sorryaboutdresden
Member
Saw this review over at AMN. It's a pretty good review, and the game got a decent score. Still don't know if i'll pick it up or not.
How much is this game again? If it's $59.99 no buy, but I may spring for it at 50.
Intro
Youve all heard it before. Developers and publishers have mentioned in passing that as each console generation comes and goes, the graphics are going to start moving out, not up. There is a limit on how realistic an object or a person looks. Once you achieve photo-realism, you cannot improve further. So the processing power is not going to go entirely towards making single objects look more and more photorealistic. Rather, the processing is going to go into honing those finer details. The lighting on the car across the street, the way the dog wags his tail, the fine details on each weapon you own, and hundreds of zombies on the screen at once, each with their own personal identity. Full Auto is a grand example of how the next generation isnt about a high gloss image that you watch on the screen. Instead, Full Auto is about how you can blow up a bridge on one pass through, and on the next lap you have to drive through the rubble. Its about how when you crash into a scaffolding, each individual plank will fall and careen off the top of your car. Its about how all this destruction and mayhem doesnt disappear after a few seconds. It stays where it is, and you have to work with it. From a purely visual standpoint, could Full Auto have been a game from the last generation? Probably. But theres no way they could have crammed in all of the detail and environmental effects that play throughout Segas newest racer.
Conclusion
Full Auto is the beginning of a beautiful series. Much like just about every first game in a franchise, it has its flaws. The framerate drops, the maps arent varied enough, and the Xbox Live interface is a little clunky, but the core gameplay of Full Auto is truly fun. Sega and Pseudo Interactive had a great idea here, but the final product just feels like it may have been rushed out the door. Had this cake been let alone to sit in the oven for another month, you could have a Game of the Year candidate here. However, as it stands, you have an overly very solid experience that is tons of fun, offers a lot of replay and tons of unlockable content, and will leave you with more Did you see that? moments than any other game on the console. Remember that the one touch instant replay is a quick tap down on the D-Pad, because youre going to experience things that you just have to see twice to believe. Burnout, beware: Pseudo Interactive is knocking on your door.
Verdict
Visuals The cars and tracks are beautiful, and the environments are amazingly destructible. However, the combination of these two things causes framerate lag occasionally. 9.0
Sound Turn up Surround Sound and you'll be blown away by constant machine guns and explosions. Music? There's music in the game? 8.5
Control Controls are very solid, if not a little on the loose side. Unwreck button is your friend. 8.0
Gameplay Tons of modes in single player campaign, but none of them are particularly different from each other. The core gameplay is fun, but playing alone gets old once everything is unlocked. 7.5
Replay ...which is why it is a good thing that playing with friends is such a blast. Prepare for some fun moments as you blast, destroy, and curse at your friends or rivals online. 8.5
This is a great start for Pseudo Interactive. Full Auto is an amazing game that simply seems to have suffered from rushed work at the end. Xbox Live could have been done better and more levels would have been nice, but this title is a fun experience and a jump start to the slow Xbox 360 season.
8.3
[not an average]
+ Holy destruction, Batman!
+ Lots of unlockable content
+ Multiplayer mayhem
- Frame... rate... chokes... sometimes...
- Xbox Live interface is clunky
- Stupid mine whoring
How much is this game again? If it's $59.99 no buy, but I may spring for it at 50.