Final Fantasy XV Episode Duscae 2.0 |OT| This is a fantasy based on feedback.

Haven't been able to download v2.0 yet(no internet at home).

But I restarted my save and got to Wiz Chocobo Place thing. When I was getting near it, Prompto mentioned a little tune, someone said it sounded like a Chocobo, and Noctis says it's happy. Ignis asks if he can speak Chocobo. Noctis says it's intuition.

Noctis understands Chocobos!
 
Haven't been able to download v2.0 yet(no internet at home).

But I restarted my save and got to Wiz Chocobo Place thing. When I was getting near it, Prompto mentioned a little tune, someone said it sounded like a Chocobo, and Noctis says it's happy. Ignis asks if he can speak Chocobo. Noctis says it's intuition.

Noctis understands Chocobos!

My favourite part of the dub. And it's actually really good!
 
Haven't been able to download v2.0 yet(no internet at home).

But I restarted my save and got to Wiz Chocobo Place thing. When I was getting near it, Prompto mentioned a little tune, someone said it sounded like a Chocobo, and Noctis says it's happy. Ignis asks if he can speak Chocobo. Noctis says it's intuition.

Noctis understands Chocobos!

I loved that! :D
 
All right, finally got Ignis' mission. The only beef I have with it is that the subtitles were REALLY fast, I couldn't read the whole thing (although I am pretty sure what the last few words were) and the fact that I couldn't even see the falling stars since when the "talking" ended it immediately stopped :(

Well, I hope this part will be dubbed in the final game and that I will be able to actually enjoy the meteorite storm.

On the other hand when I got back to camp and saw Gladiolus playfully choking Prompto it made up for the otherwise meh mission.

P.S. great picture at the end. I wish I could see these pictures in some kind of album :/
Here's what happened before Gladiolus unleashed hell at Prompto.
tumblr_npuejfVPAD1s590kwo1_400.gif
 
They made the combat too easy now. It was fine before once you got use to it. Now it's too automatic and enemies die so fast. The soldiers that dropped down from the airship were always a challenge for me. Now all I have to do is mash the attack button and they're done in less than a minute. There's no strategy involved anymore. Not good.

They better make the original combat style tied to a higher difficulty if they're trying to casual this shit up.

Character animations are no longer smooth. Everything looks sluggish when moving now. I can tell the characters movements has been changed a bit also. At least it looks like it to me.

This is more like update 1.2 cause I don't see any major improvements.
 
They made the combat too easy now. It was fine before once you got use to it. Now it's too automatic and enemies die so fast. The soldiers that dropped down from the airship were always a challenge for me. Now all I have to do is mash the attack button and they're done in less than a minute. There's no strategy involved anymore. Not good.
.

sounds like you just leveled up.
 
sounds like you just leveled up.

No. I fought them the same level I'm at before the update. I always had to dodge, use special attacks, heal myself a million times before killing them. I didn't need to do any of that this time. They definitely made it easier.

Uh.. huh

They have infact added more animations to some of the attacks.

Well the walking and running animation look worse to me. I'll have to delete the update and do a comparison.
 
When you get back to camp from Ignis' quest, you'll see that from the distance. By the time you get there Gladiolus will be wrestling Prompto in the tent. It's pretty amusing stuff, looking forward to seeing what else the game holds.

Ooh, so that's where that other screenshot comes from that showed Gladiolus on top of Prompto in the tent.
fanfiction incoming

I do think that's an awesome touch though.
 
I can't relate to the interactions between the "bros" at all. So far it's the most off-putting thing about the game since it feels so forced and unnatural.
 
I can't relate to the interactions between the "bros" at all. So far it's the most off-putting thing about the game since it feels so forced and unnatural.

It's one aspect that I was worried at the beginning, but ended up really liking it in the demo.

Their dialogues and actions were quite enjoyable, maybe except some of Prompto stuff


FickleAffectionateArchaeopteryx.gif


Things like these that were added in 2.0 were good as well.
 
It's one aspect that I was worried at the beginning, but ended up really liking it in the demo.

Their dialogues and actions were quite enjoyable, maybe except some of Prompto stuff

Things like these that were added in 2.0 were good as well.
I don't know what it is about them. It feels like they're badly acted imitations of what they should be doing? It also makes them seem like teenagers.
Havent seen a lot of talk about it so maybe I'm the only one who feels that way
 
I'm not too worried about the frame rate and visual issues at this point. Square almost always releases highly polished games, in terms of their big mainline releases at least. The game is what? Alpha right now? It already looks beautiful and runs at a decently on PS4. The changes to combat and camera have really impressed me too so I'm very excited for this and haven't felt this way toward the franchise since the original XIII.

In terms of XB1. I wouldn't hold out too much hope. Square knows where their fan base is and where the game will sell best. I doubt they really care too much about this port, other than getting it up to a serviceable standard.
 
That clipping.

Anyway, I'm on board with the bromance stuff, as long as they try to keep the dialogue lines more grounded/natural and better acted, which is however mixed at best currently. The move Prompto made on Gladiolus was nice though, and the fact that it was shown partially off-screen gives it a candid and sincere feel to it.
 
I don't know what it is about them. It feels like they're badly acted imitations of what they should be doing? It also makes them seem like teenagers.
Havent seen a lot of talk about it so maybe I'm the only one who feels that way

I know where you are coming from. It does feel over-exaggerated and anime-ish when you play with JP voice. But I don't mind that personally..




Also the cross-link needs to be polished for the final game. Over half of the time when I executed the finisher the camera goes crazy.

And there were serveral instances like this where I was hitting empty field.
 
I don't know what it is about them. It feels like they're badly acted imitations of what they should be doing? It also makes them seem like teenagers.
Havent seen a lot of talk about it so maybe I'm the only one who feels that way
They are, aren't they? I mean, the oldest they can be is what? 25? Children at heart. :p
 
Bit of off topic, but i was thinking how i'd like the other systems to play into the game, and wondered what you guys think or want

Armiger: It would be cool to have various versions of it, each one suited to different playstyles. For example, the one seen in the demo is "high speed high damage", then we could have "highest damage but low def/slow", a defensife type, a support one and an elemental damage one. It could work well as a trump card with which build your entire build.
Also, having 4-to-6 phantom weapons to collect for each one of them could make for a very satysfying side-quest, especially if they're placed in hard to reach places (not random rocks lol), dungeons, or monster hunts rewards;

Weapons: More weapon types (knives, katanas, ranged ones like guns), with more abilities and different playstyles;

Magic: I'd like them to go the Type-0 route, having the possibility to modify each spell in different ways (more powerful but more consuming and slower, weaker but with faster cast speed and less consuming, AOE etc.), as well as being able to upgrade the spell only one for the whole party (since i don't see the characters having something similar to skill tees)

Abilities: This one is a little bit trickier, since the demo showed us that characters gains new skills simply by leveling up, which is very straightforward. I just hope they'll be varied for all the party enough to have different builds for them (ex. Gladio being able to either be a Tank or a massive DPS, Prompto Debuff/Crit./Support, Ignis Healer/Mage)

Party A.I.: Of course we all want Gambits to come back, but i hope Luminous Engine's tech allows them to go very deep with this. Like, start with being ablo to give general commands during battles like Attack my Target/Fight All Out/Defense etc, then having in-depth gambits for each party member (as we saw, they researched Gambits to the point of reacting to enemy's distance) and also having multiple patterns to switch mid-battles.

Cross-Combos: They are fun, more types of them please. And make it more difficult to reach the highest level attack. Yellow highlighted area is a bit awful though. They also make for more good side-quests material.
 
So now that this has been out for a while I'm curious if you guys think it's worth buying Type-O just for this demo. I have no interest in Type-O but I'm pretty hyped for XV.
 
So now that this has been out for a while I'm curious if you guys think it's worth buying Type-O just for this demo. I have no interest in Type-O but I'm pretty hyped for XV.

It only came with the "day one edition" or whatever, right? I'm not sure if new copies come with it. Or maybe those day ones are still on the shelf? Lol
 
When you get back to camp from Ignis' quest, you'll see that from the distance. By the time you get there Gladiolus will be wrestling Prompto in the tent. It's pretty amusing stuff, looking forward to seeing what else the game holds.
Wtf?!!!!! I think my game was screwy for all the tour missions. Everytime i went back, the tent wasn't up or set up. :(

I'm sad i missed this.
 
Finally got around to playing more of this after being distracted by other... vices.
I'm a kid now I'm a squid now

Cross Chains are neat. I hope there's more variety to them in the final game but overall they were pretty fun. Maybe pick a better color than piss yellow as the indicator though.

Although one time the game crashed after finishing one
 
Wish Square Enix would market FF the same way Bethesda did with FO4.
One massive(or relatively few) showings to blow everyone away.

But then we get their current annoying style.They show too many things too often.
And boy its gonna even worse when the real marketing kicks off.

I mean look how Duscae has pretty much become a boring part of the game.By the time we actually play the full game,this region will hardly be interesting.

I expect them to repeat this with every single part of the game,
 
Wish Square Enix would market FF the same way Bethesda did with FO4.
One massive(or relatively few) showings to blow everyone away.

But then we get their current annoying style.They show too many things too often.
And boy its gonna even worse when the real marketing kicks off.

I mean look how Duscae has pretty much become a boring part of the game.By the time we actually play the full game,this region will hardly be interesting.

I expect them to repeat this with every single part of the game,
I hope not. Duscae was run to the ground.
 
I hope not. Duscae was run to the ground.

That's putting it lightly.lol

Reminds me of how exhaustive(and exhausting) LR's marketing was.This is not how you market a franchise as big as FF.

Tbh they don't even need so many ATRs or the demo that far from release.
 
I think this is a special case since it was vapourware.

Let's see how the handle things for when the marketing for the final game begins. I don't think what SE did since September 2014 can be compared to what Bethesda did now since Bethesda has already started their marketing blitz. SE hasn't.
 
I think it's extremely unlikely we'll get another exposure blitz like Duscae unless they plan on releasing a demo of every area of the game. This was obviously a unique case.

Also how do you get the tour events to happen? I went through the whole demo and only got Gladiolus. Are the other two for after the main quest?
 
Yeah, pretty sure they went hard in pushing Duscae since they were trying to show that the game actually was in development for realsies.

Regular appearances at trade shows and the occasional Famitsu/Jump/Dengeki articles work fine as a hype train for me, personally. As long as it isn't the radio silence Versus had.
and the one kh3 is currently having godfuckingdamnit
 
Yeah, pretty sure they went hard in pushing Duscae since they were trying to show that the game actually was in development for realsies.

Regular appearances at trade shows and the occasional Famitsu/Jump/Dengeki articles work fine as a hype train for me, personally. As long as it isn't the radio silence Versus had.
and the one kh3 is currently having godfuckingdamnit

Tuesday my friend
 
I think it's extremely unlikely we'll get another exposure blitz like Duscae

This is SE we're talking about.

For Lightning Returns they really revealed almost everything about the game.With the exception of minor details and insignificant side quests,everything up to and including the final boss in the main quest was spoiled in the marketing.

Every location and enemy in the game was shown in video form and there was very little surprise when you sat down to play the game.

FFXV is looking to follow that model thus far.
 
my demo vanished off my xbox one today cant even redownload it Oo

demo store page was removed from games section can only find ffxv on coming soon with no way of redownloading what the hell.
 
People now complaining about SE showing TOO MUCH Final Fantasy XV.
Whew, 2015, what a time to be alive.

Ha, I know. I think they did over-correct after the long info drought. But I suspect much of this was an attempt to convince people the game is real (please buy a PS4!), as well as an attempt to overwhelm/overwrite now out-dated ideas of the game from the vXIII days. And although super fans may be getting a little burnt out on Duscae, it's still better than when we didn't know if the game was vapor ware or not. Easy to turn your nose up at a feast in a time of plenty.
 
So I played this for the first time last night. Luckily got a demo voucher through a Twitter raffle (thanks GermanFFBlog!) and waited a few weeks for the 2.0 patch. Kicked back with one of my best buddies, whom I've been playing FFs with since FFVII, for this occasion.

Well, it was... okay. They still have a looong way to go and there's obviously still a lot of room for improvement on the camera, lock-on, mob design (way too many enemies at once, which doesn't work with this battle system, right now), etc.
Funny how I was annoyed by the same issues that I defended on here before I played it myself. Battles really are too hectic and button-mashy (especially because 2.0's enemies are too easy). I didn't even think of using Guard 90% of the time because I was just trying to see what's happening on-screen with all the bushes and tress in the camera's way in many parts of the map. I definitely have to get used to guard more, but on the other hand there's no reason to do so for most of the enemies (in 2.0 at least) as they can just be mashed away.
Fighting the Behemoth was really janky, with the camera glitching through everything not being able to keep up, and man, when you lose you have to do the whole battle plan sequence again, ugh.
Btw, it's not like I'm a noob when it comes to action-based games. I've always loved and played a lot of Character Action games, so I don't think I'm the problem, haha. Maybe I have to play the demo a bit more for a better impression. I have to admit that I pretty much rushed through to show my friends the summon.

My FF-bud really was impressed by the new battle system and the modernized presentation (we both agree that it was time for a big change in this franchise), though, and another friend of ours who was watching me play and never played/saw a FF before liked it, too. Of course, the summon was the biggest wow-moment for them :P

All in all, there's potential, but obviously it's still a long way off at this point. Many things will only fall in place in the last months often times.

A few things I think need to be improved for the final game:
- Enemies who move around like crazy just don't work with this kind of battle system (at least right now) with its more weighty, non-attack-cancelling animations, and also the camera lock-on following is annoying, always clipping and being blocked by object
- Make the MP bar easier to read in the midst of chaotic battles, or maybe have another small indicator more centered pop up when it's nearly empty
- Sprint duration is way too short, traversal on foot too slow (I hope Chocobos can be called instantly at any time, otherwise exploration could get tiring)
- I would love Noctis to be more flexible when it comes to vertical traversal (grabbing ledges when jumping doesn't suffice) -- wait, do the other party members jump, I can't remember ever seeing them do!?
- Remove the aerial weapon slot (which I only remembered using at the end of the demo, anyway) to then have the remaining 4 weapon skills be used with a modifier-button (L2/R2) + face-button, instead of having to cycle through them with the D-Pad, the same with Magic
- Never cancel cued item usage even if attacked (make Noctis repeat the action until it's executed), as I had some moments during the Behemoth fight where it wasn't clear if Noctis is going to use the Potion or not after he was interrupted

Enough criticizing. It's not a demo, it's obviously an early-access or advanced alpha. Looking forward to the changes in the final game next Fall. I just want to see one more big story trailer at gamescom before I'll go on a media blackout (if I can resist, that is :D).
 
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