That yellow AOE indicator thing needs to go. Looks horrendous.
The animations here are jaw dropping and a god send coming off from The Witcher 3.
Yes this thing. Burn it with fire.
Yes this thing. Burn it with fire.
The animations here are jaw dropping and a god send coming off from The Witcher 3.
Like why even add such a thing. What game did they ape this from.I am sure they will tone it down for the final game, once they take another feedback from 2.0
It is a free update, the question is if you can get a copy of Type-0 with it as it was a limited thing. Then again, I'm not sure how well it sold so anything is possible.Gonna pick up a PS4 with Type-0 HD which I assume comes with Duscae 1.0. Is 2.0 gonna be a free update?
Does anybody knows if demo is available, i cant find this info anywhere. I have seen ff type 0 in my local shop with ff15 demo sticker on it. I dont wanna waste money and than find out i can not download the demo.
To be honest, I think if they can up the res and get some of the shadowing and vegetation details from the October build, this will shade out W3 visually. I think some of the modelling and lighting is already more impressive, particularly the catoblepass which looks incredible. The character and enemy models look to be dialed up higher than environmental detail at the moment. I hope they balance that out.
It is a free update, the question is if you can get a copy of Type-0 as it was a limited thing. Then again, I'm not sure how well it sold so anything is possible.
I hope they upgrade or just completely redo the tree models in the forest area. Both this and Witcher 3 use Speed Tree but W3's forest is way more diverse looking.
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Yeah, the trees, not dense and varied enough. Too much flat, open plains that you can see the other side, kinda kills the mood for exploration to me. Hope to see this improved.
And this is the same area from the 2.0 trailer
So I went to the demo and took this screenshot
And this is the from the 2.0 trailer
The youtube compression is shit but it kinda seems foliage is improved a bit?
On a side note, WHY IS THERE STILL FALLING DAMAGE? Like they expect us to warp up and dive attack the Cabletopas to the ground then do it again? We would keep killing ourselves that way, the game shouldn't even have fall damage
Haha, damn.It's like if the Field of Fonons from Tales of the Abyss was made out of a giant puddle of urine.
It's like if the Field of Fonons from Tales of the Abyss was made out of a giant puddle of urine.
Everythings looking good, putting me to ease just gotta wait for the air combat. As for the yellow indicator.
I would say it has to stay (they can make look a bit softer than it does now though) because I was just playing KH2FM on level 1 Critical mode
and whenever I needed to do a reaction command with Triangle for a boss, I would press it and end up doing a Limit like Donald's Comet, and then I lose the chance to use the bosses reaction command (the reaction command and Donald comet button is triangle)
seriously messing up the fight and wasting mp. One command simply overrides the other randomly when it shouldn't, Yes I was using auto-comet because I sometimes don't like navigating menus in critical mode. So I had to deal with the issue.
Did they ever mention if the summon in the demo was temporary in terms of how it will work in the main game? Seems kind of pointless to me to have a perma-win mechanic.
They could have an option to see how detailed it is in the menu. Kind of like ability effects in FFXIV. I turned them all off when playing as a DRG, but when I was a WAR, I had it on on partial so I could see Bards Flaming Arrow DoT's and the SMN one.Yes this thing. Burn it with fire.
The animations here are jaw dropping and a god send coming off from The Witcher 3.
Like why even add such a thing. What game did they ape this from.
The effect itself looks fine, but I'm not a big fan of the yellow either. It catches the eye a bit too much. Perhaps a more neutral white could be better, bend the hue towards orange, or just make the thing a bit more transparent.That yellow AOE indicator thing needs to go. Looks horrendous.
The effect itself looks fine, but I'm not a big fan of the yellow either. It catches the eye a bit too much. Perhaps a more neutral white could be better, bend the hue towards orange, or just make the thing a bit more transparent.