Final Fantasy XV SPOILER THREAD

:)

Also, she IS a Dragoon, so it would make sense if she was a creature typically associated with a dragon.

Makes you wonder if the other summons are also people/characters... Leviathan, Ramuh, Ifrit, Titan...

I think they just changed the two to summons to make them important in some way beyond being one note characters.
 
OF COURSE FFXV manages to also ruin my series favorite summon Shiva by making her male gaze focused eye candy. Was hoping for something classy and powerful like her version in VII, X or XIV.

Between the terrible story/ending and all this off screen nonsense (plus a ridiculous patch to cobble together some Kingsglaive scenes to try and tape this entire incoherent mess together) I'm skipping this trash altogether, after never skipping a FF before. SMH so disappointed.

Console RPG of the year is Tokyo Mirage Sessions. Atlus won. Square lost.
 
OF COURSE FFXV manages to also ruin my series favorite summon Shiva by making her male gaze focused eye candy. Was hoping for something classy and powerful like her version in VII, X or XIV.

Between the terrible story/ending and all this off screen nonsense (plus a ridiculous patch to cobble together some Kingsglaive scenes to try and tape this entire incoherent mess together) I'm skipping this trash altogether, after never skipping a FF before. SMH so disappointed.

Console RPG of the year is Tokyo Mirage Sessions. Atlus won. Square lost.

Apparently they also add in some 8 year old CGI segment of a Versus trailer as well for a car scene in the patch, according to one guy anyway
 
OF COURSE FFXV manages to also ruin my series favorite summon Shiva by making her male gaze focused eye candy. Was hoping for something classy and powerful like her version in VII, X or XIV.

Between the terrible story/ending and all this off screen nonsense (plus a ridiculous patch to cobble together some Kingsglaive scenes to try and tape this entire incoherent mess together) I'm skipping this trash altogether, after never skipping a FF before. SMH so disappointed.

Console RPG of the year is Tokyo Mirage Sessions. Atlus won. Square lost.

When has Shiva not been eye candy? She's had her body almost totally exposed or just barely covered in ice in almost every game...

I think the story and ending complaints in this thread have been vastly overstated. I'm quite enjoying it but *shrug*

Calling this game trash though is amusing. Let's talk on Monday.
 
Apparently they also add in some 8 year old CGI segment of a Versus trailer as well for a car scene in the patch, according to one guy anyway
No. Wrong.

OF COURSE FFXV manages to also ruin my series favorite summon Shiva by making her male gaze focused eye candy. Was hoping for something classy and powerful like her version in VII, X or XIV.

Between the terrible story/ending and all this off screen nonsense (plus a ridiculous patch to cobble together some Kingsglaive scenes to try and tape this entire incoherent mess together) I'm skipping this trash altogether, after never skipping a FF before. SMH so disappointed.

Console RPG of the year is Tokyo Mirage Sessions. Atlus won. Square lost.
You have no idea what you are talking about obviously since you haven't played the game. Kingsglaive scene is just one tiny snippet that in one of the beginning chapter. It doesn't add anything to the narrative but feels more like a promotion to the movie.

Whatever. You feel like you already made your mind.
 
No. Wrong.


You have no idea what you are talking about obviously since you haven't played the game. Kingsglaive scene is just one tiny snippet that in one of the beginning chapter. It doesn't add anything to the narrative but feels more like a promotion to the movie.

Whatever. You feel like you already made your mind.

Hey Malik, since you seems to have missed my post, what did you mean when you mentioned super bosses linked to the story and lore?
 
Shiva has always been a pretty shameless fan-service summon, at least from design stand-point. Obviously that doesn't mean the FF15 design is acceptable (it's pretty awful), but saying she hasn't had pandering designs before is false.
 
OF COURSE FFXV manages to also ruin my series favorite summon Shiva by making her male gaze focused eye candy. Was hoping for something classy and powerful like her version in VII, X or XIV.

Between the terrible story/ending and all this off screen nonsense (plus a ridiculous patch to cobble together some Kingsglaive scenes to try and tape this entire incoherent mess together) I'm skipping this trash altogether, after never skipping a FF before. SMH so disappointed.

Console RPG of the year is Tokyo Mirage Sessions. Atlus won. Square lost.

Have you played it?

Also, lol.
 
From what I can gather, this game sounds somewhat like this year's MGSV. Gameplay is pretty solid and the immediate supporting cast is memorable, but the story is a rushed mess due to clear development issues. Major difference being that this game at least has an ending.

It'll probably be as divisive as that game too.
 
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This right here is an open world game to me. They could make such game before FF15 to get their open world technology up and running, instead of risking a mainline game.

Like what Persona team did with Catherine before P5.
 
OF COURSE FFXV manages to also ruin my series favorite summon Shiva by making her male gaze focused eye candy. Was hoping for something classy and powerful like her version in VII, X or XIV.

Between the terrible story/ending and all this off screen nonsense (plus a ridiculous patch to cobble together some Kingsglaive scenes to try and tape this entire incoherent mess together) I'm skipping this trash altogether, after never skipping a FF before. SMH so disappointed.

Console RPG of the year is Tokyo Mirage Sessions. Atlus won. Square lost.

I'm always straining to determine which of your posts are serious. How anyone can be so hyperbolic about a game that 1) isn't officially released yet and 2) he/she hasn't played, is beyond me.
 
gmgc.png


This right here is an open world game to me. They could make such game before FF15 to get their open world technology up and running, instead of risking a mainline game.

Like what Persona team did with Catherine before P5.

You know, GAF had this discussion before - about how large cities in FF generally were much larger than their playable area - Lindblum, Midgar, Esthar, Bevelle, Academia, etc. In each of these there were (varying amounts of) playable areas, with the rest of it walled off, yet enough real estate to at least bring the sense of scale of the city. I think Altissia as it shipped also falls comfortably within this description.

I honestly don't think blocks upon blocks upon blocks of urban cityscape would make a compelling Final Fantasy experience - either there'd be way too little to do with half the streets and buildings being meaningless props, or too much forced-in content. GTA isn't just an open world game. It's also a sandbox experience. There's a fine but definite line between the two, really*. In GTA you create your own excitement, whether it's watching cops respond to a crime spree, racing through traffic laden intersections, etc. none of which would really fit into a Final Fantasy style narrative. It's the same reason you can't e.g. kill guards and get thrown in jail. Again, open world/non-linear vs outright sandbox gameplay.

Specifically for Insomnia, there's also the issue of crafting a giant explorable city only to lock you out of it for most of the game (you're supposed to reclaim the throne - narration-wise it doesn't make sense for you to have access to Insomnia content till you actually do take back the city in whatever hypothetical plotline). At most, it'd make sense for the assets created to be a series of areas designed to be set pieces.

*To be fair, prior to FFXV I wouldn't have been able to imagine an open world Final Fantasy where you're handed a controller and you could turn 360' and basically wonder what you wanted to do to start out with, so I guess anything's possible? Heh.
 
gmgc.png


This right here is an open world game to me. They could make such game before FF15 to get their open world technology up and running, instead of risking a mainline game.

Like what Persona team did with Catherine before P5.

There is a reason why Nomura was uncomfortable with Versus XIII being turned into a mainline game.
 
There is a reason why Nomura was uncomfortable with Versus XIII being turned into a mainline game.

And yet he wanted it to be a trilogy with the final fantasy name? Not only that somehow attached to the mythos of another mainline FF that was extremely polarizing?

You can see why the executives where skittish in green lighting the full production of it.
 
There is a reason why Nomura was uncomfortable with Versus XIII being turned into a mainline game.

You know, GAF had this discussion before - about how large cities in FF generally were much larger than their playable area - Lindblum, Midgar, Esthar, Bevelle, Academia, etc. In each of these there were (varying amounts of) playable areas, with the rest of it walled off, yet enough real estate to at least bring the sense of scale of the city. I think Altissia as it shipped also falls comfortably within this description.

I honestly don't think blocks upon blocks upon blocks of urban cityscape would make a compelling Final Fantasy experience - either there'd be way too little to do with half the streets and buildings being meaningless props, or too much forced-in content. GTA isn't just an open world game. It's also a sandbox experience. There's a fine but definite line between the two, really*. In GTA you create your own excitement, whether it's watching cops respond to a crime spree, racing through traffic laden intersections, etc. none of which would really fit into a Final Fantasy style narrative. It's the same reason you can't e.g. kill guards and get thrown in jail. Again, open world/non-linear vs outright sandbox gameplay.

Specifically for Insomnia, there's also the issue of crafting a giant explorable city only to lock you out of it for most of the game (you're supposed to reclaim the throne - narration-wise it doesn't make sense for you to have access to Insomnia content till you actually do take back the city in whatever hypothetical plotline). At most, it'd make sense for the assets created to be a series of areas designed to be set pieces.

*To be fair, prior to FFXV I wouldn't have been able to imagine an open world Final Fantasy where you're handed a controller and you could turn 360' and basically wonder what you wanted to do to start out with, so I guess anything's possible? Heh.


MAYBE this is what Nomura is trying to achieve with part1 of FF7remake, to make Midgar an more open world, or sandbox - not even, I'd be happy with a more dark souls1 type interconnected maps/levels.


jmgc.png


I have no problem with it. They should just rename the game FFversusVII.
 
Hey Malik, since you seems to have missed my post, what did you mean when you mentioned super bosses linked to the story and lore?
I said they were tied to narrative in the post-game. We get Adamantoise and in that time, there is actually a story related event in which people talk about the increased frequency of quakes. I just thought it was neat that the sidequests/bosses are not just something that feel tacked on, rather they feel like a part of the world.
 
MAYBE this is what Nomura is trying to achieve with part1 of FF7remake, to make Midgar an more open world, or sandbox.

jmgc.png


I have no problem with it. They should just rename the game FFversusVII.

Nomura did say on his FF7R interview that he is not really interested in making the game open world, so we will see...
 
Has there been a Final Fantasy that only takes part in an urban environment? I can't think of one. It would have been pretty neat, but I guess repetitive as well.

I want this just to see the conga line of "why are there cars in Final Fantasy" posts
 
MAYBE this is what Nomura is trying to achieve with part1 of FF7remake, to make Midgar an more open world, or sandbox.

jmgc.png


I have no problem with it. They should just rename the game FFversusVII.

Nomura would have to be an incredible, wasteful idiot to turn Midgar into an open world.

I agree with what Falk said. You absolutely do not need to make every single street, nook and cranny explorable to transmit a sense of scale.
 
People in this thread calling the game trash and haven't even PLAYED IT THEMSELVES. Come on guys...


For me this game is easily one of the top games of the year, and a top 5 possibly top 3 FF game.
 
And yet he wanted it to be a trilogy with the final fantasy name? Not only that somehow attached to the mythos of another mainline FF that was extremely polarizing?

You can see why the executives where skittish in green lighting the full production of it.

It wasn't attached to FF13's mythos, it was attached to FNC. FNC was not 13's mythos but the general mythos that was supposed to compromise all 3 projects, Agito, Versus and 13

Each game had the potential to make use of whatever mythos they wanted and whatever way they wanted.

Type 0 is way different from FF13 for example, and its lcie are different too.

FFVII :Remake footage that we saw was really linear so...... I doubt open world is being considered.

Scale on the other hand is different from open world. I'm sure a lot of places will be fully explorable as areas but open world is another story.

The whole issue with doing these games in modern rendering is conveying the sense of scale of the older games like FF7 in a 3D environment and to realistic scale. You can't just model 3 or 4 rooms in an entire area and consider it done.
 
Yes such games would not be a Final Fantasy game, at least not a mainline game. I miss those old days when SquareSoft could put out high production titles like Vagrant Story. Not every major title needs to be a Final Fantasy or Dragon Quest.
 
Call me old man screaming at the cloud, but I don't really like how Bahamut is now a winged dragon knight that throws bunch of sword as its main attack. Would have prefer if they stick to the core of Bahamut being a dragon that shoots a wave of energy entitled Megaflare and that's it. Shiva is pretty lame as well. Bunch of ice queens floating around, metaphorically stroking player's dick and then just bunch of wind and ice here and there. What happen to the fierce diamond dust attack?
 
Yes such games would not be a Final Fantasy game, at least not a mainline game. I miss those old days when SquareSoft could put out high production titles like Vagrant Story. Not every major title needs to be a Final Fantasy or Dragon Quest.

It needs to be if the execs are going to okay such a project with that amount of money and investment.

In the modern era, utilizing popular IP has to do with utilizing that brand name for sales recognition more than anything.
 
When has Shiva not been eye candy? She's had her body almost totally exposed or just barely covered in ice in almost every game...

I think the story and ending complaints in this thread have been vastly overstated. I'm quite enjoying it but *shrug*

Calling this game trash though is amusing. Let's talk on Monday.
It's always a poor excuse to say "that's how it's always been done before, what's wrong with that?"

It's 2016. One would think they can do better that half-naked Shiva harem.
 
It's always a poor excuse to say "that's how it's always been done before, what's wrong with that?"

It's 2016. One would think they can do better that half-naked Shiva harem.

The point was "shiva was never like this" and I was just stating that actually yea, she has. Pretty much every time.


Whether or not that is a good design choice is another issue.
 
Call me old man screaming at the cloud, but I don't really like how Bahamut is now a winged dragon knight that throws bunch of sword as its main attack. Would have prefer if they stick to the core of Bahamut being a dragon that shoots a wave of energy entitled Megaflare and that's it. Shiva is pretty lame as well. Bunch of ice queens floating around, metaphorically stroking player's dick and then just bunch of wind and ice here and there. What happen to the fierce diamond dust attack?

I have seen lots of people feeling similar to you regarding Bahamut.
I personally don't really mind it as much of the design or throwing swords, but wish it did have proper meagaflare breath along with all those swords.
 
Yes such games would not be a Final Fantasy game, at least not a mainline game. I miss those old days when SquareSoft could put out high production titles like Vagrant Story. Not every major title needs to be a Final Fantasy or Dragon Quest.


Youre telling me square has other ips other than FF, KH and DQ?
 
Yeah, I miss the days of Bahamut being an awesome looking dragon instead of the over-designed mess its been in the last few mainline games (and yes, that goes for X, too)

As it stands, I think VIII and IX have the best Bahamut designs.
 
Okay Bahamut is different, but I guess still decently designed. But that Shiva is just weak man. The summons in XV are all very well animated and interesting with nice flair, except Shiva. I don't know when Shiva became a multi-characters summon as well, since XIII? It used to be a single entity physically casting a sharp, ice attack, now it's just blah. https://www.youtube.com/watch?v=5RqkaBNoGYI
 
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