Final Fantasy XV SPOILER THREAD

The only thing I really remember about the story in XII are the words "manufactured nethicite" being used over and over again.
 
The only thing I really remember about the story in XII are the words "manufactured nethicite" being used over and over again.

You don't remember DON'T LISTEN TO ONDORE'S LIES and I'M THE REAL BASCH? Don't tell me you can't even recall BASCH LIVES. Those are three of Final Fantasy's most timeless and deeply moving lines.
 
You don't remember DON'T LISTEN TO ONDORE'S LIES and I'M THE REAL BASCH? Don't tell me you can't even recall BASCH LIVES. Those are three of Final Fantasy's most timeless and deeply moving lines.

... okay, now I'm starting to remember Vaan walking around Bhujerba shouting various "I AM BASCH!" lines. Shit. :p

I have memories of the boss fight at the end being someone that was fairly unimportant character throughout the story.

Yeah, the game didn't have a great villain. But I do have a certain fondness for the final boss theme, so there's that.
 
FFXII has its fair share of problems too actually. Despite GAF's love for the world of Ivalice, other people find it not as exciting. The Ivalice world on a mainline FF is interesting but might be a bit too "hardcore" and "boring" for those who liked the more anime feeling. Not to mention the latter half especially the Tower of Pharos was... not so good.



I bet it will be more talked about in terms of world and the bros, which will be praised and people will ignore the story faults altogether. In XIII, people talk about Lightning only and she has a fanbase.



But the slow battle system and character designs are! Not to mention the "who the fuck is Necron" end.

1: Yeah, I agree about Ivalice. The thing that really pissed me right off was how you go through the eastersands, the westersands, and the giza plains, and what does the game give you? The fucking sand-sea. Fucking so much damn boring ass sand in FF12 my god! I never got to go to the Tower of Pharos since I got stuck for being underleveled apparently :/ Hopefully I have better luck with the zodiac age.

2: I'm not so sure. Maybe, hopefully.

3: While I have zero issues with the character designs (honestly, i think Amarant's lack of anything character related is a much bigger problem) I didn't say that 9 didn't have its issues. It totally does, but it's almost always on people's top FF lists. Having flaws and acknowledging them =/= divisive. But yeah, necron is... yeah

edit: my GOD, i totally forgot about motherfucking Manufactured Nethicite. Hear that again will not be fun >.<
edit2: I'M BASCH VAN RONSENBURG OF DALMASCA!
 
Well, it's close to four in the morning and I've got jb flashing back to Vaan dialogue. I have to be up by eight so I'm gonna say my work here is done and call it a night.

If this were Eos, the sky would turn bright in about half an hour despite the lore insisting to me that nights are growing longer even at the beginning of the game. Mercifully, this is not Eos, so I should have no great difficulty falling asleep in darkness.

PS FFXII has Cidolfas Bunansa. Heck, I even like Vayne. XII has a great cast of antagonists, but it is too story-sparse to know what to do with them. So it throws them at you, or at each other, sometimes offscreen. If this is starting to sound familiar, I have a fantastic new JRPG from Square Enix I can tell you all about.
 
If this is starting to sound familiar, I have a fantastic new JRPG from Square Enix I can tell you all about.

Cid%20%26%20Balthier%20concept%20art.jpg


Oh.

Still, Balthier and Cid's dynamic was just a little bit more fleshed out than Prompto and Verstael's.
 
Beat the Adamantoise earlier. Took 2 in-game days to beat it lol

The way I fought it was pretty boring (
9999 warpstrike over and over
), but I didn't have much of a choice considering my party members didn't know how to attack it. Everytime I ordered a Technique it would miss the giant fucking mountain lol
I still feel like there was something I was missing in the fight but whatever, I got it done.

Also the audio cut out like halfway through the battle.
 
I don't remember anyone in FFXII except for Balthier and Fran (who's like quiet most of the time). I don't even remember who the villain is! To me FFXII's world is forgettable, maybe even more forgettable than FFXIII.
 
I don't remember anyone in FFXII except for Balthier and Fran (who's like quiet most of the time). I don't even remember who the villain is! To me FFXII's world is forgettable, maybe even more forgettable than FFXIII.
You are not alone. Some people were praising Balthier and Basch and my expression was literally "who?" despite the fact thag I spent around 100 hours in the game.
 
I don't remember anyone in FFXII except for Balthier and Fran (who's like quiet most of the time). I don't even remember who the villain is! To me FFXII's world is forgettable, maybe even more forgettable than FFXIII.

Yeah. XV might be messy and incomplete, but it's still much better that both XIII and XII when it comes to characters, world, and story imo. Main characters especially were such a return to form for me.
 
I hasn't been a Final Fantasy for long, but 2 years ago I decided to play XIII and I was amazed by it's story-driven game with an outstanding narrative and realistic main characters (yes, I know they start out quite as a cliche).

Through the whole of 2014 I played XIII-2 and LR XIII (the later of which is complete garbage if not for the combate mechanics) and was looking forward for future FF's (never was a fan of turn based combates and was unenthusiastic about playing older FF's, since I knew FF community had this consensus that XIII was garbage - god knows why.

A few months later came the uncovered event and I decided to watch it live to see what was going on about the next FF, which i had only seen the versus XIII into XV trailer and the TGS 2015 trailer and man... I felt in love for the game during that show.

And as such I decided to play all of the previous games from the start.

By the launch of XV I had played through I up until VII. Being VI my favourite followed by VII which had an marvellous OST and a great story but was poorly written and narrated. Even then, until a replay on XIII, I still think it's better than VII.

That's my backstory on FF and now i'll try to describe my experience on XV.

So, after the uncovered and while I was playing the other FF I was also following XV development closely, i'm an avid anime viewer and I'm used to search info about directors, writters, composers, character designers, etc...

By the time Kingsglaive was released I was already super hyped about the game and after watching Kingsglaive I could hope anything short of a masterpiece from the game, after all, 7 years of pre-production and 3 years of development should be able to give us just that - and yes, i know those 7 years weren't exactly pre-production,

However, I could not ignore the fact that due to the movie, the game now is short of an introduction and I started worrying about it's narrative.

I watched the anime and I thought it was mediocre and completly unnecessary to enjoy XV's crossmedia world and was still eager to play XV.

Then XV was finally released and I used every single free second of my life to play the game.

I played over 3 hours during the first chapter doing side content and I loved it. The world was beautiful, the characters and monsters were beautiful, the OST was awsome, the combat was fun as hell.... We all know the strong points of XV right now....

After discovering about the fall of Insomnia I still played arround Leide for another 5 hours... Yeah, I played over 8 hours in Leide only, until I couldn't do any more hunts or sidequests because I needed to go to Duscae.

Here comes the first Dungeon of the game... And boy... It's level design is just awsome, although it was quite short, but I didn't feel the need for it to be longer yet.

So I finish chapter 2 and I kill Loqi. Back then I couldn't be arsed about Loqi's death, but now looking in retrospective, I see it was the first warning about what was to come, the first chraracter to go under... no, complely undeveloped.

But yeah, I was still enjoying the game and as such I still played for over 7 hours in Duscae before continuing my Journey to Lestallum.

After this healthy amount of sidecontent I've decided to move on to Lestallum. Now i'm more into getting into the story since I've already bonded enough with my companions and went straight into the second dungeon, another awsome but short dungeon, and when I get back to Lestallum the chapter ends.

At this point in time I'm starting to worry about the game, I could understand that the first chapter was short, we were supposed to be in a relaxing trip while going to Altissa and as just I managed to have fun with my bros, but when chapter 1 ended everyone should be more worried about the kingdom of Lucii, Regis and Luna... But everyone kept playing fool.

So my plan right now is to start to move faster per chapter but doing side content between chapters, but in this chapter I'm supposed to be with Ardyn up until the Archean's dungeon. And so I did.

I played the whole chapter, start to end in 20 minutes, and I was pissed off.

Nothing seemed well anymore. Gladiolus shouts out a overreacted speech to nocto only because he was having dificulties to breath on that heavy atmosphere. The combat with Titan was nothing short of cringe, a complete mess and to add flavour to the mix, a bug that sent Noctis airbone for no reason.

And the worst thing, I was one third into the game and I had only seen under 90 minutes of main content.

At this point in time I just couldn't be arsed about the sidecontent. I wasn't feeling the pay-off of investing my time into knowing the world or into developing the main characters relationship.

I started moving forward non-stop, no more side content, let's get this shit rolling.

Chapter 5 is just a chocobo ride quest arround duscae to get Rammuh, and Chapter 6 is a freaking infiltrating mission to recover Regalia.

Another 2 chapters with barely any tangible content with underdeveloped scenes.

And here comes Chapter 7, a road trip with iris, that goes for 5 minutes and another infiltration mission just like the one in chapter 6.

Half the game gone and barely over 2 hours of maincontent played through.

This couldn't be right. I'm dreaming... I'm having a bad dream.

Chapter 8. Another single dungeon chapter, a short chapter ofc, but longer than chapter 2 and 3. And with a little bit of development for an enemy character.

Yeah, Aranea is the only single enemy character that gets some development, and yet it was completly wrong, it feels wrong. I had only had one fight with Aranea, I had only heard she speak during that fight. And now i'm supposed to work with her? Out of the blue?

And not only that, but it's so random that I find Mythril ore there....

Come on game, stop doing this to me, stop undercooking your narrative. Bring Ignis into the development team and cook their narrative...

Little had I known for what was to come.. 8 chapters into the game and I had seen the whole open world of the game, which consisted of 3 zones with 1 city total.

Yeah, you already know how was my experience for chapter 9, 10, 11 and 12...

Leviathan was another mess of a fight with little technical prowess (lol, that water arround the battlefield is so Ps2-like).

Chapter 10, while I think it was a good chapter, if the rest of the game had been good up until now, it«s just another short chapter consisting of one dungeon.

And if I think the chapter is good because I had been with my bros for over 20 hours now.

Chapter 11 is not that bad but ended up with Chapter 12 which was the most rushed chapter until now. I couldn't believe what I was seeing, the chapters actually felt more rushed the more I went into the game... It couldn't be true.

And then Chapter 13 came. At this point in time my friends had already finished the game and said Chapter 10 up until 13 are garbage so I wasn't expecting anything out of it, and... I was surprised. An actually good chapter. A long chapter. An inmersive chapter. Too bad I wasn't invested into the whole plot, I couldn't care about Ravus and I couldn't care about Ardyn.... But the chapter was actually good.

Now we have Chapter 14, another great chapter that finishes up a story that ended up to be my favourite out of the 9 FF that I played, but so poorly told that I still can't shake the feel that this FF shouldn't be praised above the pre-VI FF's.

The combat with ifrit was awsome, the combat with Ardyn was awsome, the plottwist with Ardyn being a Lucii is great, the ending was great... Hell, the post-credits scene with Nocto crying is awsome, but I couldn't be arsed about it. If the game had been well executed I would be crying right now and I'd be claiming this to be a masterpiece.

But for that the game would need to have an open world at least 150% bigger than the one we have, with 3 more cities (Tenebrae, Gralea and one more city in the Kingdom of Lucii).

We would need a game with a well developed story, with subplots and developed characters. We don't need a bigger cast. Nocto, Gladiolus, Ignis, Prompto, Regis, Cor, Iris, Cidney, Cid, Aranea, Loqi, Ravus, Verstael, Ardyn, Ideolas, Talcot.... It's a great cast, and the character design of every single character is awsome, but it's just so underdeveloped that I can't bring myself to love this game.

And it pains me that this game is getting praised for it's sidecontent. I mean, yes, the sidecontent is praiseworthy, but a final fantasy game with such a poor narrative should never be praised, yes, we can say not everything is terrible about the game, but we can't say it's a good game. It's an imbalanced mess that doesn't justify 3 years of development.
 
Just finished the game, I feel like lots of chapters were cut near the end of development lol.

Not sure if I have to use spoiler tags to make questions but I will use them anyway:

Chapter 13 was horrible BTW, I hated that dungeon!

Also Luna and Noctis never meet except during the boss battle and the ending WTF!? Please.... :'(

What about young Luna getting beaten by that guy? Where did that scene and story go?

I have so many more questions oh my god this game...
 
Just finished the game, I feel like lots of chapters were cut near the end of development lol.

Not sure if I have to use spoiler tags to make questions but I will use them anyway:

Chapter 13 was horrible BTW, I hated that dungeon!

Also Luna and Noctis never meet except during the boss battle and the ending WTF!? Please.... :'(

What about young Luna getting beaten by that guy? Where did that scene and story go?

I have so many more questions oh my god this game...
The Dawn trailer was fake, sorry friends.
 
The final attack really needed a [Knights of the Round] or [Lights of Lucis] or something ability title card thingy.

In fact, there were a handful of moments where one of those popping up would have made a moment land a lot harder.
There was a huge lack of boss battles where the enemies get named attacks and flashy sequences. I guess they blew their spectacle budget on the four summons.

Actually, thinking about it, you can't convince me that the whole "afterlife" sequence was always supposed to be a cutscene and not an actual fight.
It reminds me of the Roxas fight in Kingdom Hearts II, where there's such an obvious game play sequence missing.
Even the way Ardyn fade away feels hilariously anticlimactic.

Final Fantasy and Square have sort of a chile where final bosses explode/dissolve in the most over-the-top way the current hardware can handle, but Ardyn just kind of "poofs."

Anyway, I really hope some of the DLCS are more expansion than self-contained story, and add some additional areas to the open world.
I also hope we at get Bahamut as a summon not tied to a story battle and it'd be nice to get Ifrit at all.
Both give you key items, so I assume they were at least *intended* to be in the game at one point.

Is there any trick to selecting a summon?
I'm 60 hours in and I've seen Rahmuh maybe 8 times, Shiva twice, Leviathan once and I've never seen Titan.
 
The more I play, the more I find this game just stupid. I mean, not stupid, but the plot is handled in a very shitty way. I just got Leviathan, and I still don't understand what is going on. Why Luna needs to summon those gods? Why Noctis needs their help? Just to fight the empire? What's the motivation of the empire to invade Lucis? Dunno, nothing makes sense, in the middle you take selfies, doing some camp, finding action figures in the stores.

The drive is simply obscene: the game forces you to watch 10 minutes of driving full of nothing, it's just a waste of my time. Why I can't fast travel when I want? Why do I need to reach Regalia first and than fast travel from here? Why do I need to kill one stupid mob 7 kms awat from the quest's giver?
 
Finished the Pitioss Dungeon...only too about 5 hours. It's an interesting dungeon with cool sections except it's completely unsuited for this game and thst makes it one of the biggest game design offenders I can remember in recent memory.

The realistic animations and physics are completely unsuitable for precision platforming. What's worse is that the game will automate and assist your jumps at times while it won't at other times. Basically you can never tell if you have full control or not. There are situations where full control would helps so that you could use momentum to achieve something but the game will physically prevent you from achieving it unless you do it in the specific manner you want. You then give up and start to rely on the game's assist..until you find Noctis losing balance or become unresponsive due to the physics engine telling the game that it's not right to have animations like that. This conflict makes for a major part of the frustration.

My other frustration is to do with the design itself, the dungeon is really really dark and at times you csnt even see whats in front of you. The checkpoints are horrible in this dungeon since they depend on where you died rather than how much you've progressed. I'll give an example, the last part of the dungeon is near the first part, and it has some really tricky jumps so if you fuck up you slip and die near the first part...then instead of respawning at the most recent checkpoint you respawn at the first part of the dungeon meaning you have to do some sections again. And if you didn't unlock a shortcut by mistake or couldn't because you missed your jumo then too bad...you have to do several sections again to get where you were !!


It gives a nice hood accessory and you get some decent loot but if you were already used to dodging then it's more or less a useless accessory. It also gives zero XP. I don't feel like I've accomplished something except that I don't have to do it again.


Absolute piece of shit !
 
The more I play, the more I find this game just stupid. I mean, not stupid, but the plot is handled in a very shitty way. I just got Leviathan, and I still don't understand what is going on. Why Luna needs to summon those gods? Why Noctis needs their help? Just to fight the empire? What's the motivation of the empire to invade Lucis? Dunno, nothing makes sense, in the middle you take selfies, doing some camp, finding action figures in the stores.

The drive is simply obscene: the game forces you to watch 10 minutes of driving full of nothing, it's just a waste of my time. Why I can't fast travel when I want? Why do I need to reach Regalia first and than fast travel from here? Why do I need to kill one stupid mob 7 kms awat from the quest's giver?
You can fast travel to regalia directly as well as fast travel to last resting point AND you can transport Regalia directly to your location..at any tim. If you are bothered about not being able to fast travel to a location unless you've already been there then I'm gonna ask you to name one game that doesn't do this.If something is 7KM away and you csnt fast travel there directly then fast travel to the nearest location to that place and then drive from there.

I really really don't see what's the issue here..seems like you are just annoyed.


As for the other part of your post, you are answering your own questions. Why Luna needs to summon? You said it yourself so that Noctis can get help. Why? To fight the empire..it's not "just to fight the empire" when he just has 3 friends while Empire has an army.

Empire wants to invade Lucius because Empire wants to conquer every land and rally them under their banner. You could say the Empire could have given up and left Lucius alone as they weren't a threat...but you have to remember that Ardyn was manipulating the Empire.
 
At the end of the game now, right before the final boss. Actually have loved the shit out of it. I got significantly more invested in the characters than I expected, which ended up being more than enough for me to get through some of the shoddy storytelling. I didn't mind a lot of things not being straight-up explained (the game was surprisingly really good at giving enough context clues to figure it out yourself), but I feel like maybe some more car or chocobo banter could have helped on that front.

Some of the clearly unfinished things are unfortunate as well. Again, really dig the fast paced linear storytelling parts as a contrast to the earlier parts and as a reaction to the plot getting more tense and having more movement in it, but a few of those scenes needed some more padding between then. Also goddamn it's clear that they wanted to do so much more with this World of Ruin segment. Kind of a shame that this part got cut. Ardyn's reveal felt kind of hollow to me as well, but he was an excellent enough villain otherwise that I never minded it.

To focus on good stuff though, holy shit that dungeon after Ignis gets blinded was emotionally draining in the most satisfying way. I expected any drama to feel a lot more forced, but so many subtle things in the game led up to that extremely well, and the little touches like characters yelling at you for running too fast and the changes in battle dialog took it a long ways.

I'm just shocked about how well this game turned out. Even if it's got issues, none of them were deal breakers for me, and the game holistically was endearing enough to make it all work. Really excited to finish it at some point later today.
 
You can fast travel to regalia directly as well as fast travel to last resting point AND you can transport Regalia directly to your location..at any tim. If you are bothered about not being able to fast travel to a location unless you've already been there then I'm gonna ask you to name one game that doesn't do this.If something is 7KM away and you csnt fast travel there directly then fast travel to the nearest location to that place and then drive from there.

I really really don't see what's the issue here..seems like you are just annoyed.


As for the other part of your post, you are answering your own questions. Why Luna needs to summon? You said it yourself so that Noctis can get help. Why? To fight the empire..it's not "just to fight the empire" when he just has 3 friends while Empire has an army.

Empire wants to invade Lucius because Empire wants to conquer every land and rally them under their banner. You could say the Empire could have given up and left Lucius alone as they weren't a threat...but you have to remember that Ardyn was manipulating the Empire.

No, what I mean is the game should let me just teleport in the location I already visited without the need to reach Regalia first. It's just a waste of time.
 
so do we know who the figure in the amano logo was originally intended to be? I always thought it was etro when the game was still tied to FNC. the reveal of it being lunafreya left me pretty cold, although i do like the idea of both her and noctis existing together in the 'afterlife'.
 
The Dawn trailer was fake, sorry friends.

So the many question that were raised from that trailer will remain unanswered.

It seems like we dreamed too much with the trailer (from the Versus era too).

I'm sad at how many characters were treated, I think we got many Jihl Nabaats.

so do we know who the figure in the amano logo was originally intended to be? I always thought it was etro when the game was still tied to FNC. the reveal of it being lunafreya left me pretty cold, although i do like the idea of both her and noctis existing together in the 'afterlife'.

Probably Etro, yes.
 
Those tombs are like a whole freaking game on their own. Every one is unique. And the secret dungeon with the platforming was a god damn marathon. I must have spent over 5 hours in there trying to get everything. So kudos for this, Square.
 
the final secret platforming dungeon was... fucking great. it's a real shame all of this sort of thing was sanded off the rest of the game. it's rare that I play something and am completely unsure of what the bounds of the thing are and when it will end. The way it kept escalating and introducing new things reminded me off a super weird Mario Galaxy or something. I couldn't believe what I was seeing or being asked to do most of the time. There was an ingenuity there that I didn't really feel anywhere else in this game. I mean, I get it, the controls are hilariously busted, but some expression of this creativity in some form throughout the rest of the game would have been awesome. I hope there's more things like this in a future game by this team.

Early on, you jump over three gaps and Noctis says the same "this is like cake" wav three times in a row... I've never felt closer to a programmer. :p
 
I expected more from the sealed dungeons. Like, actual more dungeon floors with unique designs. Instead it's just floors of enemies. Feels like a very last minute, low effort addition to add end game content to the game.
 
I expected more from the sealed dungeons. Like, actual more dungeon floors with unique designs. Instead it's just floors of enemies. Feels like a very last minute, low effort addition to add end game content to the game.

Yeah it's floors of enemies with bosses(normal enemies but bigger) that are weaker than some hunts of the same level.
 
I watched it yesterday, the fucking whole trailer is missing from the game. Like woah...

It's so weird that they inserted the Omen trailer of all things into the game, but they couldn't find somewhere to fit Dawn?
It matched the tone of the game much, much more than Omen did, and it would have given Regis a slight bit more badly-needed screentime.
It also has implications/foreshadowing with the Kings of Yore that would have made the final chapter more meaningful.

I guess maybe they were cutting out the "prophecy" angle and Regis knowing Noctis' "fate," but then Luna goes on about Noct being "The Chosen" so I don't fucking know.

What exactly was the "prophecy?" What did Regis see in Noct's future?
How do the kings of Lucis and the Ring of Lucii work?
Was the Lucian Royal Family simply passing along the Crystal's power and the Ring of the Lucii for generations until it found a king willing to kill himself to summon the Kings of Yore to the afterlife?
I feel like I don't understand why it couldn't have been Regis who performed the sacrifice, or any one of the literally over a hundred Kings that came before him.

And then it all gets more confusing when the game throws around terminology like we're supposed to know what it means. "Covenant." "Ascension" "Providence."
People shit on XIII for this, but I never felt confused about what a "fal'Cie" or "l'Cie" was and could do. I have no idea what a Covenant really is, or why it's necessary, or why Luna's needed for it.
"Ascension" is apparently dying and being allowed into the afterlife/heaven/joining the Kings of Lucis?
I have absolutely NO idea what "Providence" is, besides apparently the act of sacrificing oneself through the Ring?

It hurts more because you can totally "feel" where these terms are just a "find/replace" from the Fabula Nova mythos.

"Covenant/Calling" = "Focus"
"Ascenscion/Providence" = "Completing the Focus and sleeping as Crystal."
Victims of the Starscourge like Ravus were obviously Cie'th in the original plan.

Even the CGI scene where Luna dies feels like it was specifically written for the original vision of the game.

"Why won't we see each other again?"
"Because my prayers have been answered - my calling fulfilled." (You were praying for something? What calling? And, wait, it's already been fulfilled?)
"That doesn't have to come between us..."

This is like the one instance we really see of a young Noctis actually having some connection to Luna, but Luna's words and Noct's response feel like they were written for the Versus XIII versions of themselves being enemies.
Honestly, I just don't get Luna as a character or Noct's attachment to her. They hung out a bit as kids and then 12 years later they're going to meet again, but they never actually do and have apparently only been in minor communication, if anything, for more than a decade. I don't buy that Noct is attached to her as a person or even really knows a single thing about her. He hasn't seen he since they were, like, 8 years old.
 
It's so weird that they inserted the Omen trailer of all things into the game, but they couldn't find somewhere to fit Dawn?
It matched the tone of the game much, much more than Omen did, and it would have given Regis a slight bit more badly-needed screentime.

It also has implications/foreshadowing with the Kings of Yore that would have made the final chapter more meaningful.

My guess is that those scenes were part of a bigger incomplete scenario that they didn't managed to fit. The game plot dosn't have holes, has black holes were entire important events are described through documents.

People focuses on Insomnia invasion, but what about the imperial downfall? All you see is a very dull looking mlitary facility and a bunch of documents describing what happened like it was some kind of poor RE game.

Then the imperial emperor, who has a relevant role in KS and that we just see in one scene in the whole game, is somehow converted into a monster (again, off screen), but since he was a relevant character (he's the one that starts the events in the game after all!), before he dies, Tabata and the writing team, are nice enough to give us some lines describing his megalomaniac dreams of world conquering "I just wanted to rule the world, yadda yadda....*dies*" It was hilariously bad.

Ravus entire character arc, also suffers from the mess, which basically is relegated to fucking letters around his dead body, which dosn't really end making much sense from his character from KS.

Mess, mess, mess....Second half is as bad as the first one for me.

I guess maybe they were cutting out the "prophecy" angle and Regis knowing Noctis' "fate," but then Luna goes on about Noct being "The Chosen" so I don't fucking know.

What exactly was the "prophecy?" What did Regis see in Noct's future?
How do the kings of Lucis and the Ring of Lucii work?
Was the Lucian Royal Family simply passing along the Crystal's power and the Ring of the Lucii for generations until it found a king willing to kill himself to summon the Kings of Yore to the afterlife?
I feel like I don't understand why it couldn't have been Regis who performed the sacrifice, or any one of the literally over a hundred Kings that came before him.

Or how they killed Shiva? Ardyn says she's as beautiful as the moment of her dead and there's just one document in the ch 13, that makes it sound like the Empire kiled her with some kind of tech...I mean, this is an important event in the world that is relagated to a document, even if it's not clear that's exactly what happened.

The world building in this game sucks ass. Not sure how people says is better than XII.
 
Why was the Empire even trying to kill off the Astrals?

It felt at first like maybe they were trying to kill off their Gods so they'd have true rule over the world, but then it seemed more like they were trying to kill them off so that they couldn't be summoned since they tend to bring destruction and natural disasters with them.

But... Then it ended up seeming like they were just killing them for fun, and it makes NIflhiem look incredibly dim when they keep murdering literal immortals.
Why even spend the resources?

It seemed like it took a massive military operation to kill Shiva, and that it happened fairly recently, but, wait - then Gentiana's been around for years, knowing Luna apparently since childhood and - ahh, I'm getting a headache!
Are there actually a whole family of Shivas and it's not just a cool visual for the summon animation? Did Niflhiem manage to kill "Mama Shiva," or something?

This is super important lore that could have actually been really interesting, dammit.
 
Also, what was Regis' journey with his friends in the Regalia when he was younger?
Did he travel around and make pacts with all the Astrals, too? Did he visit all the Royal Tombs?
What exactly was the war going on during all that and why was it important?

I'm actually suddenly really annoyed about Regis' character because, if he's supposed to be this super loving father and noble self-sacrificing King, I can't see why would know Noct's fate and not try to take it upon himself.
He was the rightful King, he had the Lucii Ring... What was it about Noctis that made him the only real candidate for "Providence?"

Was it the Royal Arms? Was Noctis the first king to collect all 13 of them?
It seemingly can't be the Astrals, since Ifrit is destroyed rather than made an ally of, but maybe having a shard of his corpse counts?
Was it simply that they didn't know what form the "Darkness" was going to take and thus had to wait until it made itself known in/as Ardyn?

God, what actually WAS Ardyn's plan/goal?
I feel like him becoming some omni-scidal Night Lord is a massive departure from the slightly whimsical but fairly grounded Chancellor we see the first 14 chapters.
Going from "Ardyn flipping a coin at us" to "Ardyn hanging the corpses of our loved ones from the ceiling" was, like... What?
(And how did Ardyn even know about Nyx and find his corpse? Didn't he disintegrate? For that matter, the Emperor turned into a daemon halfway around the world, how does Ardyn have his *human* corpse 10 years later?)

"Do you like what I've done with the world, Noct? I twisted it all...just for you."
What? Why? What did you do? How did you do it? Why is this so personal?
Was his whole plan to get back at the world by making it eternal night, letting the daemons run free and then just...sitting around being immortal and gloating about it?
I thought part of his character's angle was that - at this point - he was an immortal who wanted to die, so he became a Big Bad to try to force a Main Character to have to deal with him, but how much of Ardyn's personality is "Ardyn" and how much is the "Starscourge" that's apparently a major part of him? What exactly is happening to him when Noct encounters him in Death? When he sees the Kings of Yore coming to finish him I can't tell if he's enraged or overjoyed.
 
dear god. Just finished the game.


WTF happened to final fantasy? Sure, it never was really that great story-wise, but at least there was 'flow' of the story.

Does anyone at SE know how to write a story?
 
Just played it through and i feel so empty now. The whole storyline just seems beyond stupid, so many parts are just missing and at the end i couldn't care less about everything that was happening.

And for the End

So, we have a man who was taking those parasites, that made demons out of humans, killed and so the light was brought back to the world. But aren't those parasites still out in the world? And now the last Lucis who could control the crystal is gone?
 
Guys correct me if I'm wrong but Loqi didn't die I don't think.

The fort in the starting area (I think it's called) has a great section where airships are surrounding you and enemies are constantly.

I could have sworn it was Loqi saying how we had embarrassed hi
 
Holy shit that ending was perfect.
Agreed

Guys correct me if I'm wrong but Loqi didn't die I don't think.

The fort (I think it's called) has a great section where airships are surrounding you and enemies are constantly.

I could have sworn it was Loqi saying how we had embarrassed hi
You kill him and the other general guy in a sidequest. Fort Somethingmouth I think.
 
Guys correct me if I'm wrong but Loqi didn't die I don't think.

The fort in the starting area (I think it's called) has a great section where airships are surrounding you and enemies are constantly.

I could have sworn it was Loqi saying how we had embarrassed hi

Yes, you kill him there.
 
Just finished. I'm the kind of person for whom a bad story won't lower my opinion of a game, but a good story will certainly raise it. FFXV...didn't really have a good story. Or at least, what was presented in the game wasn't presented in a way that made it seem good. However, as I said, that doesn't tarnish my opinion of the game at all. I loved it (except Resident Fantasy XV Chapter 13). There's just something indescribable about the world S-E has created here that makes me absolutely love exploring it. And the battle system, while not perfect, is one of my favorites in any JRPG ever (maybe second only to Resonance of Fate). The game isn't perfect, and I certainly have some complaints, but overall this is a strong contender for GOTY in my book. And I haven't even touched the post-game yet. Looking forward to many more hours of enjoyment in Lucis!
 
Post game and content is insane. Like probably more than what I've experienced in FF sans the MMOs (dunno about XII though).
 
I've just finished the main game at Level 50-something with 40 hours clocked in. I spent a LONG time doing sidequests and hunts before going to Altissia (and never went back; would have felt weird).

Here are some musings on the game:
  • The Road Trip aspects of the game are really absorbing; I really enjoyed the open world aspects. I also liked Ignis taking me for long drives building up my AP and letting me have a cig and a brew.
  • The incidental story scenes such as Prompto opening up to me on top of a Motel roof and the banter (though oft repeated) really sold the camaraderie between the characters. In these little interactions the writing was LIGHT YEARS ahead of XIII (though below the standard of, say, Naughty Dog and Rockstar)
  • Altissia didn't run very well; it was beautiful but that beauty led to some jarring slowdown. This was odd because in some parts of the open world where I'd expect performance issues, these were mostly absent.
  • I loved Ardyn's manner and would have liked more of him, especially in exploring his motivations more. So, correct me if I'm wrong, I think he was the original King of Lucis and healed people from daemon infection but was refused the crystal's power and became an accursed immortal. I'd be a lot clearer if there were some scenes devoted to this. He was an enjoyable villain I thought; (Better than: Seymour, Vayne, Fal-Cie peeps, Ex-Death), (Worse than: Sephiroth, Kefka, Caius, Kuja).
  • When Luna got stabbed I thought "Ardyn's a bastard' rather than any upset or loss for Noctis. Some scenes post that event retroactively made it an emotional point but we certainly don't get Aeris level feels. I think I saw someone before saying that there should at least have been a date in Altissia before Leviathan, at least some interaction to sellthe 'love'
  • Chapter 13 wasn't that bad because I was overlevelled and I managed to use the ring quite well. I think I'm more forgiving of it because post-Leviathan everything was sped through and this was when it finally got room to breathe again.
  • So the Empire came and went... it would have been so much better to see their downfall from within rather than stumbling across the aftermath.
  • The ending got me though. Maybe sleep deprivation and vodka played a part but I was a little bit teary. You guys are the best. 'Stand By Me' took on more resonance (already a beautiful song and the cover's enchanting). We got the Final Fantasy theme in the ending again! (About goddamn time!) The logo having the heart shape in it's complete form got me again.
  • Prompto and his photos. Oh god looking back through them as a final part before the end... I love my bros and the times we had! What a great mechanic.
  • Loved the battle system though I got into a groove of spamming warp more often than I'd have liked. Used magic very sparingly throughout; the friendly fire aspect made it dicey to use.
  • Soundtrack is amazing; Cleigne battle theme is among my favourites (of an OST with many)
  • I didn't have some of the weird bugs others reported but I did have a recurring glitch where I couldn't pick up items outside of battle (a reset solved it). Also, reflection glitches occurred on water quite often.

Overall, a worthy entry in the franchise that washes away the bad taste of XIII but still a victim of it's own weaknesses and development history. I'll probably be diving in and out of post-game content over the next year or so and driving about in the world.

My rankings: (aren't FF fans so divided?)
FFVII > FFIX > FFIV > FFXV > FFV > FFVI > FFX > FFVIII > FFXII > FFXIII

(I intend to revisit XII post-HD)
 
I'm really disappointed in not being able to explore Tenebrae... that place was amazing, it's so sad that we can't wark freely in it...

I'm so disappointed because the game only has one big continent with more or less the same style.
 
I'm fairly new to Final Fantasy and i completed this game but i have a question:

If the crystal Ardyn had is destroyed will the whole planet where the game takes place die or something like that?

Game was awesome imo even if the story was Kingdom Hearts like bad the premise was good.

Hopefully the dlc tells the story about what Noctis friends were up to when they were gone for a while.

Ignis could be very intresting because how would he have gone blind.

And Gladio got more scars after his journey wondering what he did during that time.

Prompto only gets a small scar but it sure will be interesting to see what he was doing after he fell of the train.

Imo this should have been in the game thats my only big complaint. Atleast it's still coming as dlc and hopefully it also adds extra side content and stuff to the over world.


I would rate this game a 9 out of 10.

Gameplay was awesome imo.

But i can see why die hart fans and casual fans hate it, if you compare it to the older games wich did a better job at it with presenting the story. Also some people waited a decade for this game so the expectations were very high for some.

Honestly i prefer this game above MGS V this game actualy had a ending and it was so good.
Although they do have a virus/parasite kind of thing in this game also, wich kinda cracked me up lol.
 
So

Ardyn is literally Jesus by taking the affliction of all the people to bear himself

Luna is also literally Jesus by traveling the world and healing the sick

Ardyn kills Luna

literally past-Jesus becomes immortal and kills present-Jesus

FINAL FANTASY LORE IS AWESOME
 
Just completed the game but the story tbh was kind of lacking. Confusion throughout the whole game. Why is even
Luna killed?
It just didn't make any sense at all, unless Luna has the ability to draw out all of the King's power whenever she wants like how she did for Notics during the Leviathan fight which makes that the reason that
she should be killed.

And as for the ending, I read some posts over at reddit that it's possible
Notics and Luna are in a another timeline, since that they're getting married to each other. But I felt that it might be just a dream though. It's really sad at that point, I hope that it's a good ending but wtf man :(

The gameplay was really great though, didn't expect that it would be this fun. Probably one of the best FF game I had played. The OST was spot on too.
 
Here is my vague ranking:

IV-XII + XIV:ARR >>> XV >>> Everything else.

I regard this series pretty highly though, so XV is still pretty good. I think a non-rushed version of this game could have easily been one of the best Final Fantasies.
 
Post game and content is insane. Like probably more than what I've experienced in FF sans the MMOs (dunno about XII though).

There's a lot of it, but I'm not sure how good I'd say it is. I actually liked the Pitioss Ruins, but the other dungeons have been very unfulfilling. I've enjoyed some of the hunts, though.
 
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