I believe the game will review decently, and when it's all said and done, people will appreciate it for the step in the right direction and the survivor from development hell that it is.
you had one job tabi finish nomura game not make it your own gameSacrificing a strong narrative for the sake of an open world isn't exactly the "right direction" in my opinion.
you had one job tabi finish nomura game not make it your own game
I feel like if the whole trilogy thing panned out we would've gotten a whole game in the world of ruin with the older cast. Which would be really cool but hindsight is 20/20 and all that.That is honestly such a monumentally better design it's ridiculous.
Fuck it, decided to make a gif of that moment. The one everyone knew was coming. The one that will be talked about quite a bit when this game releases on Tuesday. The fridge. ._.
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wow that death of luna lol im mean wow that pathric no emotion in that sceneFuck it, decided to make a gif of that moment. The one everyone knew was coming. The one that will be talked about quite a bit when this game releases on Tuesday. The fridge. ._.
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yeah i know but i think nomua would treated the story better thoughnomura wanted an even bigger open/seamless world tho
More happens after that specific moment including a full CGI cutscene, but this is the moment that seals her fate essentially.wow that death of luna lol im mean wow that pathric no emotion in that scene
I think tabata himself...for his part, did as good as anyone could be expected with the mandates SE probably had for the project, those mandates i feel were probably untenable in retrospect in order to deliver a fully competent product with what they had. So in that sense i think he'll get unfairly lambasted to hell for the game's flaws.
I got to wonder how Tabata feels about all of this; I mean, the dude got thrown from making B and C-tier mobile and PSP games and spin-offs straight into the deep end.
Refuses to admit or improve? Lol what? When has he ever said anything like that? Or implied it? He couldn't handle being thrown into the fire but "refuses to improve" is one of the most ridicoulous things that could be said lol what an embarrassing hot takeLet me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans: Naoki Yoshida of FF14.
Tabata is just not a talented director. He also refuses to admit it or make efforts to improve.
I mean that dude didn't have to turn a trilogy into a single game and try to retain as much as possible from a cancelled project while also trying to appeal to a western audience while working with a team that has to constantly iterate upon an engine that will only be used for this specific project. The context is incredibly different from trying to save an MMO project. I can't think of anyone in the industry that would do incredibly well with a project like this given the circumstances, also the bolded is incredibly transparent projecting as nothing we've heard or seen from the man implies that in anyway shape or form. It's like fanfiction of real life lol.Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans: Naoki Yoshida of FF14.
Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. He also refuses to admit it or make efforts to improve.
More happens after that specific moment including a full CGI cutscene, but this is the moment that seals her fate essentially.
Especially when they let him blow it all up and then do his own thing. I love YoshiP I do think he's obviously the more talented one and I hope he gets to mainline a new single player FF, but it's absurd to pretend they were put in similar situations beyond the most basic level of being the replacement.I mean that dude didn't have to turn a trilogy into a single game and try to retain as much as possible from a cancelled project while also trying to appeal to a western audience while working with a team that has to constantly iterate upon an engine that will only be used for this specific project. The context is incredibly different from trying to save an MMO project.
Sacrificing a strong narrative for the sake of an open world isn't exactly the "right direction" in my opinion.
wow that death of luna lol im mean wow that pathric no emotion in that scene
Refuses to admit or improve? Lol what? When has he ever said anything like that? Or implied it? He couldn't handle being thrown into the fire but "refuses to improve" is one of the most ridicoulous things that could be said lol what an embarrassing hot take
I mean that dude didn't have to turn a trilogy into a single game and try to retain as much as possible from a cancelled project while also trying to appeal to a western audience while working with a team that has to constantly iterate upon an engine that will only be used for this specific project. The context is incredibly different from trying to save an MMO project. I can't think of anyone in the industry that would do incredibly well with a project like this given the circumstances, .also the bolded is incredibly transparent projecting as nothing we've heard or seen from the man implies that in anyway shape or form. It's like fanfiction of real life lol.
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.
Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.
I agree with you on a lot of what you've said about XV in the past, but I think it's unfair to say Tabata refuses to admit his weak spots or make efforts to improve. He wouldn't have had much room to improve while directing his first home console game (which comes with tremendous pressure as the next mainline entry and highest profile JRPG most likely of the generation) and pulling a frankenstein of a game together to get it out within the time SE asked of him. And he seems like a humble guy so I'm sure he would admit his past/current mistakes outside the confines of a PR controlled interview promoting a game.Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.
Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.
You realize he's not the one choosing to be appointed to the top of projects right? Or that he "refuses" to admit that he's not good. Again, it's just you projecting a personality onto a Japanese dude. FFXV will probably be the highest rated game he's worked btw.It was supported by facts:
Games prior to FFXV:
BCFF7- > CCFF7 -> The 3rd Birthday -> FF Type-0
What I saw through those titles was a steady drop in quality, while, at the same time, a steady increase in the level of his input (or control or role). It is not hard to reach to my earlier observation.
Sacrificing a strong narrative for the sake of an open world isn't exactly the "right direction" in my opinion.
nomura wanted an even bigger open/seamless world tho
He's doing it off his pre conceived bias against him, TONS of his posts are like this, or they imply Tabata is evil and "stole" XV away from Nomura with "high placed" friends it's super cringyExcept the game is actually pretty good outside of the story. Are you just basing your opinion on select negative feedback?
The team sans Nomura probably leaned much further into open world aspect to mask that the new narrative crafted with all the edits and rewrites would be threadbare.
That's what i thought. Most of all this time i've been saying that SE essentially have been destroying this game. They ejected Nomura and co because they wanted a game pushed out as quick as possible. Tabata stepped up, they rushed him and rushed him anyway, he cut out tons and tons of shit just to hit deadlines and save costs for the company, and this is what we get.
I'm so confused; are bros dead or not?
I think the main takeaway for this game is that Versus assets should not have been repurposed as FF15. It should have been straight canceled and announced to the world. Instead we got a frankenstein that clearly shows its a frankenstein in prominent areas which may actually damage the brand more rather than help it.
Its not just about the story, entire areas being cut off from access, characters just disappearing off screen with no real explanation, the entire structure of the game changing to the point where a lot of these issues become more and more obvious. Its a problem
"Battle system is messy but still not as bad as Witcher and Skyrim" as the most positive aspect of the game basically killed every hype I had for it lol. Holy shit.
Have you played and finished the game?
Most I can say is this is an upside-down conclusion, really.
Have you played and finished the game?
As much as I love the game, he's not wrong.
How so?
He's implying the game is utter shit. He's wrong.
Do you honestly think looking at a script, thinking 'damn, people might think this is threadbare' and then deciding to make an open world game is a logical sequence of events in any game's development?
I agree with you on a lot of what you've said about XV in the past, but I think it's unfair to say Tabata refuses to admit his weak spots or make efforts to improve. He wouldn't have had much room to improve while directing his first home console game (which comes with tremendous pressure as the next mainline entry and highest profile JRPG most likely of the generation) and pulling a frankenstein of a game together to get it out within the time SE asked of him. And he seems like a humble guy so I'm sure he would admit his past/current mistakes outside the confines of a PR controlled interview promoting a game.
We can't discount the value of story.Except the game is actually pretty good outside of the story. Are you just basing your opinion on select negative feedback?
That's exactly the opposite of what Inuhanyou has been saying during this thread.He's implying the game is utter shit. He's wrong.
This is like the chimps who come out whenever we get a divisive superhero movie and then their reaction is "WELL I'D LIKE TO SEE YOU DO BETTER," which is a completely fallacious and boneheaded reaction to criticism.Never seen so many armchair devs in one place. Apparently every swingin' dick shitting all over a game they haven't played could make a far better one. Amazing.
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.
Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.
But i never said that though. I said that they leaned more into the open world as the deadline loomed and they had to cut down a lot of the narrative. So instead of balancing the open world gameplay with a consistent story structure all the way to the end, they essentially leaned on the meat of the game being the earlier chapters where you are road tripping, going to all the locations and fighting the enemies and exploring without any story really to be found.
Ah I can see your perspective better now, that was fair to say.I'd like to admit it was my personal unfairness against Tabata. Except I was a big supporter of his back in the Type-0 (not HD, the original PSP game) days. I thought the only reason for the flaws was the hardware holding him back (which probably wasn't true given KH BbS).
I certainly can't speak of FFXV for the most part as I have yet to play the game. But from what I have seen, I saw several sub optimal design choices were carried over from Type-0: thus "refuses to improve" or at least "fails to recognize the problems". I'd like to be proven wrong by the time I get to play the game. We'll see.
It wasn't messy though, and a lot of people praised it already lol
We can't discount the value of story.