Played the demo up to the cave and I'm enjoying it a lot more. Camera is better and combat is improved. Gameplay just feels more polished. Still have a number of issues though
- Why are there 3 lock on levels? Short press of R1, long press of R1 and hard lock with R3. A single press of R1 to get a lock on would be enough. And why is there no automatic lock on switching to the next enemy after one is defeated?
- There are now 4 ways to dodge. Auto dodge (hold L1), perfect dodge (press L1 at the right moment, dodge roll (L1 + circle) and parry (square) at flashing attacks. That just seems unnecessary.
- I still don't understand the gameplay significance of the MP/stasis/taking cover system. What does it add to the game? Removing stasis and taking cover would make battles flow better. I don't see the point.
- Fights against multiple small enemies are still hectic and the best strategy is warping to enemies and holding square. Fights against a few bigger/stronger enemies are great.
- Your party is mostly useless except for the rare stun attack from Ignis (?) I'll never remember their stupid names
- Link strike is OP though
- Aerial attacks and jumping are useless
- The tour quests are okay but I wouldn't miss them if they weren't there. Seemed like standard open world filler content
- The scripted deadeye tailing quest is still boring
- Selecting skills with the dpad isn't optimal, holding a modifier button like R2 and selecting them with the face buttons would be better
- Audio (especially the english voice direction) visuals and performance all still need work, but overall it looks nice
- Some parts of the UI are tiny at reasonable viewing distance
I'm more excited for FF XV now though after playing the update. Still that they are taking the wrong inspirations from open world games though.
Played the demo up to the cave and I'm enjoying it a lot more. Camera is better and combat is improved. Gameplay just feels more polished. Still have a number of issues though
- Why are there 3 lock on levels? Short press of R1, long press of R1 and hard lock with R3. A single press of R1 to get a lock on would be enough. And why is there no automatic lock on switching to the next enemy after one is defeated?
- There are now 4 ways to dodge. Auto dodge (hold L1), perfect dodge (press L1 at the right moment, dodge roll (L1 + circle) and parry (square) at flashing attacks. That just seems unnecessary.
- I still don't understand the gameplay significance of the MP/stasis/taking cover system. What does it add to the game? Removing stasis and taking cover would make battles flow better. I don't see the point.
- Fights against multiple small enemies are still hectic and the best strategy is warping to enemies and holding square. Fights against a few bigger/stronger enemies are great.
- Your party is mostly useless except for the rare stun attack from Ignis (?) I'll never remember their stupid names
- Link strike is OP though
- Aerial attacks and jumping are useless
- The tour quests are okay but I wouldn't miss them if they weren't there. Seemed like standard open world filler content
- The scripted deadeye tailing quest is still boring
- Selecting skills with the dpad isn't optimal, holding a modifier button like R2 and selecting them with the face buttons would be better
- Audio (especially the english voice direction) visuals and performance all still need work, but overall it looks nice
- Some parts of the UI are tiny at reasonable viewing distance
I'm more excited for FF XV now though after playing the update. Still that they are taking the wrong inspirations from open world games though.
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The reflections in the water. Whoa!
This is impressive for sure.
They did fix things, but they are hard to put into words. Playing it definitely feels better. Combat is actually a bit more fun now. The previous version had a lot more issues than that.I'll try it tonight but wow.. it seems they didn't fix anything actually lol..Which makes me think the game will release like that now..
I wish they would try and do more of their own thing on that front. They tried to copy western games with Lightning Returns too and it was really half-baked.
It seems like so far they're doing the "look there's random filler content everywhere. Here are the quest markers where you have to go. Go nuts" open world design. At least the electrical towers aren't used to reveal the map![]()
One of my biggest concerns is their side content when it launches. Outside of that cave, I wouldn't care if I never seen or have played those side missions again. They were utterly pointless.
Yeah I agree. They need to focus on meaningful side content not random MMO-style fetch filler that populates a lot of popular western games these days.
There are now 4 ways to dodge. Auto dodge (hold L1), perfect dodge (press L1 at the right moment, dodge roll (L1 + circle) and parry (square) at flashing attacks. That just seems unnecessary.
They did finx things, but they are hard to put into words. Playing it definitely feels better. Combat is actually a bit more fun now. The previous version had a lot more issues than that.
I still bemoan the lack of blood.
Gotta dumb it down because mainline FF, something something...
Gotta get that T rating
Kinda sad about the lack of water splashes, lol. But this looks damn nice.
You can still have some blood at a T raiting.
True but not much it seems. Wasn't the blood originally going to be like dark blue or purple?
I understand what they all do, I just don't think they all need to be there. More isn't always better. Just having one way to dodge and one way to parry would be enough.There's only 2 way to dodge, the auto dodge that cost mp and the dodge roll that's free but you can't parry. Perfect dodge is an after effect of the auto dodge, you just pressed the button at the right time causing it to cost no mp. As is the parry, you held the button when the attack prompt appeared telling you a parry opportunity is about to occur. They aren't dodges in their own right, they're just mechanisms built into the auto dodge.
Yeah that's sadly still the case. It definitely smells a bit of "too many cooks"/"designed by committee". Lots of systems and gameplay functions that aren't balanced well against each other. Like they want to make an action game but are scared to go all the way or don't really know how.So complex and not intuitive, no auto lock, which made that thousand goblin battle an endless and boring hell in the cave..
Still find it hard to believe they're shooting for a completely open world. Pretty crazy quality, if they manage to push it back up to full HD.
Still find it hard to believe they're shooting for a completely open world. Pretty crazy quality, if they manage to push it back up to full HD.
This would easily be the best looking (open-world) game when it launches.
How thw hell do you fight one? Both in the water for me, and can't get close enough to lock on or start a fight or anything.
Only new mission I got was a tour with gladio, and then a prompt about link strikes in combat later one.
I have no idea how they're planning to pull it off and I don't really have faith that they are going to.Still find it hard to believe they're shooting for a completely open world. Pretty crazy quality, if they manage to push it back up to full HD.
This would easily be the best looking (open-world) game when it launches.
By the time this game releases, they might figure some streaming tech to make it open worldI'm still expecting zones, hidden by cutscenes and whatnot.
I'm still expecting zones, hidden by cutscenes and whatnot.
I'm still expecting zones, hidden by cutscenes and whatnot.
I have no idea how they're planning to pull it off and I don't really have faith that they are going to.
Still find it hard to believe they're shooting for a completely open world. Pretty crazy quality, if they manage to push it back up to full HD.
This would easily be the best looking (open-world) game when it launches.
By the time this game releases, they might figure some streaming tech to make it open world![]()
How thw hell do you fight one? Both in the water for me, and can't get close enough to lock on or start a fight or anything.
Only new mission I got was a tour with gladio, and then a prompt about link strikes in combat later one.
It seems like so far they're doing the "look there's random filler content everywhere. Here are the quest markers where you have to go. Go nuts" open world design. At least the electrical towers aren't used to reveal the map![]()
Same. And there ain't no shame in that. The world itself will still be massive.I'm still expecting zones, hidden by cutscenes and whatnot.
Jeez, whoever said that months ago people would have cried bullshot, were not kidding. These are direct captures from an incomplete demo and I still don't believe how good this game looks.Yeah, and the lighting quality and amount of detail they've put into the catoblepas is awesome. Can't imagine what Adamantoise is going to look like up close.
Tabata really needs to let us turn the whole HUD off...
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Prompto's about to get his ass sucked into its nose.
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Same. And there ain't no shame in that. The world itself will still be massive.
Jeez, whoever said that months ago people would have cried bullshot, were not kidding. These are direct captures from an incomplete demo and I still don't believe how good this game looks.
He looks real angry. The eye show as much.
I agree too.Agreed.