Instant Respawn and Random Weapon Spawns????
All the more reason to not take matchmaking seriously anymore. I love the bit about Clans. Oh.. nvm
Customs.
Man I feel like buying a 360 when this comes out. So psyched, the beginning of this game sounds like a throwback to Halo CE, like Altogether said... mystery and sense of discovery is back on baby.
SP sounds like it has the potential to be amazing. IF it can recapture the Halo:CE feeling of exploring an alien world.
MP could turn out great too, but some things do seem questionable. I do however LOVE that they will have random weapon spawns. I've always hated the nerds who timed power weapon spawns and always grabbed them, or camped power weapon sites. Anything to make the playing field more even for those of us that don't play with a pen, paper and a stopwatch is great.
LOL and this is why I don't play multiplay. Two obviously great ideas, and what happens, non-stop bitching.
Sounds to me like they are trying to take the Halo out of Halo
I am hoping that they make everything optional and you can still make the game like classic halo. Also, I am happy to see the return of armor abilities. If they do it right, it can be a great addition, BRING ON THE HATE!
Just quoting myself from the other thread.
As for the direction and story of the campaign, I think, given the exposition at the end of Primordium, and the little details we have thus far from Glassland, I think I have an idea how the Covenant got there, and which faction of the Covenant they are. I expect the Thursday War to really give us a lot more detail. What do you think Dani?
Thanks.Here's a summary of the non-multiplayer stuff.
- Halo 4 is set in 2557 - four years, seven months and ten days since the FUD was split into two and the finale of the events of Halo 3.
- True native 720p with FXAA
- New HUD, features subtle paralla movement during athetic actions and additional visual cues indicating that you are actually wearing a helmet.
- Chief, Cortana and other characters animated with the assistance of motion capture.
- Cortana impending rampancy will be a critical theme as will be exploring Master Chief as a person.
- Cortana has chosen a new visual identity whilst the Chief has been sleeping.
- The Covenant, at least Elites and Grunts, return but are not the primary enemy.
- The FUD eventually crash lands on Requiem, a planet enclosed in a massive Dyson Shell.
- A new faction from Reqium is introduced. Like the Covenant they will have unique and different enemy types, weapons and equipment. "If anything, they're kind of elevated in terms of their intelligence and complexity relative to the Covenant."
- Huge, alive environments - a piece of concept art depicts a floating air squid in a jungle setting.
- The skybox is filled with massive pillars reaching down from above and the surrounding view is painted by the inside of the Dyson Shell.
- Game is split between Campaign and Infinity - the new term of the entire multiplayer experience seperate from the Camapign.
- Multiplier directly and in-directly ties into the Campaign.
- Multiplayer features Spartan IV's - adult volenteers taken from the the best of special ops soliders, equippe with a new version of the Mjolnir armour (lightweight variation) and deployed onboard the UNSC Infinity.
- The UNSC Infinity is the largest ship the UNSC has ever created. Over three kilmetres long, it was designed with cutting edge technology and features some additional technological enhancements provided by the study of Forerunner technology - including faster and more accurate slipspace travel.
- The UNSC is deployed on a top scret mission into deep space but will cross paths with the Master Chief during the campaign.
- The Spartan IV's onboard train in the Infinity's "combat deck" (think holodeck or Danger room). The deck and simulate any known environment and plays host the the multiplayer games players are familar with.
- Firefight is absent and it is stated that there are no plans for it to return.
- New Co-Op mode called Spartan Ops for up to four players in online Campaign-esque missions.
- Spartan OPs introduces new movies sequences and missions on a weekly basis which tells the story of the UNSC Infinity's mission and battles the new Spartan IV's face.
- Spartan Op missions are objective based and feature new content, events and locations each week. Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.
- Spartan Ops missions are not DLC, they are included in the overall Halo 4 package but it is unclear if the content is available on the disc or must be downloaded separately.
- Weapons in the overal sandbox include Assault Rifle, Battle Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Magnum and Plasma Pistol. There are numerous unrevealed, new weapons.
And Multiplayer details summary.
- Loadouts are composed of a primary and secondary weapon, a grenade type, armour ability and modifications. It is unclear how the modification system works or what things it modifies or how.
- Returning Armour Abilities include Hologram, Jet-Pack and Camo. A new ability to see through walls was shown and Sprint is now a baseline ability all players will have access to at all times.
- FFA Variant, Regicide. Lead slayer is "King" - each of the King;s kills raises his "bounty". The bounty is claimed by whomever kills the King.
- In Team Slayer (not confirmed for other gametypes), players can respawn instantly after death if they choose. Additionally, power weapons are introduced into a game on a random timer and appear at random drop points on the map.
- Medals are turning including new medals for "revenge kills" and for causing a distraction.
Yeah, I already have a few theories and thought streams about how the dots join up. I'm really glad they went to the effort to do it for the folks that care enough to look and read into it all. Reading about a Covenant armada put a big ol' smile on my face.
I'm really excited for The Thursday war. I'm dying to see how the Human Separatists and the black markets are handled too.
Disappointed that the Covenant are even in the game.
Intrigued by the MP changes and love that there will be no more weapon spawn camping. Might bring me back to Halo MP if executed right.
"Weapon spawn camping" was never a problem in Halo.
Hahaha, random weapon spawns on multi maps? Oh jeez, this is going to start a riot.
I honestly don't get why 343 tried to "solve" timed weapon spawns. It's a perfect okay mechanic.
Random weapon spawns are going to kill me, because I play Halo with routes (in much the same way I play Quake)
For those expecting a podcast release this weekend, don't. All of the information you're getting at this point is from leaked scans of the GI article. As is the case with all cover stories, the magazine needs to start hitting more hands before we offer full clarifications.
I will say this, some of the conclusions that are being reached are not entirely accurate. Some of the mp items mentioned in the story have changed since the media visit. I can't really say too much more at this time, but please be patient while we begin clarifying and answering questions in the near future.
As Frank has said previously, we knew some elements of the Halo mp evolution would be controversial in some circles, while many others would be less so. Keep in mind that none of these design decisions have been made lightly, but have been carefully thought out and continue to be tweaked based on feedback from people playing the game.
And yes, Spartan Ops is as awesome as it sounds. Can't wait to share more.
Where are you guys seeing these ingame screens?
Where are you guys seeing these ingame screens?
Well the screen are only officially released in a magazine, so obviously they all bought the magazine.
Totally! I have yet to see a single giant space death ring.
You owe us death rings, 343!
You could tell the gpu to not render those pixel part of the vignette. But im not sure if helmet parts are always visible because they arent visible in every corner in the scans i saw that were in fps mode.
Personally, it's not that I want "Halo 2 in HD," but that the changes being made are taking away from what makes Halo, Halo. Drawing conclusions only from the information presented so far, 343 seems to be chasing after Call of Duty rather than doing something new, and I worry that with the injection of so many aspects of Call of Duty, it won't be Halo anymore. Especially hearing so many changes for the sake of change (seemingly) – random weapon respawns, etc.Thank you for this. I've almost had a hernia reading the bitching in hese threads.
Adding some of the best parts of CoD and reinvigorating Halo with some fresh ideas is great, I'll wait to hear more.
So far most of the people bitching seem to just want Halo 2 HD. That being as it is I doubt anything but Halo 2 in HD would satisfy them.
Personally, it's not that I want "Halo 2 in HD," but that the changes being made are taking away from what makes Halo, Halo. Drawing conclusions only from the information presented so far, 343 seems to be chasing after Call of Duty rather than doing something new, and I worry that with the injection of so many aspects of Call of Duty, it won't be Halo anymore. Especially hearing so many changes for the sake of change (seemingly) random weapon respawns, etc.
I've already discussed at length as to why stuff like jetpack and AAs, sprint, aren't good for Halo as a result of earlier information back in March, so I won't repeat myself.
LOL and this is why I don't play multiplay. Two obviously great ideas, and what happens, non-stop bitching.
I really don't know why people want join in progress for match-made Halo games, to me Halo isn't one of those games that makes sense for it. Hopefully we have the option to search for games that are still in a lobby, I do not want to join a game in progress at all. If that is the case it will be a little better, but if it just throws you in the first match available like other join in progress games, than no, horrible idea.
LOL and this is why I don't play multiplay. Two obviously great ideas, and what happens, non-stop bitching.
Because it fucking sucks when all your team rage quit and you are left alone, or when half the enemy quit and then teams are unbalanced.