Just cross-posting this over from the main XV thread:
I just beat the story last night, what are some awesome things I should do now that I'm in 'post-game'? I've stayed clear of pretty much any/all media on this game so unsure of what the coolest things are available.
Just cross-posting this over from the main XV thread:
I just beat the story last night, what are some awesome things I should do now that I'm in 'post-game'? I've stayed clear of pretty much any/all media on this game so unsure of what the coolest things are available.
Warning: totally unedited long review.
It started as a better structured review, but midway I said:"Fuck it! Put what you have in there and call it a day" totally Tabata style. Might format it properly on a future DLC, who knows
-----------------------------------------
Final Fantasy XV is the paradigm of unfulfilled potential: for every strong core ideas there's a myriad of little problems that brings down the whole experience, being the biggest one of these issues a disjointed mess of a plot, that left me with me scratching my head more than once.
The fundation of a great game is there, and the result is a good game, but incredibly disapointing, because of what could have been.
I think the more fun I had with the game were the first hours, the world is beautiful, the characters are fun, and the core combat mechanics are solid and makes the introduction to the battle system something quite fun. Yeah, the pacing of the plot and the intial introduction are a mess, a sign of things to come. But putting that aside, the concepts of Tabata and his team, shine stronger than ever in these hours.
Then after the first hours, that cracks start to appear: The plot never recovers from this poor start, the quests that you get with your party members dissapears totally, and with them any meaningful development between Noctis and his friends, the game starts throwing you more fetch quests that you can really handle and you start to abandon camping, in an effort to get more of your time, all this to give the player a reason to go to every part of the map, the battle system starts to show it's ugly side and the pacing totally goes down the drain.
Witcher 3 showed the way to create meaningful sidequests, with interesting narratives to keep the interest in the player on going after these sidequests, a reason to explore the vast map. Final Fantasy XV throws you quests about picking frogs being the only good sidequest is the one we already played on the Duscae demo.
There's hunts, but again there are too many, and you can't even pick more than one at the same time, which baffles me.
In terms of combat, I'll post my initial impressions, since I never changged my mind about it:
I'll add that the encounter design is at times infuriating and that the addition of enemies with OHK or incredibly high damaging AoE attacks with barely any tell, that your party dosn't ever care to avoid, is just poor enemy design (not visually, in terms of attack patterns).
The fact there's no proper micromanagement options for your party members, or even macromanagement options in XIII style, is very dissapointing, on a game that constantly requires you to watch your positioning and who you should attack. The skills, is a very wonky way to deal with all the requirements the game asks you.
In the end the battle system is good, but also very flawed to a way that the most time I spent with it the less I liked it.
If there's one aspect in with the game mostly nails is in the dungeons, they range from decent to very good, I feel that some of them are visually bland, but they are mostly well designed.
Also I found the world really beautiful, but most of the time is a pain to navigate, there's invisible walls everywhere, for fast travel you need you car, so sometimes you have to first warp to your car and then to the location you wish for, with the penalty of having to go through two lenghty load screens.
This leads me to another point: The world is a very beautiful but hollow. There are no buildings, a staple of JRPG (and RPG in general) of being able to enter random people houses is missing, this gives the impression of an incredible looking husk. There's the same-y looking restaurants and shops across the vast map, but they look the same.
Well, at least there's some very impressive vistas.
I can't state enough, how many times the game seams to chomp whole episodes of the game's plot:
- The Empire downfall, told through documents.
- Tenebrae being ridden by monsters, that you can only see far off, while random kids exposes you to Luna flashbacks.
- Ravus entire character development, contained in letters found around his body, because, who dosn't keep a copy of the letters he sends in his pockets?
- Luna and Noctis relationship, which is a trainwreck on his own.
And many more other moments, the fact that important aspects of the lore can only be found on the official guide, speaks volume of the mess you witness. And how we could forget about Jared?
Chapter 13 is trash. Period. I discussed this on the OT, not feeling like repeating it again, but TL;DR: Is a slog of a very unfun RE game, with poor map design, that strips you of the best part of the game, which is the combat system. Is funny how Ardyn constantly mocks you about how powerless you are without your friends, when basically you can forget about the very poorly implemented stealth system and evade attacks until you kill your enemies...by evading. 3/10 would not play again
Every character that is not the main four are very poorly developed to a point of joke. Luna's death loses any meaning when the game dosn't make you care about her. Women treatment in general is poor, even for the saga standards: Luna's fridging, Cindy, etc...
Yeah, main cast is fine, at least their banter is nice, the actual development of them left a lot to be desired. Why there isn't more moments like the ones you get in camping/hotels? Prompto's one shows a lot of promise and then...it ends, right fucking there. One of the reasons the ending never worked for me, even if it was well directed.
All these boss fights setpieces are bad. Titan is bad, Levi is bad and Ardyn 2nd phase is bad. Protip for Tabata: Watch how Bayonetta pulls off boss setpieces while retaining it's combat system.
Airship is totally worthless, why put something as halfassed as that?
Well, probably there's more, but this should be enough. Even if I might seem overly critical, XV is a solid game, just that a good game, but I feel I'm that critical, because there's so much wasted potential that is a real shame. In the end I enjoyed it enough, even thought It won't leave me a lasting impression like the great FF games did.
I'll give it a 7 out of 10
-----------------------------------------------------
Get the Regalia type F, take it to the yellow strip you see north of the volcano on the map, go a bit north on foot and do the dungeon there ASAP. No level or gear required![]()
You should probably be above 50 though, since (while the base itself isn't hard) fighting the 2 MX bosses in the base you need to get the part for the type F from can one-shot you with that one fucking annoying aoe attack.
I wish XV had a datalog.
I know that sounds like blasphemy, but I wanna read about Ifrit and the Starscourge and Izunia and all that.
Not blasphemy at all, in fact this is probably one of the more consistently lamented features I've seen mentioned (me included). Here was a world and lore that I actually would've wanted to read droves of text about, but only got a pop-up menu and loading screen or two, lmao. >_<
I wonder if they could/would try to patch something like that in. Tabata and 'em should have the material.![]()
Who they are is very clear.
Its from left to right: Aldercept, Regis, Luna, Nyx.
With the 2 most important to noct, Regis and Luna in front.
Speaking of the OST.
You guys remember that amazingly charming "Starlit Waltz" tune from the Platinum Demo?
Is that even in the final game? Kind of sad if it was removed. One of the best music tracks I've heard in a video game for a while.
It's not Aldercept - it's Ravus. Anyone that had a strong affiliation with the Ring Of The Lucii [or put it on] was hanging up there.
Damn this secret dungeon is cool!
Nah it's definitely Aldercapt.
Why would it be Aldercept?
It looks like Ravus.
Dunno but it quite clearly is
![]()
Yet annoying as fuck
Warning: totally unedited long review.
It started as a better structured review, but midway I said:"Fuck it! Put what you have in there and call it a day" totally Tabata style. Might format it properly on a future DLC, who knows
-----------------------------------------
Final Fantasy XV is the paradigm of unfulfilled potential: for every strong core ideas there's a myriad of little problems that brings down the whole experience, being the biggest one of these issues a disjointed mess of a plot, that left me with me scratching my head more than once.
The fundation of a great game is there, and the result is a good game, but incredibly disapointing, because of what could have been.
I think the more fun I had with the game were the first hours, the world is beautiful, the characters are fun, and the core combat mechanics are solid and makes the introduction to the battle system something quite fun. Yeah, the pacing of the plot and the intial introduction are a mess, a sign of things to come. But putting that aside, the concepts of Tabata and his team, shine stronger than ever in these hours.
Then after the first hours, that cracks start to appear: The plot never recovers from this poor start, the quests that you get with your party members dissapears totally, and with them any meaningful development between Noctis and his friends, the game starts throwing you more fetch quests that you can really handle and you start to abandon camping, in an effort to get more of your time, all this to give the player a reason to go to every part of the map, the battle system starts to show it's ugly side and the pacing totally goes down the drain.
Witcher 3 showed the way to create meaningful sidequests, with interesting narratives to keep the interest in the player on going after these sidequests, a reason to explore the vast map. Final Fantasy XV throws you quests about picking frogs being the only good sidequest is the one we already played on the Duscae demo.
There's hunts, but again there are too many, and you can't even pick more than one at the same time, which baffles me.
In terms of combat, I'll post my initial impressions, since I never changged my mind about it:
I'll add that the encounter design is at times infuriating and that the addition of enemies with OHK or incredibly high damaging AoE attacks with barely any tell, that your party dosn't ever care to avoid, is just poor enemy design (not visually, in terms of attack patterns).
The fact there's no proper micromanagement options for your party members, or even macromanagement options in XIII style, is very dissapointing, on a game that constantly requires you to watch your positioning and who you should attack. The skills, is a very wonky way to deal with all the requirements the game asks you.
In the end the battle system is good, but also very flawed to a way that the most time I spent with it the less I liked it.
If there's one aspect in with the game mostly nails is in the dungeons, they range from decent to very good, I feel that some of them are visually bland, but they are mostly well designed.
Also I found the world really beautiful, but most of the time is a pain to navigate, there's invisible walls everywhere, for fast travel you need you car, so sometimes you have to first warp to your car and then to the location you wish for, with the penalty of having to go through two lenghty load screens.
This leads me to another point: The world is a very beautiful but hollow. There are no buildings, a staple of JRPG (and RPG in general) of being able to enter random people houses is missing, this gives the impression of an incredible looking husk. There's the same-y looking restaurants and shops across the vast map, but they look the same.
Well, at least there's some very impressive vistas.
I can't state enough, how many times the game seams to chomp whole episodes of the game's plot:
- The Empire downfall, told through documents.
- Tenebrae being ridden by monsters, that you can only see far off, while random kids exposes you to Luna flashbacks.
- Ravus entire character development, contained in letters found around his body, because, who dosn't keep a copy of the letters he sends in his pockets?
- Luna and Noctis relationship, which is a trainwreck on his own.
And many more other moments, the fact that important aspects of the lore can only be found on the official guide, speaks volume of the mess you witness. And how we could forget about Jared?
Chapter 13 is trash. Period. I discussed this on the OT, not feeling like repeating it again, but TL;DR: Is a slog of a very unfun RE game, with poor map design, that strips you of the best part of the game, which is the combat system. Is funny how Ardyn constantly mocks you about how powerless you are without your friends, when basically you can forget about the very poorly implemented stealth system and evade attacks until you kill your enemies...by evading. 3/10 would not play again
Every character that is not the main four are very poorly developed to a point of joke. Luna's death loses any meaning when the game dosn't make you care about her. Women treatment in general is poor, even for the saga standards: Luna's fridging, Cindy, etc...
Yeah, main cast is fine, at least their banter is nice, the actual development of them left a lot to be desired. Why there isn't more moments like the ones you get in camping/hotels? Prompto's one shows a lot of promise and then...it ends, right fucking there. One of the reasons the ending never worked for me, even if it was well directed.
All these boss fights setpieces are bad. Titan is bad, Levi is bad and Ardyn 2nd phase is bad. Protip for Tabata: Watch how Bayonetta pulls off boss setpieces while retaining it's combat system.
Airship is totally worthless, why put something as halfassed as that?
Well, probably there's more, but this should be enough. Even if I might seem overly critical, XV is a solid game, just that a good game, but I feel I'm that critical, because there's so much wasted potential that is a real shame. In the end I enjoyed it enough, even thought It won't leave me a lasting impression like the great FF games did.
I'll give it a 7 out of 10
-----------------------------------------------------
Yup, I stand corrected.
I was so sure I saw blonde hair on him in my playthrough...strange.
Fans craving for datalog.
FFXIII ha influence.
![]()
Dunno but it quite clearly is
Not for me so far, adapted to platforming controls pretty quick. Using L1 to navigate more cautiously, being able to control jumps, etc.
It's pretty sound on the Noctis side of the story, but the episode absolutely tied all of Prompto's problems to his weight. Yeah, Prompro is definitely an insecure kid there, with part of it stemming from his weight, and that's normal for a lot of people, which is fine here. The problem is that the show basically communicates that barring Noctis, Prompto is basically unacceptable because of that, and he decides to lose the weight for the sole reason of being validated by someone else. This is already super unhealthy, but he spends years on his life for this. It all just feels really gross to me.But in what way is it not? I think the events in that episode spoke alot about Prompto and Noctis. Prompto was lonely in his early life because of how deeply insecure he was. Noctis was a different type of lonely; he had nobody who could relate to him just as a person -- he doesn't share that relationship with Gladio or Ignis and clearly wasn't getting it in school. It was certainly awkward how Prompto just kind of pushes himself on Noctis as a friend in Highschool after shadowing him for so long. But Prompto was shown to always be a clumsy, awkward kid; he's clumsy and awkward in the actual game.
Noctis never cared what Prompto looked like, there was never even any indication that Prompto's classmates cared what he looked like. It wasn't really about Prompto being fat, he just had no confidence.
It's pretty sound on the Noctis side of the story, but the episode absolutely tied all of Prompto's problems to his weight. Yeah, Prompro is definitely an insecure kid there, with part of it stemming from his weight, and that's normal for a lot of people, which is fine here. The problem is that the show basically communicates that barring Noctis, Prompto is basically unacceptable because of that, and he decides to lose the weight for the sole reason of being validated by someone else. This is already super unhealthy, but he spends years on his life for this. It all just feels really gross to me.
I feel like I already did the base for the flying regalia during the main game. Am I supposed to do it again or am I shit out of luck for getting the flying regalia. I don't have a mission that allows me to take the parts to Cidney.
It's pretty sound on the Noctis side of the story, but the episode absolutely tied all of Prompto's problems to his weight. Yeah, Prompro is definitely an insecure kid there, with part of it stemming from his weight, and that's normal for a lot of people, which is fine here. The problem is that the show basically communicates that barring Noctis, Prompto is basically unacceptable because of that, and he decides to lose the weight for the sole reason of being validated by someone else. This is already super unhealthy, but he spends years on his life for this. It all just feels really gross to me.
You seem to have missed something then. Prompto isn't unacceptable because of that, he just feels like he is. Considering royalty and how he sees himself, he feels unacceptable so he tries to be what he deems acceptable. But that doesn't really matter, since at the end, Noct even notes that they already know each other.
This is echoed in the game several times as well (and especially so in a missable scene). The whole thing was about Prompto's lack of self confidence and self worth, despite people around him not hating him, not disliking him, and even accepting him quirks and all. A lot of Prompto's character stems from how he is uncomfortable with himself around others and how he feels out of place, and tries to make a place for himself (even though he eventually realizes that wasn't really necessary)
They were like that for Nyx. They were not like that for Noctis as he was of their bloodline. They wanted him to finish the task that they were unable to. XIII's gods you didn't know what they were doing or what their motivations were. You had to read outside material and the datalogs to get a vague idea of what they were doing and what their motivations were and even then you were never sure that's what they were trying to do. Having played all three games all I know is that Bartandelus wanted to die and wanted to kill everyone on Cocoon to see the Maker. That's it. XV is much more straightforward with everyones' motivations.
I wish XV had a datalog.
I know that sounds like blasphemy, but I wanna read about Ifrit and the Starscourge and Izunia and all that.
I never understood anyone's motives in XIII.
Orphan: "DESTROY ME!!!!!......WHILE I FIGHT BACK!"
Party: "He wants us to destroy him. That's his ultimate goal.
Ok sure. Why not?"
I never understood anyone's motives in XIII.
Orphan: "DESTROY ME!!!!!......WHILE I FIGHT BACK!"
Party: "He wants us to destroy him. That's his ultimate goal.
Ok sure. Why not?"
A datalog is better than having to buy a guide to get this information that's for sure.
Another thing I was thinking about while combing the game for remnants of FNC. Was Etro mentioned at all, or even a picture of her somewhere?
just read this
I even kept asking myself....where the fuck was some of this explained in cut scenes cause I don't remember it.
http://www.oneangrygamer.net/2016/11/final-fantasy-xv-ending-explained/17808/
When you read it.....it sounds fucking awesome....but it did not play out even close to as good as what you read. Great story, terrible execution
You seem to have missed something then. Prompto isn't unacceptable because of that, he just feels like he is. Considering royalty and how he sees himself, he feels unacceptable so he tries to be what he deems acceptable. But that doesn't really matter, since at the end, Noct even notes that they already know each other.
This is echoed in the game several times as well (and especially so in a missable scene). The whole thing was about Prompto's lack of self confidence and self worth, despite people around him not hating him, not disliking him, and even accepting him quirks and all. A lot of Prompto's character stems from how he is uncomfortable with himself around others and how he feels out of place, and tries to make a place for himself (even though he eventually realizes that wasn't really necessary)
There's a base in Leide that you can't actually access until post-game. You get a trigger when you see an imperial ship flying overhead to that base.
so what was up with that shitty titan fight they debuted at the xbox press conference at e3? it totally wasn't like that in the game. did they change it because everyone mocked it?
Another thing I was thinking about while combing the game for remnants of FNC. Was Etro mentioned at all, or even a picture of her somewhere?
Another thing I was thinking about while combing the game for remnants of FNC. Was Etro mentioned at all, or even a picture of her somewhere?
What if the FFXIII trilogy is a dream Luna is having at the end of the game
best review I have seen for this game.Warning: totally unedited long review.
It started as a better structured review, but midway I said:"Fuck it! Put what you have in there and call it a day" totally Tabata style. Might format it properly on a future DLC, who knows
-----------------------------------------
Final Fantasy XV is the paradigm of unfulfilled potential: for every strong core ideas there's a myriad of little problems that brings down the whole experience, being the biggest one of these issues a disjointed mess of a plot, that left me with me scratching my head more than once.
The fundation of a great game is there, and the result is a good game, but incredibly disapointing, because of what could have been.
I think the more fun I had with the game were the first hours, the world is beautiful, the characters are fun, and the core combat mechanics are solid and makes the introduction to the battle system something quite fun. Yeah, the pacing of the plot and the intial introduction are a mess, a sign of things to come. But putting that aside, the concepts of Tabata and his team, shine stronger than ever in these hours.
Then after the first hours, that cracks start to appear: The plot never recovers from this poor start, the quests that you get with your party members dissapears totally, and with them any meaningful development between Noctis and his friends, the game starts throwing you more fetch quests that you can really handle and you start to abandon camping, in an effort to get more of your time, all this to give the player a reason to go to every part of the map, the battle system starts to show it's ugly side and the pacing totally goes down the drain.
Witcher 3 showed the way to create meaningful sidequests, with interesting narratives to keep the interest in the player on going after these sidequests, a reason to explore the vast map. Final Fantasy XV throws you quests about picking frogs being the only good sidequest is the one we already played on the Duscae demo.
There's hunts, but again there are too many, and you can't even pick more than one at the same time, which baffles me.
In terms of combat, I'll post my initial impressions, since I never changged my mind about it:
I'll add that the encounter design is at times infuriating and that the addition of enemies with OHK or incredibly high damaging AoE attacks with barely any tell, that your party dosn't ever care to avoid, is just poor enemy design (not visually, in terms of attack patterns).
The fact there's no proper micromanagement options for your party members, or even macromanagement options in XIII style, is very dissapointing, on a game that constantly requires you to watch your positioning and who you should attack. The skills, is a very wonky way to deal with all the requirements the game asks you.
In the end the battle system is good, but also very flawed to a way that the most time I spent with it the less I liked it.
If there's one aspect in with the game mostly nails is in the dungeons, they range from decent to very good, I feel that some of them are visually bland, but they are mostly well designed.
Also I found the world really beautiful, but most of the time is a pain to navigate, there's invisible walls everywhere, for fast travel you need you car, so sometimes you have to first warp to your car and then to the location you wish for, with the penalty of having to go through two lenghty load screens.
This leads me to another point: The world is a very beautiful but hollow. There are no buildings, a staple of JRPG (and RPG in general) of being able to enter random people houses is missing, this gives the impression of an incredible looking husk. There's the same-y looking restaurants and shops across the vast map, but they look the same.
Well, at least there's some very impressive vistas.
I can't state enough, how many times the game seams to chomp whole episodes of the game's plot:
- The Empire downfall, told through documents.
- Tenebrae being ridden by monsters, that you can only see far off, while random kids exposes you to Luna flashbacks.
- Ravus entire character development, contained in letters found around his body, because, who dosn't keep a copy of the letters he sends in his pockets?
- Luna and Noctis relationship, which is a trainwreck on his own.
And many more other moments, the fact that important aspects of the lore can only be found on the official guide, speaks volume of the mess you witness. And how we could forget about Jared?
Chapter 13 is trash. Period. I discussed this on the OT, not feeling like repeating it again, but TL;DR: Is a slog of a very unfun RE game, with poor map design, that strips you of the best part of the game, which is the combat system. Is funny how Ardyn constantly mocks you about how powerless you are without your friends, when basically you can forget about the very poorly implemented stealth system and evade attacks until you kill your enemies...by evading. 3/10 would not play again
Every character that is not the main four are very poorly developed to a point of joke. Luna's death loses any meaning when the game dosn't make you care about her. Women treatment in general is poor, even for the saga standards: Luna's fridging, Cindy, etc...
Yeah, main cast is fine, at least their banter is nice, the actual development of them left a lot to be desired. Why there isn't more moments like the ones you get in camping/hotels? Prompto's one shows a lot of promise and then...it ends, right fucking there. One of the reasons the ending never worked for me, even if it was well directed.
All these boss fights setpieces are bad. Titan is bad, Levi is bad and Ardyn 2nd phase is bad. Protip for Tabata: Watch how Bayonetta pulls off boss setpieces while retaining it's combat system.
Airship is totally worthless, why put something as halfassed as that?
Well, probably there's more, but this should be enough. Even if I might seem overly critical, XV is a solid game, just that a good game, but I feel I'm that critical, because there's so much wasted potential that is a real shame. In the end I enjoyed it enough, even thought It won't leave me a lasting impression like the great FF games did.
I'll give it a 7 out of 10
-----------------------------------------------------
Another thing I was thinking about while combing the game for remnants of FNC. Was Etro mentioned at all, or even a picture of her somewhere?
What if the FFXIII trilogy is a dream Luna is having at the end of the game
It's pretty sound on the Noctis side of the story, but the episode absolutely tied all of Prompto's problems to his weight. Yeah, Prompro is definitely an insecure kid there, with part of it stemming from his weight, and that's normal for a lot of people, which is fine here. The problem is that the show basically communicates that barring Noctis, Prompto is basically unacceptable because of that, and he decides to lose the weight for the sole reason of being validated by someone else. This is already super unhealthy, but he spends years on his life for this. It all just feels really gross to me.
So was Ardyn controlling/summoning Ifrit, and if so how? Or was Ifrit independent? Or were they kind of working together?