Final Fantasy XV first 45 minute gameplay video (final build of the game)

Having attack on a face button and guard on a shoulder button feels a lot more natural and user friendly than them both being on face buttons. Not sure what they were thinking with that change
 
You become a member when you reach 300 posts, if I recall correctly.

Can confirm. I just hit mine a couple of days ago.

Edit: And what I came here to actually say: I knew those type B controls were for me, but I had no idea that was pretty much universal. I hated the PD controls.
 
You become a member when you reach 300 posts, if I recall correctly.

Cooooool. Very appropriate it was in a FF thread.

God I have not wanted to be so in the loop on every trickle of info about a game in so long. I usually take the week of xmas off and I am ready to put a ton of time into this game.
 
Having attack on a face button and guard on a shoulder button feels a lot more natural and user friendly than them both being on face buttons. Not sure what they were thinking with that change

While I agree with you, the reasoning may be that it's easier to press face + shoulder rather than face + face. Since guard and attack don't need to be pressed at the same (in any circumstance I know of) it might make sense to spend those on buttons more awkward to press together.
 
I'm off from the 28th to the 15th of December...don't judge me

Wooooooooooow. That sounds amazing. I work capital finance so week one of any month is a no fly zone, otherwise I'd be right there with you.

I know gaf can be a hype echo chamber, but I really feel like this game is gonna be successful outside the usual crowds and finally be a return to form for FF.
 
Wooooooooooow. That sounds amazing. I work capital finance so week one of any month is a no fly zone, otherwise I'd be right there with you.

I know gaf can be a hype echo chamber, but I really feel like this game is gonna be successful outside the usual crowds and finally be a return to form for FF.
I am a lowly cook in a casino lol I can take paid off when I want(helps that I never use it and have a shit ton stocked up) my kh3 gap will be even bigger
 
While I agree with you, the reasoning may be that it's easier to press face + shoulder rather than face + face. Since guard and attack don't need to be pressed at the same (in any circumstance I know of) it might make sense to spend those on buttons more awkward to press together.
Wait, weren't you agreeing that face + shoulder is better? I suppose you meant it the other way around at the bolded part?^^ Face + face feels way less convenient than Dodge on L1, imo, especially if you want to get out of a bad situation safely by moving around while adjusting the camera and auto-dodging.
 
If there isn't a point in the game where gladio goes bare chested I'll eat my hat. No way they pass up that opportunity lol

You mean they won't pass up an opportunity to refrain from ever showing him bare chested in the game to sell bare chested Gladio as costume DLC. ;)
Their other DLC practices considered topless Gladio will probabaly only come with a 5 years subscription of:

Cristiano-Ronaldo-sexy-body-at-Mens-Health-cover-August-2014.jpg
 
The good thing about being a fan of both is that XV will keep me bus until Persona 5 comes out. And yes, the soundtrack is awesome been playing it on my ipod.
 
Type B control scheme looks like the way to go honestly.

Didn't they confirm that you can re-map individual buttons anyway? I think a slightly tweaked Type B control scheme would be perfect.
 
Throwing it all the way to February so it won't steal the spotlight from XV, yeah.

I hope Persona brings you everything you ever hoped it would be, and I hope it is a transcendent experience for you and all of the Persona fans.

But it is NOT a factor for FFXV :P
 
Another thing I really hate about third-person and especially first-person is how they all have confirm/collect loot on face buttons instead of one of the shoulder buttons. So annoying because you always have to move your thumbs away from the sticks in games like Bioshock where you have to click on everything on every inch (if you have OCD at least :D) while walking and moving the camera. First thing I did when I played Virginia (first-person) recently was to put Confirm on R1 and it was so much better. Thinking about doing this with FFXV too.

For my combat controls I came up with this right now, which looks perfect to me because I don't have to take my hands off for either sprinting, jumping, attacking or dodging:

Code:
Attack / Sprint (hold)	   	= R1 
Phase (hold) / Roll-dodge	= L1
Warp				= X
Jump				= R2
Techniques			= Triangle
Tactical / Chocobo		= Square
Map				= Circle 
Summon				= L3
Sprint 				= L2
Lock on				= R3
 
I hope Persona brings you everything you ever hoped it would be, and I hope it is a transcendent experience for you and all of the Persona fans.

But it is NOT a factor for FFXV :P

Ya, I like P5 for what it is but after playing it FFXV is what I'm hyped for now.
 
Code:
Attack / Sprint (hold)	   	= R1 
Phase (hold) / Roll-dodge	= L1
Warp				= X
Jump				= R2
Techniques			= Triangle
Tactical / Chocobo		= Square
Map				= Circle 
Summon				= L3
Sprint 				= L2
Lock on				= R3

I really like this, especially less see used summon is on stupid l3 click, as with lock on.

My only question. As someone who hasn't tried it recently. Why is there a sprint command on the attack button and another dedicated sprint button? Is the attack one solely for combat sprint? I hope this isn't a dumb question I'm super tired haha.
 
I really like this, especially less see used summon is on stupid l3 click, as with lock on.

My only question. As someone who hasn't tried it recently. Why is there a sprint command on the attack button and another dedicated sprint button? Is the attack one solely for combat sprint? I hope this isn't a dumb question I'm super tired haha.
I actually wondered too, but I remembered that you can only use the attack button to sprint when outside of battles. They probably wanted to have a replacement for L3, which I think nobody really thinks is a good button placement for anything frequently-used, but instead of maybe rethinking their button layout they just put the band-aid fix of another face button doubling as Sprint :/ The easiest way would've been to just switch Summon on L2 with Sprint on L3. So easy and so much better. Not sure what they were thinking. Fortunately we can customize controls in-game and on OS-level now.
 
Another thing I really hate about third-person and especially first-person is how they all have confirm/collect loot on face buttons instead of one of the shoulder buttons. So annoying because you always have to move your thumbs away from the sticks in games like Bioshock where you have to click on everything on every inch (if you have OCD at least :D) while walking and moving the camera. First thing I did when I played Virginia (first-person) recently was to put Confirm on R1 and it was so much better. Thinking about doing this with FFXV too.

For my combat controls I came up with this right now, which looks perfect to me because I don't have to take my hands off for either sprinting, jumping, attacking or dodging:

Code:
Attack / Sprint (hold)	   	= R1 
Phase (hold) / Roll-dodge	= L1
Warp				= X
Jump				= R2
Techniques			= Triangle
Tactical / Chocobo		= Square
Map				= Circle 
Summon				= L3
Sprint 				= L2
Lock on				= R3

Heh, that's quite an unconvential layout. I kinda like it, though, it does a good job of allowing things that you want to happen with no delay whatsoever to be done immediately. Personally, I'd prefer a setup like this:

Code:
Attack / Sprint (hold)	   	= R1
Phase (hold) / Roll-dodge	= L1
Warp				= Circle
Jump				= X
Techniques			= Square
Tactical / Chocobo		= Triangle
Map				= R3
Summon				= L3
Sprint 				= R2
Lock on				= L2

My reasoning for this is as follows: you want a number of actions to be available at any time without the delay of moving your fingers to a new position. For me, these are attack, dodge/guard, lock on and warp strike. Therefore I assign one to the face buttons (warp on circle), two to the L1/R1 buttons (guard/dodge and attack, two moves that require coordination and are therefore more suited to be on the high feedback buttons that are R1 and L1), and one to the L2 button (lock on, an action that doesn't require high immediacy, but must be accessible, hence L2 is quite suitable).

To the R3/L3 buttons I want actions that have low immediacy (in my case map and summon) since I feel that these buttons have an uncertain feedback (in the heat of the moment you might miss whether you actually pressed it correctly or not).

I have assigned sprint to R2, because it is an easy button to hold and furthermore is familiar as the acceleration trigger in for example racing games.

Lastly, I have placed the tactical/chocobo action to the triangle because I feel the triangle is the least accessible of the face buttons and I believe this action is the least immediate of the remaining actions. I have a preference for having the X button for jump, so that's why the X gets jump. And finally, the square button gets the remaining command techniques, as it has medium immediacy and the square is easy to reach, being on the face button section. For me, circle and square (warp and techniques) could switch function, as I think both buttons are easily accessible.

By the way, do we know if there are customisation options for the controls? Would be sweet if I could use the setup above.

Edit: switched warp and techniques, since I feel the circle is a little bit easier to access than the square and I want warp to be easily and instantly accessible.
 
Heh, that's quite an unconvential layout. I kinda like it, though, it does a good job of allowing things that you want to happen with no delay whatsoever to be done immediately. Personally, I'd prefer a setup like this:

Code:
Attack / Sprint (hold)	   	= R1
Phase (hold) / Roll-dodge	= L1
Warp				= Square
Jump				= X
Techniques			= Circle
Tactical / Chocobo		= Triangle
Map				= R3
Summon				= L3
Sprint 				= R2
Lock on				= L2

My reasoning for this is as follows: you want a number of actions to be available at any time without the delay of moving your fingers to a new position. For me, these are attack, dodge/guard, lock on and warp strike. Therefore I assign one to the face buttons (warp), two to the L1/R1 buttons (guard/dodge and attack, two moves that require coordination and are therefore more suited to be on the high feedback buttons that are R1 and L1), and one to the L2 button (lock on, an action that doesn't require high immediacy, but must be accessible, hence L2 is quite suitable).

To the R3/L3 buttons I want actions that have low immediacy (in my case map and summon) since I feel that these buttons have an uncertain feedback (in the heat of the moment you might miss whether you actually pressed it correctly or not).

I have assigned sprint to R2, because it is an easy button to hold and furthermore is familiar as the acceleration trigger in for example racing games.

Lastly, I have placed the tactical/chocobo action to the triangle because I feel the triangle is the least accessible of the face buttons and I believe this action is the least immediate of the remaining actions. I have a preference for having the X button for jump, so that's why the X gets jump. And finally, the circle button gets the remaining command for techniques I assign to the circle, as it has medium immediacy and the Circle is easy to reach on the face button section. For me, square and circle (warp and techniques) could switch function, as I think both buttons are easily accessible.

By the way, do we know if there are customisation options for the controls? Would be sweet if I could use the setup above.
Hmm, now that I think about it I might have Lock on on R2 like you do too instead of Jump, though it's a hard decision for me. You'll be jumping a lot during exploration. I have to play to see how important Lock on is for most normal filler mob battles first, then I'll decide.
 
So happy they announced Berseria for January. This is gonna be a hell of a stretch for RPGs.

FFXV
Berseria
Persona 5
Horizon
Mass Effect Andromeda
 
Wait, weren't you agreeing that face + shoulder is better? I suppose you meant it the other way around at the bolded part?^^ Face + face feels way less convenient than Dodge on L1, imo, especially if you want to get out of a bad situation safely by moving around while adjusting the camera and auto-dodging.

Yes, since attack and guard generally aren't used at the same time (that I'm aware of), it may be better to spend those on buttons that don't get pressed together as frequently.
 
Does anybody know if they're using the touchpad for more than a menu press? It would be great to be able to assign the map shortcut to a touchpad swipe or pressing one of the sides, better than the weird R3, and R3 is much better for lock-on anyway.

I hope Persona brings you everything you ever hoped it would be, and I hope it is a transcendent experience for you and all of the Persona fans.

But it is NOT a factor for FFXV :P

I know, I know, just messing around.

You're not a fan? Because you don't like the series or just never played the games? If the latter, you should try the series when you get the chance.
 
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