![]()
'PC' refers to player character. The original FF14 looked beautiful but ran terribly.
wow...
That does it.The food stuff in XV undoubtedly was a similar situation...What a waste.
![]()
'PC' refers to player character. The original FF14 looked beautiful but ran terribly.
I started out playing slowly in the open world section then I quickly lost interest.
Navigating the world became frustrating and repetitive and the combat & sidequests just didn't do it for me.So I found no purpose in trying to take on higher level fights.Its just bad.
I think its interesting that the combat isn't getting bashed to hell like the story is.I mean Witcher 3 combat constantly gets criticism ,but I think it was better than XV's combat.
The gameplay in XV deserves just as much criticism as the story got.
I honestly think you are just burned out on the game. The combat has its fair shsre of issues but the verticality combined with the freedom it gives makes it far better than Witcher 3. I won't get into the semantics of why because it is just endless arguments one after another.I started out playing slowly in the open world section then I quickly lost interest.
Navigating the world became frustrating and repetitive and the combat & sidequests just didn't do it for me.So I found no purpose in trying to take on higher level fights.Its just bad.
I think its interesting that the combat isn't getting bashed to hell like the story is.I mean Witcher 3 combat constantly gets criticism ,but I think it was better than XV's combat.
The gameplay in XV deserves just as much criticism as the story got.
I honestly don't understand how this game got so good reviews. I can understand MGSV, even if part of the plot was missing, the gameplay was top notch at least.
With FFXV, 3/4 of the plot are missing, the game still feels so bugged expecially when you spent some good time in the game (I noticed now with a 40 hours save I'm getting more and more bugs, while when I was doing the main quest only, I got none: enemies spawing in the air, X button stops working and only a reboot fix the issue, black screen with music going on after a loading screen, characters who disappear from time to time etc, I suspect there's something going wrong with the save, like it happened in Skyrim) and the gameplay is not even good. On Normal I had no problems on killing pretty much everything until now, just mash O, use the royal weapons power when is full, use summons when the game gives you the chance, proceed. When there are a lot of enemies on the screen is pretty much impossible understanding what is going on.
Fetch quests are just awful and they are here just to waste the player's time artificially increasing the game's lenght, same for the trophy list with unfair things like "level up survival skill to 10".
Loading times everywhere, road trip are just boring and you literally watch the screen doing nothing for several minutes (in fact during travels when fast travel is not available I read something, browse the internet etc.).
I'm not pissed just because I'll trade the game this week recovering the full money I spent on it thanks to an awesome pre-order offer, but the game needed at least another year of development and a good director.
Tabata in my opinion isn't a good director, you can't simply cut stuff randomly hoping something will stick on the wall.
But I do not think your reasoning can be used to excuse Cindy. Because it's quite clear they put an inordinate amount of effort into her for all of the shitty reasons that everybody knows.
Yeah, I had no problem with Witcher 3 combat system. It wasn't deep, but it worked well, you always understood what was happening on the screen, plus if you were playing on the highest difficulty, there was a strategy element involved pushing you on using mutagens and signs. On FFXV apparently the key to win is to mash O. Yeah, from time to time you can cast some spells, but in my opinion the way magic is handled in this game is awfull, if you don't follow a guide good luck on crafting something usefull or devastating. You can't experiment because your spells will end and you will be forced to look for other magic sites.
This post basically comes across from someone that didn't dive into the magic system.Yeah, I had no problem with Witcher 3 combat system. It wasn't deep, but it worked well, you always understood what was happening on the screen, plus if you were playing on the highest difficulty, there was a strategy element involved pushing you on using mutagens and signs. On FFXV apparently the key to win is to mash O. Yeah, from time to time you can cast some spells, but in my opinion the way magic is handled in this game is awfull, if you don't follow a guide good luck on crafting something usefull or devastating. You can't experiment because your spells will end and you will be forced to look for other magic sites.
I honestly think you are just burned out on the game. The combat has its fair shsre of issues but the verticality combined with the freedom it gives makes it far better than Witcher 3. I won't get into the semantics of why because it is just endless arguments one after another.
The reason the game os getting good reviews is because not sum of its parts but because of the overall package. The gameplay alone isn't getting it good reviews and the story certainly isn't doing it any favor but having played the game from start to the end, the characterization, sense of discovery, the combat, and the way the game perfectly conveys the sense of an adventure, this clicks with a lot of people and hence when the journey ends, we see our memorable pics, it tends to make people emotional.
I can understand why you didn't like the game and which is why it would be hard for you to accept it, but FFXV is a genuinely good game that isn't without its faults. But again, which game isn't?
Well, guess I was closer than I thought with Pitioss, cleared it and got black hood. Guess I'll go ahead and shoot for the plat trophy today, maybe.
On another note, I do agree that a lot of story elements were missing and some just weren't detailed enough to catch it. But, my overall experience has been great so I'll rate this as a good entry into the franchise. Looking forward to future dlc to see how those stories are laid out.
I think FFXV will be a learning experience for SE for future mainline FF's and good practice for FF7R. During my play-time with this game I've come across a few things that made me think, "so that's how it's gonna work for this scene in FF7R". That's probably just me though, I'm kinda easy to please regarding video games![]()
Not to mention the camera ,and the parry system.
The combat is essentially like the arkham games.Dodge/Wail on enemies then wait for the flashing Square button to come on screen.
But the enemy attacks/movements are so erratic that its unrewarding/unfun to try to react to & learn their patterns.Its better just wait for the parry to come or spam warp/magic from a distance.
I think different players have different expectations and backgrounds going into the game.
As someone who's played numerous action RPGs with far,far more competent action systems,it was underwhelming with occasionally fun fights here & there.
One thing I could give it is that its beginner friendly and easy to get into which could be why a lot of non-action players might find it a fun system.
It really isn't.Even the battle system for me never really came together as something fully featured and fully functional.
There's not a single of aspect of FFXV that exudes excellence.
Yeah that's it...
There really won't be another new FF for a decade or so ,and its pretty much anyone's guess how that one may turn out.
There's the remake ,but one was hoping for a brand new powerful experience.
I have played the best action RPG that exists, which is Dragon's DogmaI think different players have different expectations and backgrounds going into the game.
As someone who's played numerous action RPGs with far,far more competent action systems,it was underwhelming with occasionally fun fights here & there.
One thing I could give it is that its beginner friendly and easy to get into which could be why a lot of non-action players might find it a fun system.
Square learning from their mistakes ? AHAHAHAH
This post basically comes across from someone that didn't dive into the magic system.
The game tells you exactly which spell is being crafted. There is nothing unknown here. You are free to practice as you see fit, without having to worry about the randomness of it. Not sure why you needed a guide to understand it.
Magic is easily available throughout the world map since it is located near camping points and strategically placed around dungeons. They have also dedicated a whole Ascension Grid for magic which helps in crafting powerful spells or getting more magical elements from the draw points. If you never used them, then this is not the fault of the game.
By the end of the game, magic becomes a very powerful tool and strategically utilizing it to exploit the monsters weakness saves a lot of headache with the attacking, which you call 'button mashing' here.
There's not a single of aspect of FFXV that exudes excellence.
[
The game tells you the name of the spell you craft, but you need to cast it in order to understand what it does.
Interesting post I saw on reddit:
"So. Prompto. Nifilheim. Let’s talk about some shit.
Nifilheim breeds humans like livestock to use in their experiments. These humans are branded and numbered at birth. Probably categorized too maybe Idk. So Prompto has this bar code tattooed on his wrist. A key code that can open doors in Nifilheim bases. I always wondered why he always wore that ugly wristband... And now the bracelets but those are cute so I didn’t really question those. He probably has some markings on his arm too. An ID number maybe? That would explain the bandana.
We all know it was hiding something. Prompto was born to be turned into a daemon. He somehow escaped the base as a baby or a toddler. He was with Noct in elementary school at age 8, so he must have been too little to remember. I hope his DLC tells us wtf happened and how tf he got into Lucis, Insomnia too of all places damn. So that explains why he had a sad and lonely childhood living alone, no family, no friends, living off of fast food because he can’t cook and it’s cheap so he got fat (I relate rip), and not having a chance to develop or learn any social skills. Thus him being far too nervous to approach Noct when they were kids.
Back to the main theory I want to discuss. I am honestly surprised no one has made this connection yet... But I see how it could be very easily overlooked. There is a boss fight in a certain familiar cave we all know. Fociaugh Hollow. We need to go find Ramuh’s totem or whatever, that’s cool. We’ve been in there before in a certain wonderful demo. However, something is very wrong here this time, and it is way more significant than we think. The Naga. She’s a daemon created by Nifilheim, as are all of the daemons. She was once a human... Being breeded... Before being horribly experimented on and transformed into a giant snake daemon. Why does that matter, hmm? Because she says something very, very interesting. She says “My baby...” and grabs, who else? Prompto. She rips Prompto off of the cliff, claiming he is her baby. Is that really what she meant? Possibly. Was she just angry at the intruders? Probably. However, she continues with the weirdly specific dialogue with the boys. She asks Noctis, “My baby... Where?”
Now, this might not seem significant, but it’s the answer options that make it so. Noct can answer with “I don’t know”, or “I know where.” Maybe he just wants to bluff to get out of it. Maybe. However if you say you do know where, she immediately claims that you stole him from her. Why would you steal a baby Naga? Why wouldn’t she think “oh you know where he is? Can you bring him here/take me to him?” Maybe because she’s a mindless killing machine? No. She knows where her son is. She wants him back. She misses her baby. She is not just a mindless, heartless killing machine at all. The human who lost her baby is still in there, crying out for her son. Of course, these boys have no idea that’s even the case or that turning humans into daemons is even possible at this point. At this point in the game, they still have no idea where these daemons are coming from, and they still think the MTs are just machines, not daemons inside electronic exoskeletons. Prompto has no clue either. He doesn’t know his mother could be a daemon now. He’s just panicking and freaking out that a giant slimey snake monster just ripped him off of a cliff in a dark scary cave. But that daemon could very possibly be, and probably is, what has become of Prompto’s mother. And the saddest part is, she knows. She knows full well. She recognized him. She knew that was her baby. She knew (assumed) Noct took him from her. When really neither Noct or Prompto have any idea at all who she really is or what happened to her or baby Prompto. She was sad. She wanted her son back. And what’s even more sad? Her son was the one who ended up killing her."
Seems a little farfetched but that actually could be true? Just another important plot element sliding by ala Emperor daemon?
What?The game tells you the name of the spell you craft, but you need to cast it in order to understand what it does.
Interesting post I saw on reddit:
Seems a little farfetched but that actually could be true? Just another important plot element sliding by ala Emperor daemon?
On another note, I do agree that a lot of story elements were missing and some just weren't detailed enough to catch it. But, my overall experience has been great so I'll rate this as a good entry into the franchise. Looking forward to future dlc to see how those stories are laid out.
friendly fire is fine, just kill the teammates, they are fucking useless anyway. And with them in "Danger" mode you can use rescue to dodge attacks. I used Rescue and teammate attacks to dodge every one of Ravus's attacks, much less effort than point warping.I beat the game using barely any magic. The crafting system is so obtuse and requires so many clicks, and the annoyance of friendly fire isn't worth it.
I beat the game using barely any magic. The crafting system is so obtuse and requires so many clicks, and the annoyance of friendly fire isn't worth it.
Yes I made that connection as well.
Naga still has a bit of humanity left in her after turning or being turned into a deamon and wants her baby back.
Why she sees her baby in Prompto I guess is open to your personal interpretation, it could be because she was a Niflheim woman and recognized Prompto to be a Niflheim baby destined to be a specimen to become a magitek soldier like maybe her own son was...or maybe Prompto was actually her son LOL.
How is it obtuse?
Select which element and how much to raise potency/produce a mix.
Add catalyst for secondary effect (multi-cast, increased spell amount, status effects, heal, etc...).
Increase number of catalysts for added potency of secondary effect/overall spell.
I'll admit I found the craft button itself difficult to find at first for some reason, but overall it was very intuitive for me once I actually took more than a cursory glance.
The game tells you the name of the spell you craft, but you need to cast it in order to understand what it does. The point anyway is until now the game never provided something so hard I need to think about or find ways to survive. Even that 120 level boss is way too easy if you have a decent stock of healing items.
In older FF without a solid, planned strategy you couldn't beat some of the optional bosses, here they all go down with button mashing.
Interesting post I saw on reddit:
"So. Prompto. Nifilheim. Lets talk about some shit.
Nifilheim breeds humans like livestock to use in their experiments. These humans are branded and numbered at birth. Probably categorized too maybe Idk. So Prompto has this bar code tattooed on his wrist. A key code that can open doors in Nifilheim bases. I always wondered why he always wore that ugly wristband... And now the bracelets but those are cute so I didnt really question those. He probably has some markings on his arm too. An ID number maybe? That would explain the bandana.
We all know it was hiding something. Prompto was born to be turned into a daemon. He somehow escaped the base as a baby or a toddler. He was with Noct in elementary school at age 8, so he must have been too little to remember. I hope his DLC tells us wtf happened and how tf he got into Lucis, Insomnia too of all places damn. So that explains why he had a sad and lonely childhood living alone, no family, no friends, living off of fast food because he cant cook and its cheap so he got fat (I relate rip), and not having a chance to develop or learn any social skills. Thus him being far too nervous to approach Noct when they were kids.
Back to the main theory I want to discuss. I am honestly surprised no one has made this connection yet... But I see how it could be very easily overlooked. There is a boss fight in a certain familiar cave we all know. Fociaugh Hollow. We need to go find Ramuhs totem or whatever, thats cool. Weve been in there before in a certain wonderful demo. However, something is very wrong here this time, and it is way more significant than we think. The Naga. Shes a daemon created by Nifilheim, as are all of the daemons. She was once a human... Being breeded... Before being horribly experimented on and transformed into a giant snake daemon. Why does that matter, hmm? Because she says something very, very interesting. She says My baby... and grabs, who else? Prompto. She rips Prompto off of the cliff, claiming he is her baby. Is that really what she meant? Possibly. Was she just angry at the intruders? Probably. However, she continues with the weirdly specific dialogue with the boys. She asks Noctis, My baby... Where?
Now, this might not seem significant, but its the answer options that make it so. Noct can answer with I dont know, or I know where. Maybe he just wants to bluff to get out of it. Maybe. However if you say you do know where, she immediately claims that you stole him from her. Why would you steal a baby Naga? Why wouldnt she think oh you know where he is? Can you bring him here/take me to him? Maybe because shes a mindless killing machine? No. She knows where her son is. She wants him back. She misses her baby. She is not just a mindless, heartless killing machine at all. The human who lost her baby is still in there, crying out for her son. Of course, these boys have no idea thats even the case or that turning humans into daemons is even possible at this point. At this point in the game, they still have no idea where these daemons are coming from, and they still think the MTs are just machines, not daemons inside electronic exoskeletons. Prompto has no clue either. He doesnt know his mother could be a daemon now. Hes just panicking and freaking out that a giant slimey snake monster just ripped him off of a cliff in a dark scary cave. But that daemon could very possibly be, and probably is, what has become of Promptos mother. And the saddest part is, she knows. She knows full well. She recognized him. She knew that was her baby. She knew (assumed) Noct took him from her. When really neither Noct or Prompto have any idea at all who she really is or what happened to her or baby Prompto. She was sad. She wanted her son back. And whats even more sad? Her son was the one who ended up killing her."
Seems a little farfetched but that actually could be true? Just another important plot element sliding by ala Emperor daemon?
I found it boring to stop and suck the magic from the rocks , after some time it got boring, same with picking items, i just stoped doing it cause we dont even need that shit to beat the game.
I have played the best action RPG that exists, which is Dragon's Dogma
Trust me, I know how the combat works in action RPGs and I just think that you never got into the game, because maybe, you were just frustrated over the game as a whole.
As for me, I really enjoyed my time with the game and consider the combat system one of the best in a FF. It is really enjoyable but not without its faults, especially when it comes to the camera system.
General gameplay
Battle system
All these things excuse excellence to me.
Well, you can't really know until you use it on the field, in my opinion. Of course the info give you an idea, but I think you need to properly use it to understand how effective it is. I'm of the opinion, anyway, a grimoire would be usefull in this game, so you exactly know what to craft without experimenting too much.General gameplay
Battle system
Relationship building
Making exploration feel rewarding
Art design
Ending
Main villain
Some visually stunning areas
Some dungeons
All these things excuse excellence to me.
If only the story were the same in quality, and the various pacing issues could be fixed.
Before you craft it it tells you:
What its elemental properties are.
What its side effect is (heal, slow, poison, multi cast, etc...)
And the potency of both things.
How many time it can be used.
What more do you need to know?
I could go with this. The only thing that is off about Prompto in general that maybe someone could clear up....Aranea says the empire starting falling to shit "10 years ago" about when Ardyn showed up. Wasn't he the one that pushed daemon research and the MTs? But Prompto is much older than 10...? I must be missing something.Interesting post I saw on reddit:
"So. Prompto. Nifilheim. Let’s talk about some shit.
-snip-
Seems a little farfetched but that actually could be true? Just another important plot element sliding by ala Emperor daemon?
Amen to every single part of this. Couldn't agree more.I'll say this.
A great action system entails the following :
1)Precise,crisp inputs.So you can unfailingly time your moves as per the situation.
2)Balanced input/recovery frames(in relation to damage/hitbox) on every move you execute.
3)Enemies that have clearly defined patterns(also clearly defined hitboxes/wind up/recovery frames) that you can track, learn & react to.
These elements combine:so you can plan your moves accordingly.This enables a precise and interesting risk/reward system.A failure must be due to mistiming/misreading of the enemy on your part.
FFXV's soup of mashing/warping/chaos ,and poorly thought out input system(be it in relation to player character or the enemies) ,bad camera,bad lock on system doesn't fulfill any of these things I look for in an action system.
It has beautiful animations & flashy special effects so it can be fun in a beat em up/arcadey style of gameplay.(which is legitimate game design,just not the kind I enjoy or love)
I won't say that I never had fun with it ,but this isn't a system I can see myself being seriously invested into.Certainly not a system I want to play for a 100+ hours.
General gameplay
Battle system
Relationship building
Making exploration feel rewarding
Ending
Main villain
I really don't know how you can say that any of these are excellent. The combat feels like a bare ones action game, except you don't even have to do just guards in order to get the benefit of a counter. You can literally just hold square a whole fight and be fine. I literally never felt in real danger, and I've killed ever superboss besides the weapon at level 50.
The relationships are actually pretty poorly built as well. The main 4 are already friends, and how they got there and met are actually inside of an anime that's not in the game. No one else in the game has any development.
Exploration doesn't feel rewarding either. You find little pieces of trash here and there, but 95% of that stuff is worthless while you need to keep some of it for quests here and there. All of the hidden dungeons that you think are hidden actually all have quests that send you straight in there. And a lot of them hunts for the bosses that were in them as well.
And the ending and main villain. What even was Ardyn's plan? He wanted to kill Noctis, so he helps Noctis get all these powers? Why was Ardyn siding with Ifrit and his starscourge? Ardyn had literally stopped it beforehand by absorbing the demons instead of using the crystal, I think? So why would he give all of that up and kill the whole planet, just to kill Noctis when he had literally tons of opportunities before that? And if he hated the royal line so much, why didn't he go to kill Regis with the empire's army? At that point in time, the Empire had to be pretty much in ruins and full of demons as it was, so he had nothing to gain from hiding himself from the protagonists longer. I dunno. You can like the game all you want, but you can't sit here and tell me that the ending and villain are "excellent"
I'll say this.
A great action system entails the following :
1)Precise,crisp inputs.So you can unfailingly time your moves as per the situation.
2)Balanced input/recovery frames(in relation to damage/hitbox) on every move you execute.
3)Enemies that have clearly defined patterns(also clearly defined hitboxes/wind up/recovery frames) that you can track, learn & react to.
These elements combine:so you can plan your moves accordingly.This enables a precise and interesting risk/reward system.A failure must be due to mistiming/misreading of the enemy on your part.
FFXV's soup of mashing/warping/chaos ,and poorly thought out input system(be it in relation to player character or the enemies) ,bad camera,bad lock on system doesn't fulfill any of these things I look for in an action system.
It has beautiful animations & flashy special effects so it can be fun in a beat em up/arcadey style of gameplay.(which is legitimate game design,just not the kind I enjoy or love)
I won't say that I never had fun with it ,but this isn't a system I can see myself being seriously invested into.Certainly not a system I want to play for a 100+ hours.
And the ending and main villain. What even was Ardyn's plan? He wanted to kill Noctis, so he helps Noctis get all these powers? Why was Ardyn siding with Ifrit and his starscourge? Ardyn had literally stopped it beforehand by absorbing the demons instead of using the crystal, I think? So why would he give all of that up and kill the whole planet, just to kill Noctis when he had literally tons of opportunities before that? And if he hated the royal line so much, why didn't he go to kill Regis with the empire's army? At that point in time, the Empire had to be pretty much in ruins and full of demons as it was, so he had nothing to gain from hiding himself from the protagonists longer. I dunno. You can like the game all you want, but you can't sit here and tell me that the ending and villain are "excellent"
He wanted to kill Noctis, so he helps Noctis get all these powers?
Because of Bitterness and vengefulness? He sacrificed his humanity only to be fucked over and cast out. Now he's back for revenge and what is better and more ironic than a second Starscourge?Why was Ardyn siding with Ifrit and his starscourge? Ardyn had literally stopped it beforehand by absorbing the demons instead of using the crystal, I think?
And if he hated the royal line so much, why didn't he go to kill Regis with the empire's army?
Ardyn wants to help Noctis to get the power of the crystal because that's the only way he has to destroy both the power of the crystal and end the Lucis family-line.
And about Regis....what you're suggesting is precisely what happened in the movie!
He used the Niflheim empire to get to Insomnia, kill Regis and prepare the setting for Noctis to get the power of the crystal.
He wanted to kill King Noctis, which he only could become through the blessings of the gods and of the crystal. Ardyn had to guide and support Noctis a little bit on his way.
That's exactly what happened in Kingsglaive. Glauca, the highest general of the Niflheim army killed Regis.
I think it's 2000 years ago. So there's no way Noct is only 14th since using the ring is supposed to age the person using it faster (unless that was dropped).
How is that the only way to end the Lucis family-line? Noctis is the last in line, he can just kill him any time and its solved right then and there. The crystal wasn't really showing any powers as it was, as shown by the World of Ruin being the state of the world.
And I was going with the idea that the Emperor, the actual leader of the Empire, was the one sending out invasion orders. The Emperor was literally screaming for the Ring and Crystal as he fought as a demon. Why did he want them? What were his plans to use them for?
Exactly. Glauca killed Regist. Ardyn was all about making it personal with Noctis, and having to kill him himself, so why not Regis? And why did he want to kill King Noctis, and not just Noctis?
You know, as short as the campaign can be completed, I party think that has to do with the combat being real time. If combat was turn based and slower, I could see it taking a lot longer.
Also the more I think about my time with the game, yes I can think of things that I wish was better or more elaborated on. Yet at the same time, there is plenty I did enjoy. The small details of story told via the world, items found, npc dialog, and then these God of War/Uncharted like set peices in an open world RPG. It's all rather impressive. The story no doubt has a lot of details the player has to figure out, so taken at face value can seem very barebones. Yet taking all the details discovered, and putting the story together, it's rather cool, just told unevenly and disjointed.
No, killing Noctis in a random moment would just end the Lucis family-line but he would not achieve his major goal of getting revenge against the crystal power and the gods who rejected him. He needs the chosen one to get all the power of the crystal within himself and then kill him to destroy that power.
The Emperor was just a pawn, he's just like the Dagger's queen mother in FFIX, he wanted the crystal power to dominate the world for himself, and Ardyn used his greed to use him for his purposes.
Honestly the main plot is pretty clear. There are a few details about the past missing but you can't say that the story has no sense if you have really followed the events.
You know, as short as the campaign can be completed, I party think that has to do with the combat being real time. If combat was turn based and slower, I could see it taking a lot longer.
Dont agree with the regis dungeon, but a dungeon with luna in altisia is a really good idea.I would definitely say the biggest thing the game could have used was to give Luna (and possibly Regis) chapters where they join as a guest character for a while, like they did with Iris and Aranea (puzzling that they got these and not Luna considering their lack of relevance to the overall narrative.) With Luna it would have been easy enough, just say "oh yeah we have to do the Leviathan thing but there's also a royal tomb you need to raid around here so lemme give you a hand with that" and have her around for a dungeon and exploring Altissia. A small dungeon-type thing with Regis before leaving the city could have easily been the tutorial.