Leo, I may have the devil's luck,
but at least I have luck! >:[ HOW DO YOU MISS A 96%!? GAWDS, YOU'RE WORSE THAN AZURA DYING AFTER A MISSED 93%!!
(I suppose this is my punishment for all the other royals having at least one clutch dodge, including one on Ch. 10's very last turn. ._.)
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On durability's removal: Really glad weapons have traits other than Mt / Hit now, but even without, I'm okay with it.
It wrecked game balance because, far as I can tell, IntSys always assumed you were stuck with Iron because they feared you might go overboard and destroy powerful weapons before you'd really need them. Meanwhile, I would stick with Iron because I feared the next chapter might be the time they finally buck the trend of balancing for Iron.
So the answer of "Fuck it, let's ditch durability!" was fine by me.
Chapter 10 Conquest is gonna be a rude Awakening(no pun intended) to those that only played Awakening.
Eh, while I had played more than Awakening, I'd say you'd be worse off if you didn't. Feel right at home getting Zerg-rushed while being unable to lockdown three chokepoints with just three characters (because Awakening has no chokepoints!
).