GinoFelino
Member
http://www.kotaku.co.uk/2016/02/19/new-patch-solves-most-of-firewatchs-ps4-problems
The team also says that the full list of changes to is too long and granular to share but the big changes are these:
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable frame rate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst frame rate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry above ground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.