Final Fantasy XV SPOILER THREAD

It didn't only need more cutscenes, it needed more "events" happening.

FFIV - IX are novel-sized
FFX-XIII are TV show-sized
FFXV is just movie-sized

The meat of the story and events sorrounding them have shrank a lot over time, it's happened with many others JRPGS since the PS2-era :(

Yea I'd mostly agree with that. I'll still say that X and XII felt novel sized, at least in terms of scope. They also certainly felt a lot longer than FFXV did. But yes, I totally get what you're saying. It's like with the need to animate everything so realistically, they now had to make cuts in storytelling because it might take too long?
 
It didn't only need more cutscenes, it needed more "events" happening.

FFIV - IX are novel-sized
FFX-XIII are TV show-sized
FFXV is just movie-sized

The meat of the story and events sorrounding them have shrank a lot over time, it's happened with many others JRPGS since the PS2-era :(

I fuckin hate how the story and scope has shrunk. These games were once about a world-spanning adventure and a you could get a great feel for the world ending threats BY your travels around the world. You weren't stuck in just a region or a few connecting countries.

Had FFXV been made back in the day, it would've started with the bros out training somewhere and encounter the first "tutorial boss" that has the battle stance where if you attack it, it does a powerful counterattack(so you have to wait until it gets out of that stance), they'd return to Lucis and there'd be a few or more scenes occurring within the city and palace that not only develop the bros, but develop their relationship with other characters(Gladio with Clarus and Iris, Noct with Regis). It would've gone down similar to Versus, the bros being there as the treaty went down and them having to escape the city. The story would continue on a linear path(but with some freedom of exploration), while we get cutaway scenes of the Niflheim conspiring. Hell, the return to Insomnia to fight Ardyn would've been the "halfway" point of the game. You kill him, but then continue on as his darkness is still threatening the world(and you still could travel the world in its entirety, because of FFXV was made back then, it would've been a world-spanning adventure). It would end in some mysterious and bizarre final dungeon and against Ardyn's true final form, some evolved entity of living darkness that needs to be purged for the dawn to arrive.
 
I wish I could remember the exact dialogue but lowkey the best emotional moment in-game other than Prompto stuff was when after a battle in chapter 10 Noctis said something like "Do you wanna go back?" To Ignis and he meekly replied "Was I in the way?"

:'(
 
I wish I could remember the exact dialogue but lowkey the best emotional moment in-game other than Prompto stuff was when after a battle in chapter 10 Noctis said something like "Do you wanna go back?" To Ignis and he meekly replied "Was I in the way?"

:'(
You could tell everyone was trying their best in that chapter and just making it worse.
 
Got the regalia f-type. I'm actually enjoying it a lot (except I did get one weird loading screen mid flight that lasted all of a second :S)

Only crashed twice and landed on the hidden strip on my second try :3
I figured out how it's navigation system works with roads, so once you get the hang of how it autos itself, it gets quite easy. Just wish the decelerate was slower :P
 
I fuckin hate how the story and scope has shrunk. These games were once about a world-spanning adventure and a you could get a great feel for the world ending threats BY your travels around the world. You weren't stuck in just a region or a few connecting countries.

Had FFXV been made back in the day, it would've started with the bros out training somewhere and encounter the first "tutorial boss" that has the battle stance where if you attack it, it does a powerful counterattack(so you have to wait until it gets out of that stance), they'd return to Lucis and there'd be a few or more scenes occurring within the city and palace that not only develop the bros, but develop their relationship with other characters(Gladio with Clarus and Iris, Noct with Regis). It would've gone down similar to Versus, the bros being there as the treaty went down and them having to escape the city. The story would continue on a linear path(but with some freedom of exploration), while we get cutaway scenes of the Niflheim conspiring. Hell, the return to Insomnia to fight Ardyn would've been the "halfway" point of the game. You kill him, but then continue on as his darkness is still threatening the world(and you still could travel the world in its entirety, because of FFXV was made back then, it would've been a world-spanning adventure). It would end in some mysterious and bizarre final dungeon and against Ardyn's true final form, some evolved entity of living darkness that needs to be purged for the dawn to arrive.

Yeah, absolutely to all of this. I really missed the lack of story scope throughout XV. I'd prefer a scaled back FF with a more dense story and journey, as opposed to sparse nature of XV's narrative.
 
Thinking about it this game did horror elements really well. From the first dungeon with the old shelter I felt uneasy. I think a big part is how they did the lightning. Indoor darkened areas were horrifying to me because things looked so realistic. Usually I hate jump scares, but some of the one's in XV got me as good as the first time I met the dog jumping through windows in in RE1. There was tension between encounters sometimes that I wasn't expecting in a Final Fantasy. Even the act of traversal was nerve-wracking like when you had to shimmy through tight cracks (and then have goblins rush you!) Having incredible monster designs helped too.

Chapter 13 was one of my favorites in the game because it tapped into nightmare experiences with people chasing me or being pulled down by my feet. The way it just went on and on with Ardyn's taunts and the sheer repetitive nature and massive scale was incredibly stressful, but I appreciated it in a sick way. It reminded me of something from a Metal Gear game. In some ways FF XV gave me the kinds of the bizarre and fun gameplay scenarios that were missing from MGS The Phantom Pain. Much of the second half felt like a bizarre mash up of Uncharted and Metal Gear and I loved it so much.

Another horrible thing was seeing poor Nyx hanging there with the others in the throne room. Ardyn's true face was also very disturbing, and thankfully rarely used which made it effective for shock.
 
I fuckin hate how the story and scope has shrunk. These games were once about a world-spanning adventure and a you could get a great feel for the world ending threats BY your travels around the world. You weren't stuck in just a region or a few connecting countries.

Had FFXV been made back in the day, it would've started with the bros out training somewhere and encounter the first "tutorial boss" that has the battle stance where if you attack it, it does a powerful counterattack(so you have to wait until it gets out of that stance), they'd return to Lucis and there'd be a few or more scenes occurring within the city and palace that not only develop the bros, but develop their relationship with other characters(Gladio with Clarus and Iris, Noct with Regis). It would've gone down similar to Versus, the bros being there as the treaty went down and them having to escape the city. The story would continue on a linear path(but with some freedom of exploration), while we get cutaway scenes of the Niflheim conspiring. Hell, the return to Insomnia to fight Ardyn would've been the "halfway" point of the game. You kill him, but then continue on as his darkness is still threatening the world(and you still could travel the world in its entirety, because of FFXV was made back then, it would've been a world-spanning adventure). It would end in some mysterious and bizarre final dungeon and against Ardyn's true final form, some evolved entity of living darkness that needs to be purged for the dawn to arrive.

I certainly agree with most of this, but damn I wouldn't change the ending for the world. I would keep the end point where it is for sure, but yes, the journey there should have been more fleshed out. Still, I fondly remember my bro-time =)
 
Nyx's cameo was cool. You can also get his daggers (I couldn't get the monster to spawn for some reason so I don't have them meh).

Although that just reminds of how poorly done the expanded universe is. Look, you wanna remove what could've been an epic opening and make it a movie? Fine, but there needs to be connections in the game to the movie beyond what was cut from the game or else it doesn't feel like there's actually a strong connection between media that supposedly take part in the same world.
 
Nyx's cameo was cool. You can also get his daggers (I couldn't get the monster to spawn for some reason so I don't have them meh).

Although that just reminds of how poorly done the expanded universe is. Look, you wanna remove what could've been an epic opening and make it a movie? Fine, but there needs to be connections in the game to the movie beyond what was cut from the game or else it doesn't feel like there's actually a strong connection between media that supposedly take part in the same world.

Agreed do they ever even mention that Drautos was Glauca and he was the one that killed Noctis' father?
 
Agreed do they ever even mention that Drautos was Glauca and he was the one that killed Noctis' father?

Nope. Nothing about that. Hell the Kingsglaive is mentioned a single time in a note you can read in chapter 13. That and Nyx's cameo is all that ties Kingsglaive to FFXV. Well that and the insertion of the movie invasion/killing of Regis footage, which originally wasn't even in the game lmao. Brotherhood is slightly better except not really because there are events in the anime that happen supposedly during the game (and by supposedly I mean they're on the road etc) but like when? How?

The least they could've done is included Marilith and/or the WEAPON as bonus bosses but unless I haven't come across them in the post game, they didn't.

The whole FFXV universe is as messy as they come which really sucks because there's so much potential there. Oh well, at least we got a decent lead with Noctis, a great character in Prompto, decent character in Ignis, and wonderful villain in Ardyn. And all things considered one of the better FF endings, certainly the best since X.

Also I just can't stop from thinking about desperately this game needed a datalog/codex. People shit on FFXIII for it but FFXV didnt exactly explain things any better than XIII but we don't even get a codex to tell us shit. There's those few easy to miss lores in the tutorial and you can find various Cosmogony books laying around but why couldn't those be compiled in a datalog? Hell that could've rewarded keeping an eye out for them. Type-0 suffers from the same issues as XV in terms of cutscene direction, etc. but even that had a datalog lmao (although that game's story is far more WTF and convoluted, they couldn't just stick to a war story).
 
Reposting from the other thread...

Doesn't sound amazing at all. That actually sounds awful.
I don't wanna play Sixth Sense Fantasy
. I'm scratching my head at how anyone could think that sounds appealing.

I don't get this weird obsession with Versus XIII and Stella, a game that stopped existing years ago and a character that we literally know nothing about.
 
Doesn't sound amazing at all. That actually sounds awful.
I don't wanna play Sixth Sense Fantasy
. I'm scratching my head at how anyone could think that sounds appealing.

I don't get this weird obsession with Versus XIII and Stella, a game that stopped existing years ago and a character that we literally know nothing about.
Because this is demonstrably false and is refuted every time that people say this nonsense. There was, at the least, an outline of who she was and what her basic role in the story was supposed to be.

This isn't Lily Bergamo.
 
I actually don't care if the main female protagonist is killed before the game, during the game or never killed.

Just as long as she is well written and well developed, which Luna isn't and Stella who the heck knows because she doesn't exist anymore.
 
Because this is demonstrably false and is refuted every time that people say this nonsense. There was, at the least, an outline of who she was and what her basic role in the story was supposed to be.

This isn't Lily Bergamo.

What exactly do we know about her? Beside the fact that she was from Tenebrae (actually can't even remember if that was Stella or Luna only) and that she was supposedly at conflict with Noctis? What?

Edit: posted before you edit. Where's this outline?
 
I actually don't care if the main female protagonist is killed before the game, during the game or never killed.

Just as long as she is well written and well developed, which Luna isn't and Stella who the heck knows because she doesn't exist anymore.
Which of course just increases the pining for Stella by some. Luna is a poorly written and poorly developed character, so there will always be a pining for the unknown potential of "what could have been" now.
 
I actually don't care if the main female protagonist is killed before the game, during the game or never killed.

Just as long as she is well written and well developed, which Luna isn't and Stella who the heck knows because she doesn't exist anymore.

Hopefully we get some more character development for her.
 
Wasn't there supposed to be a sixth episode of Brotherhood that focused on her included with Kingsglaive on home release? Did that happen? Did anybody watch it?
 
I actually don't care if the main female protagonist is killed before the game, during the game or never killed.

Just as long as she is well written and well developed, which Luna isn't and Stella who the heck knows because she doesn't exist anymore.

Tabata called Stella a damsel and that's why he scrapped her. Was Luna any better? hell no. And this 4chan thing claims Stella was killed, heh. I mean sheesh... it is bad enough that both females "die". Though that part of the leak that says you can explore Luna's room would have been nice in the actual game.... not talk to a stupid retainer of house Fleuret. I'm not saying the leak is real but I would have loved that.
 
It didn't only need more cutscenes, it needed more "events" happening.

FFIV - IX are novel-sized
FFX-XIII are TV show-sized
FFXV is just movie-sized

The meat of the story and events sorrounding them have shrank a lot over time, it's happened with many others JRPGS since the PS2-era :(

More like:

FFIV-FFIX - Novel sized
FFX - TV Show Sized
FFXII - Movie Sized
FFXIII - Movie Duology Sized
FFXV - Movie Trilogy Sized
 
What exactly do we know about her? Beside the fact that she was from Tenebrae (actually can't even remember if that was Stella or Luna only) and that she was supposedly at conflict with Noctis? What?
Cool. Do elaborate on her.
- Main heroine
- From Tenebrae, still from Fleuret family
- Could see the light from the Kingdom of the Dead
- Implications of more of a platonic relationship
- Forced to battle Noctis against her will
- Noctis' equal in battle
- Supposedly wouldn't have that much screentime (fitting various VXIII rumors that we've gotten since)

Like I said, it's demonstrably false that we knew nothing about her. Knowing nothing about a game would refer to something like Lily Bergamo, or Agent or something similar. It's certainly a very basic outline of how she fit into the story, but considering how people lost their shit for years over the simple ten seconds that we saw of Lily Bergamo, it is hardly surprising that those details were more than enough to get people intrigued.
Tabata called Stella a damsel and that's why he scrapped her. Was Luna any better? hell no. And this 4chan thing claims Stella was killed, heh. I mean sheesh... it is bad enough that both females "die". Though that part of the leak that says you can explore Luna's room would have been nice in the actual game.... not talk to a stupid retainer of house Fleuret. I'm not saying the leak is real but I would have loved that.
Luna is more or less a MacGuffin, so no, she's not better in any way. She's garbage.
 
Tabata called Stella a damsel and that's why he scrapped her. Was Luna any better? hell no. And this 4chan thing claims Stella was killed, heh. I mean sheesh... it is bad enough that both females "die". Though that part of the leak that says you can explore Luna's room would have been nice in the actual game.... not talk to a stupid retainer of house Fleuret. I'm not saying the leak is real but I would have loved that.

To be fair, Luna did not need saving. Tabata was right when he said that.

Because she dies no matter what lmao
 
Yeah I was wondering when he'd show up since he walks away at the end of Kingsglaive. I was hoping to learn more about that insane armor he has and get revenge for Regis' killer.
Didn't he die?
 
I wish I could remember the exact dialogue but lowkey the best emotional moment in-game other than Prompto stuff was when after a battle in chapter 10 Noctis said something like "Do you wanna go back?" To Ignis and he meekly replied "Was I in the way?"

:'(


I actually felt so bad about bringing him with me, I loaded my last save (just right before going to the elevator) just to leave him behind instead. Still got the same result.

D:
 
I actually felt so bad about bringing him with me, I loaded my last save (just right before going to the elevator) just to leave him behind instead. Still got the same result.

D:

Haha yeah none of the choices change shit. What's hilarious is that you can be an aloof jerk in response to Luna's messages and it doesn't change a thing. Then again you can also show her a pic of her muderer and she'll smile happily 😂
 
I saw the coments about the scope and I agree with the complains. But I doubt that they will be able to do something like the classic games if they insist in doing open world games

They should go back to the classic World Map or some kind of overworld. Maybe spending less time and money on the world (and never try to create an engine again) they could create more cities (with some real interaction), a bigger story, more variety in the world and dungeons,...
 
Haha yeah none of the choices change shit. What's hilarious is that you can be an aloof jerk in response to Luna's messages and it doesn't change a thing. Then again you can also show her a pic of her muderer and she'll smile happily 😂

Some has or will bound to try.

Yeah. The picture is hilarious.
 
I fuckin hate how the story and scope has shrunk. These games were once about a world-spanning adventure and a you could get a great feel for the world ending threats BY your travels around the world. You weren't stuck in just a region or a few connecting countries.

Had FFXV been made back in the day, it would've started with the bros out training somewhere and encounter the first "tutorial boss" that has the battle stance where if you attack it, it does a powerful counterattack(so you have to wait until it gets out of that stance), they'd return to Lucis and there'd be a few or more scenes occurring within the city and palace that not only develop the bros, but develop their relationship with other characters(Gladio with Clarus and Iris, Noct with Regis). It would've gone down similar to Versus, the bros being there as the treaty went down and them having to escape the city. The story would continue on a linear path(but with some freedom of exploration), while we get cutaway scenes of the Niflheim conspiring. Hell, the return to Insomnia to fight Ardyn would've been the "halfway" point of the game. You kill him, but then continue on as his darkness is still threatening the world(and you still could travel the world in its entirety, because of FFXV was made back then, it would've been a world-spanning adventure). It would end in some mysterious and bizarre final dungeon and against Ardyn's true final form, some evolved entity of living darkness that needs to be purged for the dawn to arrive.

Yeah but for SNES games all you had to do was write lines of dialogues and characters sometimes moving into a different place.

PSX was still characters with written dialogue and some 10-20 gestures/poses.

PS2 and on has required a lot more effort per cutscene.

I agree that there needs to be more, but I do think developers are kinda stuck and don't want to record, create, mo-cap, etc. a ton of scenes to get into this. I think they could have been smarter (maybe make quests reveal world/plot details neglected by the game), but I think it's hard for AAA games to really get that scope involved for seriously dramatic and dynamic storytelling. It's a bit of a shame that FF has become so big that they can't really 'cut back' the cutscenes while delivering top-tier everything else in order to fit more plot....hmmm. A pickle/
 
What, pray tell?

It includes the the scene of Verstael walking alongside his troops like a badass from the E3 2013 trailer. It might have more. It bummed me out a bit so I stopped watching. But it was spliced into more recent stuff!

It didn't only need more cutscenes, it needed more "events" happening.

FFIV - IX are novel-sized
FFX-XIII are TV show-sized
FFXV is just movie-sized

The meat of the story and events sorrounding them have shrank a lot over time, it's happened with many others JRPGS since the PS2-era :(

You and I should become friends. I've been arguing this for as long as I can remember. It's the main problem I have with the genre as time goes on. I want my novels back. (Although I'm not sure FFIV and FFV are novels. I think they're kinda small for books. :P)

Also, obligatory mention that Trails is worth considering for those who are seeking a JRPG with real plot length again. I just got into it these past few months, myself. I have a couple of stray quibbles with its narrative tendencies, but it's rock-solid. It's a return to form to some extent.
 
Also, obligatory mention that Trails is worth considering for those who are seeking a JRPG with real plot length again. I just got into it these past few months, myself. I have a couple of stray quibbles with its narrative tendencies, but it's rock-solid. It's a return to form to some extent.

I think I just found what I'll be playing next.
 
I think I just found what I'll be playing next.

The pacing, especially early on in First Chapter, can be hard to deal with for some folks. I admit I was getting a bit antsy, myself, and it feels a little trope-y at first, too. But the world's been expanding more and more, the plot within Trails in the Sky gets suitably epic as it goes along, the development of the lead cast is very strong, and it's just an all-around lengthy narrative experience.

It's definitely worth a shot, yeah.
 
Again, the Japanese VA flat out says the reveal is solely that he's from Niflheim. He is not an MT and I can't believe this is actually a thing. Y'all are taking one line in the English VA, "I'm one of them", misinterpreting it and running wild against all other evidence.

One of them means from Niflheim. That is it.

We're going by what we heard from the version of the game we played. It's not our fault it's unclear and we didn't play in glorious Japanese and know the language. In the game, up to that point, Ardyn is being very smug and cryptic about the MTs, "MT's as you call them. Not so "MT" (empty) now are they?" or something like that. Ardyn is toying with Noctis through the section and even implying stuff about Prompto and then you have Prompto say something like "so those MT's have scan codes. I do to, I'm one of them". We know from playing the chapter that all MTs have scancodes and then you have Prompto say he has them too and he's "one of them". How are we not supposed to take it that he's an MT? Even though from playing the chapter we know he can't be an MT because MTs are demons in light blocking robo armour.

You're supposed to know that Prompto and Noct grew up together. You're supposed to know that Prompto's biological father was a researcher for the empire. You're supposed to know that he lusts after everything with boobs and talks about his future children.

You're not supposed to throw away an entire backstory because you interpret "I'm one of them" to mean he is a daemon robot made in the mold of a fat kid, who lost weight after finding a dog to be friends with a lonely prince. I don't think the Japanese VA is required for you not to make that leap, though it is available none the less.

No you aren't. It isn't mentioned anywhere in the game. It is only mentioned in the guide in the relationship tree thing.That is the only place it is mentioned. Not even hinted at in something like Brotherhood, all you get from that is Prompto's parents aren't around which could mean a million different things.
 
We're going by what we heard from the version of the game we played. It's not our fault it's unclear and we didn't play in glorious Japanese and know the language. In the game, up to that point, Ardyn is being very smug and cryptic about the MTs, "MT's as you call them. Not so "MT" (empty) now are they?" or something like that. Ardyn is toying with Noctis through the section and even implying stuff about Prompto and then you have Prompto say something like "so those MT's have scan codes. I do to, I'm one of them". We know from playing the chapter that all MTs have scancodes and then you have Prompto say he has them too and he's "one of them". How are we not supposed to take it that he's an MT? Even though from playing the chapter we know he can't be an MT because MTs are demons in light blocking robo armour.



No you aren't. It isn't mentioned anywhere in the game. It is only mentioned in the guide in the relationship tree thing.That is the only place it is mentioned. Not even hinted at in something like Brotherhood, all you get from that is Prompto's parents aren't around which could mean a million different things.

Wait, then, how did he have a scan code?
 
I rewatched Episode 2 of Brotherhood and for some crazy reason I remembered that when Prompto first comes home there's a female voice that greeted him unseen but that definitely wasn't the case. He says "I'm home" to himself basically.
 
I rewatched Episode 2 of Brotherhood and for some crazy reason I remembered that when Prompto first comes home there's a female voice that greeted him unseen but that definitely wasn't the case. He says "I'm home" to himself basically.

I guess it's a little more natural in Japanese without sounding overly foreveralone.jpg
 
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