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I don't think this tech is in the demo yet (Behemoth's legs kinda still shuffles around when turning) so I'm going to assume all large monster fights are pretty much in an "under construction" state.
music to my ears if true

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I don't think this tech is in the demo yet (Behemoth's legs kinda still shuffles around when turning) so I'm going to assume all large monster fights are pretty much in an "under construction" state.
Is anyone else's summon take awfully long to cast when you use it against Catoblepas?
But the Phantom sword is still there when I started a new game,
did you start a new game or this your loaded file?
I thought you had to hold L1 and then press square when the enemy attacks? The parry circle indicates an upcoming parry opportunity (because it is visible for several seconds), not when to press attack?
When we originally load the demo after update, it asks to update the save file. I am sure this is the source of glitch as many of the bugs, I haven't encountered yet aside from the crash.Loaded file.
No, just hold L1. Once the enemy actually hits you a prompt will pop up to press square. Thats when you do it.
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I don't think this tech is in the demo yet (Behemoth's legs kinda still shuffles around when turning) so I'm going to assume all large monster fights are pretty much in an "under construction" state.
Game still thinks the phantom sword is there:
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When we originally load the demo after update, it asks to update the save file. I am sure this is the source of glitch as many of the bugs, I haven't encountered yet aside from the crash.
Definitely. My biggest comlaint with the new team attacks is that we can't even see most of the action due to the hectic camera. Seems like a sloppy implementation.Game just seems slow and unresponsive. Weird camera issues, weird input lag. The camera is especially poor against the large monsters and whenever you do one of the team attacks. The screen just gets so cluttered that you don't even see Noctis do the finishing blow sometimes.
My main complain is that when im using armiger Noctis seems to warp all over the place. Even when locked onto and enemy and holding the left stick towards them he'll warp off in a random direction. It makes using armiger for anything but the warp attack a clusterfuck.
How do you initiate that big omnislash-looking attach with Armiger? Is it just L1+R1 then warp attack? Do I need all the Armiger weapons?
L1+R1, then lock into an enemy (I wish activating it didn't unlock you from the enemy you had targeted)... Then yes press the warp attack button (X). You do need all 4 weapons yes.
『Inaba Resident』;167042848 said:Nah, it was excessive.
I'm glad to see that more folks are citing the big monster fights as a point of concern, because that was my biggest gripe with 1.0 and I didn't see as many people echoing it as I might have hoped. The fights are tedious, and especially in the case of the behemoth it feels like there are no truly effective strategies to take the big guys down. Just poke away with impotent attacks and dodge an almost overwhelming flurry of blows from your foe.
First, they need to cut down the HP bars of these enemies DRASTICALLY. Like, a quarter of the health probably won't be overdoing it. This will at least HELP make the fights a bit less dull because a big part of what makes them so tedious is that they take forever.
Second, the enemies need a greater degree of interactivity and strategic opportunity, just to keep the player engaged. With the big enemies there really isn't much variation moment to moment. They sling out the same strikes and leave you only tiny windows to counter with attacks that do next to nothing. It's the opposite of satisfying. There's no great way to stagger the behemoth, no strategy that really affords you a "gotcha!" moment, nothing but poking at feet. I pray that monster climbing is still in but after so long it's hard to imagine it is.
I really dislike Tabata's fascination with battles that last forever. He explains it will take you in game days to beat the Adamantoise like it's a point of pride when that sounds just terrible. Go for excitement, go for engagement and satisfying combat. As it is, it's quantity over quality and it's making what should be huge moments fall very flat.
Worries me when the big fights have been such set pieces up to this stage. They seem to be a big part of the game so seeing them being done so wrong up to this stage is not great.
Did anyone else notice how the AI is much dumber when it comes to them coming to save you? When those magitek soldiers pierce you with that critical attack, they don't come to save me anymore as much.. I think they saved me once out of 5 times...which wasn't like that at 1.0.
How do you perform the charge attack with the zweihander?
I've tried changing it to be by first, second weapon, but I still cant get the charge attack to work.
Couldn't agree more. I don't understand why they have SO much HP it's stupid. What is Behemoth and Catoblepas weak/strong against? What strategy are open for players to utilize?
Hope so. Seems it's unanimous that these large monster fights are underwhelming right now.
As for Catoblepas, right now he feels more like a proof of concept than a fully implemented, thought out fight. It's like: look, you can fight this huge, well rendered animal in real time without breaking the game!
Attack Dead eye from the right side,
using armiger will help you knock him down,and further attacks will take a nice chunk off his life, bring at least 10 potions into the battle and try to rescue your partners often.
If they die, Dead eye will focus solely on you.
You can even beat him if your level 20 or 25 ( it might take a whole FFXV day tho)
Also Dead eye has 3 target points when head left and right body
I find that after the patch the Dragoon lance works very well when jump attacking his face from the right side.
Finally dead eye has the quickest parry counter in the game,
but if you time it successfully you will cause him to stumble and be unguarded.
Couldn't agree more. I don't understand why they have SO much HP it's stupid. What is Behemoth and Catoblepas weak/strong against? What strategy are open for players to utilize? At this stage, it seems like even the developers have no clue on these judging by the demo.
Imagine if we could climb onto enemies and blind them by attacking their eyes, cut their legs to them cripple their movement, burn Iron Giant's hand to make them drop their weapon. They can make enemy specific weaknesses that way and make battles much more interesting.
Idk i thought they were saving me more then in 1.0. They still take forever but at least in 2.0 they got the hint to heal me whenever i approached them. In 1.0 i would approach them and they'd just stand there.Did anyone else notice how the AI is much dumber when it comes to them coming to save you? When those magitek soldiers pierce you with that critical attack, they don't come to save me anymore as much.. I think they saved me once out of 5 times...which wasn't like that at 1.0.
They toned down the effect that shows up when you do normal MP dodge. It's way too feint now I think, compared to everything else.
They toned down the effect that shows up when you do normal MP dodge. It's way too feint now I think, compared to everything else.
This is happening for me too. The whole "focus" thing is poorly implemented.
I can't help but feel that having sidequests pop up at the start of the day after sleeping may have been poorly thought out when one of them looking at stars during night. Walk a few seconds to a spot and then just...wait.
If there are more of these in the main game then a time skip option might be nice.
They toned down the effect that shows up when you do normal MP dodge. It's way too feint now I think, compared to everything else.
BTW- Update:
The game is much darker now,
I had to re adjust my TV settings,
there seems to be a transparent fading effect that encompasses the whole screen.
At night time it was impossible for me to see anything unless I shifted the camera towards the moon.
Maybe I'm suffering Stockholm syndrome but I liked the more tactical nature of the first version of the battle stuff with the MP management and such. Now everything feels messy like too many cooks in the kitchen, they don't know what to do.
I'll start from the beginning and see if my opinion changes.
Did anyone else notice how the AI is much dumber when it comes to them coming to save you? When those magitek soldiers pierce you with that critical attack, they don't come to save me anymore as much.. I think they saved me once out of 5 times...which wasn't like that at 1.0.
That last part is the only thing that worries me a bit. they must either allow monster climbing or more aerial attacks or big monster fights will end up being really dull.
We need to encourage this guy to make another combat in-depth explanation video
V.1 was PERFECT !!
for those of you who need a recap here's the Link
https://www.youtube.com/watch?v=Qr2t2Si60Ak
Watching this made me play the game so much better.
They replaced the manual warp dodge with the roll?
I'm glad to see that more folks are citing the big monster fights as a point of concern, because that was my biggest gripe with 1.0 and I didn't see as many people echoing it as I might have hoped. The fights are tedious, and especially in the case of the behemoth it feels like there are no truly effective strategies to take the big guys down. Just poke away with impotent attacks and dodge an almost overwhelming flurry of blows from your foe.
First, they need to cut down the HP bars of these enemies DRASTICALLY. Like, a quarter of the health probably won't be overdoing it. This will at least HELP make the fights a bit less dull because a big part of what makes them so tedious is that they take forever.
Second, the enemies need a greater degree of interactivity and strategic opportunity, just to keep the player engaged. With the big enemies there really isn't much variation moment to moment. They sling out the same strikes and leave you only tiny windows to counter with attacks that do next to nothing. It's the opposite of satisfying. There's no great way to stagger the behemoth, no strategy that really affords you a "gotcha!" moment, nothing but poking at feet. I pray that monster climbing is still in but after so long it's hard to imagine it is.
I really dislike Tabata's fascination with battles that last forever. He explains it will take you in game days to beat the Adamantoise like it's a point of pride when that sounds just terrible. Go for excitement, go for engagement and satisfying combat. As it is, it's quantity over quality and it's making what should be huge moments fall very flat.
Worries me when the big fights have been such set pieces up to this stage. They seem to be a big part of the game so seeing them being done so wrong up to this stage is not great.
Couldn't agree more. I don't understand why they have SO much HP it's stupid. What is Behemoth and Catoblepas weak/strong against? What strategy are open for players to utilize? At this stage, it seems like even the developers have no clue on these judging by the demo.
Imagine if we could climb onto enemies and blind them by attacking their eyes, cut their legs to them cripple their movement, burn Iron Giant's hand to make them drop their weapon. They can make enemy specific weaknesses that way and make battles much more interesting.
Did anyone else notice how the AI is much dumber when it comes to them coming to save you? When those magitek soldiers pierce you with that critical attack, they don't come to save me anymore as much.. I think they saved me once out of 5 times...which wasn't like that at 1.0.
Strange since they are actually saving me now whereas they ignored me in 1.0They have never saved me once in 2.0. I just keep running around until Noctis magically revives himself. lol.