That's pretty much the only dungeon where you can get lost to that degree, nothing else in the game is like that.Finally finished the ARR main scenario last night. That was simultaneously amazing and disappointing.
Disappointing? Well, some of it is because of the kind of game this is, and some of it is disappointment in myself.
I did some reading before starting the final two dungeons. The main recommendation was to watch the cutscenes on YouTube beforehand because most of the people with whom I would be paired are likely trying to farm it as fast as possible. That bummed me out-- the first time I watch these cutscenes, ideally, would be in the context of my game and character-- but I did it anyway, and it's a good thing I did because every other person in the group absolutely was speedrunning it. Folks just ran; no one fought anything unless it was absolutely required in order to proceed. Believe it or not, that was the first time I'd encountered this behavior so far in the game.
Which lead to the part where I'm disappointed in myself: During the second dungeon, everyone ran ahead, and at some point disappeared into a hole in the ground which I didn't see immediately. All the aggro they had pulled along the way ended up attacking me. After respawning at the beginning, I got lost... In total it was about ten minutes of me running around not knowing where to go. They were nice enough about it-- no one complained, really-- but that was frustrating, especially since I'm playing on PS4 and don't use a keyboard.
So yeah, none of that should have happened. More than that, though: Playing with a full party, it's a totally different game. There's so much I need to learn about how to be an effective healer with a full party. Is it truly the case that the only way I'm going to be able to practice it is by playing with parties that already know everything and want to blaze through as fast as possible? If so, that's what I'll do-- gotta get better somehow, and getting thrown in the deep end is one way-- but man, it's a real bad feeling knowing that you're slowing everyone down.
One thing about the ending:After the credits roll, and you reappear in The Waking Sands, and everyone is there, and they applaud when you walk over to them?... yeah, that was a nice touch.
Also, I have a friend who is a voice actor, and was shocked when I got to the credits and saw that he was in this. I hadn't recognized him at all!
Finally finished the ARR main scenario last night. That was simultaneously amazing and disappointing.
Disappointing? Well, some of it is because of the kind of game this is, and some of it is disappointment in myself.
I did some reading before starting the final two dungeons. The main recommendation was to watch the cutscenes on YouTube beforehand because most of the people with whom I would be paired are likely trying to farm it as fast as possible. That bummed me out-- the first time I watch these cutscenes, ideally, would be in the context of my game and character-- but I did it anyway, and it's a good thing I did because every other person in the group absolutely was speedrunning it. Folks just ran; no one fought anything unless it was absolutely required in order to proceed. Believe it or not, that was the first time I'd encountered this behavior so far in the game.
Which lead to the part where I'm disappointed in myself: During the second dungeon, everyone ran ahead, and at some point disappeared into a hole in the ground which I didn't see immediately. All the aggro they had pulled along the way ended up attacking me. After respawning at the beginning, I got lost... In total it was about ten minutes of me running around not knowing where to go. They were nice enough about it-- no one complained, really-- but that was frustrating, especially since I'm playing on PS4 and don't use a keyboard.
So yeah, none of that should have happened. More than that, though: Playing with a full party, it's a totally different game. There's so much I need to learn about how to be an effective healer with a full party. Is it truly the case that the only way I'm going to be able to practice it is by playing with parties that already know everything and want to blaze through as fast as possible? If so, that's what I'll do-- gotta get better somehow, and getting thrown in the deep end is one way-- but man, it's a real bad feeling knowing that you're slowing everyone down.
One thing about the ending:After the credits roll, and you reappear in The Waking Sands, and everyone is there, and they applaud when you walk over to them?... yeah, that was a nice touch.
Also, I have a friend who is a voice actor, and was shocked when I got to the credits and saw that he was in this. I hadn't recognized him at all!
They don't make that mistake again. Every other dungeon (apart from a single cutscene before a boss in the last HW story dungeon) has the important bits happen after you leave. Douchebags can rush the boss as you're watching the boss intro cutscene but they are usually very short.
Mmm... 65?
I picked up a quest this morning called "The Rise and Fall of Gentlemen"... there's probably some storyline I'm missing here, but as it is, this is the hardest I've laughed at anything in a game in a long time.
I picked up a quest this morning called "The Rise and Fall of Gentlemen"... there's probably some storyline I'm missing here, but as it is, this is the hardest I've laughed at anything in a game in a long time.
I still haven't done the Heavensward Hildebrand questline. I miss when they attached trials, emotes, and other weird stuff to it. Seems like the HW one was just for the story?
They didn't initially plan for Hildibrand to be in the HW patch cycle, so that'd be why.I still haven't done the Heavensward Hildebrand questline. I miss when they attached trials, emotes, and other weird stuff to it. Seems like the HW one was just for the story?
They didn't initially plan for Hildibrand to be in the HW patch cycle, so that'd be why.
It also took a long time for them to get to this point in their storytelling: GW2's initial story had you getting sidelined for a character you'd never met if you didn't start as a Sylvari, and he actually accomplishes the penultimate goal of the base game. You also have a disappointing final fight against Zhaitan where he latched himself to a pillar (doesn't even fly off it to do anything else) you sit on an airship, shoot cannons at him, and kill adds that try to attack the cannons. Imagine Steps of Faith if it was just shooting cannons at the boss and killing the adds that try to attack the cannons instead of the Lao Shan-lite fight it is. (At least, when it wasn't nerfed and laughably overgeared like it is now)
Basically, GW2 tried to prop you up as "the god character" or whatever, but like WoW, sidelined you for other characters to actually do the plot-altering elements, but they've since changed their approach to that where you actively work with a small group. FFXIV handled this better initially, since despite the fetch quests and the like, at the end of ARR you're celebrated as the hero who did the thing instead of someone else, and that's pretty much persisted throughout. The actual characterization of your character's gotten better too, and people actually interact with you despite your character just speaking in nods, pained expressions and slamming your fist into an open palm.
Trying to level WHM (currently 52) so I have a pocket healer when I feel like being worshipped.
Ran Dusk Vigil for exp/gear and single-handedly killed three of us on the first boss (he was being mean and targeting me for his stun bs and I was like "You know what we need? Medica 2" instead of healing myself). Things started going smoother when I remembered I had Holy. And Largesse. If I can remember I have Eye for an Eye, I might just reach mediore status!
(And I got two comms for my failures. Try not to be jealous, Astral. )
It's actually amazing how everyone can brag about over 4k dps yesterday on O3S but cant do mechanics for crap. Mechanics > DPS ego. I'll never get why people brag but still wipe the party, tbh.
Wife and I played this for the first time yesterday for most of the day. Really enjoying the trial and unless anything changes before we hit 35 we're planning on picking it up. Made a Lalafell Lancer on Ultros and actually saw a random guy with the GAF tag.
Any estimation on how long it takes to get 60/70? Not looking to speed level. Did the main story line and whatever side quests were in the zone yesterday and I'm like 17/18 right now.
Wife and I played this for the first time yesterday for most of the day. Really enjoying the trial and unless anything changes before we hit 35 we're planning on picking it up. Made a Lalafell Lancer on Ultros and actually saw a random guy with the GAF tag.
Any estimation on how long it takes to get 60/70? Not looking to speed level. Did the main story line and whatever side quests were in the zone yesterday and I'm like 17/18 right now.
Well, if your goal was to power level as rapidly as possible you could do it pretty quickly. But finishing the MSQ to the end of Stormblood is going to take you dozens of hours. We're talking hundreds of story quests here. One benefit though if you're not in a hurry is that the exp from your story quests alone should get you to max level on your main job. There's generally no reason to do side quests on your main job for experience.
Hmm, i'll have to look into it. We finished the starting zones for our respective classes and met up in Limsa but just realized we can't party up with the starter account so we now own the game. While it updates i'll read into leveling then. Wife hasn't played an MMO before so I was planning on just taking our time and going through zones so she can explore but if the story alone is going to take a while we may just focus on that with FATEs/Instances/etc when we're underleveled.
When do I start not using leather/cloth as a lancer? My dude looks goofy as hell right now hahaha.
I hope he shows up some more, one of the best bosses in the game.Just got around to doing the Kugane Castle dungeon and that last boss was hilarious.Wasn't expecting to have to run around and pick up gold payments to a mercenary before he himself could get them.
It's quite clear we should have Sephiroth as a side boss instead to rake in those FF7 fanboy doughI hope he shows up some more, one of the best bosses in the game.
No country is being liberated until I climb up this damn tower.
It's quite clear we should have Sephiroth as a side boss instead to rake in those FF7 fanboy dough
No country is being liberated until I climb up this damn tower.
This is the farthest I've ever gotten in a MMO. I've never been in a raid before. It's going to be awhile before that changes, but even so, I'm thinking about it-- and with that in mind I've got some questions...
1. If I don't have any friends that are playing this, should I still consider doing a raid? Normally I'd think you could just use PF to find some folks, but a 24-man team needs more coordination than that, right?
2. At this point in the game's life, should I still pursue Labyrinth of the Ancients as my first raid?
3. Bigger is not always better, but still... is it true that the raids are the most enjoyable content in the game?
4. About how much time must I commit to a raid?
This is the farthest I've ever gotten in a MMO. I've never been in a raid before. It's going to be awhile before that changes, but even so, I'm thinking about it-- and with that in mind I've got some questions...
1. If I don't have any friends that are playing this, should I still consider doing a raid? Normally I'd think you could just use PF to find some folks, but a 24-man team needs more coordination than that, right?
2. At this point in the game's life, should I still pursue Labyrinth of the Ancients as my first raid?
3. Bigger is not always better, but still... is it true that the raids are the most enjoyable content in the game?
4. About how much time must I commit to a raid?
This is the farthest I've ever gotten in a MMO. I've never been in a raid before. It's going to be awhile before that changes, but even so, I'm thinking about it-- and with that in mind I've got some questions...
1. If I don't have any friends that are playing this, should I still consider doing a raid? Normally I'd think you could just use PF to find some folks, but a 24-man team needs more coordination than that, right?
2. At this point in the game's life, should I still pursue Labyrinth of the Ancients as my first raid?
3. Bigger is not always better, but still... is it true that the raids are the most enjoyable content in the game?
4. About how much time must I commit to a raid?
I can't with these last 3 or 4 jumps on the tower. It's dark as shit, it looks too far. Fuck. This is this game's Pitios Ruins.
I can't with these last 3 or 4 jumps on the tower. It's dark as shit, it looks too far. Fuck. This is this game's Pitios Ruins.
EDIT: I DID IT! After two in game days and 2 hours it's finally over. I can take a nice screenshot.