Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Just downloaded this game. Is the tank class good? a friend of mine told me that the tank class has no taunt or AOE ability and isn't worth it.

Should also add that I am very new to mmo's.

Paladins are great and very sought after. Don't pick a warrior though ^^".
 
Just downloaded this game. Is the tank class good? a friend of mine told me that the tank class has no taunt or AOE ability and isn't worth it.

Should also add that I am very new to mmo's.

Wrong on both counts, though I'm not sure if the taunt is your standard taunt or not, I just know they have a similar ability.
 
I sure am glad I went all in on Warrior and am at Lvl 40.

Fuckity fuck fuck. Feel like I've played a lot less since I started reading how unwanted Warriors are.
 
Just downloaded this game. Is the tank class good? a friend of mine told me that the tank class has no taunt or AOE ability and isn't worth it.

Should also add that I am very new to mmo's.

there are two tank classes, and both have multiple taunts (gladiator gets the good ones but you can move them onto the other class once they are learned). And whether they're good or not doesn't stop them from being essential. Both are pretty boring to level early on, marauder slightly less boring because it has some basic AOE.

Because of the nature of this game you'll want/need to level both anyways if you want to play a Paladin (advanced Gladiator) or Warrior (advanced Marauder), so you'll have time to decide. I got my Marauder to 26 before backtracking and leveling Gladiator, and I ended up going for Paladin. I plan to level Warrior eventually though, it's cool to poop on them these days but if there's such a disparity then surely it will get balanced out at some point.

Wrong on both counts, though I'm not sure if the taunt is your standard taunt or not, I just know they have a similar ability.

Provoke seems to be the 'WoW-like' taunt, but generally Flash and your damaging + extra aggro-generating abilities are plenty.
 
What does that have to do with the system? I don't see how anyone who isn't a jerk in groups would think this is a "shit" system. If you're helpful you get rewarded, if you aren't you don't...weather you can solo heal titan or not.

I was thinking person with the most votes got points. If it's per person its not as bad. Still sucks. It's stuff not everyone has an equal chance to get. dps is screwed
 
I'm on Goblin, but my group has cleared up to Turn 4 with a Paladin and Warrior tank combo. Also with whm + whm, and whm + sch heal combos. You can really do this stuff with any comp, short of two warriors, that would be a little too rough to heal in my opinion.
We were running WHM + WHM, and frequently were walking a tight rope to toss heals out to the raid because we were concentrating (and cross-healing) some on the WAR. I think with a SCH raid healing would have been a lot smoother.

I'm still coming to terms with healing in Coil. I tend to tunnel vision quite a bit at times and Coil seems to be a terrible instance to do that. Also having my mouse die mid-fight Turn 2 was not fun.
 
Thinking about redistributing my attribute points. I'm a WHM and put most into Mind. Is there a definitive build I should go with; ie X amount into one attribute and X into another?
The game is very straightforward. Which makes customization boring.

WHMs only need MND.
BRD only needs DEX.
DRG/MNK only need STR.
etc

Sometimes I wish they had modifiers for attacks or certain heals. Maybe like piety would also enable regen to stick longer or something more beneficial and interestjng rather than "more MP"

The only exception i see is with arcanist where mnd and int are both useful.
 
Ugh. Now people are trying to stir up trouble for it's own sake. Got a random tell "THX 5 THE CASH'.

Sounds like they are spamming people with text to make it sound like they've done business with gil-sellers.

I really hope Square is not being so trigger fingered as to fall for stuff like this or they're going to cause their customer base to implode.
 
I sure am glad I went all in on Warrior and am at Lvl 40.

Fuckity fuck fuck. Feel like I've played a lot less since I started reading how unwanted Warriors are.

Warriors are great. Do you want to hide behind a shield or just stand there and take it like a man?

Anyway, I'm not seeing much of this "unwanted" nonsense. People appreciate me as a tank when they see me, never ever have I been told that "we want a paladin instead".

Tanked AK yesterday in AF gear, Amber jewelry and lvl 50 axe. Feels good man! Only the last boss was kind of tight, but once I synced my self heals to the point where the WHM removed my disease, it was a breeze.
 
Is the Android security token app ok to use? It's got some pretty bad reviews in the play store.

I use it. Just be sure to screenshot or save the emergency removal code they present to you; in case you need to remove the application from your account.

edit: I think that's why people are giving it bad reviews; they didn't save their emergency removal code and get pissed off when they cannot login.
 
Paladins are not inherently better tanks, they're just easier to use and thus it's less obvious when a paladin is a shit tank. Warrior requires you to pay more attention and work to keep your hp up and get it back, and Provoke and Flash can be equipped on a warrior as well. A lot of healers just don't know or would rather not learn how to work with warriors and while they don't have shields to block, they do parry and if you're putting points into strength, physical damage taken will also be reduced that much as well.
 
Warriors are great. Do you want to hide behind a shield or just stand there and take it like a man?

Anyway, I'm not seeing much of this "unwanted" nonsense. People appreciate me as a tank when they see me, never ever have I been told that "we want a paladin instead".

Tanked AK yesterday in AF gear, Amber jewelry and lvl 50 axe. Feels good man! Only the last boss was kind of tight, but once I synced my self heals to the point where the WHM removed my disease, it was a breeze.

Good to hear. Seems I was 39 and not 40, musta got that wrong. My best tanking outside of dungeons to date was taking the full dragon dicking of Svara like a boss as my gfx card chugged with a million people piling in and AOE spam. I recently went back and did puglist stuff just to get Second Wind so I feel that makes me a more adept tank now as well with that as my EMERGENCY button.
 
Paladins are not inherently better tanks, they're just easier to use and thus it's less obvious when a paladin is a shit tank. Warrior requires you to pay more attention and work to keep your hp up and get it back, and Provoke and Flash can be equipped on a warrior as well. A lot of healers just don't know or would rather not learn how to work with warriors and while they don't have shields to block, they do parry and if you're putting points into strength, physical damage taken will also be reduced that much as well.


Pld are inherently better tanks for Titan hard mode for multiple reasons.

Anything before that, doesn't make much of a diff. I can't speak about coil as we have 2 pld and only killed the first ball.
 
dat crested barding

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yep, think i'm done with this until they do something about the final stretch. I just don't enjoy doing leves or fate grind. period. and I don't have the luxury of time to do stuff i'm not having fun with. shame i won't get to mess with endgame stuff, but hopefully content comes at a steady pace and last few levels get padded with stuff i'm interested in. Will be back then :D
 
I just had my first bad experience with the community aside from the usual woes that MMOs that they have (ie gold farmers, spammers, hackers etc). I was trying to do Sunken Temple for the first time in full and I had tried doing the dungeon with others but we failed lotsa times with the first boss, we beat him but ran out of time for he rest of the dungeon.

Anyways, the rest of my party was partied together and I was alone. Clearly, they didn't like women cause they immediately pointed out that I was a female tank; they also assumed I was a girl and I didn't know how to play. (I'm not a girl and I don't know why they assume girls are bad gamers; a stigma that has to die)

So as we played they kept giving me pointers which is great but cause they assumed I was a dumb player, the tone they used wasn't very friendly. I just ignored them, although taking their advice, and tried to get the dungeon over with. I don't think they knew how to play their classes either since they kept pulling enmity from me expecting that I can hold it all if they unloaded their full dps on everything. They were disorganized and kept pulling the killer bees which would instant kill if it coasted final sting on you. They would then say kill the bees, but then turn around and say don't tank the bees.

After a few bosses, and finally fighting the golem boss, I couldn't hold aggro from that boss for some reason no matter what I did. Is the latter part of the fight supposed to be like that or did the rest of my party do way more dmg over me? After the fight, they just up and left although we killed it without anybody dying or much dmg to the party.

Overall, they were rude, sexist, and impatient. (They want to skip over mobs entirely and rush the dungeon) I imagine it's only going to get worse as I level up. I hear horror stories about the late game where all the assholes have kinda coagulated. I mean so far this is the first bad experience I've had so that's not too bad compared to other people.

It really just depends on luck. I have generally had nothing but positive experiences using the DF. But yes, you can run into some major assholes that way. You just have to ignore the pricks honestly.
 
yep, think i'm done with this until they do something about the final stretch. I just don't enjoy doing leves or fate grind. period. and I don't have the luxury of time to do stuff i'm not having fun with. shame i won't get to mess with endgame stuff, but hopefully content comes at a steady pace and last few levels get padded with stuff i'm interested in. Will be back then :D

I don't know what you expect or think will change/happen.
 
I find that using Jumps in boss fights = suicide. It'd be nice if they gave them invincibility frames.

Definitely. I don't know how often Super Jump saved my Dragoon ass in FFXI. It was awesome. I'm a little bummed the FFXIV jumps don't let you avoid AOE attacks or stop casts when you are the target.
 
yep, think i'm done with this until they do something about the final stretch. I just don't enjoy doing leves or fate grind. period. and I don't have the luxury of time to do stuff i'm not having fun with. shame i won't get to mess with endgame stuff, but hopefully content comes at a steady pace and last few levels get padded with stuff i'm interested in. Will be back then :D

If you can't be bothered to repeat dungeons for exp or do FATEs or leves then I don't expect you'll be back. The content they'll be adding is for 50+, not for lv 46.

In a few years they may smooth out the leveling curve or add in repeatable quests for alternate classes, but I doubt that is a priority for them at this point.

For what it's worth, there are more quests at 47(waking sands) and 48 (western la noscea).
 
Well, I guess this is somewhat good news. I've noticed the gold seller prices have gone up. A few days ago it was 6$ for 1 mil meseta, now it's 30$ for 1 mil meseta.

lol

Definitely. I don't know how often Super Jump saved my Dragoon ass in FFXI. It was awesome. I'm a little bummed the FFXIV jumps don't let you avoid AOE attacks or stop casts when you are the target.

Super Jump is straight up awesome. Saved me in so many voidwatches, but I also used it for soloing in Campaign battles and soloing period. After you Super Jump, if you face away once, your pet gets the hate so you can let your Wyvern tank for a bit. I use to use Dawn Mulsums to heal the Wyvern and could solo some of the Campaign bosses. Awesome stuff.

I'll make a thread on the official forums about it sometime.
 

There are situations in which the tank has to take a dodge able hit.

For example dps on both flanks, all other dps dead. The tank gets weight of the world here and can't avoid to the side bc dps on flank boxed him in. There are many instances that can occur, which I would label unexpected spike dmg.

Pld have many cool downs they can rotate to mitigate this extra dmg. War has less cool downs to do this, AND their cooldowns are not as good.

Also they have better mitigation overall, sch sheild is better on pld, whm uses less mp on pld = less threat.

The list goes on and on.
 
yep, think i'm done with this until they do something about the final stretch. I just don't enjoy doing leves or fate grind. period. and I don't have the luxury of time to do stuff i'm not having fun with. shame i won't get to mess with endgame stuff, but hopefully content comes at a steady pace and last few levels get padded with stuff i'm interested in. Will be back then :D

If you can't grind the last 3-4 levels I don't think you'd enjoy the endgame at all.

I find that using Jumps in boss fights = suicide. It'd be nice if they gave them invincibility frames.

Just learn when to use them. Ifrit has an easy rotation to remember, even Titan has one that allows you to use jump attacks if you want. I would rather have a shorter recovery time than invincible frames.
 
I find that using Jumps in boss fights = suicide. It'd be nice if they gave them invincibility frames.

Like Alucrid said, there's always safe times to use it on a boss fight- with the possible exception of the BC fights. Cross-formation on Titan, after plumes on Ifrit, etc.
 
There are situations in which the tank has to take a dodge able hit.

For example dps on both flanks, all other dps dead. The tank gets weight of the world here and can't avoid to the side bc dps on flank boxed him in. There are many instances that can occur, which I would label unexpected spike dmg.

Pld have many cool downs they can rotate to mitigate this extra dmg. War has less cool downs to do this, AND their cooldowns are not as good.

Also they have better mitigation overall, sch sheild is better on pld, whm uses less mp on pld = less threat.

The list goes on and on.

Those aren't very convincing. The majority of that can be covered with equipment and skill.

If you go on the premise that the two players are equally badly skilled or geared then yes, I suppose a paladin might be preferable.

What I see happening frequently (of course, this might just be my bad luck) is paladins getting overconfident and dying unexpectedly.
 
Like Alucrid said, there's always safe times to use it on a boss fight- with the possible exception of the BC fights. Cross-formation on Titan, after plumes on Ifrit, etc.

Turn 1 - Pretty easy to use jump, no melee AoE from boss, just cone attacks and an occasional ranged AoE.

Turn 2 - Much more dangerous since the boss has multiple AoE attacks, still a few opportunities to use it, probably better off ignoring it though considering its damage output.

Turn 3-4 - Easy to use if you want to.
 
Those aren't very convincing. The majority of that can be covered with equipment and skill.

If you go on the premise that the two players are equally badly skilled or geared then yes, I suppose a paladin might be preferable.

Yes I am assuming the players are equally skilled and geared rofl.

Let me ask you, where is warrior better on hard content?

On easy content, a good war is always better than pld, because war does more dmg. You can run AK with a party that has relics and full dark light faster with a war than a pld.

But no one cares if you can beat ak or cm 5 min faster, they care if you can beat titan to get relic, or progress in coil.

I think war is awesome for everything before Titan hard mode, provided the player is good.
 
Just learn when to use them. Ifrit has an easy rotation to remember, even Titan has one that allows you to use jump attacks if you want. I would rather have a shorter recovery time than invincible frames.

Like Alucrid said, there's always safe times to use it on a boss fight- with the possible exception of the BC fights. Cross-formation on Titan, after plumes on Ifrit, etc.

It's not so much learning as to use them as most of the time they are unfeasible to use due to how fast AoEs are in this game added on with the aura field damage effects, and they are part of a Dragoons damage. The normal Jump is the worst of it all because of the long animation where you're doing a back flip and it takes forever to be able to move. You can use Jumps when an AoE is not even going on, but with how fast the AoEs are across the bosses in this game, they can pop one off just seconds after and it'll still hit you.

I love Dragoon in this game, but yeah, I think it could use some tweaking on Jumps.
 
Also they have better mitigation overall, sch sheild is better on pld, whm uses less mp on pld = less threat.

The list goes on and on.

Eh, I'm not so sure about this part. While I do think PLD have an easier time since their straight Damage% mitigation is better for taking big hits and they have more CDs to pop, the extra HP a WAR is gonna have means bigger Lustrates from SCH and bigger Stoneskins from WHM, plus they naturally get more healing received from spells more often.

Adjusting the # of CDs both tanks have to be similar in number is probably a good idea, and also making their Stun CD have a similar timer (2.5 sec cd vs 30 sec cd is dumb). The effectiveness of each CD will matter too but I'm going to worry about the aforementioned first.
 
It's not so much learning as to use them as most of the time they are unfeasible to use due to how fast AoEs are in this game added on with the aura field damage effects, and they are part of a Dragoons damage. The normal Jump is the worst of it all because of the long animation where you're doing a back flip and it takes forever to be able to move. You can use Jumps when an AoE is not even going on, but with how fast the AoEs are across the bosses in this game, they can pop one off just seconds after and it'll still hit you.

I love Dragoon in this game, but yeah, I think it could use some tweaking on Jumps.

For the Primal fights at least you'll know when AoEs are actually going to happen, though. You can't really be caught out by a random AoE when there aren't any!
 
man i can't dodge those chimera attacks well, kept getting hit tanking that fate, kudos to people healing me even though I was doing a shit job and not in a group, lol, probably first time I find a fate fun.

Got 50k exp too.
 
It's not so much learning as to use them as most of the time they are unfeasible to use due to how fast AoEs are in this game added on with the aura field damage effects, and they are part of a Dragoons damage. The normal Jump is the worst of it all because of the long animation where you're doing a back flip and it takes forever to be able to move. You can use Jumps when an AoE is not even going on, but with how fast the AoEs are across the bosses in this game, they can pop one off just seconds after and it'll still hit you.

I love Dragoon in this game, but yeah, I think it could use some tweaking on Jumps.

Which is why we said learn WHEN to use them. If you know that the next move the enemy will use isn't an AoE you're fine to use jump.
 
If you can't be bothered to repeat dungeons for exp or do FATEs or leves then I don't expect you'll be back. The content they'll be adding is for 50+, not for lv 46.

In a few years they may smooth out the leveling curve or add in repeatable quests for alternate classes, but I doubt that is a priority for them at this point.

For what it's worth, there are more quests at 47(waking sands) and 48 (western la noscea).

Well then, i guess i'll be gone for a bit then! Had my $23 of fun anyhow. I probably could grind the last few levels... but the base solo combat of this game is just.... just.... too slow? Or I was unfortunate of rolling paladin which just pretty much only has 1 3 move combo to use. Tera being my last mmo i've invested time into probably doesn't help.
 
Well then, i guess i'll be gone for a bit then! Had my $23 of fun anyhow. I probably could grind the last few levels... but the base solo combat of this game is just.... just.... too slow? Or I was unfortunate of rolling paladin which just pretty much only has 1 3 move combo to use. Tera being my last mmo i've invested time into probably doesn't help.

Yeah, a Pally will solo a bit slow, but that's why people party up for fates.
 
For the Primal fights at least you'll know when AoEs are actually going to happen, though. You can't really be caught out by a random AoE when there aren't any!

Which is why we said learn WHEN to use them. If you know that the next move the enemy will use isn't an AoE you're fine to use jump.

Primals aren't the only bosses in this game and some monsters can do AoE combined with one of those aura moves right after.
 
Eh, I'm not so sure about this part. While I do think PLD have an easier time since their straight Damage% mitigation is better for taking big hits and they have more CDs to pop, the extra HP a WAR is gonna have means bigger Lustrates from SCH and bigger Stoneskins from WHM, plus they naturally get more healing received from spells more often.

Adjusting the # of CDs both tanks have to be similar in number is probably a good idea, and also making their Stun CD have a similar timer (2.5 sec cd vs 30 sec cd is dumb). The effectiveness of each CD will matter too but I'm going to worry about the aforementioned first.

The lustrate and stone skin is better, but remember the war is going to get hit harder, so I think it evens out, except the sch gets more threat from the larger heal.

Also, whm only use stone skin before bit hits or at start of the fight, so if that is the only + it seems small to the other advantages of pld. And again the extra null is counteracted because war takes a bigger hit.

I have never seen a war tank beat hard mode titan, I'm sure it has been done, it is simply harder, ie, unbalanced.
 
Well then, i guess i'll be gone for a bit then! Had my $23 of fun anyhow. I probably could grind the last few levels... but the base solo combat of this game is just.... just.... too slow? Or I was unfortunate of rolling paladin which just pretty much only has 1 3 move combo to use. Tera being my last mmo i've invested time into probably doesn't help.

Well, at least there will be more contents waiting for you when you come back after a long hiatus. I would probably do the same if my friends weren't still lvl40 and I run dungeons with them.
 
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