Eureka delayed to 4.2, disappointing
Hey. That Unending Coil that 5% of people will ever bother with was SUPER important. =P
is this orchestra album different from the one that came out last week?
I sincerely doubt the delay it's due to a recycled fight.Hey. That Unending Coil that 5% of people will ever bother with was SUPER important. =P
One step closer to Vierabangaa sighted!
I sincerely doubt the delay it's due to a recycled fight.
If you wanna blame anything, blame yet another PVP mode that will get as much use as Ultimate raids.
One step closer to Viera
Eureka delayed to 4.2, disappointing
Yes but very likely not at launch. Usually they only put weapon upgrades at a later patch.So would I be able to upgrade the Creaton weapon from the new 24 man or will it be gated behind the Omega Savage? In HW I never bothered with the upgraded tome weapon and just did the anima version.
I sincerely doubt the delay it's due to a recycled fight.
If you wanna blame anything, blame yet another PVP mode that will get as much use as Ultimate raids.
Heavy Thrust is getting Disembowel'd. Nerfing the buff but increasing weaponskill potencies so if you let it drop it won't be as big of a DPS loss.I'm confused about the Heavy Thrust nerf but 3 dragon eyes instead of 4 has been an obvious fix since 4.0. We now get to use our 70 abilities more than like three times per dungeon!
Why the HELL would you buff Hypercharge.
Based 2 week delay for Ultimate. The iLevel requirement is a thing--there a couple of slots I was never going to bother getting 340 for because crafted is king, but if it's going to refuse to let me in because 336 I guess it's time to page out stuff.
This is the most hilariously predictable change, though. If it's back to 10% I'm gonna die laughing. They don't know what to do with the job and Midas taught them if you make Hypercharge strong enough people will play it solely so they can use the group buff as cover. When it became clear making the job Actually Good wasn't going to get people to play it, their only possible choice was making hyper charge too good.
Who was the character holding the white auricite looking soul stone?
*3.0 and 4.0 spoilers*
Is that the crackhead warrior of light that became corrupted in the 13th world?
I guessed they would since it's easy model recycling. Especially since a bunch of monsters were recycled from 12's assets in the first place.nice!
FFXII espers/ Ivalice lucavi (Hashmal and Mateus) are raid bosses now? cool.
Because DRG damage is rarely out of line so the best way to buff DRG is to make it easier to access their damage. This is why the job gets stuff like positional, animation lock and timer changes as opposed to raw potency buffs most of the time.I haven't played much DRG this patch on my weeb holiday, but why is it every time they buff drg there's some positional changes? Like I'm not complaining but was there this gigantic outcry against the nefarious side bonus of heavy thrust?
Someone said it's actually turret AA potency while hypercharged and not hypercharge damage debuff. Much adjustment.
I'm trying to track back through the wave of reactions to figure out what was actually said, since the closest I've seen to a translation just says "Hypercharge potency buffed" which is super vague. If it's literally just turret AA potency that'll be pretty funny, but it seems relatively grey-areasince I'm still not convinced anyone involved in the live letters knows how MCH works.The current hyper charge action just says it increases turret potency, and then the vuln information lives on the turrets. So further increasing the 'potency' of the hyper charge skill is weird.
I think it's supposed to be the AA potency yeah, but it's weird that they would talk about Hypercharge as opposed to talking about it for the turrets.【機工士】MCH
・ハイパーチャージ時の威力アップ
Hypercharge potency up
Heavy Thrust is getting Disembowel'd. Nerfing the buff but increasing weaponskill potencies so if you let it drop it won't be as big of a DPS loss.
It does feel like the very ambitious .1 patches of ARR are diminishing more, but at the same time I feel like Yoshi and his crew have needed a break for a long time. Whether this is that or not is up for debate. Modeling and balancing take a lot of work, but it seems like the rest of the internet is very upset that the long term substance of the content shown in the Live Letter isn't long lasting and there will be another drought again.
We're supposed to be getting 4.2 on the normal schedule so it shouldn't be that bad, but I was kinda counting on having Eureka so I have something to do beyond finishing Neo and trying out Ultimate.It does feel like the very ambitious .1 patches of ARR are diminishing more, but at the same time I feel like Yoshi and his crew have needed a break for a long time. Whether this is that or not is up for debate. Modeling and balancing take a lot of work, but it seems like the rest of the internet is very upset that the long term substance of the content shown in the Live Letter isn't long lasting and there will be another drought again.
Yeah but if they do that they need to adjust timers as well. Having to clip Chaos every time already fucking sucks, the DRG rotation needs one more button, not one less.Kind of sounds like they just need to get rid of it. I get that babysitting a 15% isn't fun, but babysitting a 5 or 10% buff is also lame for different reasons.
Disembowel being changed didn't affect us much since it's still a necessary combo move, Heavy Thrust is out-of-combo.
Eh, Rival Wings will probably be fairly long-lasting considering it'll probably also get a new mount achievement added with it like every new type of PVP that's been added since Shatter got the white ADS and Feast got the Captain Harlock pose-granting airship. (Cruise Chaser mount anyone?)
Only reason why Secure and Seize are dead is because you knock out two birds with one stone by doing Shatter since it counts towards both ADS mounts.
That's being a Marauder for three levels too long. Get a job!
i am surprised nobody has brought up we are getting 24 man alliance raid roulette added to the duty finder
Because it's known information for weeks now and outside getting a few tomes the Roulette is mostly useful for player who haven't played the 24 Man Content.i am surprised nobody has brought up we are getting 24 man alliance raid roulette added to the duty finder
Wait hold on does this mean we are NOT getting a Relic Weapon in 4.1 and 4.15?