mcz117chief
Member
And Eagles only get 15? Why, Lord, WHY!?!?!? Is there a justification for it?Correction 22 for Deer and Lion.
And Eagles only get 15? Why, Lord, WHY!?!?!? Is there a justification for it?Correction 22 for Deer and Lion.
No chapter 13 or 14 should be around half of the game's length on any route. Komatsu is right.And Eagles only get 15? Why, Lord, WHY!?!?!? Is there a justification for it?
Aw man and here I thought I was at the end of Lion so I could go to bed.Correction 22 for Deer and Lion.
Note to self. Don't play 2 routes at the same time. Do not play the game for 13 hours straight like if you are 14 when you aren't.Aw man and here I thought I was at the end of Lion so I could go to bed.
Just finished it. It's 17 or 18 chapters. Definitely not 15.And Eagles only get 15? Why, Lord, WHY!?!?!? Is there a justification for it?
Is this the popular reddit opinion because of Daenerys?Some other minor quibbles, like a lack of details here and there, but overall a great game. Go Black Eagles.
You can always turn time back in battle.I suck so much at this game, 7 students died on chapter 3 ;( now I got no peeps.
If you read the entirety of my post you'd realize I said I had already said I looked up what happened in the other routes.Is this the popular reddit opinion because of Daenerys?
You will really reconsider this when playing the other routes.
I'm actually wondering if you played (or looked up) the other routes now.So the empire experiments on her. So she in turn starts a war and decides to kill the two other people that will eventually tell the church to fuck off in their routes only for her to rule with all the power? She proceeds to experiment on students as well. Hypocrite much? Even on the other routes she is forgiven and she STILL backstabs people. Also she NEVER gets back at the person in her empire that did all those experiments on her because fuck Rhea?
what is the command to turn back time again, i was watching baseball during the tutorial ;(
I tend to want to rush battle these games like i did in ValkC, i guess sacrificing a damage sponge is a no go in this game.
If i lose students how do i get more?
I tried to recruit some ppl early but they said no way jose.
ZL button.what is the command to turn back time again, i was watching baseball during the tutorial ;(
I tend to want to rush battle these games like i did in ValkC, i guess sacrificing a damage sponge is a no go in this game.
If i lose students how do i get more?
I tried to recruit some ppl early but they said no way jose.
If you read the entirety of my post you'd realize I said I had already said I looked up what happened in the other routes.
And I hate Daenerys, so that comparison is terrible.
I'm actually wondering if you played (or looked up) the other routes now.
Not sure where you get the experimentation on students. If it's from the Nightcrawler part, she condones those actions vehemously (at least in the BE route, that scene might not be there in the other routes). And they destroy them in the epilogue. If you're talking about something specific regarding the other routes that she did during the gameplay, I'd also like to point out that the same thing happens in the BE route. Dedue gives crest stones to soldiers and they turn into monsters. He then takes one and does the same thing. Dimitri condones this initially, but ultimately goes along with it. There is also at least one other map where the Kingdom shows up with transformed monsters in tow. Also, the BE route has zero monsters with them, even in maps with allies.
I'm not sure to what degree you mean when you say "and the other two routes tell the church to fuck off" when Dimitri is actively defending the church in every route. Because Rhea steps down at the end of those routes?
Understandably, the game doesn't give you diplomacy options with the other houses during the war (wouldn't make for much gameplay that way), but I find it significantly more disturbing that some of their followers refuse to see even the slightest possibility that the church/Rhea represents everything wrong with the world.
Having looked up the other routes/endings and watched it on youtube I do strongly prefer the Black Eagles route (although I can also understand why some would strongly oppose it). For me, other than character/aesthetic purposes, these are the best reasons:
a) It is the only route where you take down Rhea/Church, which is the greatest evil in the world besides Nightcrawler. And they get killed offscreen in the the epilogue. It is worth mentioning that Rhea does die in the Church route if you don't S-rank her though.
b) I believe it is also the only route where you lose your crest and regain your heartbeat (and presumably your emotions/humanity).
c) She redefines the class system and devalues crests, making the world the closest to what our modern society is like. This declasses the nobles and allows commoners to finally make their way up into the world, without being squashed by those in power.
d) She is only lord of the three who eventually abdicates from the throne, leaving it to a worthy successor unaffiliated with her. Whether you agree with her or not, she clearly did not do this as a thirst for power, but for her ideals.
e) Tongue-in-cheek, but the ideal endings of a unified Fodlan for the other routes are in part only possible because Edelgard declared war in the first place.
Strongly disagree. And this would apply to you as well for the BE route, so "Pot calling the kettle black" much?Looking up other routes on youtube (ending) isn't the same as interacting or taking the story apart. There is a reason why a person is evil/final boss for 3/4 of routes. You should try the other routes.
After I lost a student in battle, with permadeath on, and then there wasn't even an acknowledgement he was gone and seemingly no replacement/recruitment system, I realize that the permadeath concept was just tacked on and not really designed into the game. It doesn't seem worth playing with permadeath because there's no mechanism to replace students. Games like XCOM and BATTLETECH do it right with the ability to recruit new soldiers.
Or am I missing something?
I can't @ other member properly!
You know outside of this clearly being a 3DS port because it looks like my foot. My biggest complaint that even trumps the story has to be
Bring forth the dlcGUNDAMS AND DUBSTEP
What the fuck were they thinking?
It shows graphically. Also most people are calling this Persona but it feels like a Atelier game.Interview with Yokota and Kusakihara (the two directors)
-Game has been in development since the Fates release
-Most of the development was handled by Koei Tecmo's Nobunaga/Three Kingdoms dev team
-They came up with the three houses/countries idea after the Koei Tecmo team came onboard, because Three Kingdoms
Why did Intelligent Systems hand off the bulk of development to Koei Tecmo? Have they done this before? Does that mean they are also working on something else? ADVANCE WARS?!!!
First I’m hearing of this. So many questions.
Had no idea you can control him (unless you’re having a laugh).2) How long did it take you to figure out how to control the little guy during loading screens? It took me like two days before I figured it out
You can make him move by tilting the Switch and B button makes him/her jump (the jumping I figured out instantly, but the running I couldn't figure out for a long time).Had no idea you can control him (unless you’re having a laugh).
Those chibi sprites do make me long for a GBA style FE though.
If you move him back and forward quickly you can make him do a wavedash. Blyeth confirmed for Smash Bros.You can make him move by tilting the Switch and B button makes him/her jump (the jumping I figured out instantly, but the running I couldn't figure out for a long time).
Yeah, it is very lenient. If you play on normal difficulty you can play as many random battles as you want to lvl up your dudes and dudettes. The school stuff is awesome just like the battles. The good thing is that before you get bored of battles you are back in school and before you get bored of school you are back in battle so it keeps this great balance and you are always looking forward to more.Is this game fairly accessible for those new to SRPGS? I only messed around in Final Fantasy Tactics like 10 years ago but didn't get very far. Tried to get into this franchise via Fire Emblem Awakening, but ended up giving my 3DS to a kid who wanted a handheld console shortly after I bought Awakening, so again, couldn't get very far.
I grow tired of games that have a lot of fluff, does this suffer from that? The school stuff looks annoying but hearing it really isn't?
Based on all the footage and youtube reviews, I think it looks like a fun game and I'm trying to buy as many large lengthy single player games to last me until March 3rd, but I am just not sure if I will like this or not or if it will get tiring.
Yeah, it is very lenient. If you play on normal difficulty you can play as many random battles as you want to lvl up your dudes and dudettes. The school stuff is awesome just like the battles. The good thing is that before you get bored of battles you are back in school and before you get bored of school you are back in battle so it keeps this great balance and you are always looking forward to more.
Just save before every battle?
Autosave only saves the autosave file all the other save files have to be saved manually.Well I didn't know how the save system in these games worked. Didn't know if they use auto save or 1 save slot or if they have multiple manual save slots.
Perma death is stupid, it doesn't add anything. The game is about relationships, so by allowing your characters to die you are cutting off massive amount of content thereby devaluing your gaming experience massively. I am about 30 hours in and so far the difficulty is very manageable, I never felt like I needed to grind much but I do enjoy the combat a ton so I usually play 1 or 2 extra missions. The only thing I would recommend is always look at the map before the battle starts and distribute chest keys when necessary, other than that just juggle skills and arts depending on the situation, the usual stuff.Is the ramp up in rewards/power fairly even? Should I look out for anything specific to do to get decently strong?
Hoping I don't miss anything and end up too weak and have to grind.
This might sound redundant, but I do want to play with perma death, but just in case I chicken out, can saves be rolled back in case someone I really like meets an unfortunate fate?
I don't think so. The only reason you would stick to a certain class and advance from there is for things like the Death Knight class or w/e it is called.@Whataburger is there any point in certing one person into multiple classes within the same level (like having certs in three advanced classes)? Does it add anything like stats or anything?
You know that green/red bar beneath your char when you cert him, right? Is that like a power level? The amount of stat bonuses/penalties the character gets when he switches charts? I was thinking about this because when you cert someone in a class they get a stat bonus which I assume is permanent. Therefore if you cert them in multiple classes they might get a ton of stat bonuses. Just a thought.I don't think so. The only reason you would stick to a certain class and advance from there is for things like the Death Knight class or w/e it is called.
I thought that was just mastering the class itself. When my Byleth went thru 7 levels under mage her magic stats barely increased. Also changing classes show lowers stats based on the class. All classes have penalties. Like a mage having less defense and so on.You know that green/red bar beneath your char when you cert him, right? Is that like a power level? The amount of stat bonuses/penalties the character gets when he switches charts? I was thinking about this because when you cert someone in a class they get a stat bonus which I assume is permanent. Therefore if you cert them in multiple classes they might get a ton of stat bonuses. Just a thought.
Permadeath does add something, you have to consider the consequences for the future if the unit dies. You want to know how the unit's personality develops in the game, then you gotta earn it by not letting them die. A game about war and relationships where you can lose valuable units permanently is not a sin against game design.Perma death is stupid, it doesn't add anything. The game is about relationships, so by allowing your characters to die you are cutting off massive amount of content thereby devaluing your gaming experience massively. I am about 30 hours in and so far the difficulty is very manageable, I never felt like I needed to grind much but I do enjoy the combat a ton so I usually play 1 or 2 extra missions. The only thing I would recommend is always look at the map before the battle starts and distribute chest keys when necessary, other than that just juggle skills and arts depending on the situation, the usual stuff.