First Hitman: Absolution reviews hit

far cry 3 is gonna be "pretty bad" by default because it'll never reach Far Cry 2's greatness

Far Cry 2 might have been the most beautiful-yet-rage-inducing games I have ever played. I was driven to the brink of madness the 972nd time they tried to murder me at a checkpoint, and my gun jammed, and I was hit by a malaria kick to the groin.
 
wonderful, original, open and truly sandbox game without shitty handholding. Just a bunch of systems at work thrown at you to do as you please. Loved FC2, loved getting mad at it

what's this thread about again?
 
wonderful, original, open and truly sandbox game without shitty handholding. Just a bunch of systems at work thrown at you to do as you please. Loved FC2, loved getting mad at it

what's this thread about again?

The far cry discussion is a metaphor for what the hitman discussion will be in another month.

Or maybe I just wanted to say FC3 might suck.
 

Usually this news would make me happy, but the game is sandwiched among AssCreed 3 and Far Cry 3, so I'm not sure when I'll get around to playing it.

wonderful, original, open and truly sandbox game without shitty handholding. Just a bunch of systems at work thrown at you to do as you please. Loved FC2, loved getting mad at it

what's this thread about again?

Saoirse Ronan's hipster look.

Is this an open world sandbox game?

From what I've gleaned, it's open-world and a "sandbox" insofar that players are free to approach missions however they wish. It's not a true sandbox game in the sense that, say, Minecraft is.
 
Is this an open world sandbox game?

Well if it's a true Hitman game then it will be sandbox levels, but not open world. Apparently the game is much more linear driven in large chunks of the game than others though, and the sandbox levels that are there are smaller.
 
Gamepro review scans are up on Hitman forum.

Plenty of new pics and someone translated a few parts, but for some reason i can't copy & paste shit from that site when i'm on my phone.
 
Gamepro review scans are up on Hitman forum.

Plenty of new pics and someone translated a few parts, but for some reason i can't copy & paste shit from that site when i'm on my phone.

I'll help you. Will use spoiler tags, though.

Fact sheet:

- 20 chapters
- 54 sections
- 54 disguises --> probably an error, as it was confirmed that Absolution has about 100 different disguises (maybe a copy/past error of the line above?)
- more than 250 challenges
- 19 unique weapons
- 80 improvised weapons
- 10 to 25 hours, depending on play style between

Some text:

Story: Apparently we don't learn why we're supposed to protect Victoria right away, which makes the development a bit weird. Newcomers to the series will also be left hanging a bit, since the background (for example, the connection between 47 and Diana) is not explained very well at the start.

Difficulty: Normal's tricky already, the three higher levels range from tough to "Dear God!". It may happen that you'll restart a checkpoint a dozen times. If the game wasn't this good, it would be frustrating, but Absolution always makes it clear why we failed.

Disguises: Excellent system, well integrated into the level design, although in some cases it can seem less than realistic: While it's clear that a small team of mechanics will know each other very well, how come every single Chicago police officer can recognize an imposter, considering that he has thousands of colleagues?

Unlockable perks: More or less useful. If you go for Silent Assassin anyway, what good are faster reloading or improved health?
 
I'll help you. Will use spoiler tags, though.

Fact sheet:

- 20 chapters
- 54 sections
- 54 disguises --> probably an error, as it was confirmed that Absolution has about 100 different disguises (maybe a copy/past error of the line above?)
- more than 250 challenges
- 19 unique weapons
- 80 improvised weapons
- 10 to 25 hours, depending on play style between

Some text:

Story: Apparently we don't learn why we're supposed to protect Victoria right away, which makes the development a bit weird. Newcomers to the series will also be left hanging a bit, since the background (for example, the connection between 47 and Diana) is not explained very well at the start.

Difficulty: Normal's tricky already, the three higher levels range from tough to "Dear God!". It may happen that you'll restart a checkpoint a dozen times. If the game wasn't this good, it would be frustrating, but Absolution always makes it clear why we failed.

Disguises: Excellent system, well integrated into the level design, although in some cases it can seem less than realistic: While it's clear that a small team of mechanics will know each other very well, how come every single Chicago police officer can recognize an imposter, considering that he has thousands of colleagues?

Unlockable perks: More or less useful. If you go for Silent Assassin anyway, what good are faster reloading or improved health?

Well, if a cop can't recognize a homicidal assassin dressed as a cop, he sucks.

Like the London Metropolitan Police:

SUNDAY+MIRROR+ONLY+Javier+Bardem+in+007:+Skyfall
 
Hitman forum hacked?

www.hitmanforum.com

It's not working anymore for me.


Edit: WTF it works on my phone. Ok nevermind, it's probably just me.

Edit2: Cleared cookies, everything works fine now.
 
I kept getting linked to some random news website when I tried to access it earlier.

Seems to be working fine now, though (although I do keep getting a malware warning).

That's what i got too.

There is a malware warning from Chrome on that link FYI.

Damn, thanks for the warning. I got nothing.

Well shit, what the hell is going on with that site?
 
Disguises: Excellent system, well integrated into the level design, although in some cases it can seem less than realistic: While it's clear that a small team of mechanics will know each other very well, how come every single Chicago police officer can recognize an imposter, considering that he has thousands of colleagues?
So there is no reason using it as you'll be recognized no matter what? Interesting.
 
So there is no reason using it as you'll be recognized no matter what? Interesting.

It's part of the new blending stuff they have. If you walk around other police you can hide your face with your hat or apparently eat donuts at a table to hide away while they pass, but it burns through your instinct meter.
 
It's part of the new blending stuff they have. If you walk around other police you can hide your face with your hat or apparently eat donuts at a table to hide away while they pass, but it burns through your instinct meter.
Still sounds stupid. That's something I didn't like about Hitman 2, how every guard seemed to be psychic, and it looks like it's happening again. Like Miksar said, what's the point of wearing disguises then?


Just found the cover.
The best Hitman of all time!
Yeah, well, many gaming sites said GTA IV was the best of the franchise, and one of the best games of all time, so I wouldn't put much trust in that comment.
 
I seriously doubt this will be the best Hitman, most likely the best stealth game of this gen though. I dont count BM as this gen btw.
 
I seriously doubt this will be the best Hitman, most likely the best stealth game of this gen though. I dont count BM as this gen btw.

Well, that shouldn't be too difficult, right? I'm struggling to think of many good stealth games this gen.

Errrm...well, Dishonored was good, Chronicles of Riddick: Assault on Dark Athena was decent, I've heard good things about Mark of the Ninja and the Batman games have decent stealth too...

That's all I can think of :(
 
Still sounds stupid. That's something I didn't like about Hitman 2, how every guard seemed to be psychic, and it looks like it's happening again. Like Miksar said, what's the point of wearing disguises then?
The point is to even have the chance to get through or into an area without instantly triggering the alarm when seen. In fact, Blood Money had the most unrealistic and forgiving guards yet. It was ridiculous how you could run like crazy around a guard without him caring very much. Sure the guards in Hitman 2 felt psychic, but I wouldn't say it was inappropriate given that most of the levels were some sort of military grounds. Contracts handled the raising of suspicion in the best way yet though and seems as Absolution is going to be closer to that than anything else.
 
Another new (PS3) review from Play3.

3333333333334ejwc.png


Will see if i can get the mag this week.

Just saw the magazine.

pros:
*brilliant mission design
*extremely motivating game mechanics

not sure how i should say that in english but
* great technic
*clever implemented comfort functions

cons:
*no big story surprises
*checkpoint system

Verdict:
Dead good looking game with very well
designed missions.

Score: 88%


another 88% score, i bet they said you can review the game early only if you don't give the game less than 88% :P
 
Still sounds stupid. That's something I didn't like about Hitman 2, how every guard seemed to be psychic, and it looks like it's happening again. Like Miksar said, what's the point of wearing disguises then?

You only have to use instinct when you wear the same outfit as someone else. Well, it adds to the immersion and realism.

Also, a nice thing happened on the King of Chinatown level: 47 was wearing a police outfit and an NPC found a body and came to 47 for help! Disguises actually mean something in this game. I like that.
 
The german gamepro talks about
20 chapters
..chapters? This sounds very linear to me.
Also
54
costumes sounds good at first but it's only
2-3
costumes/ chapter.

Hmm what does chapters mean? Weren't they called missions before in Blood Money?
 
The german gamepro talks about
20 chapters
..chapters? This sounds very linear to me.
Also
54
costumes sounds good at first but it's only
2-3
costumes/ chapter.

Hmm what does chapters mean? Weren't they called missions before in Blood Money?

Why does the amount of levels say something about linearity? The chapters are divided into different sections (whether every chapter has certain sections, I don't know). The Streets of Hope is a chapter, the Cougar's Nest is a section, for example.

The amount of disguises is wrong in that article. The developers have said that there at least 100 different disguises.
 
You only have to use instinct when you wear the same outfit as someone else. Well, it adds to the immersion and realism.

Also, a nice thing happened on the King of Chinatown level: 47 was wearing a police outfit and an NPC found a body and came to 47 for help! Disguises actually mean something in this game. I like that.

That's pretty neat. I loved little unique reactions to disguises in Blood Money, hopefully there's a lot of stuff like that here.
 
You only have to use instinct when you wear the same outfit as someone else. Well, it adds to the immersion and realism.

Also, a nice thing happened on the King of Chinatown level: 47 was wearing a police outfit and an NPC found a body and came to 47 for help! Disguises actually mean something in this game. I like that.
Why would 47 have a power bar that depletes whenever he covers his face with a hat or eats donuts? That's as unrealistic as it can get. The NPC thing you mentioned seems clever, though.
 
Why would 47 have a power bar that depletes whenever he covers his face with a hat or eats donuts? That's as unrealistic as it can get. The NPC thing you mentioned seems clever, though.

To make the game more challenging, I suppose. As someone else stated earlier: in Blood Money the AI was kinda goofy. You could sprint, crawl, run around in circles near an NPC with the same outfit and he would be like: "Hmm, seems legit." The AI is smarter now, hence they implemented this feature. I like it. If you don't, well that's fine :)
 
To make the game more challenging, I suppose. As someone else stated earlier: in Blood Money the AI was kinda goofy. You could sprint, crawl, run around in circles near an NPC with the same outfit and he would be like: "Hmm, seems legit." The AI is smarter now, hence they implemented this feature. I like it. If you don't, well that's fine :)
I'm still not buying it. At least not right after playing Hitman 2 and seeing the omniscient AI in action. Guards being suspicious when you act like a fool (running, crouching or wanking in public) is fine and believable. Them recognising you right away whenever you walk near isn't. And having a power bar for stealth is a really bad idea, IMO.
 
The german gamepro talks about
20 chapters
..chapters? This sounds very linear to me.
Also
54
costumes sounds good at first but it's only
2-3
costumes/ chapter.

Hmm what does chapters mean? Weren't they called missions before in Blood Money?

I don't see how you infer a games linearity from a magazine saying "chapters".
 
I'm still not buying it. At least not right after playing Hitman 2 and seeing the omniscient AI in action. Guards being suspicious when you act like a fool (running, crouching or wanking in public) is fine and believable. Them recognising you right away whenever you walk near isn't. And having a power bar for stealth is a really bad idea, IMO.

Except it's not stealth, not in its pure form. Think about it as "low profile" bar, you consciously try not to be noticed. You cannot do it all the time, someone will notice you in the end (when your bar runs out) and alert the others.
 
I'm still not buying it. At least not right after playing Hitman 2 and seeing the omniscient AI in action. Guards being suspicious when you act like a fool (running, crouching or wanking in public) is fine and believable. Them recognising you right away whenever you walk near isn't. And having a power bar for stealth is a really bad idea, IMO.

Okay. One thing: it's not a power bar for stealth, but for Instinct. That's not the same.
 
Another new (PS3) review from Play3.

3333333333334ejwc.png


Will see if i can get the mag this week.


---------------------------------------

Just saw the magazine.

pros:
*brilliant mission design
*extremely motivating game mechanics

not sure how i should say that in english but
* great technic
*clever implemented comfort functions

cons:
*no big story surprises
*checkpoint system

Verdict:
Dead good looking game with very well
designed missions.

Score: 88%


another 88% score, i bet they said you can review the game early only if you don't give the game less than 88% :P
 
also saw one from a magazine called "Computer Bild Spiele"

Score: 1,75 (good)

Sorry i don't had much time, i'm posting this with my phone.
 
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