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Fire Emblem Series

I honestly did not like Awakening's art style at first because I loved the prior artwork so much but I like it now. It's fresh and different. >.> Some of those poses come off pretty suggestive but I'm not complaining.

The lack of some real, functional armor could be corrected a bit, agreed.

But IMO, the main deficiency in FE:A's artstyle are the lack of any real character individualization outside of the head model (no unique colors for different units in the same class, or some form of limited skill gain).

That, when combined with the prominence of class-switching items and infinite xp, which leads to homogenized skills and essentially picking those who have galeforce/armsthrift over those who don't, really does lead to apathy on some of the characters.
 
Why would you ever use...


  • ...It feels like you are literally handicapping yourself if you try to go against the grain and use unorthodox characters, where in the other FE titles you can more freely mix up team compositions on each go through.
  • I'm sure I'm not alone in doing this, but I pick units based on their character design and, if I'm lucky, also base it off of what I know of their personality so far. Yeah, I look at stats, and yes, sometimes some units are pretty bad that I overlook my design preference, but people pick units for different reasons. Not all of us care about who's the actual best. With me it's more of a balance between design and stats, slightly skewed in favor of design.

    Ilyana is one of my favorite mages because she's cute as a button, but her personality is kinda meh. Also because I like her style/color choices.

    Nephenee's kinda the same. I like her design and I LOOOOVE her green hair. She just so happens to be a fucking awesome unit.

    As for Rolf vs Shinon, I went Shinon because I hate kids in games.

    Honestly, outside of Meg, I wouldn't really know what units are actually bad because it's been so long.

    Also the character design needs to be brought up, the difference between
    I love Radiant Dawn's art so much. Path of Radiance's is good, too, but RD's looks so much more classy/elegant. Awakening's is nice, too, but the characters themselves felt lacking, for the most part.
 
Aren't you kind of cherrypicking the designs? FE:A has great ones like the Pegasus Knights and Myrmidons/Swordsmasters too:

Cordelia_%28FE13_Artwork%29.png
Lon%27qu_%28FE13_Artwork%29.png

I actually don't recommend FE:A for map design at all. There's literally no strategic thinking when it comes to planning out your units' positions because of how open the maps are. Not a fan of pair-up either, as it adds even more chance-based gameplay to the existing weapon triangle accuracy stuff. Personally, I would recommend FE12 (the DS game that was not released in NA but has a fan translation), since the avatar character is a) not as story-intrusive as FE:A's and b) a very strong character to rely on for beginning players. FE12 also has excellent map design and difficulty, and includes Casual mode if you really want a crutch to lean on. I personally don't recommend it as it makes you too careless and ruins the fun and purpose of the strategy genre. Just skip the plot since it probably won't matter to you, being a sequel to FE11 and all.

I honestly had the best time playing FE12, even after playing 7, 8, and 13. For me, plot is very unimportant in FE games, so when it boils down to gameplay, FE12 really shines thanks to a fairly good pool of usable characters, an avatar to rely on, and fun maps to play. It definitely got my sister into FE.
 
Not assuming anything here but at first blush all the FE7 praise sure does seem like it could be chalked up to "my first Fire Emblem= best Fire Emblem" like so many opinions on franchises. Anyone feel like disputing that?
DĂ­d you play hard Hector mode? Game has great maps and it's well balanced.
 
My long post got buried by new page ;-;

Aren't you kind of cherrypicking the designs? FE:A has great ones like the Pegasus Knights and Myrmidons/Swordsmasters.

I actually don't recommend FE:A for map design at all. There's literally no strategic thinking when it comes to planning out your units' positions because of how open the maps are. Not a fan of pair-up either, as it adds even more chance-based gameplay to the existing weapon triangle accuracy stuff. Personally, I would recommend FE12 (the DS game that was not released in NA but has a fan translation), since the avatar character is a) not as story-intrusive as FE:A's and b) a very strong character to rely on for beginning players. FE12 also has excellent map design and difficulty, and includes Casual mode if you really want a crutch to lean on. I personally don't recommend it as it makes you too careless and ruins the fun and purpose of the strategy genre. Just skip the plot since it probably won't matter to you, being a sequel to FE11 and all.

I honestly had the best time playing FE12, even after playing 7, 8, and 13. For me, plot is very unimportant in FE games, so when it boils down to gameplay, FE12 really shines thanks to a fairly good pool of usable characters, an avatar to rely on, and fun maps to play. It definitely got my sister into FE.

I completely agree on the maps about Awakening, I did like the character design a lot, felt slightly less generic than the GBA ones.

Also I actually liked that Robin/Avatar was so featured in the story, All avatar characters are most of the time silent and it was a nice change of pace to see Robin actually be involved in the story.
 
I'm having a similar problem - finished up Awakening, loved it, and hearing that prior games have a better plot/deeper mechanics I'd love to go back and try them. But I don't want to pull out my DS to try the GBA ones, the GCN/Wii games are HELLA expensive, and I'm not sure I'd want to go hunt down a used copy of Shadow Dragon (and a new one is just as pricy as the Ike duology!).

Nintendo really needs to get their Virtual Console in gear.
 
The lack of some real, functional armor could be corrected a bit, agreed.

But IMO, the main deficiency in FE:A's artstyle are the lack of any real character individualization outside of the head model (no unique colors for different units in the same class, or some form of limited skill gain).

That, when combined with the prominence of class-switching items and infinite xp, which leads to homogenized skills and essentially picking those who have galeforce/armsthrift over those who don't, really does lead to apathy on some of the characters.

Yea I wish units had some color variation no matter what class you chose but I guess since there a numerous classes to choose from it would be more work to implement. I still have not yet created a galeforce army in my playthroughs.

I'm sure I'm not alone in doing this, but I pick units based on their character design and, if I'm lucky, also base it off of what I know of their personality so far. Yeah, I look at stats, and yes, sometimes some units are pretty bad that I overlook my design preference, but people pick units for different reasons. Not all of us care about who's the actual best. With me it's more of a balance between design and stats, slightly skewed in favor of design.

Ilyana is one of my favorite mages because she's cute as a button, but her personality is kinda meh. Also because I like her style/color choices.

Nephenee's kinda the same. I like her design and I LOOOOVE her green hair. She just so happens to be a fucking awesome unit.

As for Rolf vs Shinon, I went Shinon because I hate kids in games.

Honestly, outside of Meg, I wouldn't really know what units are actually bad because it's been so long.

Yep that's how I usually do it too. I also favor sword users over axe users in my army. I just do.
 
I'm sure I'm not alone in doing this, but I pick units based on their character design and, if I'm lucky, also base it off of what I know of their personality so far. Yeah, I look at stats, and yes, sometimes some units are pretty bad that I overlook my design preference, but people pick units for different reasons. Not all of us care about who's the actual best. With me it's more of a balance between design and stats, slightly skewed in favor of design.
.


Yeah. I love the varying characters as well. If I simply only used "The Best" then it wouldn't really matter what Fire Emblem game I was playing. It was just the unfortunate combination In Radiant Dawn of readily available characters also being extremely useful and well-designed or interesting. Even if Makalov was the most prominent Cavalier I probably wouldn't use him :p. And even if you like some character in RD, it's a gamble on whether or not they are actually available to use for any decent portion of the game. And It's not simply about picking the best characters in every situation, it's ,just that in Radiant Dawn it's more skewed than it should be in my opinion.

I am probably extra harsh on Radiant Dawn simply because it follows up to my favorite game ever.

And all FE games are fantastic. I am nitpicking here.
 
I'd highly recommend trying to get a copy of Path of Radiance if you can find a gamecube somewhere for cheap. That game is easily the best in the series in my opinion. Easily the best gameplay and the best story. The characters are great and had the best antagonists in the series.

I like Awakening a lot, but there were some gameplay changes which I didn't like. I wasn't a fan of the pair-up mechanic-- I felt like it unbalanced the game and forced the developers to throw waves and waves of enemies at you in order to balance out the super units you could get from pairing up. I didn't like units being able to change classes-- made the units feel less unique and blurred roles between them. And I didn't like the crazy grinding that you could do to break the game.

I actually like the character designs in Awakening quite a bit. Especially this cutie:

Serena_(FE13).png
 
I'm not sure if you are new to this genre, and don't want to be too off topic. However, I have to say that Shining Force (which also has a GBA remake) is way simpler to play than FE Awakening was. Awakening was my first game in the series and even on Normal, Casual Mode, I found it frustrating. I don't like the way certain weapons will annihilate certain classes instantly.

I also don't like how many different weapon classes you need to buy just for a minor damage increase (all break after 30 uses as well). You have no idea when you upgrade your characters what weaknesses or strengths they will have, and that weapon you spent hours increasing their rank with, might have been all for nothing.

Im 21 and found FE Awakening unnecessarily frustrating and confusing. Yet, at 4 years old I was able to understand Shining Force no problem. Even going back and playing Shining Force again, it's an amazing game that trumps FE in every way, you even get to explore towns and an overworld when you are not in battle. Too bad the series is pretty much dead at this point.
 
I'm not sure if you are new to this genre, and don't want to be too off topic. However, I have to say that Shining Force (which also has a GBA remake) is way simpler to play than FE Awakening was. Awakening was my first game in the series and even on Normal, Casual Mode, I found it frustrating. I don't like the way certain weapons will annihilate certain classes instantly.

I also don't like how many different weapon classes you need to buy just for a minor damage increase (all break after 30 uses as well). You have no idea when you upgrade your characters what weaknesses or strengths they will have, and that weapon you spent hours increasing their rank with, might have been all for nothing.

Im 21 and found FE Awakening unnecessarily frustrating and confusing. Yet, at 4 years old I was able to understand Shining Force no problem. Even going back and playing Shining Force again, it's an amazing game that trumps FE in every way, you even get to explore towns and an overworld when you are not in battle. Too bad the series is pretty much dead at this point.

You could spend 5 minutes in the menus and learn the really simple RPS systems. Awakening even has pop up definitions on the lower screen.

By the same token I pulled off no death runs in the GBA games in grade school.
 
Whatever this thread says.... please don't miss:


Path of Radiance (GC)

and

Sacred Stones (GBA)


Seriously, those are the best. Not like Awakening and Radiant Dawn, or again Fire Emblem on GBA isn't good but still. There are some games that simply are must haves you know.
 
in don't like the way certain weapons will annihilate certain classes instantly.

I also don't like how many different weapon classes you need to buy just for a minor damage increase (all break after 30 uses as well). You have no idea when you upgrade your characters what weaknesses or strengths they will have, and that weapon you spent hours increasing their rank with, might have been all for nothing.

Im 21 and found FE Awakening unnecessarily frustrating and confusing. Yet, at 4 years old I was able to understand Shining Force no problem. Even going back and playing Shining Force again, it's an amazing game that trumps FE in every way, you even get to explore towns and an overworld when you are not in battle. Too bad the series is pretty much dead at this point.

there is where the strategies come in... Its much lessen in this game due to training possibility but for most fire emblem cash and weapons are limited you need to choose what to buy and for who. For the characters wise , there are no really bad character, if you are good at the game any character can be useful. Just pick any that you like.And why is upping your rank unless? Just pick an weapon you want your character to main and foucs on it , just take note of the magic and weapon triangle before you fight.


Also I consider por and rd one huge game that is a must play for any srpg gamer.
 
I lost a 35 hour FE:A save. Of all the series to lose a save, FE is the worst because it actually represents about 2x the time playing due to resets.

I'm back to hour 4. FE is a game you hate to love becaus it is unforgiving, brutal and the RNG hates you, your family and everybody who ever loved you.

But man is it fun.
 
Sacred Stones was a cool game, it is a lot like Awakening with the overworld map so you could grind. After playing FE7 it was definitely something else. I did spend a lot of time with it but I don't talk about it too often, The characters were not as memorable, imo. I don't remember a lot of characters. There was Ephraim, Amelia... .-.

FE7 Was also my first Fire Emblem and its tied as my favorite one alongside PoR.

Same. I can't decide between PoR or FE7 as being my all time favorite.

The cast of characters is pretty good and has good support conversations within characters. Some of the characters can only be gotten on one playthrough, and depending on the level of some of your characters at certain points you will be facing different maps on occassion.

Very true, I remember reading through some convos on GFAQs because I knew I was never going to get the ones I wanted to see. The cast of characters are some of my favorite.I even liked Vaida. Heck, I even like some of the enemy units. The Four Fangs were amazing and how could you not love Nino? lol. There was also an actual merchant character you could deploy on the map that could level up after if he survived the map.

There were also hidden and challenging chapters that could be unlocked as a reward for completing certain tasks, some giving you additional characters, story elements, or chances to train. I still don't think I've seen all of those chapters.


There's 3 story modes that are essentially the same, the first one (Lyn's) is sort of like a tutorial, while the other two are very similar, with a few extra maps on Hector's side (and you get to see some cutscenes from his perspective.

These things give it some replayability as Seda said, its per-chapter without a map. So there's limited EXP and characters can only support a certain number of times.

I also feel it had really good map design. After you get a enough units where you have to select on them for maps, maps from that point on will be designed so you usually have to split your forces to conquer the map. I always liked that and I feel it was missing a bit in Radiant Dawn and basically completely gone in Awakening. It made you plan on what units to send against which forces and how to split your units classes in a balanced way.

I felt it was also well paced, and the plot was alright, I really liked some of the characters such as Matthew and Hector.

One of the things I don't like about it is how support conversations build, you have to have your characters be adjacent to each other at the end of a turn. That kind of crippled your moves somewhat if you wanted to support units.

In the end I feel it was a really well designed game with a strong character cast and really good level design.

Radiant Dawn is equally as good gaining and edge on plot as its the one time I actually liked the plot of a FE game and not just the characters.

I totally agree with you on FE7 (I haven't played RD much), even the support stuff. The map designs were great and took some more planning because some maps were not only large but had corridors, walls, mountains, etc so it took time if you had to re-adjust your units if you needed to. It was an overall great experience.

I always used Mist.

She turns into a pretty great unit if you give her a chance in PoR. I would have to always forge her swords though.
 
Fire Emblem: Path of Radiance is my all time favorite FE. Radiant Dawn is also excellent (although with some odd blemishes here and there). FE7 is always a great classic. I wasn't actually that fond of Awakening -- although I admittedly still haven't finished it.

The story, characters, and map design in Awakening just seemed boring to me in comparison to earlier games (especially PoR and RD).
Awakening is the persona of the fireemblem series to me LOL, don't mind if they spinoff the games into more traditional/darker Fe like POR /rd and more casual/happy one like Ss and Awakening.
 
Very true, I remember reading through some convos on GFAQs because I knew I was never going to get the ones I wanted to see. The cast of characters are some of my favorite.I even liked Vaida. Heck, I even like some of the enemy units. The Four Fangs were amazing and how could you not love Nino? lol. There was also an actual merchant character you could deploy on the map that could level up after if he survived the map.

Yeah and if the only way you wanted to learn some character's backstory such as Renault you would have to waste turns since he comes super late, but it was interesting either way, and yeah the Four Fangs were really great.

There were also hidden and challenging chapters that could be unlocked as a reward for completing certain tasks, some giving you additional characters, story elements, or chances to train. I still don't think I've seen all of those chapters.

Yeah for example I still haven't seen the last side quest from Hector since you have to kill Kishuna in every chapter he appears in.


I totally agree with you on FE7 (I haven't played RD much), even the support stuff. The map designs were great and took some more planning because some maps were not only large but had corridors, walls, mountains, etc so it took time if you had to re-adjust your units if you needed to. It was an overall great experience.

I actually meant PoR there at the end, don't know why I confused them. Although I do like RD too.
 
As a huge fan of the series, can anybody convince me to finish Awakening? I honestly got bored of the map design and story, and stopped playing partway through. Might've been because I was coming off of a recent replay of PoR (my favorite in the series). The world and storytelling in PoR was just so much better that I felt let down by Awakening.

I really like the pair up system as well as the children system, but I don't like being able to grind levels, I don't like the generic units from previous games, I didn't like the story, and I didn't enjoy the bland maps.



Fair enough! I can see how the two different approaches could appeal differently for different people.



Its still a good srpg LOL, and its not hard too. Just play the game while you are watching a show or playing something else on your tv? Its turn based , just pause your show /game on your tv and spend 5mins when its your turn. To be frank I don't think I have beaten Ike descendant yet, the last battle of the game for me.playing on hard btw.
 
As a huge fan of the series, can anybody convince me to finish Awakening? I honestly got bored of the map design and story, and stopped playing partway through. Might've been because I was coming off of a recent replay of PoR (my favorite in the series). The world and storytelling in PoR was just so much better that I felt let down by Awakening.

I really like the pair up system as well as the children system, but I don't like being able to grind levels, I don't like the generic units from previous games, I didn't like the story, and I didn't enjoy the bland maps.

Eh, the game improves marginally after the mid-point
when the second generation shows up
because suddenly you've got a host of slightly more original battles with interesting stakes and a fun reward at the end. But if you've already made it to that point, then you're unlikely to change your opinion. The story does not improve. The maps don't either. It's disconcerting to think that we haven't seen a great FE game since RD.

OP, I'll add my voice to the chorus recommending Path of Radiance (followed by Radiant Dawn) if you can get your hands on it. FE7 can often be found on Amazon or ebay. I'll also advise you not to overlook FE4 and 5. There's an effective fan translation of FE4 out there, and 5's translation will get you through the game, at least. They are both extremely high-quality FE experiences and well worth the time of anyone who enjoys the series.
 
As a huge fan of the series, can anybody convince me to finish Awakening? I honestly got bored of the map design and story, and stopped playing partway through. Might've been because I was coming off of a recent replay of PoR (my favorite in the series). The world and storytelling in PoR was just so much better that I felt let down by Awakening.
It's better than Shadow Dragon :P

Honestly, I was in the same boat as you. I actually dropped the game for a month or two (or three) and beat it after. I was extremely disappointed in it, but I felt obligated to beat it as a fan. It's still a good game, but disappointing in so many ways: the big one being that it's what saved the series so expecting more of the same is a hard pill to swallow. But I have hope they'll step up their game. It really just was the story that mainly killed it for me. And Chrom, because he sucks.

Persevere!
 
It's better than Shadow Dragon :P

Honestly, I was in the same boat as you. I actually dropped the game for a month or two (or three) and beat it after. I was extremely disappointed in it, but I felt obligated to beat it as a fan. It's still a good game, but disappointing in so many ways: the big one being that it's what saved the series so expecting more of the same is a hard pill to swallow. But I have hope they'll step up their game. It really just was the story that mainly killed it for me. And Chrom, because he sucks.

Persevere!
lol that I I hope Nintendo will spin it off or alternate the serious and more causal game.

I really want another like RD. Hopefully Nintendo will at least remake the SNES games (should be cheaper than making a new one I hope) while pushing awakening like sequels.
 
I'd say the lack of sidequests and the fact that the Laguz were pretty unbalanced (against their favor, it was pretty hard to make them useful) are really my only complaints about PoR. (And the graphics and animations, I suppose, but I don't really care that much.)

I found the game enjoyable with the animations off after awhile. lol Saves sooo much time

Yeah for example I still haven't seen the last side quest from Hector since you have to kill Kishuna in every chapter he appears in.

I actually meant PoR there at the end, don't know why I confused them. Although I do like RD too.

lol I could hardly kill one of those things. I was never good enough to consistently get some of those extra chapters.

Oh I gotcha, then I agree even more.

It's better than Shadow Dragon :P

Honestly, I was in the same boat as you. I actually dropped the game for a month or two (or three) and beat it after. I was extremely disappointed in it, but I felt obligated to beat it as a fan. It's still a good game, but disappointing in so many ways: the big one being that it's what saved the series so expecting more of the same is a hard pill to swallow. But I have hope they'll step up their game. It really just was the story that mainly killed it for me. And Chrom, because he sucks.

Persevere!

Shadow Dragon, the only FE game I ever traded in.

I was really itching to play another FE game so I enjoyed Awakening although there were time I wanted to skip the story dialogue so I could start the next chapter lol. And Chrom is alright with me, he doesn't stand out much but he's more Ike than noble.
 
One thing I really liked about PoR and RD is that many many characters were important in many scenes. And I usually don't tout story much in my favorite games, but having so many characters be nothing more than "Oh, I'm Rebecca, an archer" and then disappear outside of support conversations was just a tiny bit offputting (again I am nitpicking to some extreme degree here, haha).

In FE GBA you had the 3 lords talking it up for a majority of the scenes. It's like "Why are you even still here, random character x". I remember being immensely surprised when Legault, of all people, chimed in at some random point on the island in FE7. Having a larger cast of more story-relevant characters in PoR and RD was refreshing, and having info conversations AND support conversations places even more layers within the cast and their relationships. Just wish RD maintained the more traditional supports or at least had traditional supports on top of the gameplay-focused "any" support.
 
One thing I really liked about PoR and RD is that many many characters were important in many scenes. And I usually don't tout story much in my favorite games, but having so many characters be nothing more than "Oh, I'm Rebecca, an archer" and then disappear outside of support conversations was just a tiny bit offputting (again I am nitpicking to some extreme degree here, haha).

In FE GBA you had the 3 lords talking it up for a majority of the scenes. It's like "Why are you even still here, random character x". I remember being immensely surprised when Legault, of all people, chimed in at some random point on the island in FE7. Having a larger cast of more story-relevant characters in PoR and RD was refreshing, and having info conversations AND support conversations places even more layers within the cast and their relationships. Just wish RD maintained the more traditional supports or at least had traditional supports on top of the gameplay-focused "any" support.
will be nice if there are traditional supports for at least the main characters in the different fractions. :|

Part of the reason I don't like awakening so much, most of the 2nd generation does not matter to the story at all.

I do like the voices acting in awakening a lot, hope they continue to use whatever team who did it.
 
This thread is mind-boggling. I suddenly feel weird for how much I'm loving awakening.

I do intend to beat path of radiance and the gba games someday if Ican find where Iput them. Idk if I'll ever fork over the dough for radiant dawn.

Don't care about shadow dragon, though. Not gonna force myself to finish it.
 
dragonlife, I agree that it's great that it's at least given hope for the series going forward. Really glad it was popular and sold well, given the poor sales of previous FE titles. Wasn't RD the all time worst selling FE game or something?
Yes :(

Either way, I got a bit irked after Awakening came out when gaming publications/figures kept saying that FE:A was the best FE to date. It's a good game, but nowhere near the best by any stretch of the imagination.

*shrug* The fact that it's brought in a huge number of new FE fans is great in my book regardless.
Haha, same here. I feel like a hipster because of it.


This thread just makes me curious about FE x SMT.

What is it.

I must know more
Ugh, seriously.
 
Sacred Stones (GBA)


Seriously, those are the best. Not like Awakening and Radiant Dawn, or again Fire Emblem on GBA isn't good but still. There are some games that simply are must haves you know.

Sacred Stones, better than FE7? Blasphemy! :p

I liked both titles, but FE7 provides the better challenge for me.

Either way, I got a bit irked after Awakening came out when gaming publications/figures kept saying that FE:A was the best FE to date. It's a good game, but nowhere near the best by any stretch of the imagination.

*shrug* The fact that it's brought in a huge number of new FE fans is great in my book regardless.

I'm happy FE is on its feet again, but yeah, the sheer hype that surrounded Awakening was really baffling in hindsight.

I really want to pick up the GBA Fire Emblems, but they are so hard to find.

http://www.amazon.com/Fire-Emblem-Game-Boy/dp/B00009WAUL

http://www.amazon.com/Fire-Emblem-Sacred-Game-Boy-Advance/dp/B0007ZSHOY/ref=pd_sim_vg_1

Cheaper than when I bought them new at release!
 
This thread is mind-boggling. I suddenly feel weird for how much I'm loving awakening.

I do intend to beat path of radiance and the gba games someday if Ican find where Iput them. Idk if I'll ever fork over the dough for radiant dawn.

Don't care about shadow dragon, though. Not gonna force myself to finish it.

Awakening has a substantial fanbase. You've got good company. I think some long-time FE fans were disappointed that Awakening had lackluster maps and did not bring back the varied mission design that has been missing since RD. Some were also frustrated with the character design and emphasis on "otaku-baiting" elements, but I'm not sure if these objections are common to the whole group of Awakening skeptics or if they overlap among various groups. I think I am in the minority of FE fans in that I generally do not care about support conversations (although I do, in my own fashion, care about the characters and story in FE games), so part of Awakening's appeal was lost on me.
 
I know that feeling. Got into it after being introduced to Marth and Roy via Melee, but it has become one of my favorite. I DID goes and make sure to play FE6 through a fan patch but I don't typically enjoy doing that and haven't really bothered for anything prior. I just hope we continue to see releases and it isn't seemingly abandoned like Star Fox or Advance Wars >_>
 
*waits for those that have been fans of FE since before it was localized to snigger at how mainstream I am for getting into the series after it came to NA*

I have heard from pre-NA FE fans that FE4 is the all-time best title in the series bar none. I intend to play it one day, when I'm able to understand it.
 
Could never get through Radiant Dawn. Will probably try again soon but the thought of another tier of promoted classes and SS weapon levels was a huge turn off for me.
 
As a huge fan of the series, can anybody convince me to finish Awakening? I honestly got bored of the map design and story, and stopped playing partway through. Might've been because I was coming off of a recent replay of PoR (my favorite in the series). The world and storytelling in PoR was just so much better that I felt let down by Awakening.

I really like the pair up system as well as the children system, but I don't like being able to grind levels, I don't like the generic units from previous games, I didn't like the story, and I didn't enjoy the bland maps.

I can't.

The map design, class reconfiguration, and pairing up mechanic just destroy any semblance of strategy on normal difficulties. It's just a deluge of enemies against your paired up meatshields for most of the game, without any care for class or placement.

And most of the characters are one-note and insufferable... way too many "otaku" anime tropes in this one

The plot was a mess. I'm normally not bothered by mediocre stories in games, but Awkanening was miserable. Time-travel, amnesia, spirit transference/possession, villains being a MC's father, ancient evils being resurrected... ugh, it just threw every plot device at the wall and hoped something stuck.

Probably my most disappointing game of the year... once you got past the sheen of it.
 
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