Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Aren't they just making more money every time the team decides to change something that wasn't really necessary?

Their work is also going to the trash everytime Tabata decides to changes another character. Dosn't must feel very good that the cutscenes you worked for months were for nothing and that you have to do them again, not because they were bad, because the project leads are deciding things in a willy nilly fashion.

Edit: Is surprsing so many ppl are realizing now the suits guys vs armor guys motiff in Versus...
 
Wow I just realized how cool that motif is, men in suits summoning swords, and men in robes/armor wielding guns.

Yeah -- could also explain why the gun-wielding soldiers are wearing armor in the first place (which I've seen many people complain about over the years): they're fighting dudes w/ bladed weapons, not other dudes with guns. And why the guys in suits aren't bothering wearing armor: it's not going to stop a bullet.
 
I feel bad for Visual Works.

They probably have a feature-lenght movie worthy of scrapped material.

Wow I just realized how cool that motif is, men in suits summoning swords, and men in robes/armor wielding guns.

It's basically the whole point of the game's conflict
Lucis: kingdom with Crystal, able to launch magic and shit, can handle giant ass monsters while lookin stylish af
Niflheim: 3rd world losers without crystals, no magic and would probably get wrecked by swords and monsters if not for the armors
 
Yeah -- could also explain why the gun-wielding soldiers are wearing armor in the first place (which I've seen many people complain about over the years): they're fighting dudes w/ bladed weapons, not other dudes with guns. And why the guys in suits aren't bothering wearing armor: it's not going to stop a bullet.

Probably wearing bulletproof suits?

lightweight-bullet-proof-jacket-level-iiia_0.jpg
 
Heeey... since Noctis already knew stella in the 2013 trailer, it means nomura killed that scene...right? ;o;

No, the original story was he was in some sort of accident as a child and the theory was since she had similar abilities that there could have been some connection there. Her dialogue was still in the 2013 trailer after all.
 
No, the original story was he was in some sort of accident as a child and the theory was since she had similar abilities that there could have been some connection there. Her dialogue was still in the 2013 trailer after all.

I always thought that they may have met when they were child, but they kinda forgot about each other when they met again...
 
No, the original story was he was in some sort of accident as a child and the theory was since she had similar abilities that there could have been some connection there. Her dialogue was still in the 2013 trailer after all.

Oh I didn't know @_@... I've been watching those trailers since 2009, but I've never paid too much attention in the story because I didn't want to spoil everything before it released D:

Still I "know" enough so some things can hurt me now haha

I always thought that they may have met when they were child, but they kinda forgot about each other when they met again...

Since the meeting scene had them talking as if they didn't know each other I though it got cut because of that, but this pretty much explains it now, ty
 
Right or he lost memory due to his near death experience.

Do we know if the near death experience being what triggers the "eyes the see the light of expiring souls" or if that is even a thing? Luna's part in in the trailer made me instantly think about that, but the whole "Noctis' fate" thing makes it seem like more of a "chosen by the gods" thing. Though I guess a requirement for being chosen could be a near death experience.

It's got influences, but the jacket is too long.

Hmm, you're right.
 
No, the original story was he was in some sort of accident as a child and the theory was since she had similar abilities that there could have been some connection there. Her dialogue was still in the 2013 trailer after all.

That... kinda looks like it's still there?
I mean, the latest trailer showed they both lived some bad things as childs.

Also, RIP Suits wearing-Noctis, we barely knew ye', ypu fabulous motherfucker.
 
Yeah -- could also explain why the gun-wielding soldiers are wearing armor in the first place (which I've seen many people complain about over the years): they're fighting dudes w/ bladed weapons, not other dudes with guns. And why the guys in suits aren't bothering wearing armor: it's not going to stop a bullet.

They probably have a feature-lenght movie worthy of scrapped material.



It's basically the whole point of the game's conflict
Lucis: kingdom with Crystal, able to launch magic and shit, can handle giant ass monsters while lookin stylish af
Niflheim: 3rd world losers without crystals, no magic and would probably get wrecked by swords and monsters if not for the armors

Good point, the plot and nuances just make the visual motif that much cooler.
 
They are good designs I agree but I still hold to my original point. There's nothing wrong with games looking wildly different. People are too used to everything being same samey and the moment something different shows up, people are immedietaly agitated. Learn to appreciate what is different. I think it's a bold move of SE and Nomura to design something vastly different for the main party. Hell, Sakaguchi always pushed "change" as the heart of FF. This is a part of that change that occurs within the series.

I also believe there is a certain insecurity present with game communities. I guess it shows in so many AAA games being carbon copies of each other. Extremes within a medium are neccessary to diversify the medium as whole.

I absolutly agree with you actually. If you know me from FFXV threads you'd know how much I advocated how unique and different FFXV and FF in general is compared to other AAA stuff. One of the reasons why I don't want mainline FFs to die. I'm simply explaining why I also think it could realistically be problem for its marketing if they're going for the mass market, which they need to. After 6 years of FFXIII they lost both old-school FF fans who already were on the fence after FFX/FFXII, which in their eyes were too far from the series' roots, and also turned off lots of newcomers, whose first FF was FFXIII, and most likely won't spend 60$ again after they've been burned once.


But the FF audience isn't the same as the Halo audience. There's nothing wrong if your friends don't like the character designs, but you're assuming your friends are the mass market just because they play COD, which is false. COD may sell 5 million copies on the PS4, but then what about the other 20 millions PS4 owners who don't buy COD?
There's a mass market for FF and there's a mass market for shooters.

Definitely, you're right. Is the FF audience still big enough, though? I doubt it. They are clearly trying to get more of those other 20 millions by moving to an action-based battle-system appealing to gamers who aren't into menu-based RPGs and rather play RPGs with real-time gameplay, like Mass Effect, Dragon Age, etc., or (Character) Action games. But those millions are used to western, "generic" designs, too.

Btw, those friends of mine aren't only playing CoD. Actually some of them played FFs back in the days, will still get FFXV, but just don't like that kind of design anymore, which is understandable for me, as even I, a lifelong JRPG fan, have been losing interest in that in the last few years, too. I can only shake my head at most (Vita) JRPGs I see nowadays. F.e. Star Ocean 5 actually looks really good setting-wise but the characters? Jesus. Huge turn-off and unfortunately a waste of potential. "Distinctively Japanese" shouldn't be a synonym for "silly, bad overdesign".
Then again, it's fine for niche games to look different and we absolutly need diversity, yeah, but a mainline, console FF has to accomodate and find a good middle ground to sell MILLIONS in the future.

Funnily SE marketed FFXIII to the kind of mainstream gaming audience who probably plays mainly shooters and sports games if you look back at their hilarious attempts at doing promo in the US market (Final Fantasy XIII Gets Title Sponsorship of NBA All-Star Event).
Their modern FF marketing department is apparently totally confused and doesn't know how to market the series. See the FFXIII release party at Maxim, haha:

From the FFXIII launch party hosted by Maxim.
Troy Baker was there, too :D
ff-release-party1_l.jpg


EDIT: Here's the video from that party with Toriyama raising a toast:
http://youtu.be/wFWGmfRiPzU?t=1m30s
Man, this whole party looks so awkward. Who had the idea to launch a JRPG at a Maxim party. You could maaaybe do that with FFXV, not with FFXIII.

EDIT2: Haha, look who I found in that video:
85D2wc0.png

It's Square Enix PR dude Akio Ofuji, the host of the Active Time Reports with Tabata & Co. Seems like a cool cat, I like him^^
 
SE was desperate with FFXIII which is why they partnered with MS in the west and tried to sell it to the bro audience. It just didn't work.
 
SE was desperate with FFXIII which is why they partnered with MS in the west and tried to sell it to the bro audience. It just didn't work.

Hopefully it works better this time now that there partnering again with Sony.

And hopefully they have better commercial this time, never really liked the US ones.
 
I find it hilarious people have a double standard in this thread. FFXV or versus what ever it was before the announcement and name change was originally PS3 code.
The last guardian has had less exposure and people are not talking shit about the director of that game?

Sounds like the main issues are old PS3 code using same engine probably was hard as shit to get to work on PS4 architecture.
Same sentiment seen by Naughty Dog, and to my knowldge talked about on The last Guardian.
People who can't wrap their heads around all the thing's that have lead to this game having at troubled development and making bad comparison's to From Software need to get their story straight.

From Software is using the same engine, same tools, same people, and re-use a lot of assets.
Their engine isn't even close to being as capable to Luminous in-terms of effects/poly count and animation.
Every Final Fantasy barring XIII, XIII-2 has been different, in size, assets, character interaction, game mechanics.
From Software, CD RED use the same mechanics, different part's of the engine get updated, or rebuilt. But I can assure you they are using some part's of previous code.

This engine was built and changed twice for 2 completely different architectures.
And you guy's are going to make gif's of people drinking beers, and trying to convey thing's they have been working on, regardless of how insignificant they are.
Might as well put Ken Levine in there too right? I mean Bioshock Infinite only took 4 years, and countless delay's and an outsider from Epic to get the game gold to ship.

SO I guess people on here like to just talk shit about projects they know nothing about without context and just generalizations?
I get it, this game has been in development hell. But there are reasons, and not all are the fault of one Director.
Square could have at any time came in and demanded they change to Unreal 4 or something different. Have we heard anything leak about backlash or these development issues like Kojima was having?

It's not a great situation, but one that seemed to have valid reasons for changes done in development. I remember someone left FF XV to work on Kingdom Hearts. I mean if they felt the development was fine or in good hands I would think we would have heard by now if problems that were un-fixable.
Seems to me people are complaining because Square isn't ready to show us things that are not completed. I mean it sucks they hyped people up. But they gave you a fucking Demo! Month's to a year before the game is even releasing.

They have had countless videos showing off the different locations.

I mean I guess I must be not seeing what everyone else see's,to be able to point a finger and blame the Director.

Guess I just wanted the conversation to be a little fair considering all the other games that have had rocky development.
 
I find it hilarious people have a double standard in this thread. FFXV or versus what ever it was before the announcement and name change was originally PS3 code.
The last guardian has had less exposure and people are not talking shit about the director of that game?

Sounds like the main issues are old PS3 code using same engine probably was hard as shit to get to work on PS4 architecture.
Same sentiment seen by Naughty Dog, and to my knowldge talked about on The last Guardian.
People who can't wrap their heads around all the thing's that have lead to this game having at troubled development and making bad comparison's to From Software need to get their story straight.

From Software is using the same engine, same tools, same people, and re-use a lot of assets.
Their engine isn't even close to being as capable to Luminous in-terms of effects/poly count and animation.
Every Final Fantasy barring XIII, XIII-2 has been different, in size, assets, character interaction, game mechanics.
From Software, CD RED use the same mechanics, different part's of the engine get updated, or rebuilt. But I can assure you they are using some part's of previous code.

This engine was built and changed twice for 2 completely different architectures.
And you guy's are going to make gif's of people drinking beers, and trying to convey thing's they have been working on, regardless of how insignificant they are.
Might as well put Ken Levine in there too right? I mean Bioshock Infinite only took 4 years, and countless delay's and an outsider from Epic to get the game gold to ship.

SO I guess people on here like to just talk shit about projects they know nothing about without context and just generalizations?
I get it, this game has been in development hell. But there are reasons, and not all are the fault of one Director.
Square could have at any time came in and demanded they change to Unreal 4 or something different. Have we heard anything leak about backlash or these development issues like Kojima was having?

It's not a great situation, but one that seemed to have valid reasons for changes done in development. I remember someone left FF XV to work on Kingdom Hearts. I mean if they felt the development was fine or in good hands I would think we would have heard by now if problems that were un-fixable.
Seems to me people are complaining because Square isn't ready to show us things that are not completed. I mean it sucks they hyped people up. But they gave you a fucking Demo! Month's to a year before the game is even releasing.

They have had countless videos showing off the different locations.

I mean I guess I must be not seeing what everyone else see's,to be able to point a finger and blame the Director.

Guess I just wanted the conversation to be a little fair considering all the other games that have had rocky development.

I guess some people wanted something more, but if you give to much, you may just spoil the game and people will complain about that too.

Also seeing we may get the release date at Pax Prime or TGS I think they maybe hyping to show more stuff at them as well. We already know it's coming out next year.

And since all three conferences is close together, it may mean they are spreading out all the stuff they want to show over all three shows.
 
So someone please get this straight for me. The guy holding kid Noct in the Dawn trailer is actually Regis and this is 15 years ago? He isn't other guy who looks a lot like him, standing beside Regis in the background in the swords/guns standoff scene from the previous trailers and who also appears in the mugshot lineup?
 
So someone please get this straight for me, the guy holding kid Noct in the Dawn trailer is actually Regis and this is 15 years ago? Not the other guy who looks a lot like him standing beside Regis in the background behind in the swords/guns standoff scene from the previous trailers?

He's Regis, they redesigned him.
 
I find it hilarious people have a double standard in this thread. FFXV or versus what ever it was before the announcement and name change was originally PS3 code.
The last guardian has had less exposure and people are not talking shit about the director of that game?

Sounds like the main issues are old PS3 code using same engine probably was hard as shit to get to work on PS4 architecture.
Same sentiment seen by Naughty Dog, and to my knowldge talked about on The last Guardian.
People who can't wrap their heads around all the thing's that have lead to this game having at troubled development and making bad comparison's to From Software need to get their story straight.

From Software is using the same engine, same tools, same people, and re-use a lot of assets.
Their engine isn't even close to being as capable to Luminous in-terms of effects/poly count and animation.
Every Final Fantasy barring XIII, XIII-2 has been different, in size, assets, character interaction, game mechanics.
From Software, CD RED use the same mechanics, different part's of the engine get updated, or rebuilt. But I can assure you they are using some part's of previous code.

This engine was built and changed twice for 2 completely different architectures.
And you guy's are going to make gif's of people drinking beers, and trying to convey thing's they have been working on, regardless of how insignificant they are.
Might as well put Ken Levine in there too right? I mean Bioshock Infinite only took 4 years, and countless delay's and an outsider from Epic to get the game gold to ship.

SO I guess people on here like to just talk shit about projects they know nothing about without context and just generalizations?
I get it, this game has been in development hell. But there are reasons, and not all are the fault of one Director.
Square could have at any time came in and demanded they change to Unreal 4 or something different. Have we heard anything leak about backlash or these development issues like Kojima was having?

It's not a great situation, but one that seemed to have valid reasons for changes done in development. I remember someone left FF XV to work on Kingdom Hearts. I mean if they felt the development was fine or in good hands I would think we would have heard by now if problems that were un-fixable.
Seems to me people are complaining because Square isn't ready to show us things that are not completed. I mean it sucks they hyped people up. But they gave you a fucking Demo! Month's to a year before the game is even releasing.

They have had countless videos showing off the different locations.

I mean I guess I must be not seeing what everyone else see's,to be able to point a finger and blame the Director.

Guess I just wanted the conversation to be a little fair considering all the other games that have had rocky development.

I don't really disagree w/ anything you're saying here. And I also think many here have been overreacting (especially during actual ATR).

But it is understandable that people are tired of waiting for this game (many of us have been waiting for almost 9 years), and they just want some certainty.

The ATR was pretty slapdash and did not inspire that certainty, so people got all worked up and pissed off. But the fuel was already there, just needed a tiny spark.

If you read through the threads, there are plenty of folks who have espoused more measured views (both in the "showing was insufficient" camp and the "not actually THAT bad" camp), particularly after the initial furor died down and we started chewing on what they actually DID give us.
 
Funnily SE marketed FFXIII to the kind of mainstream gaming audience who probably plays mainly shooters and sports games if you look back at their hilarious attempts at doing promo in the US market (Final Fantasy XIII Gets Title Sponsorship of NBA All-Star Event).
Their modern FF marketing department is apparently totally confused and doesn't know how to market the series. See the FFXIII release party at Maxim, haha:

Don't forget this triple punch doozy of a commercial: ESPN/Leona Lewis/Xbox 360
 
I find it hilarious people have a double standard in this thread. FFXV or versus what ever it was before the announcement and name change was originally PS3 code.
The last guardian has had less exposure and people are not talking shit about the director of that game?

They did, and they still do. But there are a couple differences: Unlike Versus/XV, we are getting the Last Guardian we were supossed to get years ago, and also, they are also very personal and unique games which had long cylces, SOTC already took like 5 years.

Sounds like the main issues are old PS3 code using same engine probably was hard as shit to get to work on PS4 architecture.
Same sentiment seen by Naughty Dog, and to my knowldge talked about on The last Guardian.
People who can't wrap their heads around all the thing's that have lead to this game having at troubled development and making bad comparison's to From Software need to get their story straight.


They aren't even using the same engine or assets anymore, that's a poor excuse. The comparisson with From Software is merely a management one. SE is one of the biggest Japanese studios, yet they could learn a couple of things of a mid sized studio like From Software which is able to have an extraoirdinare ratio of releases/quality.

From Software is using the same engine, same tools, same people, and re-use a lot of assets.
Their engine isn't even close to being as capable to Luminous in-terms of effects/poly count and animation.
Every Final Fantasy barring XIII, XIII-2 has been different, in size, assets, character interaction, game mechanics.
From Software, CD RED use the same mechanics, different part's of the engine get updated, or rebuilt. But I can assure you they are using some part's of previous code.

Having a decent toolset and workflow capabilities is the thing that truly matters on an engine, no if they can put trillion polygons,whatever effects and stupid shit on it.

From Software is evolving their own engine and having a very good productivity with it, that's a good thing, not a negative point. If SE was unable to do so, is their own fault, they have been dragging a deficient engine for all these years, and they are repeating history with Luminous.

That's not a testament of hard work or something to applaud. Is a shitshow of poor management

This engine was built and changed twice for 2 completely different architectures.
And you guy's are going to make gif's of people drinking beers, and trying to convey thing's they have been working on, regardless of how insignificant they are.
Might as well put Ken Levine in there too right? I mean Bioshock Infinite only took 4 years, and countless delay's and an outsider from Epic to get the game gold to ship.

Luminous was built for next gen. I don't think you entirely know what are you talking about.

Also Ken Levine has been fun of several times here. Difference is that he didn't show his face every 2 months when his game was in development hell, saying PR stuff.


SO I guess people on here like to just talk shit about projects they know nothing about without context and just generalizations?
I get it, this game has been in development hell. But there are reasons, and not all are the fault of one Director.
Square could have at any time came in and demanded they change to Unreal 4 or something different. Have we heard anything leak about backlash or these development issues like Kojima was having?

It's not a great situation, but one that seemed to have valid reasons for changes done in development. I remember someone left FF XV to work on Kingdom Hearts. I mean if they felt the development was fine or in good hands I would think we would have heard by now if problems that were un-fixable.
Seems to me people are complaining because Square isn't ready to show us things that are not completed. I mean it sucks they hyped people up. But they gave you a fucking Demo! Month's to a year before the game is even releasing.

They have had countless videos showing off the different locations.

I mean I guess I must be not seeing what everyone else see's,to be able to point a finger and blame the Director.

Guess I just wanted the conversation to be a little fair considering all the other games that have had rocky development.

We are blaming everyone here, everyone involved in this project has it share of blame. Tabata is the face of the project, the one supossed to get the game out of the door to a standard of quality the series had years ago. He obviously is gonna be in the center of the shitstorm.

Also a bleak demo attached to a 60€ remaster is not something to applaud for.

Ending this: Why Ueda didn't get as much flack? Because he and Sony shout his mouth until they had something worth to show up.

I don't think Tabata or the game would have this much scrutiny if they weren't doing all these silly ATR. They fault is on them. When you decide to do something like that, you better be fucking ready to deliver.
 
Btw, those friends of mine aren't only playing CoD. Actually some of them played FFs back in the days, will still get FFXV, but just don't like that kind of design anymore, which is understandable for me, as even I, a lifelong JRPG fan, have been losing interest in that in the last few years, too. I can only shake my head at most (Vita) JRPGs I see nowadays. F.e. Star Ocean 5 actually looks really good setting-wise but the characters? Jesus. Huge turn-off and unfortunately a waste of potential. "Distinctively Japanese" shouldn't be a synonym for "silly, bad overdesign".
Then again, it's fine for niche games to look different and we absolutly need diversity, yeah, but a mainline, console FF has to accomodate and find a good middle ground to sell MILLIONS in the future.

I totally get you, I have friends like yours too, but it's more about them growing up than the game changing. I started playing FF when I was in middle school, I never questioned the character designs because it was natural to me, I loved FFVIII's school setting because I was in high school at the time. I think the biggest benefit for the series is that every episode is something completely different, so they can reinvent themselves everytime. This is why I love the series, there's nothing like FF, it's something absolutely unique.

I'm in the same boat as you concerning the JRPG state, I grew up playing JRPGs, but now I can't stand the excessive fanservice design in most of them, there was a time when we had Suikoden or Shadow Hearts or Kartia, now it seems it's all about high-school big boobed girls in skimpy outfits. They hired Akiman for SO5 and they are making him draw those awful characters. Thank god Yoshida is doing Nier 2.

During the last generation the series definitely lost mindshare due to the dark era of the FFXIII trilogy, this is why I have great sympathy for Tabata, he took the worst job possible. Directing a mainline FF must be the dream job for a lot of people at S-E, but Tabata isn't directing a simple new FF, Tabata took something that wasn't his and has to live up 10 years of expectations from angry fans who treat him like an opportunist, and on top of that he needs to redeem the series name after FFXIII's disaster. Only someone whose really passionate about the series can do the job and I really hope he will succeed so we will get a great game.
 
Definitely, you're right. Is the FF audience still big enough, though? I doubt it. They are clearly trying to get more of those other 20 millions by moving to an action-based battle-system appealing to gamers who aren't into menu-based RPGs and rather play RPGs with real-time gameplay, like Mass Effect, Dragon Age, etc., or (Character) Action games. But those millions are used to western, "generic" designs, too.

Btw, those friends of mine aren't only playing CoD. Actually some of them played FFs back in the days, will still get FFXV, but just don't like that kind of design anymore, which is understandable for me, as even I, a lifelong JRPG fan, have been losing interest in that in the last few years, too. I can only shake my head at most (Vita) JRPGs I see nowadays. F.e. Star Ocean 5 actually looks really good setting-wise but the characters? Jesus. Huge turn-off and unfortunately a waste of potential. "Distinctively Japanese" shouldn't be a synonym for "silly, bad overdesign".
Then again, it's fine for niche games to look different and we absolutly need diversity, yeah, but a mainline, console FF has to accomodate and find a good middle ground to sell MILLIONS in the future.

Funnily SE marketed FFXIII to the kind of mainstream gaming audience who probably plays mainly shooters and sports games if you look back at their hilarious attempts at doing promo in the US market (Final Fantasy XIII Gets Title Sponsorship of NBA All-Star Event).
Their modern FF marketing department is apparently totally confused and doesn't know how to market the series. See the FFXIII release party at Maxim, haha:
They should just aim to make main character that looks like the main Hyur seen in the CG movies for FFXIV. Dude looks like he could be passable for Western audiences without looking like some roided dudebro:

Hyur_Warrior_2.jpg
 
They did, and they still do. But there are a couple differences: Unlike Versus/XV, we are getting the Last Guardian we were supossed to get years ago, and also, they are also very personal and unique games which had long cylces, SOTC already took like 5 years.




They aren't even using the same engine or assets anymore, that's a poor excuse. The comparisson with From Software is merely a management one. SE is one of the biggest Japanese studios, yet they could learn a couple of things of a mid sized studio like From Software which is able to have an extraoirdinare ratio of releases/quality.



Having a decent toolset and workflow capabilities is the thing that truly matters on an engine, no if they can put trillion polygons,whatever effects and stupid shit on it.

From Software is evolving their own engine and having a very good productivity with it, that's a good thing, not a negative point. If SE was unable to do so, is their own fault, they have been dragging a deficient engine for all these years, and they are repeating history with Luminous.

That's not a testament of hard work or something to applaud. Is a shitshow of poor management



Luminous was built for next gen. I don't think you entirely know what are you talking about.

Also Ken Levine has been fun of several times here. Difference is that he didn't show his face every 2 months when his game was in development hell, saying PR stuff.




We are blaming everyone here, everyone involved in this project has it share of blame. Tabata is the face of the project, the one supossed to get the game out of the door to a standard of quality the series had years ago. He obviously is gonna be in the center of the shitstorm.

Also a bleak demo attached to a 60€ remaster is not something to applaud for.

Ending this: Why Ueda didn't get as much flack? Because he and Sony shout his mouth until they had something worth to show up.

I don't think Tabata or the game would have this much scrutiny if they weren't doing all these silly ATR. They fault is on them. When you decide to do something like that, you better be fucking ready to deliver.

It is using old code from PS3?

Here's a whole write up with quotes from people involved and about the transition from Versus to XV.

Same base code just re-tweaked characters, and certain systems like lighting, textures, effects because of more room to push it within the engine compared to PS3.

PS3 TO PS4

There's a video out there showing ps3 version to PS4. Using same character models.

Here's a video that has the same gas station location seen in XV. Just doesn't look as nice. They updated the engine, but used a lot of what they had already built.
 
Wow. This is painful. You can't make out anything going on in the clips. Visually unreadable mess.
I totally get you, I have friends like yours too, but it's more about them growing up than the game changing. I started playing FF when I was in middle school, I never questioned the character designs because it was natural to me, I loved FFVIII's school setting because I was in high school at the time. I think the biggest benefit for the series is that every episode is something completely different, so they can reinvent themselves everytime. This is why I love the series, there's nothing like FF, it's something absolutely unique.

I'm in the same boat as you concerning the JRPG state, I grew up playing JRPGs, but now I can't stand the excessive fanservice design in most of them, there was a time when we had Suikoden or Shadow Hearts or Kartia, now it seems it's all about high-school big boobed girls in skimpy outfits. They hired Akiman for SO5 and they are making him draw those awful characters. Thank god Yoshida is doing Nier 2.

During the last generation the series definitely lost mindshare due to the dark era of the FFXIII trilogy, this is why I have great sympathy for Tabata, he took the worst job possible. Directing a mainline FF must be the dream job for a lot of people at S-E, but Tabata isn't directing a simple new FF, Tabata took something that wasn't his and has to live up 10 years of expectations from angry fans who treat him like an opportunist, and on top of that he needs to redeem the series name after FFXIII's disaster. Only someone whose really passionate about the series can do the job and I really hope he will succeed so we will get a great game.
I feel you. Man, I hope that new Shadow Hearts that Verendus mentioned will come to fruition.

And yeah, I wouldn't want to be Tabata either.

They should just aim to make main character that looks like the main Hyur seen in the CG movies for FFXIV. Dude looks like he could be passable for Western audiences without looking like some roided dudebro:

Hyur_Warrior_2.jpg

Great example! That's the middle ground I'm talking about. No purple, spikey hair, yet still Japanese enough in a subtle way that I can't really describe.
 
They should just aim to make main character that looks like the main Hyur seen in the CG movies for FFXIV. Dude looks like he could be passable for Western audiences without looking like some roided dudebro:

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^Easily one of the best protagonists in a recent SE game.

And I love how he seems to age and gain confidence/equipment/stubbles/scars(?) as XIV goes on.

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