Final Fantasy XV SPOILER THREAD

The Leviathan boss fight/set piece was far more disappointing to me. It had literally no weight or consequence to it. I literally just held circle after the armiger swords appeared. It might as well have been a QTE...That or a cutscene. At least the fight with Ifrit was a good more traditional boss fight. I actually had more fun with that fight than the one with Ardyn.

Yeah, I do get what you mean. I actually liked the fight at first but when you get the royal arms it falls apart. I think they just failed incredibly at trying to make the e3 sequence happen but I couldn't see how we were gonna beat Leviathan without the royal arms either. The music and the way you warp around was fun at first. It is just a shame we become so OP... much like the final battle. I was so gutted Ardyn didn't have a second form and I never lost to him at level 41.
 
Give it another honest chance.

I felt the same until a year ago then grew to love it too. Still the weakest in the series but some of the tracks are actually genius and just sooo beautiful! Neighborhood of water and symphonic poem hope *swoons*

I did though. I liked some tracks like Esper Battle, Theme of the Empire, Streets of Rabanastre, and To the Place of the Gods (this should have been in the music listing in FFXV's radio).

It's one of the more thematic FF OSTs, honestly. I think that makes it the exact opposite of unmemorable. I love listening to it to see if I can pick out one of the recurring themes. Sakimoto often hides them very cleverly.

What is the central theme though? All the FFs I have played had a central theme. FFXIII had The Promise as the central motif, FFXV had Somnus and Song of the Stars as the central motif. FFX obv had To Zanarkand and Suteki Da Ne.
 
anything is better than XII's ost tbh.

Not saying XII's OST is bad, it's just that it's pretty much unmemorable.

Sadly, I don't disagree. I'll admit I'm really not the biggest fan of XII in general(Maybe the International edition will change my opinion on that front), but the soundtrack never did anything to change that.

But I mean XV'/ OST is brilliant it'/ just implemented sooooooooo poorly. I loved wanderlust but it NEVER plays for me literally!!!!!!
The problem with exploration tracks is they just, stop playing for ages.

The start of Wanderlust reminds me of A Realm Reborn's soundtrack actually. Not a bad thing, that has some amazing exploration tracks.
 
So i stayed from this and the OT thread so i could play in the dark but wow im really disappointed with what happened in this game. I was having an incredible time during the first half of the game but the second half is so terrible. I barely made it through. What happened? Why did they change the formula up so much? Im honestly confused because the beginning of the game is brilliant.
 
I did though. I liked some tracks like Esper Battle, Theme of the Empire, Streets of Rabanastre, and To the Place of the Gods (this should have been in the music listing in FFXV's radio).



What is the central theme though? All the FFs I have played had a central theme. FFXIII had The Promise as the central motif, FFXV had Somnus and Song of the Stars as the central motif. FFX obv had To Zanarkand and Suteki Da Ne.

Main Theme/Theme of Final Fantasy XII
 
So i stayed from this and the OT thread so i could play in the dark but wow im really disappointed with what happened in this game. I was having an incredible time during the first half of the game but the second half is so terrible. I barely made it through. What happened? Why did they change the formula up so much? Im honestly confused because the beginning of the game is brilliant.
Maybe be more specific in your criticisms?
 
So i stayed from this and the OT thread so i could play in the dark but wow im really disappointed with what happened in this game. I was having an incredible time during the first half of the game but the second half is so terrible. I barely made it through. What happened? Why did they change the formula up so much? Im honestly confused because the beginning of the game is brilliant.

They ran out of time.... considering they just gave us an update the other day that they are going to fix the story with more cutscenes and make important playable characters happen in the story as a long term goal. I wonder if they will fix the exploration bits though considering what happens in the story during second half. Still, I'm sure the second part of the game was explorable but cut cause they ran out of time or it didn't fit. Who knows?
 
What is the central theme though? All the FFs I have played had a central theme. FFXIII had The Promise as the central motif, FFXV had Somnus and Song of the Stars as the central motif. FFX obv had To Zanarkand and Suteki Da Ne.

https://youtu.be/zQ7YS6MQl2M?t=2m33s

That tune played up to 2:38. Here's another use of it, right at the beginning: https://youtu.be/-ySdD5Hi8As Or this mournful version during the ending: https://youtu.be/i-I2laZZaok?t=5m57s

It's all over the score. Lots of other recurring themes too, like the Empire theme, the Resistance theme, Ashe's theme and so on.
 
This theme it's a global FF Theme. It appears even on IV.

https://www.youtube.com/shared?ci=E2pZXB701gM

No it's called Theme of Final fantasy XII (Opening Movie), not the Main theme, that was my mistake.

Really want Ishimoto to do a mainline FF OST! Loved type-0's one and I feel he apes Uematsu's style so it would be similar to his stuff

I used to like him Circa Crisis Core but I dunno what happened, I find none of his music memorable anymore. I played through Type-0 earlier this year and can't remember a single track other than the one that plays at school.

I was also listening to the Dissidia tracks in XV and most of them just annoyed me
 
Yeah, I do get what you mean. I actually liked the fight at first but when you get the royal arms it falls apart. I think they just failed incredibly at trying to make the e3 sequence happen but I couldn't see how we were gonna beat Leviathan without the royal arms either. The music and the way you warp around was fun at first. It is just a shame we become so OP... much like the final battle. I was so gutted Ardyn didn't have a second form and I never lost to him at level 41.

I was expecting him to unleash all of the daemons he had inside of him as his final transformation and become this sort of twisted take on a astral. Then you get your bros back and fight him one last time to put him away for good.
 
They ran out of time.... considering they just gave us an update the other day that they are going to fix the story with more cutscenes and make important playable characters happen in the story as a long term goal. I wonder if they will fix the exploration bits though considering what happens in the story during second half. Still, I'm sure the second part of the game was explorable but cut cause they ran out of time or it didn't fit. Who knows?

Ah okay, this makes the most sense to me. Thanks for the response. Just really caught off guard because the game completely changed during that second half.
 
Ubisoft could learn something with SE
Pitioss (the secret dungeon) has better layout and jumping puzzles than most Assassins Creed's

The only (but HUGE) problem is how Noctis controls are terrible for this kind of area.
But I would love to play a game with more of this and good controls
 
https://youtu.be/zQ7YS6MQl2M?t=2m33s

That tune played up to 2:38. Here's another use of it, right at the beginning: https://youtu.be/-ySdD5Hi8As

It's all over the score. Lots of other recurring themes too, like the Empire theme, the Resistance theme, Ashe's theme and so on.

I wasn't even aware that was the central motif lol. What's surprising is that there's no dedicated track for the theme and it's lumped together as the "opening movie song".

Correct me, but I don't recall that it appeared in VIII.

https://www.youtube.com/watch?v=FffWazMVcOo

Credits of FFVIII
 
I got Ramuh grabbing Noctis in the field and Ramuh just throwing lightning in dungeons.

Had Leviathan once, but, it was in a fight in a tree filled forest and Leviathan came from a nearby water source but was covered by the trees. So I couldn't see half of the summon clearly.

Never seen Titan or Shiva outside of mandatory appearances. Great job SE!
 
So i stayed from this and the OT thread so i could play in the dark but wow im really disappointed with what happened in this game. I was having an incredible time during the first half of the game but the second half is so terrible. I barely made it through. What happened? Why did they change the formula up so much? Im honestly confused because the beginning of the game is brilliant.

I mean they just ran out of time. Simple.

Open World games are just ridiculously costly to make because you have to make so much more assets and content.

If I'm honest I wish they didn't bother going for such a large open world. It just ends up costing the game in other aspects. In this case, it meant the story just got left by the way side, which is very disappointing in a Final Fantasy game.

They ran out of time.... considering they just gave us an update the other day that they are going to fix the story with more cutscenes and make important playable characters happen in the story as a long term goal. I wonder if they will fix the exploration bits though considering what happens in the story during second half. Still, I'm sure the second part of the game was explorable but cut cause they ran out of time or it didn't fit. Who knows?

I question whether those areas were actually going to be part of the sequels to VsXIII before the sequel idea got scrapped. Which is why they ultimately ended up being not included, as not as much work had even been done on them.
 
I guess I've just been really lucky with summons. I'm at ~50 hours and I got Titan 3 times, Leviathan 5+ times, Ramuh a bunch (I got him like 4 times while in Costlemark), Got shiva probably 4 or 5 times lol.
 
I wasn't even aware that was the central motif lol. What's surprising is that there's no dedicated track for the theme and it's lumped together as the "opening movie song".

Yeah, that is a little odd especially since most of the FFs have a dedicated arrangement of their main theme. Maybe because Sakimoto uses it more like a fanfare and doesn't develop it further.
 
I'm pretty sure each has a different trigger and it isn't random.
This is what I thought they were -

Leviathan spawns when you're incapacitated near water.

Ramuh appears after a certain amount of time in combat which is why he tends to appear the most.

Titan requires party members to be incapacitated, and be in a certain area.

Shiva apparently requires all requirements (I'm thinking the incap requirements, not the location ones, as I can't imagine there's many places which they overlap)


That said, I've been in very long fights where Ramuh doesn't spawn, and I've had only slightly long fights where he has. So that seems a bit random.
 
What was the point of the Prompto being artificially created (or whatever) plot beat?

It just comes out of nowhere, the 'revelation' results in nothing but him scanning open a single door, and that's it.

That's far from the only plot beat that seems to serve no narrative purpose whatsoever, but that one got to me the most. Really contrived way to get a "hey man you're one of us" scene into the story somewhere.
 
What was the point of the Prompto being artificially created (or whatever) plot beat?

It just comes out of no where, the 'revelation' results in nothing but him scanning open a single door, and that's it.

That's far from the only plot beat that seems to serve no narrative purpose whatsoever, but that one got to me the most. Really contrived way to get a "hey man you're one of us" scene into the story somewhere.

I'm not sure you'll like this considering what you just posted in the OT.

Buttttt...... I'm pretty sure it was done to set the scene for his DLC. It'll likely be explained during that since the DLC most likely covers the time period between him falling off the train and Noctis finding him in the empire's base.
 
I'm not sure you'll like this considering what you just posted in the OT.

Buttttt...... I'm pretty sure it was done to set the scene for his DLC. It'll likely be explained during that since the DLC most likely covers the time period between him falling off the train and Noctis finding him in the empire's base.

You're probably right, but again, it seems like such an unnecessary plot point to have. You could easy have a very similar "What was Prompto doing?" DLC covering that period without that weird plot point.

As you may be able to tell, I'm pretty taken aback with how often the game throws plot points, characters, etc, out there and does nothing with them. Each of the main three buddies each have one, seemingly for DLC purposes, but it's far from just them.
 
You're probably right, but again, it seems like such an unnecessary plot point to have. You could easy have a very similar "What was Prompto doing?" DLC covering that period without that weird plot point.

As you may be able to tell, I'm pretty taken aback with how often the game throws plot points, characters, etc, out there and does nothing with them. Each of the main three buddies each have one, seemingly for DLC purposes, but it's far from just them.

No, I totally agree. It's stupid how it just throws important plot points out and then just leaves them hanging.

I was so irritated with what happened to Ignis. I mean by that point I'd say I was fairly attached to the main 4 at the very least. So something that significant happening to one and it just not being explained at all was annoying as hell.

By Prompto's MT reveal I think I laughed it off, because I'd finally just stopped expecting the game to actually explain stuff.
 
Prompto, Ignis and Gladio all have pretty obvious DLC hooks in their story.

I'd be surprised if they're longer than 30 minutes each when they finally hit but hopefully add a few interesting character notes.
 
No, I totally agree. It's stupid how it just throws important plot points out and then just leaves them hanging.

I was so irritated with what happened to Ignis. I mean by that point I'd say I was fairly attached to the main 4 at the very least. So something that significant happening to one and it just not being explained at all was annoying as hell.

By Prompto's MT reveal I think I laughed it off, because I'd finally just stopped expecting the game to actually explain stuff.

My girlfriend was watching me play for the Ignis part and the hours leading up to it, and we were both going "Huh...wait, is he blind? He's blind? There's no way that they wouldn't say something about that right? He's really blind?"

It took us like 5 minutes to accept that that's what happened because we couldn't believe that it not only happened off-screen but also that no one would, you know, mention it directly before we were on the train and there he was, blind.
 
I guess I've just been really lucky with summons. I'm at ~50 hours and I got Titan 3 times, Leviathan 5+ times, Ramuh a bunch (I got him like 4 times while in Costlemark), Got shiva probably 4 or 5 times lol.
I got a bunch of summons. Considering I was pretty underleveled and most of the conditions for summons to appear is for you or your party to be in danger in not too surprised
My girlfriend was watching me play for the Ingus part and the hours leading up to it, and we were both going "Huh...wait, is he blind? He's blind? There's no way that they wouldn't say something about that right? He's really blind?"

It took us like 5 minutes to accept that that's what happened because we couldn't believe that it not only happened off-screen but also that no one would, you know, mention it directly before we were on the train and there he was, blind.
Yeah it's pretty obvious between that, gladio disappearing for a whole chapter to come back all scarred up and prompto disappearing for the train ride that there's where there dlc will be taking place.
 
My girlfriend was watching me play for the Ignis part and the hours leading up to it, and we were both going "Huh...wait, is he blind? He's blind? There's no way that they wouldn't say something about that right? He's really blind?"

It took us like 5 minutes to accept that that's what happened because we couldn't believe that it not only happened off-screen but also that no one would, you know, mention it directly before we were on the train and there he was, blind.

Huh? Yeah it happens offscreen but as soon as Noctis wakes up he sees Ignis's injured face and asks him about it. It's pretty obvious he was blind... And either in that scene or soon after he says "my injuries have healed but my sight hasn't returned."
 
Comparing between XIII and XV:

XV Better:
~ Characters - I liked the bros a lot better than anyone in XIII, Aranea was great for what little she was in, Iris and Cindy were both unoffensive (you know, outside of Cindy's design) and Ardyn was fantastic. I really didn't like many of the characters in XIII outside of Fang, Sazh and Snow (yes, I kind of liked Snow!)

~ Enemy design - The monster designs and modelling in this game (I'm also including summons here) were fantastic. The closest to polygonal Amano art yet. Those Ronin and Goblins man...

~ Level/World/Dungeon design - XIII was way too linear and while it had a cool look to it with it's cyber future fantasy stuff I just prefer what we got from XV. Altissa was beautiful even though it was just hyper Venice, Lestallum made me think of Midgar with its powerplant and more working class streets and market, Insomnia (the little we saw) was great and I loved how it was basically Tokyo complete with a bunch of Japanese everywhere which added to how different the crown city is from the rest of Lucis. Plus the dungeons had their branching and criss-crossing pathways and Pitioss Ruin was fantastic. And it was so nice to drive around, hunt, camp and sidequest in Lucis and find the optional dungeons and tombs.

~Battle System - I hate hate hate hate hated XIII's. I spent literally the entire game just picking "auto attack" from the menu and paradigm changing. While yeah, the paradigm switching stuff was a cool idea that was the most gameplay the fights had. I just used auto-attack because it picked the best options anyway, I never had to go in and decide what to use. The levelling was also super boring and just straight progression except you had to go into the menu to pick the things. Now, the combat in this isn't great and many could argue "all you do is hold O" which, yeah, I guess, but I personally enjoyed it more as it was more active with positioning, magic/item/tech use, warp striking, weapon changing etc. Plus the XV AP point and ascension thing is a lot better than the Chystarium.

XIII Better:
~ Story telling - While the story might not be great it was at least told better than XV. I remember bits being contradictory (stuff like fighting their focus by literally doing exactly their focus) but it was better presented, more cutscenes, better shot cutscenes, more time spent telling a story and expanding on the characters. The characters on the whole weren't likable and quite annoying but at least time was spent on more of them compared to XV. Even if some villains like librarian and guy that looks like Zexion from KH were given as much shaft as most FFXV characters.

Same:
~ Music - Both have fantastic soundtracks. The edge maybe goes to XV but I dunno.



Ubisoft could learn something with SE
Pitioss (the secret dungeon) has better layout and jumping puzzles than most Assassins Creed's

The only (but HUGE) problem is how Noctis controls are terrible for this kind of area.
But I would love to play a game with more of this and good controls

Pitioss Ruin reminded me of Counter Strike climb maps. Intense, long, difficult platforming challenges in game engines not built for it at all.
 
Prompto, Ignis and Gladio all have pretty obvious DLC hooks in their story.

I'd be surprised if they're longer than 30 minutes each when they finally hit but hopefully add a few interesting character notes.

What I'm hoping for is content that makes them feel more three-dimensional. I was never really able to connect to the characters because most of their interaction was light banter, which is fine for entertainment value but doesn't really tell you much about what motivates them or what makes them feel vulnerable. Only Prompto got a moment which made him come across as more than a stock anime type.
 
So I finished the game today, and overall I enjoyed the game. It probably doesn't crack my top five Final Fantasy games, but it wouldn't be too far down the list. A couple of thoughts:

  • I don't see how they go back to a traditional combat system after this. It was, minus the camera, probably my favorite part of the game. The camera was really annoying at parts, and how they didn't do some kind of transparency on blocking items is beyond me. Camera aside, once you got the feeling of combat down, it flowed really well.
  • The story, while a good story, is told in such a messy way as to damage it overall. Not ruin it, but they really needed to shore some of the narrative up. There were so many times where things happening just didn't make sense because they had little or no setup. Characterization of most of the supporting cast was poor. While Ardyn's motivations were good, the reveal of who he was had little impact. That complaint is actually valid in regard to many of the others, too. It's frustrating because these characters didn't need tons more time, but just a little more than was present to better connect the dots.
  • The thing they do where you pick a picture before the final battle is honestly one of the greatest things I've ever done in a game. While I have my complaints about the support cast, the relationships between the main characters were great, and they really grew on you over the course of the game. Having you look back through the pictures of your journey together was extremely touching and so well implemented, with your friends commenting on them as you look through. I got a bit misty, for sure.
  • FFXV doesn't get a pass from me for pacing issues because "well it went open world." While not a 1:1 analog, FFXIV is a MMO with large zones and zone reuse based on level and their narrative was not this sloppily told. Sure they gate the ever-loving hell out of you in XIV, but it works in service of telling a story and there is very little reason they couldn't have done a better job of it here.
  • Wander around this giant area and try to find a thing is some of the worst quest design ever, especially when they give you little assistance. "But the frog sound gets louder the close you get!" Yeah, people that are hard of hearing will certainly appreciate that as their only means of trying to find things. They really need to look at some of the usability features from other open world games for FFXVI quests.
  • My usability complaint extends to the treasure items. If you say that something would sell for an amount of gil, my initial thought is going to be that they are junk items to sell for money.
  • Chapter 13 wasn't the worst thing ever, as I'd been lead to believe before doing it. It only took me about 45-50 minutes, and once I figured out that the most effective thing to do with the ring was the timing Holy attack, it was relatively easy to progress. Once I got the Sword of Kings, it was super easy. My main issue here is again narrative related and the revelation about Prompto. I'm in a camp that twists work best whenever they are preceded by clues that let you figure them out early if you're very astute, or at least get an idea that there is something up. While maybe there was a camp conversation I didn't get, or a newspaper article I didn't read that would have given me some insight, since this wasn't part of the main narrative, it meant little. In addition, there wasn't even much talk about the MTs, either. So it was just an "oh, ok" moment for me.
  • The Leviathan fight was a hot mess. I can see what they were trying to do, but the 'helplessness' section went on far too long. Whenever a player thinks that something is broken or that they missed something and are doing something wrong, that's just a poorly designed encounter. I don't feel they should have given the player movement controls on the second part. Put them on a rail so you can control the camera better and set the player up for good shots both visually and gameplay wise. You're already doing QTEs, and this is a good place to do it more. It just has the potential to lose its epic feeling that you're going for when you allow the player to flail about like they did here.
  • I have strong words for whoever put Galvanade's in Costlemark Tower when the close quarters in there with the camera make it very difficult to target them specifically. This was probably the most frustrated I got with the game.

Despite my list of mostly issues (and I do have more, for sure, these are just the ones off the top of my head) I did, as mentioned, enjoy the game overall.
 
I hope the future cutscenes additions include the scene(s) from the Dawn trailer. Not only is it beautifully made, it's actually pretty crucial to the story - I couldn't believe the Kings of Lucis had such a large role in Kingsglaive but aren't even glimpsed in XV until the final 30 seconds.
 
Huh? Yeah it happens offscreen but as soon as Noctis wakes up he sees Ignis's injured face and asks him about it. It's pretty obvious he was blind... And either in that scene or soon after he says "my injuries have healed but my sight hasn't returned."

It was obvious he had an injury but they didn't do a good job at conveying they severity of it initially. They give it a single sentence before refocusing on Luna, so that threw us off, and it isn't even very direct (Just a "You're hurt?!" and "Yes, don't worry about it", essentially.)
 
I hope Final Fantasy XVI has better storytelling than this. Feels like half the story is missing.

I quite liked the ending though.

FFXVI should be less ambitious in terms of the lore and world to start.
 
Prompto, Ignis and Gladio all have pretty obvious DLC hooks in their story.

I'd be surprised if they're longer than 30 minutes each when they finally hit but hopefully add a few interesting character notes.

Episode 1 - Gladiolus: My little sister can't be this cute.
 
FFXVI should be less ambitious in terms of the lore and world to start.
XV kind of was in this respect though was it not. All the FNC depth was gone

Its story was the simplest of all FF's bar I-III, V and they still screwed up

Good director with a smooth dev cycle is what we need
 
FFXVI should be less ambitious in terms of the lore and world to start.

It's not that which is the problem though. It's them wanting it all to be a massive open world.

I'm not saying they need to go for linearity again, but like you can have some freedom without creating a gigantic world. That's what Final Fantasy used to be known for, and I'm pretty sure most fans wouldn't be mad at having that same kind of scale.

Mind you, first and fore most they need to sort out their development cycle. Management issues have managed to cause problems in the last 4 mainline entries. XII, XIII, XIV (before it was rebooted and fixed), and XV.
 
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