Final Fantasy XV SPOILER THREAD

It was I third one I think at the vesperpool. Camping woke me up at 9 and 4 times I ran to the spot by the shop and it didn't spawn. Stayed until dawn at that spot and it didn't spawn. Then went to the spot where the quest was given out, waited until dawn, and it didn't spawn. Wasted like 2 hours because they couldn't be bothered to put a wait or sleep until x feature in.

Vesperpool's fish, Vasper Gar, does not have any specific time frame, though you do have to equip the right lure for it (marlboro/marlbodoom). The easiest way to catch it is just clear out everything in the pool first (maybe leave one or two) and then cast your lure at either the upper left, right, or center. Just recast if the red line doesn't appear once you put the lure.

Reading reactions like this makes me feel dead inside lol. I think maybe I was just over it at this point and just wanted it to end. I'm sad that I didn't get the feels, getting overly emotional about fictional characters is one of my favourite hobbies.

I was in shock about Aeris, I didn't know things like that could happen in games at the time.

To be precise, I didn't cry at the camping scene, I just felt genuinely touched and sad by it. One of only two things in FFXV managed to elicit that kind of feeling, the other being, surprisingly, Ignis being blinded and how he continued to press on with the boys regardless.
 
I wasnt too affected by the ending but my wife had beaten the game days prior and cried for a good while when she did. When I did beat the game she cried again.

For my taste the game didn't do enough to get me emotional, but there is enough there for some players to really empathize with Noctis and Luna.
 
It goes to show just how good the ending was because in spite of the multiple story shortcomings, plot holes, and a severely underdeveloped walking plot device who we never got the chance to get to know (Luna) I still got teary eyed and super emotional because what's there was satisfying and effective.

Better told stories in other games have fumbled in the ending and yet FFXV manages to tell me one of the most movingly tragic endings that a videogame has ever taken me on in spite of its storytelling failures. Because that campfire scene and that last cutscene that reveals the logo got me. And it got me good.

That is true, the ending is the best part about it. The logo in particular was a nice touch. It's good that people get emotional about it, that is one thing they attempted and nailed. It also shows how good the ending is. I think I was just in a negative headspace by this point, so while I appreciate it, it didn't get me the way it should have done. I still maintain that XV has a great story, they just haven't told it to us in the game.

I wasnt too affected by the ending but my wife had beaten the game days prior and cried for a good while when she did. When I did beat the game she cried again.

For my taste the game didn't do enough to get me emotional, but there is enough there for some players to really empathize with Noctis and Luna.

I think this is probably it for me too. It was a really good ending and I'm glad it effected people. I wish I was one of them.

To be precise, I didn't cry at the camping scene, I just felt genuinely touched and sad by it. One of only two things in FFXV managed to elicit that kind of feeling, the other being, surprisingly, Ignis being blinded and how he continued to press on with the boys regardless.

Yes, the Ignis scene was a good moment, and made me care about him more than I did before, and he probably was my favourite bro in the end.
 
Costlemark. That room with the three Red Giants and the Nagani. What. How soul-crushing. I actually stumbled into that room TWICE because I took a wrong turn, and everything respawned. I just waited in a corner until Ramuh showed up and killed them all. I mean, geez.
Imagine fighting these with one of the red giants being bugged into permanent black-hole mode. Ramuh never showed up for me either. Took about 45 minutes to get out of that room.
 
I wasnt too affected by the ending but my wife had beaten the game days prior and cried for a good while when she did. When I did beat the game she cried again.

For my taste the game didn't do enough to get me emotional, but there is enough there for some players to really empathize with Noctis and Luna.

I think for some people, they knew the characters from outside the game.

The game throws you in with Prince Noctis pushing a car with his three friends. Who are these three friends? We don't know, they're just friends. They go camping and stuff. The game does jack shit in explaining who they are, actually.

BUT we know them for years. We saw them in trailers, in screenshots, in events, and the marketing bombarded us on how this is a road trip between four friends. We know most of their personalities before the game launched. Ignis is the serious guy. Prompto is a party dude. Gladio's the big man with a heart. We even delved deep with them in Brotherhood. My social media feed was bombarded by fanarts and fancomics that usually ridicule their characters.

So when it ends, we know it's their final journey. We've been with them for a long time, it's time to say goodbye. That's very emotional to me.

But the scene will most likely mean nothing to people who don't follow the game before release. They also mean nothing to people who prefer to skip camping in favor of EXP modifiers (thus missing a lot of Prompto's photos) or skipping sidequests, because the game does jack shit in its main story to give any of them proper character arcs.
 
So like... is there any random sidequest in this game that's like actually pretty good and/or interesting? Excluding the obvious stuff like the Sealed Dungeons, the Legendary Weapons, the Secret Dungeon, or the quest where you get the Supercharger for Cindy.
 
So like... is there any random sidequest in this game that's like actually pretty good and/or interesting? Excluding the obvious stuff like the Sealed Dungeons, the Legendary Weapons, the Secret Dungeon, or the quest where you get the Supercharger for Cindy.

Not really.

Probably hunts since you can fight some really cool-looking monsters but otherwise, nah.
 
It goes to show just how good the ending was because in spite of the multiple story shortcomings, plot holes, and a severely underdeveloped walking plot device who we never got the chance to get to know (Luna) I still got teary eyed and super emotional because what's there was satisfying and effective.

Better told stories in other games have fumbled in the ending and yet FFXV manages to tell me one of the most movingly tragic endings that a videogame has ever taken me on in spite of its storytelling failures. Because that campfire scene and that last cutscene that reveals the logo got me. And it got me good.

The campfire scene is what redeemed the ending for me. After beating Ardyn and seeing the last cutscene, I was like, "That's it?" The CG was nice at least. Then the post credit scene came and I was blown away with how effective it was compared to the rest of the game. I didn't cry, but it was still really well done. The title change was pretty whatever though. I never really understood why a lot of people thought that had the same impact. Considering how much of a poor developed character Luna was. My reaction was just, "Oh... so that was supposed to be her in the logo."
 
So like... is there any random sidequest in this game that's like actually pretty good and/or interesting? Excluding the obvious stuff like the Sealed Dungeons, the Legendary Weapons, the Secret Dungeon, or the quest where you get the Supercharger for Cindy.
No
 
So I just finished the game, and I was hit with a bug that decided to delete (well, make black) ~135 of my 150 Prompto photos, making the choice for photo and end credits suck.

Awesome...I know when it was too, all my saves were deleted when that update rolled out (except my auto saves) so no doubt that screwed with my Prompto photos too....awesome!

Still, liked the ending a lot, loved my crew but have 0 interest in post game content until all the patches/DLC are rolled out and will do a full NG+ at some stage.

Solid 8/10 from me, was 9/10 until the train/linear section.
 
I wish the ending had an emotional effect on me but it didn't. I loved the game up to chapter 9 but after that it completely falls apart, I just wanted it to be over. I only got a little emotional when the FF main theme played because that melody is just sooo nostalgic.

I felt more emotional when Fang and Vanille sacrificed themselves at the end of XIII. And I hated Vanille and the terrible and unfitting pop song that played during that scene... I couldn't stand the party in XIII and liked the characters in XV so much more yet the ending did nothing for me :/
 
The last two scenes of the game, the one with Noctis&Luna and the one with Noctis saying goodbye, are the best in the entire game. I think narrative the game was pretty weak, but it actually managed to make me care about Noctis.
 
Costlemark. That room with the three Red Giants and the Nagani. What. How soul-crushing. I actually stumbled into that room TWICE because I took a wrong turn, and everything respawned. I just waited in a corner until Ramuh showed up and killed them all. I mean, geez.

Lol, Ramuh didn't show up for me. After a while I just let everyone die and kept running with Noct and casting magic, I had a lot of powerful ones. So after I killed almost every enemy, leaving just one, I revived everyone.

But that was a shitty battle, there isn't enough space for every giant and the damn serpent turning everyone into frogs. Just awful.
 
Think back to the beginning of the game....

Wasn't it so much fun?

Galdian Quay is so memorable to me. Lol and so is Hammerhead.
 
Anyways, the fact that we got to see Talcott instead of Iris or Araenea or even Cindy is criminal. What the hell were they thinking.
They were thinking that since he was a kid, 10 years would make a HUGE change in his looks and voice so would really make the time have real impact. None of those other characters would have had the same impact as learning that this man who picked Noct up was the kid.

I too wish we saw Iris and Cindy at least in 10-year-older versions, but it's pretty obvious why they had Talcott be the first person you see at that point.
 
They were thinking that since he was a kid, 10 years would make a HUGE change in his looks and voice so would really make the time have real impact. None of those other characters would have had the same impact as learning that this man who picked Noct up was the kid.

I too wish we saw Iris and Cindy at least in 10-year-older versions, but it's pretty obvious why they had Talcott be the first person you see at that point.
Oh, that makes sense, yeah. If they actually hadn't had to cut Dark Lestallum and we had seen Iris and Cidney too it wouldn't be a problem that Talcott was the only one we saw. Btw, I just noticed you can see the Cactuar figurines you brought Kid Talcott sitting there on the dashboard in his truck :D There are many lovely details like this in the game. Didn't notice the empy clothes of the Galdin Quay lady, damn.
 
Oh, that makes sense, yeah. If they actually hadn't had to cut Dark Lestallum and we had seen Iris and Cidney too it wouldn't be a problem that Talcott was the only one we saw. Btw, I just noticed you can see the Cactuar figurines you brought Kid Talcott sitting there on the dashboard in his truck :D There are many lovely details like this in the game. Didn't notice the empy clothes of the Galdin Quay lady, damn.

First thing I noticed when I got back. I was like "wow, things really went to shit."

Got me really sad when I realised just what the implications were :(
 
In that they are both blonde, and got more boring redesigns, sure. (which is all that really matters in the realm of fan art like this)

But at least Prompto's personality doesn't begin and end at "My destiny is my duty."

God bless the Prompto redesign. I wouldn't be able to like someone that looked like this

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or this

 
The Galdin Quay lady and her empty clothing bit goes even a bit further. When you encounter Tonberries earlier in the game, Promto will sometimes joke about them being somehow related to Ignis due to wielding what appears to be Chef Knives. There is a Tonberry in that little round counter she is always at.
 
The Galdin Quay lady and her empty clothing bit goes even a bit further. When you encounter Tonberries earlier in the game, Promto will sometimes joke about them being somehow related to Ignis due to wielding what appears to be Chef Knives. There is a Tonberry in that little round counter she is always at.
:'(

She must not be forgotten.
 
God bless the Prompto redesign. I wouldn't be able to like someone that looked like this



or this

I more or less expect the VII renders to end up looking like higher res OG prompto. He really does look like a member of a Japanese boyband.

In concept I like his redesign better. In the actual game, something looks and feels off about it. He and Luna both have this hollow faced British model with a vitamin deficiency look that's vaguely annoying. I wish they kept his eye color and more dirty blonde hair though. They might have looked less like copy pastes of each other.
 
Whoever wrote the story for FFXV really thinks the gamer cares for Jared and Talcott and we just don't.
I didn't think so - Iris and Talcott care a lot about Jared, of course, but the game doesn't make a real huge deal about it his death. It's really just a small event in the story to explain how the empire knows where Noct and co. are, and to show that the empire really is bad and to give Talcott his emotional scene, but I don't think the story builds it up as anything for the player to care about. Otherwise they would have had Jared say more to the group than his constant apologizing for the boy's manners.
 
I didn't think so - Iris and Talcott care a lot about Jared, of course, but the game doesn't make a real huge deal about it his death. It's really just a small event in the story to explain how the empire knows where Noct and co. are, and to show that the empire really is bad and to give Talcott his emotional scene, but I don't think the story builds it up as anything for the player to care about. Otherwise they would have had Jared say more to the group than his constant apologizing for the boy's manners.

Why remind us of Jared AGAIN in chapter 14 then ? In a looooong dialogue option.
 
I didn't think so - Iris and Talcott care a lot about Jared, of course, but the game doesn't make a real huge deal about it his death. It's really just a small event in the story to explain how the empire knows where Noct and co. are, and to show that the empire really is bad and to give Talcott his emotional scene, but I don't think the story builds it up as anything for the player to care about. Otherwise they would have had Jared say more to the group than his constant apologizing for the boy's manners.

Speak for yourself.

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The game is pushing for you to care about Jared and Talcott. It's terrible but its true.

The fact that Talcott got a timeskip apperance before even Iris or Cindy is maddening.

I can defend this game via combat and music and the overall suicide mission tragedy storyline.

But I wont defend some of the most bizarre decisions this game did regarding characters and plotholes.
 
Other than getting all fish and recipes (which I'm conflicted about doing) I am nearly done with this game (until DLC). I'm level 10 Hunter (nice FFIX ref in the title) and have the Platinum trophy and only one dungeon to go....

Costlemark Sealed.

Considering how much I've leaned on items to this point I'm dreading it.

Any tips?
 
The game is pushing for you to care about Jared and Talcott. It's terrible but its true.

The fact that Talcott got a timeskip apperance before even Iris or Cindy is maddening.

I can defend this game via combat and music and the overall suicide mission tragedy storyline.

But I wont defend some of the most bizarre decisions this game did regarding characters and plotholes.
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I didn't think so - Iris and Talcott care a lot about Jared, of course, but the game doesn't make a real huge deal about it his death. It's really just a small event in the story to explain how the empire knows where Noct and co. are, and to show that the empire really is bad and to give Talcott his emotional scene, but I don't think the story builds it up as anything for the player to care about. Otherwise they would have had Jared say more to the group than his constant apologizing for the boy's manners.

Yeah, I agree. Totally blown out of proportion because of the meme. Which was funny as hell, but people need to stop thinking memes = actual criticism.

I did warm up to Talcott around chapter 8, though. He's a nice kid.

The characters feel bad for Jared, but I never got the impression the game was expecting the player to feel bad.

Luna is a different story, though. While I do think her not appearing much makes complete sense in the story, they definitely try to force the feels around her death as more than just feeling for Noctis. When Chapter 9 ended, I thought it was 100% around Noctis and what it meant for him, but by the time you reach chapter 12 you have a bunch of optional conversations with random people about all kinds of random crap on Luna, and Noctis himself doesn't seem to really care about some of it, so it's mostly directed at the player.

It could also just be general world building and showing how important she was to the people of Tenebrae, and Eos in general, like in many other situations like the radio shows, people traveling to pay their respects and her speech, but it would work better if Tenebrae was explorable in some capacity. The way it is, it's just a "remember how great Luna was? :/"

Why remind us of Jared AGAIN in chapter 14 then ? In a looooong dialogue option.

Because Talcott cared about him. It was more character development for Talcott than anything else.

I don't mind the fact that the characters can feel things I don't personally feel, as long as it makes sense for them. If Noctis cried Jared's death in the same way he cried Luna's, or the way he reacted in the final campfire scene, then yeah, it would be weird as fuck, but it's not even close.

It wasn't good, I'm not saying Jared is a compelling character or anything, and I definitely agree that it's a crime that we didn't get to see the other characters post-timeskip, but I find them to be unrelated issues. I wouldn't exactly be sad if we find out that, say, Monica died, but I'd still love to see her new design.
 
The last two scenes of the game, the one with Noctis&Luna and the one with Noctis saying goodbye, are the best in the entire game. I think narrative the game was pretty weak, but it actually managed to make me care about Noctis.
I'd argue they're the best scenes in the entire series even!
 
Honestly, at least for me, the biggest issue about FFXV is not that some characters got the short stick when it comes to development (Ravus, etc) or how some things felt like they were completely forgotten, because I think at least some of those things will come as DLC.

The real issue here was the formation of the villain. I honestly hate these kinds of things.

Ardyn has a really good vibe, some sort of Joker + Ra's al Ghul, crazy and manipulative. But then we learn how he came to be a villain.

I was like, this is some World of Warcraft bad story telling shit lol.

Seriously, the villain was a problem the gods created themselves, now they have to conceive a professed King of Kings in order to deal with a big issue they brought forth.

How ungodly of them.

Good thing Ardyn's voice actor and the rest saved him for me.

ps: If you don't know why I brought WoW into this, just go look for the Dragon Aspects and the Murozond/Death Wing ordeals.
 
Other than getting all fish and recipes (which I'm conflicted about doing) I am nearly done with this game (until DLC). I'm level 10 Hunter (nice FFIX ref in the title) and have the Platinum trophy and only one dungeon to go....

Costlemark Sealed.

Considering how much I've leaned on items to this point I'm dreading it.

Any tips?

Eat lasagna. I bought enough ingredients to eat at all 5 camps. The elemental damage nullification trivializes most of the hard fights. Jormungand type bosses on floors 29 and 60 have all their fire moves nullified, leaving just their basic melee. Coeurls instant death attacks are nullified because they are considered lightning. Arachnes also use mostly lightning attacks. The Nagas on floors 50-60 are the most dangerous but they aren't bad.

The first 30 floors are easy. Floors 31-40 are the hardest by far because of Iron Giants. You need to fight 4 of them at once in one room, then survive several more with your weakened team. Make use of mega potion infused spells to full cure Noctis. Experienced my only non Type-F game overs on these floors. Once you reach floor 40 the rest is cake.
 
Eat lasagna. I bought enough ingredients to eat at all 5 camps. The elemental damage nullification trivializes most of the hard fights. Jormungand type bosses on floors 29 and 60 have all their fire moves nullified, leaving just their basic melee. Coeurls instant death attacks are nullified because they are considered lightning. Arachnes also use mostly lightning attacks. The Nagas on floors 50-60 are the most dangerous but they aren't bad.

The first 30 floors are easy. Floors 31-40 are the hardest by far because of Iron Giants. You need to fight 4 of them at once in one room, then survive several more with your weakened team. Make use of mega potion infused spells to full cure Noctis. Experienced my only non Type-F game overs on these floors. Once you reach floor 40 the rest is cake.

Cake, baby.
 
The garrison you have to do to get the Type-F engine was the first thing I did post game. Party was levels 48-50. Was the experience of the boss battles being basically nothing but attacks that will instantly put you into danger if they connect what I should expect throughout the post game content? Because that was pretty annoying, and feels like it expects you to just constantly spam potions on you and the party.

In retrospect, I didn't eat a meal beforehand so I could see that helping at least.

At this point, I might just go through Pitioss, since that seems interesting and different, and then be done with it.
 
My main issue with the story presentation is probably the poor transitions. I don't mind offscreen events as much as other people, but the onscreen events at many times feel like a play where the curtains are closing and opening all the time in different scenes, it doesn't flow well.

I feel like this should be a bigger priority than adding Ravus scenes. It would probably take a lot more work too, though, so it's understandable.
 
My main issue with the story presentation is probably the poor transitions. I don't mind offscreen events as much as other people, but the onscreen events at many times feel like a play where the curtains are closing and opening all the time in different scenes, it doesn't flow well.

I feel like this should be a bigger priority than adding Ravus scenes. It would probably take a lot more work too, though, so it's understandable.

And this plays to a bigger point... to those of us who beat the game... who cares about adding cutscenes and lore to the game now??? Who cares??? Too little too late, in my opinion.

Best thing to do is let us play cool stuff with the guys and meet up with Iris, Cor, Aranea and Cindy. Let us get new outfits but even that is becoming dumb as time passes on.
 
Continuing my new game+ playthrough last night, man when you fully understand the controls and fighting mechanics, the Aranea boss fight is so fucking good. It's a shame you only fight her once, because I went into the game expecting her to be a boss you fight several times throughout the game like the Turks from FF7. Guest party member is still good though.
 
Honestly, at least for me, the biggest issue about FFXV is not that some characters got the short stick when it comes to development (Ravus, etc) or how some things felt like they were completely forgotten, because I think at least some of those things will come as DLC.

The real issue here was the formation of the villain. I honestly hate these kinds of things.

Ardyn has a really good vibe, some sort of Joker + Ra's al Ghul, crazy and manipulative. But then we learn how he came to be a villain.

I was like, this is some World of Warcraft bad story telling shit lol.

Seriously, the villain was a problem the gods created themselves, now they have to conceive a professed King of Kings in order to deal with a big issue they brought forth.


How ungodly of them.

Good thing Ardyn's voice actor and the rest saved him for me.

ps: If you don't know why I brought WoW into this, just go look for the Dragon Aspects and the Murozond/Death Wing ordeals.

Gods being useless and/or assholes is a tradition on FF games too. Well, atleast the ones that have gods/godessess. Altana in FFXI or Etro in XIII were fools, and Bhuniwhateverthefuckwashisname, the god from LR, was an ass too.
 
Eat lasagna. I bought enough ingredients to eat at all 5 camps. The elemental damage nullification trivializes most of the hard fights. Jormungand type bosses on floors 29 and 60 have all their fire moves nullified, leaving just their basic melee. Coeurls instant death attacks are nullified because they are considered lightning. Arachnes also use mostly lightning attacks. The Nagas on floors 50-60 are the most dangerous but they aren't bad.

The first 30 floors are easy. Floors 31-40 are the hardest by far because of Iron Giants. You need to fight 4 of them at once in one room, then survive several more with your weakened team. Make use of mega potion infused spells to full cure Noctis. Experienced my only non Type-F game overs on these floors. Once you reach floor 40 the rest is cake.

Brilliant thanks :) Gotta work on my prep-time now
 
Costlemark. That room with the three Red Giants and the Nagani. What. How soul-crushing. I actually stumbled into that room TWICE because I took a wrong turn, and everything respawned. I just waited in a corner until Ramuh showed up and killed them all. I mean, geez.

That's where I currently am. I decided to put my PS4 in rest mode and come back to it, though if I don't get a summon I'm not sure I'll have the items to finish the dungeon now, which might cement me never coming back to the game if that happens. Level 50 recommended my ass; I'm 63 with a 60 party and this part has utterly kicked my dick in.

I definitely shouted "Who the hell thought this was going to be a fun fight, what the fuuuuuckk" no less than 10 times before I realized my frustration was getting the best of me and that I just needed to step away from the game.
 
Jared is supposed to affect Noctis as its another person who died for him its not meant to mean anything to the player.

Only thing im hoping for is Odin is the one who gave Gladious a hard time and scarred him. I just think Odin would fit in this universe so well
 
I wish the ending had an emotional effect on me but it didn't. I loved the game up to chapter 9 but after that it completely falls apart, I just wanted it to be over. I only got a little emotional when the FF main theme played because that melody is just sooo nostalgic.

I felt more emotional when Fang and Vanille sacrificed themselves at the end of XIII. And I hated Vanille and the terrible and unfitting pop song that played during that scene... I couldn't stand the party in XIII and liked the characters in XV so much more yet the ending did nothing for me :/

Didnt realize this was a FF XIII spoiler thread, I was planning on finally beating that game soon :|
 
Jared is supposed to affect Noctis as its another person who died for him its not meant to mean anything to the player.

Only thing im hoping for is Odin is the one who gave Gladious a hard time and scarred him. I just think Odin would fit in this universe so well

That would be cool to see Odin. When was the last time he was in FF? The last time I remember him is from 8?
 
Here's my question: how the heck did we fight a demon Ravus, after the human Ravus died? He was dead, we saw the body. To my knowledge nowhere else does the game hint that demons can be created from dead people. Did I miss something?
 
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