Final Fantasy XV SPOILER THREAD

i think the reviews will be mix some will hate it and some will hate it but i dont think this will reach the 80's i mean it might barely 80 but the highest ill will be 79
 
I believe the game will review decently, and when it's all said and done, people will appreciate it for the step in the right direction and the survivor from development hell that it is.

Sacrificing a strong narrative for the sake of an open world isn't exactly the "right direction" in my opinion.
 
Fuck it, decided to make a gif of that moment. The one everyone knew was coming. The one that will be talked about quite a bit when this game releases on Tuesday. The fridge. ._.
ROdRyug.gif
 
Yup. The focus on the open world is playing out just as I feared. I'm glad they decided on a tighter structure for the later half.
 
That is honestly such a monumentally better design it's ridiculous.
I feel like if the whole trilogy thing panned out we would've gotten a whole game in the world of ruin with the older cast. Which would be really cool but hindsight is 20/20 and all that.
 
I don't see too much of a problem with Luna's death at the hands of Ardyn. At one point before that gif she tried to Send him (she touched him and green particles came out), to which he reacted as a threat.

That doesn't discount Luna from possibly being a weak character though, I believe a far worse instance is Regis at the end just thanking Luna for delivering the ring and nothing more, treating her as but a mere delivery service.
 
I think tabata himself...for his part, did as good as anyone could be expected with the mandates SE probably had for the project, those mandates i feel were probably untenable in retrospect in order to deliver a fully competent product with what they had. So in that sense i think he'll get unfairly lambasted to hell for the game's flaws.

I got to wonder how Tabata feels about all of this; I mean, the dude got thrown from making B and C-tier mobile and PSP games and spin-offs straight into the deep end.

Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.

Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.
 
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans: Naoki Yoshida of FF14.

Tabata is just not a talented director. He also refuses to admit it or make efforts to improve.
Refuses to admit or improve? Lol what? When has he ever said anything like that? Or implied it? He couldn't handle being thrown into the fire but "refuses to improve" is one of the most ridicoulous things that could be said lol what an embarrassing hot take
 
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans: Naoki Yoshida of FF14.

Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. He also refuses to admit it or make efforts to improve.
I mean that dude didn't have to turn a trilogy into a single game and try to retain as much as possible from a cancelled project while also trying to appeal to a western audience while working with a team that has to constantly iterate upon an engine that will only be used for this specific project. The context is incredibly different from trying to save an MMO project. I can't think of anyone in the industry that would do incredibly well with a project like this given the circumstances, also the bolded is incredibly transparent projecting as nothing we've heard or seen from the man implies that in anyway shape or form. It's like fanfiction of real life lol.
 
More happens after that specific moment including a full CGI cutscene, but this is the moment that seals her fate essentially.

I hate how the knife is pristine when he removes it and then later her dress just looks like it has some black gunk on it. Though it might just be LQ videos.
 
I'm really glad I looked through this thread. Jihl, Yaag, and Cid were very disappointing in 13, and it looks like 15's side characters are getting the same treatment. It sucks that they don't play a bigger role in the game, but at least my expectations are in check.
 
I mean that dude didn't have to turn a trilogy into a single game and try to retain as much as possible from a cancelled project while also trying to appeal to a western audience while working with a team that has to constantly iterate upon an engine that will only be used for this specific project. The context is incredibly different from trying to save an MMO project.
Especially when they let him blow it all up and then do his own thing. I love YoshiP I do think he's obviously the more talented one and I hope he gets to mainline a new single player FF, but it's absurd to pretend they were put in similar situations beyond the most basic level of being the replacement.
 
Even with Nomura I'd worry about the the open world since I rarely enjoy them beyond a few hours, but I enjoy Nomura's flair so I'd put up with it. Was the same with Kojima and MGSV. The lack of variety in environments and the repetitive missions made that extra difficult, though.
 
Sacrificing a strong narrative for the sake of an open world isn't exactly the "right direction" in my opinion.

I totally agree.

But here's the thing, I strongly believe that was not a conscience decision on their part. It was a side effect of the constant rewriting process and the attempt of abridging a trilogy worth of story in a single game. It was a mistake, they didn't intend for it to be that way. It's not a MGS V situation where the light story was a conscience decision. I think you'll be able to see that when you play the game yourself.

But it's still a huge step in the right direction. Story wasn't the only problem XIII had, XIII was a very underwhelming game, and XV is much better in nearly every aspect. XV got HD towns®, a controllable airship, actual well-designed dungeons, a very respectable amount of well-designed enemies, a true hunts system that bets you against crazy super-bosses, true exploration elements, likeable party members, and much denser optional content. The story was a mess in both games, but XV got much more going for it in other areas.

wow that death of luna lol im mean wow that pathric no emotion in that scene

This's not her death scene. Her death/farewell scene is very well-directed. Second best scene in the game.
 
Refuses to admit or improve? Lol what? When has he ever said anything like that? Or implied it? He couldn't handle being thrown into the fire but "refuses to improve" is one of the most ridicoulous things that could be said lol what an embarrassing hot take

I mean that dude didn't have to turn a trilogy into a single game and try to retain as much as possible from a cancelled project while also trying to appeal to a western audience while working with a team that has to constantly iterate upon an engine that will only be used for this specific project. The context is incredibly different from trying to save an MMO project. I can't think of anyone in the industry that would do incredibly well with a project like this given the circumstances, .also the bolded is incredibly transparent projecting as nothing we've heard or seen from the man implies that in anyway shape or form. It's like fanfiction of real life lol.

It was supported by facts:

Games prior to FFXV:

BCFF7- > CCFF7 -> The 3rd Birthday -> FF Type-0

What I saw through those titles was a steady drop in quality, while, at the same time, a steady increase in the level of his input (or control or role). It is not hard to reach to my earlier observation.
 
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.

Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.

Except the game is actually pretty good outside of the story. Are you just basing your opinion on select negative feedback?
 
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.

Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.
I agree with you on a lot of what you've said about XV in the past, but I think it's unfair to say Tabata refuses to admit his weak spots or make efforts to improve. He wouldn't have had much room to improve while directing his first home console game (which comes with tremendous pressure as the next mainline entry and highest profile JRPG most likely of the generation) and pulling a frankenstein of a game together to get it out within the time SE asked of him. And he seems like a humble guy so I'm sure he would admit his past/current mistakes outside the confines of a PR controlled interview promoting a game.
 
It was supported by facts:

Games prior to FFXV:

BCFF7- > CCFF7 -> The 3rd Birthday -> FF Type-0

What I saw through those titles was a steady drop in quality, while, at the same time, a steady increase in the level of his input (or control or role). It is not hard to reach to my earlier observation.
You realize he's not the one choosing to be appointed to the top of projects right? Or that he "refuses" to admit that he's not good. Again, it's just you projecting a personality onto a Japanese dude. FFXV will probably be the highest rated game he's worked btw.
 
Sacrificing a strong narrative for the sake of an open world isn't exactly the "right direction" in my opinion.

nomura wanted an even bigger open/seamless world tho

The team sans Nomura probably leaned much further into open world aspect to mask that the new narrative crafted with all the edits and rewrites would be threadbare. It was never supposed to be the only thing that propped up the game.

There are people saying the lack of story in favor of questing tick box modern game design is unbelievable.

I think that the gameplay fundamentals and that questing mechanic implemented into an FF game will be the main thing that gives the game a good score, when it wasn't supposed to be that way.
 
Except the game is actually pretty good outside of the story. Are you just basing your opinion on select negative feedback?
He's doing it off his pre conceived bias against him, TONS of his posts are like this, or they imply Tabata is evil and "stole" XV away from Nomura with "high placed" friends it's super cringy
 
That's what i thought. Most of all this time i've been saying that SE essentially have been destroying this game. They ejected Nomura and co because they wanted a game pushed out as quick as possible. Tabata stepped up, they rushed him and rushed him anyway, he cut out tons and tons of shit just to hit deadlines and save costs for the company, and this is what we get.

Have you played and finished the game?
 
I'm so confused; are bros dead or not?

No, they're not, or at least nothing really indicates their death.



I think the main takeaway for this game is that Versus assets should not have been repurposed as FF15. It should have been straight canceled and announced to the world. Instead we got a frankenstein that clearly shows its a frankenstein in prominent areas which may actually damage the brand more rather than help it.

Its not just about the story, entire areas being cut off from access, characters just disappearing off screen with no real explanation, the entire structure of the game changing to the point where a lot of these issues become more and more obvious. Its a problem

This, exactly. I think Versus concept should have been cancelled the minute the knew they couldn't do this in one game. I would have loved if they went on an other direction with new concept, character, and vision that actually fits their ambition.

"Battle system is messy but still not as bad as Witcher and Skyrim" as the most positive aspect of the game basically killed every hype I had for it lol. Holy shit.

It wasn't messy though, and a lot of people praised it already lol
 
Most I can say is this is an upside-down conclusion, really.

How so?

Have you played and finished the game?

I don't have to to understand that all of these dropped or conveniently killed game design and plot threads are part of a very harsh editing process on the level of Bioshock infinite where you can play the game and tell where the cuts were to get the game out.
 
Never seen so many armchair devs in one place. Apparently every swingin' dick shitting all over a game they haven't played could make a far better one. Amazing.
 
He's implying the game is utter shit. He's wrong.

I never said the game was utter shit. If you've been following my posts, i've been saying the game can be decent and good and worth playing in spite of all of these issues.

But they are significant issues, and IMO, SE as a company and "FF15" would have been far better served by making a brand new game concept FF15, instead of trying to reuse Versus concepts and go through a painstaking process that didn't turn out clean at all, especially in the face of losing a director, script writer, and tons of other people while still trying to manage the project.
 
Do you honestly think looking at a script, thinking 'damn, people might think this is threadbare' and then deciding to make an open world game is a logical sequence of events in any game's development?

But i never said that though. I said that they leaned more into the open world as the deadline loomed and they had to cut down a lot of the narrative. So instead of balancing the open world gameplay with a consistent story structure all the way to the end, they essentially leaned on the meat of the game being the earlier chapters where you are road tripping, going to all the locations and fighting the enemies and exploring without any story really to be found.

And only in the later chapters where things get more confined do parts of the story come out.
 
I agree with you on a lot of what you've said about XV in the past, but I think it's unfair to say Tabata refuses to admit his weak spots or make efforts to improve. He wouldn't have had much room to improve while directing his first home console game (which comes with tremendous pressure as the next mainline entry and highest profile JRPG most likely of the generation) and pulling a frankenstein of a game together to get it out within the time SE asked of him. And he seems like a humble guy so I'm sure he would admit his past/current mistakes outside the confines of a PR controlled interview promoting a game.

I'd like to admit it was my personal unfairness against Tabata. Except I was a big supporter of his back in the Type-0 (not HD, the original PSP game) days. I thought the only reason for the flaws was the hardware holding him back (which probably wasn't true given KH BbS).

I certainly can't speak of FFXV for the most part as I have yet to play the game. But from what I have seen, I saw several sub optimal design choices were carried over from Type-0: thus "refuses to improve" or at least "fails to recognize the problems". I'd like to be proven wrong by the time I get to play the game. We'll see.
 
Except the game is actually pretty good outside of the story. Are you just basing your opinion on select negative feedback?
We can't discount the value of story.
He's implying the game is utter shit. He's wrong.
That's exactly the opposite of what Inuhanyou has been saying during this thread.
Never seen so many armchair devs in one place. Apparently every swingin' dick shitting all over a game they haven't played could make a far better one. Amazing.
This is like the chimps who come out whenever we get a divisive superhero movie and then their reaction is "WELL I'D LIKE TO SEE YOU DO BETTER," which is a completely fallacious and boneheaded reaction to criticism.

Your shitposting in this thread is just as tired as all the people you're whining about .
 
Let me give you one example in the same company who went through and faced exact same situation yet got universal praise from fans for what he had done: Naoki Yoshida of FF14.

Although having shown some potential in the early years with those PSP titles, Tabata still has a lot to learn to become a good director. Unfortunately, he refuses to admit it or makes efforts to improve.

Well you've obviously made up your mind because the way he's tried to talk to people about XV, successfully or not, is someone who's been kinda upfront and open about wanting to do well. Could you point to a single bit of evidence that makes Tabata seem like a "I'm a great director, i have nothing to learn" rather than someone who was like "I kinda wanted to make a sequel to Type-0 but i got asked to do this so i'm going to do it as best I can"...
 
But i never said that though. I said that they leaned more into the open world as the deadline loomed and they had to cut down a lot of the narrative. So instead of balancing the open world gameplay with a consistent story structure all the way to the end, they essentially leaned on the meat of the game being the earlier chapters where you are road tripping, going to all the locations and fighting the enemies and exploring without any story really to be found.

(in really vague strokes, I apologize)

I think you're getting really confused between rewrites that happened as part of Versus XIII shifting to XV and content that may or may not have gotten trimmed due to resources vs deadlines. There's a distinct difference between the two.

I don't feel anything suggests that a thin narrative has to do with the former as much as it has to do with the latter. That FFXV sets out to be an open world game is also rather independent of it.

BD2 has said for the longest time that the core experience they wanted to deliver was a road trip story - which incidentally is a carryover from vsXIII.
 
I'd like to admit it was my personal unfairness against Tabata. Except I was a big supporter of his back in the Type-0 (not HD, the original PSP game) days. I thought the only reason for the flaws was the hardware holding him back (which probably wasn't true given KH BbS).

I certainly can't speak of FFXV for the most part as I have yet to play the game. But from what I have seen, I saw several sub optimal design choices were carried over from Type-0: thus "refuses to improve" or at least "fails to recognize the problems". I'd like to be proven wrong by the time I get to play the game. We'll see.
Ah I can see your perspective better now, that was fair to say.
 
It wasn't messy though, and a lot of people praised it already lol

Have you even read the post that I was quoting? I litterally repeated what he said about the combat. If you disagree and found it "not messy" I genuinely hope you're right since gameplay seems to be one of the main draws in this case (especially considering the dividing story). Just saying that Witcher and Skyrim are not exactly high bars for good combat systems in games so I hope that XV is markedly better than those.
 
Based on what I've seen and heard, FFXV seems like a fun game with lots to do, but is saddled with a mess of a story with offscreen plot points and characters with unused potential, but as the game goes on, the story becomes better and more focused. I was wondering if the people who played the game preferred the beginning of the game with its open-world focus or the later game as it get more linear with large dungeons instead?
 
We can't discount the value of story.

To judge the whole game and call it shit based on story and put the blame all on Tabata goes in with the assumption Versus had a great story in the first place and nothing else matters. With Kingdom Hearts' track record, it's a weird assumption to make.
 
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