Final Fantasy XV first 45 minute gameplay video (final build of the game)

It'll most likely be a time skip, unfortunately.

But to be honest, I don't mind it too much. I even find it refreshing, nowadays.

It may not be anything new for this genre, but if you've been playing enough western AAA games, you certainly got your fair share of older, experienced protagonists. For a while, middle-aged man seemed to be the new bald space marine.

Oh I fully expect it to be a time skip, I just hope that it is one where Noctis was actually "alive and living" through the time we miss and not in stasis/not experiencing his life kind of thing. There is no point in having an aged character if it is just looks. I wouldn't say it is refreshing though since it seems time skips are really common in stuff recently as a way to age characters without actually showing that aging directly. Not that I think it is a bad thing.

I also cosign everything else you said (including stuff I cut off from the quote) except that I don't really like the thought of having to go to one genre for a certain character/age type. Just as there are a ton of "middle aged guys doing gruff things" in wrpgs there are too many "kids saving the world" in jrpgs, and I would like a little more overlap of both, or better yet some middle ground between the two. Anyway, that is a tangent of my own now.

The first 3 FFs were guilty of this. I remember in FFII, just strolling slightly out of the area that was relevant to progressing the story(and you COULD do this VERY easily, even early in the game), you'd encounter and get ripped apart by considerably higher level enemies. I actually like that FFXV is doing something similar.

I also really really like that in games, where higher lv stuff are things you may have to evade or avoid/consider instead of it just being kept out or reach till you can handle it. But going by Xenoblade X reactions there are people that hate it and don't like it when a game lets them run into situations on their own that they can't beat at any time.

Noctis: So I heard you pimp-slapped my fiancé.

Ardyn: Yeah... about that... no hard feelings, right? :D

That was the same thing I took from that scene, that there is now no chance that he is actually a secret good guy or someone who will end up not being so bad. That was more of the "comically bad things we can make a character do so you enjoy it more when they are killed off" type of thing.
 
I also really really like that in games, where higher lv stuff are things you may have to evade or avoid/consider instead of it just being kept out or reach till you can handle it.

I remember reading a great article about this in relation to Skyrim, with a giant camp near Whiterun being deliberately placed somewhere new players would stumble upon to make them realize some parts of this world are dangerous, and not everything is ready to be conquered from level 1.

I think it's really important for open world games! Gives you a reason to return at later levels or seek out at a challenge earlier on.
 
Forrest area gifs

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Did any of the people that got to play the latest build go through the new ascension grid? I've only seen general pictures of it and not what each of the nodes are.
 
Altissia seems to be larger than Novigrad in terms of area. How much of it we can explore though remains to be seen.

Well, what we'veel seen from cities seemed pretty open. We've only seen small parts of them, though, so it's not at all impossible they just steered clear of the closed off areas. We definitely can't say for sure yet.

surely this https://www.youtube.com/watch?v=p3mmKpS-ORY
i miss that. Seems open to me

Hope it is open like xenoblade when you can fly with you car (despite the technical limitation the game is really impressive on that point)

I know a lot of people dont agree with this since they dont care about expansive cities in games, but if there is 1 rpg game where i wanted to explore a full size city, thats Final Fantasy...

From what you guys have said we still dont know but i feel like hopes are slim that we will get something like that, what with the game becoming linear after a certain point.

W3 is really the only game that has truly delivered when it comes to immersing you completely in a city environment. It felt amazing. And i can only dream how much i want to experience that in a Final Fantasy world...!
 
I know a lot of people dont agree with this since they dont care about expansive cities in games, but if there is 1 rpg game where i wanted to explore a full size city, thats Final Fantasy...

From what you guys have said we still dont know but i feel like hopes are slim that we will get something like that, what with the game becoming linear after a certain point.

W3 is really the only game that has truly delivered when it comes to immersing you completely in a city environment. It felt amazing. And i can only dream how much i want to experience that in a Final Fantasy world...!

If by "immersing" you mean running around in a giant empty space with nothing to do but watch the same NPCs repeat the same lines of dialogue over and over again then sure, W3 did that right.

I'm totally fine if XV has smaller but more fleshed out areas compared to W3, I'm so done with open world bloat.
 
Thanks a bunch. Wonder if you can't hover over the unlocked skills to see what they do of if that person just didn't. Probably they just didn't since hiding something like that is pointless.
It does indeed tell you what each one does, at least the ones adjacent to unlocked skills

They showed it in the Eurogamer video
 
Altissia seems to be larger than Novigrad in terms of area. How much of it we can explore though remains to be seen.

Is it safe to expect cities in FFXV to be as large as the ones appearing in W3 (like Novigrad)?

I always dreamed of a huge Final Fantasy city that would be explorable.

I don't think any of the cities of FFXV are nearly as big as Novigrad or even Beauclair, the second biggest city of the Witcher 3. Altissia looks very spread out in it's lagoon with its many islands but the actual walkable city island seems pretty limited from all footage that we have seen so far.

What I also highly doubt is that FFXV's cities will be livelier and more immersive than the Witcher 3 cities. FFXV's cities look a lot cleaner, almost sterile and there are a lot less NPC's walking about and doing their thing. I asked one of the guys, who played one of the recent demos, about it and he told me Lestallum was fairly big and very pretty but nothing compared to Witcher cities in terms of city life. Most JRPG cities seem to have a problem with that... pretty but empty and lifeless.
 
Thanks a bunch. Wonder if you can't hover over the unlocked skills to see what they do of if that person just didn't. Probably they just didn't since hiding something like that is pointless.
You can see what the next upgrades you are eligible to buy do. But if I'm not mistaken you can't read the description of stuff that are still far away from being unlocked.
 
I think I'll prefer reading instead of listening to the VOs but then it'd be harder to keep the interest of my wife and older son if they decide to let me play in place of movie night/time as I have with other games in the past... =[

Any chance this can be changed on the fly?
You can probably change it in the title screen options before loading a save, but maybe not directly in the in-game menu. Not sure, though, of course. I don't remember how Lightning Returns or Type-0 did dual audio.
 
You can see what the next upgrades you are eligible to buy do. But if I'm not mistaken you can't read the description of stuff that are still far away from being unlocked.

Interesting. Wonder if that is just for these test builds to not spoil stuff/things aren't finalized since there is no point in hiding what the later upgrades are. The implication would be that they don't want you to plan what you are heading to get first, but again it's pointless in a world where one look at the internet and you will be able to see where each branch leads.
 
If by "immersing" you mean running around in a giant empty space with nothing to do but watch the same NPCs repeat the same lines of dialogue over and over again then sure, W3 did that right.

I'm totally fine if XV has smaller but more fleshed out areas compared to W3, I'm so done with open world bloat.

I think you are being a tad disrespectful here towards what W3 actually did with the cities. Yes NPCs repeat the same lines, that happens literally in every videogame out there. However Novigrad wasnt just walking around empty spaces... seriously how can you even say that. The city had like 20+ quests associated with it it was truly THE place to trade all shorts of equipment and it was pretty darn convincing as a functioning city.

So yes i totally disagree with you, you dont have to be disrespectful towards what is - imo - the best realized city in a videogame thus far.

And another thing, how much of a turn off would it be if those amazing looking cities that we have seen in FFXV are nothing but 4 corridors and 3 halls? You see that cutscene looking over that absolutely spectacular and massive city, only for it to be nothing but a few areas. Seriously there is nothing worse than that... you hype and excite me showing this massive place and i cant but navigate like 1% of it. Huge letdown and i hope that this wont be the case.

PS: W3 had very little "bloat" ... just because something is open world doesnt mean its ubisoft open world. W3's quests were absolutely greatly handled. There was no pointless shit going on and every single one of them had an actual story to tell. And if you want to talk about open world "bloat" take a look at every FFXV presentation we had so far... "kill X number of enemies" , "bring me a part to fix my car" etc etc... Now i dont mind that stuff at all, but i find it ironic talking about open world "bloat" critisizing W3 , when FFXV looks like the epitome of fetch questing...
 
I think you are being a tad disrespectful here towards what W3 actually did with the cities. Yes NPCs repeat the same lines, that happens literally in every videogame out there. However Novigrad wasnt just walking around empty spaces... seriously how can you even say that. The city had like 20+ quests associated with it it was truly THE place to trade all shorts of equipment and it was pretty darn convincing as a functioning city.

So yes i totally disagree with you, you dont have to be disrespectful towards what is - imo - the best realized city in a videogame thus far.

And another thing, how much of a turn off would it be if those amazing looking cities that we have seen in FFXV are nothing but 4 corridors and 3 halls? You see that cutscene looking over that absolutely spectacular and massive city, only for it to be nothing but a few areas. Seriously there is nothing worse than that... you hype and excite me showing this massive place and i cant but navigate like 1% of it. Huge letdown and i hope that this wont be the case.

PS: W3 had very little "bloat" ... just because something is open world doesnt mean its ubisoft open world. W3's quests were absolutely greatly handled. There was no pointless shit going on and every single one of them had an actual story to tell. And if you want to talk about open world "bloat" take a look at every FFXV presentation we had so far... "kill X number of enemies" , "bring me a part to fix my car" etc etc... Now i dont mind that stuff at all, but i find it ironic talking about open world "bloat" critisizing W3 , when FFXV looks like the epitome of fetch questing...

Novigrad was cool the first time I saw it sure, but after the nth quest that had me running through the same streets following footsteps or blood to talk with an npc with a different colored hat but strangely the same voice, I got kinda bored.

You say that W3 had very little bloat and yet I do remember all those monster nests, smugglers caches, base clearing things ( whatever it's called ) etc.
How is that not bloat?

Edit: actually you know what let's not derail the thread any further, this is about XV, not W3.
 
Novigrad was cool the first time I saw it sure, but after the nth quest that had me running through the same streets following footsteps or blood to talk with an npc with a different colored hat but strangely the same voice, I got kinda bored.

You say that W3 had very little bloat and yet I do remember all those monster nests, smugglers caches, base clearing things ( whatever it's called ) etc.
How is that not bloat?

Edit: actually you know what let's not derail the thread any further, this is about XV, not W3.

You mean the question marks? Sure that can be labeled as "bloat" but none of that is intrusive and even those offered notes that had a mini story to tell. Just for those who wanted to explore the world... in fact i am not even sure these deserve the word bloat, except Skellige sea chest which were just completely pointless...

Yes this is about FFXV and it all started with me wishing I could explore those cities we have seen in cutscenes to a certain extend. I dont want it to be huge or even as big as what W3 had. I just want it to feel like an actual city not a corridor. Is it that bad that i dream something like this? Its actually because i love the art involved... and i want to see more than a cutscene and a few areas
 
I asked one of the guys, who played one of the recent demos, about it and he told me Lestallum was fairly big and very pretty but nothing compared to Witcher cities in terms of city life. Most JRPG cities seem to have a problem with that... pretty but empty and lifeless.

Do you know if they added some more NPCs in the more recent builds? Lestallum was so full of life before, but after they started to show us console builds there, it was so empty and with NPC pop in in front of your face. It's a shame.

About cities in Witcher 3, I think they kinda feel too cramped, you know? I guess it has to do with what Falk was talking about, with interiors actually being huge in FF XV when you compare the size of things like chairs and doors to the character's size. In making proportions more realistic, it ends up kinda feeling less realistic. Since we don't experience life from a third person perspective, we don't need ceilings, doors and whatnot to be as big as we do in third person in order to feel like there's enough room in there.

A Towerful of Mice was particularly guilty of this. It's a pretty big tower, but when you're actually inside, it feels like it's made for dwarfs. Exploring becomes clunky because of it.

Like, you look at a diner in the anime:

K9DE6dD.png


Fixed camera and no control over the characters, they know what you'll be seeing and from what perspective at any given time, so everything is normal sized. Then you look at a very similar place in the game:

gxkfrz.gif


Everything is HUGE, look at how the dude sitting looks like a child compared to the seat's size. Things are made bigger so they can feel the same, and the camera still goes "first person" when leaving to handle it.

And another thing, how much of a turn off would it be if those amazing looking cities that we have seen in FFXV are nothing but 4 corridors and 3 halls? You see that cutscene looking over that absolutely spectacular and massive city, only for it to be nothing but a few areas. Seriously there is nothing worse than that... you hype and excite me showing this massive place and i cant but navigate like 1% of it. Huge letdown and i hope that this wont be the case.

I do agree with this, though. Even if there isn't too much to do, or a lot of NPCs and stuff, I still hope it's at least kind of big. Arriving to something as awesome as Altissia only to ealize you can't go anywhere would be disappointing.
 
Someday, some new John Carmack-level genius will come up with an intuitive way to hide geometry contextually, letting cameras sit in impossible locations viewing things with cutaway walls/roofs as necessary.

VM5aqaM.png


This is how a lot of old games were, be it JRPGs or Fallout 2, where the camera basically sat inside walls our outside of buildings, with a bunch of surfaces facing away from the camera simply cut away.

Heck, even in the realm of 3D, recent games like XCOM achieve a somewhat approximate effect, although the solution there is baked into tiles as opposed to needing to be customized for each location, and even then it does get in the way a lot.

It'd solve camera issues for a lot of third-person games.

edit: I feel like I've had this conversation very recently, in the Tales of Zestiria thread, lol
 
Like, you look at a diner in the anime:

K9DE6dD.png


Fixed camera and no control over the characters, they know what you'll be seeing and from what perspective at any given time, so everything is normal sized. Then you look at a very similar place in the game:

gxkfrz.gif


Everything is HUGE, look at how the dude sitting looks like a child compared to the seat's size. Things are made bigger so they can feel the same, and the camera still goes "first person" when leaving to handle it.



I do agree with this, though. Even if there isn't too much to do, or a lot of NPCs and stuff, I still hope it's at least kind of big. Arriving to something as awesome as Altissia only to ealize you can't go anywhere would be disappointing.
Someday, some new John Carmack-level genius will come up with an intuitive way to hide geometry contextually, letting cameras sit in impossible locations viewing things with cutaway walls/roofs as necessary.

VM5aqaM.png


This is how a lot of old games were, be it JRPGs or Fallout 2, where the camera basically sat inside walls our outside of buildings, with a bunch of surfaces facing away from the camera simply cut away.

Heck, even in the realm of 3D, recent games like XCOM achieve a somewhat approximate effect, although the solution there is baked into tiles as opposed to needing to be customized for each location, and even then it does get in the way a lot.

It'd solve camera issues for a lot of third-person games.

edit: I feel like I've had this conversation very recently, in the Tales of Zestiria thread, lol

I have to admit I never noticed this before in other games oO Maybe it's because you guys pointed it out in that FFXV GIF in particular. It honestly looks a bit goofy and I'm sure I would've noticed it in other games if it was like that :D You know some other examples? I don't remember it from TW3, GTAV etc.

Of course, I understand why they had to adjust especially in a game like FFXV with 4-5 party members walking around.
 
Someday, some new John Carmack-level genius will come up with an intuitive way to hide geometry contextually, letting cameras sit in impossible locations viewing things with cutaway walls/roofs as necessary.

VM5aqaM.png


This is how a lot of old games were, be it JRPGs or Fallout 2, where the camera basically sat inside walls our outside of buildings, with a bunch of surfaces facing away from the camera simply cut away.

Heck, even in the realm of 3D, recent games like XCOM achieve a somewhat approximate effect, although the solution there is baked into tiles as opposed to needing to be customized for each location, and even then it does get in the way a lot.

It'd solve camera issues for a lot of third-person games.

edit: I feel like I've had this conversation very recently, in the Tales of Zestiria thread, lol

Xenogears (a 3D game with free rotatable camera) also did it. Maybe I'm just naive but I don't see why it would be so difficult for Square to re-implement this trick or why it would take a genius.

ySyeYSX.jpg
 
Interesting. Wonder if that is just for these test builds to not spoil stuff/things aren't finalized since there is no point in hiding what the later upgrades are. The implication would be that they don't want you to plan what you are heading to get first, but again it's pointless in a world where one look at the internet and you will be able to see where each branch leads.
Yeah, I think that might be it. I don't see them keeping it that way in the final game, cause as you just said it would be pointless. Well, unless they have some super spoilery abilities that they would want to keep under wraps for later parts of the game.
 
Can we explore the city first before we call it an disappointment compared to the Witcher..at least

To be fair CDPR set a ridiculously high standard when it comes to living, breathing, explorable cities in games. I won't fault Tabata and his team if they come up short in that regard.

So far what we've seen of Altissia looks great. It seems to be quite expansive and full of interesting places to check out.
 
Someday, some new John Carmack-level genius will come up with an intuitive way to hide geometry contextually, letting cameras sit in impossible locations viewing things with cutaway walls/roofs as necessary.

VM5aqaM.png


This is how a lot of old games were, be it JRPGs or Fallout 2, where the camera basically sat inside walls our outside of buildings, with a bunch of surfaces facing away from the camera simply cut away.

Heck, even in the realm of 3D, recent games like XCOM achieve a somewhat approximate effect, although the solution there is baked into tiles as opposed to needing to be customized for each location, and even then it does get in the way a lot.

It'd solve camera issues for a lot of third-person games.

edit: I feel like I've had this conversation very recently, in the Tales of Zestiria thread, lol

Nier straight up takes the camera away from you the moment you step into a house or something. It works very well, but perspective changes are part of the game's gimmick, it wouldn't work for every single game, I guess.
 
To be fair CDPR set a ridiculously high standard when it comes to living, breathing, explorable cities in games. I won't fault Tabata and his team if they come up short in that regard.

So far what we've seen of Altissia looks great. It seems to be quite expansive and full of interesting places to check out.
Maybe my lil small rant was out of place but I'm so tired of it already and none of the games are even out yet. Every thread ffxv o but the Witcher 3, horizon o but the Witcher 3. Cyberpunk thread about multiplayer"meh they made the Witcher 3 I trust them" what the hell that got to do with multiplayer lol. I'm fine with comparisons but let these games stand on their own or at least them come out
 
This is actually the first Final Fantasy game that I am interested in, ever. I think the combat, travelling and world looks pretty nice.
 
Maybe my lil small rant was out of place but I'm so tired of it already and none of the games are even out yet. Every thread ffxv o but the Witcher 3, horizon o but the Witcher 3. Cyberpunk thread about multiplayer"meh they made the Witcher 3 I trust them" what the hell that got to do with multiplayer lol. I'm fine with comparisons but let these games stand on their own or at least them come out

Gaming side gets super annoying with game comparisons sometimes. I love TW3 but I don't even think about it when I look at FFXV stuff.
 
PS: W3 had very little "bloat" ... just because something is open world doesnt mean its ubisoft open world. W3's quests were absolutely greatly handled. There was no pointless shit going on and every single one of them had an actual story to tell. And if you want to talk about open world "bloat" take a look at every FFXV presentation we had so far... "kill X number of enemies" , "bring me a part to fix my car" etc etc... Now i dont mind that stuff at all, but i find it ironic talking about open world "bloat" critisizing W3 , when FFXV looks like the epitome of fetch questing...

Is FFXV gonna feel like Dragon Age Inquisition!?!?! Oh God please no... don't let the only one game i want to buy this year turn out to be that...
 
New impressions from someone who played further than the most recent videos, meeting up with Cor, visiting Lestallum etc. Thanks to Mognet's @Storm for posting it.
"Was at Gamestart today, and there were a couple of free booths for FF15. It wasn't really supervised, so people were just playing it and we got a couple of hours into the story(Cor joined the party and we got a couple of Royal Arms etc.) When it was my turn to play, we were already in Lestallum. The trip there was really beautiful! Rolling green hills with trams and windmills in the distance! The graphics are really good.

When I got to play, the Regalia was already really banged up. There was physical damage effects on the car, showing scratches and stuff. The car also ran out of gas, and I had to call Cindy to tow it back to Hammerhead so I could refuel it(it cost 100gil). Before I did that, I took the chance to explore Lestallum. Some of you may be disappointed to hear this, but there were invisible walls surrounding the city, so you couldn't jump over the low walls into the valley below(not a big deal really). The city was decently big, but was pretty empty unfortunately. This might be because it was night time. Could be more crowded during the day. Overall, I was really impressed with the scale of the city. Makes me excited to explore the bigger ones like Altissia. After I got towed back to Hammerhead, I decided to roam around to try out the combat. I'm glad to say that the combat is REALLY REALLY GOOD! It's so smooth and fun. I had no problem blocking and countering, dodging and executing combos. It's really very intuitive for anyone who has played an action game, and it really made me wonder how people in the streams could play it so badly...its really not that hard. Warp striking is awesome, landing blows are awesome. And if you time it right, and you're in the right place, you would automatically perform link strikes with your buddies. I gave Prompto the chainsaw looking weapon(sorry forgot the name), and he really went to town with that. It was awesome to watch. I also had a chance to try a Royal Arm...and I must say, I can really see the potential of the combat system now. Basically, I tried the Axe of the Conqueror, and what took me by surprise was how its warp strike attack was completely different from anything we've seen! Noctis will throw the axe high into the air(instead of into the enemy), teleport to the axe, and slam it down onto the enemy doing MAJOR damage. It really makes me excited to see what the other warp strikes of other Royal Arms could be. Maybe one that does an omni strike kinda move? Furthermore, the axe has a passive ability of 'breaking' any enemy it hits. So what I began doing was starting my combo with the Axe so I would break the enemy fast, then switch to my sword and combo it to death. It was extremely satisfying. I also tried magic and I was happy to see that you could auto aim the magic(platinum demo you had to manually aim it). So if you have an enemy targeted, and you press the button to cast the spell, Noct will cast it exactly on the enemy you targeted. Really good for intense fights.

At another session, I played in the area near Lestallum(the rolling green hills area), and fought a bunch of enemies much higher leveled than me. Some of you may be pleased to hear that this is still very much possible. Its super hard but if you time your blocks and rolls well, manage your MP, and use your buddies to attack often, you CAN survive these attacks and win. Waiting to see all the lvl 1 playthroughs now. :)

I also had a look at the new Ascension Grid, and the skills look really cool. I didn't have time to look at everything, but there was stuff that would regenerate MP on dodging...more powerful warp strikes....more link strike damage etc. Its stuff you guys can already see in videos online, so I won't go into too much detail.

Yea, that was about it for my experience with the game today. Sorry if these are stuff you all already know. Just that I've been frequenting this reddit page for a while now, and just wanted to give something back. :)"​
 
That all sounds really good. Koozek was it you who had problems with the magic that should fix your worries or whoever it was. What's the drawback to that axe tho is my question
 
I'm DEFINITELY trying a lvl 1 playthrough after NG+.

Sucks that Lestallum was empty, but at least it's big and there's a lot to explore and look around.

That all sounds really good. Koozek was it you who had problems with the magic that should fix your worries or whoever it was. What's the drawback to that axe tho is my question

Royal arms spend MP on every single strike, plus it's probably very slow.
 
I'm DEFINITELY trying a lvl 1 playthrough after NG+.

Sucks that Lestallum was empty, but at least it's big and there's a lot to explore and look around.



Royal arms spend MP on every single strike, plus it's probably very slow.
Lestallum is the city where iris is right? Looked pretty populated in the twitch stream and gamescom. Either they took out alot of NPCs or the guy is right and it's because it's night Time

Gah forgot about the mp. My shuriken run will depend upon how much focus o put on mp in the Ascension grid
 
Apart from the empty city bit the rest sounds great. I'm particularly happy about the stuff he said about combat. The axe having a completely new warp strike and a passive ability sounds really cool.

Man, I should probably stop reading this thread. I'm starting to get really hyped for this and we are still more than a month away from the release.
 
I'm DEFINITELY trying a lvl 1 playthrough after NG+.

Sucks that Lestallum was empty, but at least it's big and there's a lot to explore and look around.



Royal arms spend MP on every single strike, plus it's probably very slow.

Lestallum is the city where iris is right? Looked pretty populated in the twitch stream and gamescom. Either they took out alot of NPCs or the guy is right and it's because it's night Time

Gah forgot about the mp. My shuriken run will depend upon how much focus o put on mp in the Ascension grid


I remembered seeing the axe warp being used somewhere recently and I found it :D It was in the PAX stream with Wan Hazmer. Seems to use quite a bit of MP.
1vjW3ec.gif
 
Lestallum is the city where iris is right? Looked pretty populated in the twitch stream and gamescom. Either they took out alot of NPCs or the guy is right and it's because it's night Time

Gah forgot about the mp. My shuriken run will depend upon how much focus o put on mp in the Ascension grid

If it was late at night, then it would make sense for the streets to be deserted. It seems imo more likely to point towards a positive thing (NPCs have a daily routine) than a negative (there are few NPCs), but (as always), we can't say just yet.
 
I think you are being a tad disrespectful here towards what W3 actually did with the cities. Yes NPCs repeat the same lines, that happens literally in every videogame out there. However Novigrad wasnt just walking around empty spaces... seriously how can you even say that. The city had like 20+ quests associated with it it was truly THE place to trade all shorts of equipment and it was pretty darn convincing as a functioning city.

So yes i totally disagree with you, you dont have to be disrespectful towards what is - imo - the best realized city in a videogame thus far.

.

Novigrad was an ok city, and agree that was well done with some nice points of interest. But thers many more games out there that do cities better. GTA and Yakuza franshise for example, even Shenmue back in dreamcast did it better than W3.
 
Novigrad was an ok city, and agree that was well done with some nice points of interest. But thers many more games out there that do cities better. GTA and Yakuza franshise for example, even Shenmue back in dreamcast did it better than W3.

I won't disagree with you, but the focus in Yakuza and GTA is primarily on their respective cities, while in the Witcher 3 Novigrad is just one of the areas of the game, important in its own right but it doesn't have the full focus of the game in terms of location.
 
Novigrad was an ok city, and agree that was well done with some nice points of interest. But thers many more games out there that do cities better. GTA and Yakuza franshise for example, even Shenmue back in dreamcast did it better than W3.

Not a fair comparison. GTA and Yakuza (and Assassin's Creed) are sandbox games and the city is the whole game. TW3 and FFXV are open world RPGs with much bigger scale. They can't pour all the resources into crafting the city.

edit: been playing TW3 recently and really enjoying it. If you guys are baffled by the combat, just play on easy mode. Beautiful world, great music, and a protagonist with sense of humor. It's almost like a JRPG :)
 
Lestallum is the city where iris is right? Looked pretty populated in the twitch stream and gamescom. Either they took out alot of NPCs or the guy is right and it's because it's night Time

Gah forgot about the mp. My shuriken run will depend upon how much focus o put on mp in the Ascension grid

I think expectations are relative. The gamescom build's Lestallum really... did look rather sparse, with vendor pop in.

JNfYp0K.png


nFmK9Kq.png


Top: Uncovered trailer, bottom: gamescom 50 minutes

Considering the optimization black magic between gamescom and the latest showings for all the other areas at the start though, I'd expect a marked improvement from that second picture, but who knows, since (correct me if I'm wrong) we haven't really seen Lestallum in said latest showings.
 
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