Final Fantasy XV first 45 minute gameplay video (final build of the game)

I think expectations are relative. The gamescom build's Lestallum really... did look rather sparse, with vendor pop in.

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Top: Uncovered trailer, bottom: gamescom 50 minutes

Considering the optimization black magic between gamescom and the latest showings for all the other areas at the start though, I'd expect a marked improvement from that second picture, but who knows, since (correct me if I'm wrong) we haven't really seen Lestallum in said latest showings.
We've seen a glimpse of it in the twitch stream. The area where you park and it had a good amount of people as for the rest of the city no one knows for now
 
I have to admit I never noticed this before in other games oO Maybe it's because you guys pointed it out in that FFXV GIF in particular. It honestly looks a bit goofy and I'm sure I would've noticed it in other games if it was like that :D You know some other examples? I don't remember it from TW3, GTAV etc.

Of course, I understand why they had to adjust especially in a game like FFXV with 4-5 party members walking around.

It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

OAdO6cC.jpg


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Gabriel looks like a toddler compared to the environments, haha.
 
It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

lmao

The best part are the doors having a window no one's tall enough to look through.

You know, as much as it's done in third person games to help curb camera problems, this trend actually was just as prevalent in the early FPS days. People usually are about 3/4 as tall as entryways, but in FPS you'd be hard pressed to reach up to the halfway point. Heck, scale was all out of wack anyway since people could jump almost 6ft constantly, up till at least the original Counter-strike became popular.

Xenogears (a 3D game with free rotatable camera) also did it. Maybe I'm just naive but I don't see why it would be so difficult for Square to re-implement this trick or why it would take a genius.

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Xenogears was much simpler in terms of mesh, not to mention a lot of modern tricks like screen space reflections completely choking in expected and unexpected ways.
 
I think expectations are relative. The gamescom build's Lestallum really... did look rather sparse, with vendor pop in.
Honestly, from a gameplay perspective I don't care much about noninteractable NPCs in towns or cities. It helps with immersion and overall world design but it doesn't do much for gameplay unless it is something like Assassin's Creed. I much rather prefer focused NPCs that have a unique set schedule that possibly differs from time of day and day of the week. Examples of this would be Elder Scrolls, Harvest Moon, Majora's Mask, and to a lesser extent maybe Dragon's Dogma (but that lastone might be stretching it).
Witcher 3 doesn't have a lot of NPCs at night either.
And for other games such as Witcher 3, it was more just this NPC is here at daytime or night time. Or it felt that way to me or maybe I'm remembering it wrong. I doubt that FFXV's towns/cities are going to be like my first examples of NPCs in towns though.

Also, just want to note that the off screen footage at Barcelona looks to be a newer build than these gameplay vids.
 
It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

OAdO6cC.jpg


cZQ6xhN.jpg


Gabriel looks like a toddler compared to the environments, haha.

Wow, that's bad. I can understand rooms and corridors being oversized to accommodate the camera, but not the objects within them. That said some games even push room and corridor sizes too far for me to not get mad about it. SWTOR is just ridiculous.
 
Wow, that's bad. I can understand rooms and corridors being oversized to accommodate the camera, but not the objects within them. That said some games even push room and corridor sizes too far for me to not get mad about it. SWTOR is just ridiculous.

The impression it gives me is that it wasn't a conscious decision while designing the rooms, and they just noticed it wasn't working after things were done, so they changed the scale between character/enemies and environments. Resulting in everything looking huge/Gabriel looking tiny.
 
It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

OAdO6cC.jpg


cZQ6xhN.jpg


Gabriel looks like a toddler compared to the environments, haha.
Holy shit! I finished that game and never noticed that. How the hell did I not notice that ridiculous door?!
 
It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

OAdO6cC.jpg


cZQ6xhN.jpg


Gabriel looks like a toddler compared to the environments, haha.

OMG, what were they thinking...
 
100%

Seriously, that game was not special enough to be brought up this much.

It was pretty damn special, but I also don't think people should expect that level of detail in every open world RPG. Graphically speaking, FFXV beats out Witcher 3 (on consoles), so I can forgive things like emptier cities. So long as they're there and feel somewhat alive, with things to do, I'm happy.

Finding it hard to contain my hype for this. I got tired out over the past year to an extent, but the past couple of months make me feel like the game will justify my (our) 10 years of patience.
 
I can easily deal with less npcs in games. However it really scares me now that there are invisible walls in cities.

That was honestly one of my biggest hopes of this. Ffxiii failed me of city exploration, still optomistic that xv won't do the same.

I enjoy exploring the devs creation of cities, and when you build a awesome layout of atlissa just to have areas not accessible will suck. Hopefully they will be. (because we don't know a whole lot now)
 
It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

OAdO6cC.jpg


cZQ6xhN.jpg


Gabriel looks like a toddler compared to the environments, haha.

That's a mod, right? No way this is real, LOL.

EDIT. Okay, read your follow-up posts.
 
If it was late at night, then it would make sense for the streets to be deserted. It seems imo more likely to point towards a positive thing (NPCs have a daily routine) than a negative (there are few NPCs), but (as always), we can't say just yet.

I should hope the NPC's have a daily routine. LR implemented that into their cities etc. so hopefully XV utilised it as well.
 
Is there any indication as to how many cities and towns there will be?
Don't know how accurate this is, but there has to be little towns in between right? At least I hope there is.

We had lengthy discussion about this in the other thread:
http://www.neogaf.com/forum/showthread.php?t=1287893&page=13

To sum up, when Episode Duscae came out, Tabata said that the whole Duscae Map (including the regions block in episode Duscae Demo) is about 10% of the whole map.

Below is the whole Duscae Region including the disc and Lestallum
nwXeLdD.png


So with that said, yes there is WAY more to the world than they are showing. The three regions above (Cleigne, Duscae, Leide) represent about 30% of Eos in Final Fantasy XV.
 
We had lengthy discussion about this in the other thread:
http://www.neogaf.com/forum/showthread.php?t=1287893&page=13

To sum up, when Episode Duscae came out, Tabata said that the whole Duscae Map (including the regions block in episode Duscae Demo) is about 10% of the whole map.

Below is the whole Duscae Region including the disc and Lestallum


So with that said, yes there is WAY more to the world than they are showing. The three regions above (Cleigne, Duscae, Leide) represent about 30% of Eos in Final Fantasy XV.

Jesus, this map will be massive.
 
We had lengthy discussion about this in the other thread:
http://www.neogaf.com/forum/showthread.php?t=1287893&page=13

To sum up, when Episode Duscae came out, Tabata said that the whole Duscae Map (including the regions block in episode Duscae Demo) is about 10% of the whole map.

Below is the whole Duscae Region including the disc and Lestallum
nwXeLdD.png


So with that said, yes there is WAY more to the world than they are showing. The three regions above (Cleigne, Duscae, Leide) represent about 30% of Eos in Final Fantasy XV.

He said the whole Duscae region is 10% of the map. However, the Duscae region only makes up the middle part of that map. Leide is the eastern area (Hammerhead, starting area) and Cleign is the west side.


But yea the map in general has to be bigger. It's crazy that we only know 3 areas only.
 
Not looking. Does it look any better than those PS4 demos? Please say yes.

Yes/No. The final build most certainly run better. Overall, I would say the final version looks better but there are some areas were they were sacrificed. For example, the lighting isn't as good as it was in Episode Duscae.
 
Yes/No. The final build most certainly run better. Overall, I would say the final version looks better but there are some areas were they were sacrificed. For example, the lighting isn't as good as it was in Episode Duscae.

But also consider the time of day with lighting. Among the preview videos of the latest build certain places look so much different/better because of where the sun is positioned and other atmospheric effects in play.
 
It's surprisingly hard to find good pictures showing this, sorry for taking so long to answer. But if you want this taken to an absurd extreme, look no further than Lords of Shadow 2:

OAdO6cC.jpg


cZQ6xhN.jpg


Gabriel looks like a toddler compared to the environments, haha.

Ok this is pretty extreme
 
Yes/No. The final build most certainly run better. Overall, I would say the final version looks better but there are some areas were they were sacrificed. For example, the lighting isn't as good as it was in Episode Duscae.
I just got to point out (as well as other users have questioned), again, the 45min~ gameplay vids from gaming outlets aren't necessarily the final build. Maybe they haven't done anything significant to the graphics or gameplay, but in the BGW footage a minor difference in the combat rating system was visible.
 
The more I see it the more i hate noctis's walking animation. I already hate his running one now I have to watch him walk like a weirdo.
 
Heard Xbox One version is still more blurry than the PS4 version, from the Twitch stream the framerate seems alright.

It looks to be missing v-sync though. I notice some screen tearing on XBO footage. not 100% sure if its not the feed though.
 
I'm a bit worried about the dungeons in this game, doesn't look like there will be that many...i want to see some ruins,temples,big tombs...etc
 
I'm a bit worried about the dungeons in this game, doesn't look like there will be that many...i want to see some ruins,temples,big tombs...etc

Why does it seem like there won't be many? They can't just show us everything in the game. I do believe I read at least one interview a while back saying there was like miles of underground stuff. They had those videos about them exploring real-life caves for inspiration, and there are clips of a couple of different caves in the WoW clips. We've seen at least two cave systems and they were just side quest things, let alone something with purpose for the story.

Now, no way to know if there are dungeons that aren't just cave systems that might get repetetive or something, but there's just no real way to tell that yet.
 
We had lengthy discussion about this in the other thread:
http://www.neogaf.com/forum/showthread.php?t=1287893&page=13

To sum up, when Episode Duscae came out, Tabata said that the whole Duscae Map (including the regions block in episode Duscae Demo) is about 10% of the whole map.

Below is the whole Duscae Region including the disc and Lestallum
nwXeLdD.png


So with that said, yes there is WAY more to the world than they are showing. The three regions above (Cleigne, Duscae, Leide) represent about 30% of Eos in Final Fantasy XV.

Has anyone been able to pin down the area from the Duscae demo on this map? Just curious how big it was in size vs the whole area in actuality.
 
If anything, that circle is a little bit generous, particularly on the bottom.

Go easy on me it was just a 1 min thing lol.

But yeah just think of it being actually the green roadpath you see inside that red circle. That was pretty much the Duscae demo thing.
 
I'm a bit worried about the dungeons in this game, doesn't look like there will be that many...i want to see some ruins,temples,big tombs...etc

They have showed 5 dungeons to us so far. The first one with the spider lady, the ice cave, the goblin's cave from episode duscae, the mines and the one from twitch con. I'm not that worried.
 
Go easy on me it was just a 1 min thing lol.

But yeah just think of it being actually the green roadpath you see inside that red circle. That was pretty much the Duscae demo thing.

Oh, I assumed you just found that pic online, lol. Sorry, wasn't trying to nitpick. I was nailing it in how big the world is :)
 
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