First Look at The Witcher 4 Tech Demo

No way. The PC version of AVATAR looks better imo, and i recently played through the whole game and dlc's. I'd even say Red Dead 2 maxed out looks better, or at least more realistic. And there is zero doubt the PC version of GTA 6 will blow this game away.
PC version of Forbidden West as well as the PS5 version is right up there visually with similar color-graded art style.
 
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Or, their very own.
Witcher3.gif
That bullshot gameplay trailer from witcher3 is still on official witcher yt channel to this very day and still has written "in-game footage" right infront of it:

 
Is it bad that everything i see screams unreal engine, cause i can just see it and it bugs the hell out of me. Nothings unique anymore, it looks slightly cartoonified and too clean
I would have agreed with the comment if it was Unreal 3, but I can't say the same about the current engine. The games run badly most of the time, but they look different enough.
 
The joke I didn't clearly express (no fault of yours) is that when stuff like this happens, gamers usually get blamed for overhyping, while developers often get a pass because 'well, it's their job to say whatever to sell the game.' That's not always the case, but I've definitely seen it happen.

Oh gotcha! Totally agree with ya.
 
Remember the Witcher 3 reveal? Or the front loaded cyberpunk shit? I don't believe anything cd red shows until the game is in the wild.
I always thought thew writing was on the wall with Cyberpunk, at least the last gen console versions.
The fact they were showing Cyberpunk demo's, at 1080p/30, on a 1080ti lol.
 
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Ciri is still a significant downgrade from her Witcher 3 self. Hopefully they fix her model before release.

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This is kind of what i meant in one of my earlier posts. If you didnt know any better you could easily belive all 3 screens were from the same game.
The demo honestly looks like the Enhanced version of W3 with more fine detail. Which to be fair is what they probably were going for.
 
Ay lmao. Seems like what was shown is not The Witcher 4, but just a tech demo set in The Witcher 4's world.



Guess that means that the showcase was all graphics, but no game at all.
 
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I am curious why they showcased this on a PS5, CDPR have historically had a close relationship with Xbox and this was prominent during the Cyberpunk marketing campaign and launch.

Either Sony has reached some sort of marketing agreement with CDPR, or maybe just CDPR wanted to showcase their game and tech on the most popular console and hardware.
 
Ay lmao. Seems like what was shown is not The Witcher 4, but just a tech demo set in The Witcher 4's world.



Guess that means that the showcase was all graphics, but no game at all.

It was a tech demo on UE showcase of a game that has 2-3 years till release. Anyone who expected real gameplay with combat and stuff is delusional. The game entered the production stage 6-9 months ago.
 
Ay lmao. Seems like what was shown is not The Witcher 4, but just a tech demo set in The Witcher 4's world.



Guess that means that the showcase was all graphics, but no game at all.


Exactly, and like I mentioned earlier, when someone from the studio says something like this right before showing the tech demo, it sends mixed messages.
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They shouldve made this instead of cyberpunk. what a waste of time that game was. Boring story, boring npcs, all enemies are exactly the same, and an open world game behind GTA V.
 
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I would have agreed with the comment if it was Unreal 3, but I can't say the same about the current engine. The games run badly most of the time, but they look different enough.
they do look different, you're right, but i bet when i get my hands on it im gonna be like "unreal, again". Most games i play in UE have a certain feel and look thats hard to describe
 
I will look exactly like this when it will release, on PC. On ps5 a little less impressive but still close.
I'll bet it would look even better than this on PC at release. This was just using Lumen and it is likely the PC version will have PT support. Like Black Myth for example.

Black Myth was released on Unreal 5.0 which performs much worse compared to 5.6, so having these kind of visuals on PS5 doesn't seem far fetched.
 
Is it just me or do these highly cherry picked, vertical slices not look that impressive to my eyes anymore? All this unnecessary hype building, only for the game to end up requiring framegen and AI reconstruction to achieve half decent performance during gameplay. That's what all this is, a vertical slice. A piece of hand picked footage meant to give you an idea of what the dev's vision for the game is expected to be like, not what it will actually be like.
 
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The context of "stepping things up" is moving from Red Engine > UE5 and collaborating with them to achieve this. Regardless of how the final product looks, they stepped up from 2015 Witcher 3 to UE5 Witcher 4 (whenever this comes out). This screengrab isn't some "gotcha".

I get your take (and honestly, I wish it were true), but he's literally saying the opposite. His exact words were that with Witcher 4, they're 'stepping things up', and to do that, CDPR needed a partner that truly understands how art and technology come together in open world games. He made it clear that both their team and Epic's are aligned on this vision.


Then he introduces the demo: says it's running on a standard PS5 at 60fps with ray tracing. Talks about 'multi-character motion matching' for Ciri and Kelpie., not other devs, but literal in-game entities, as an example of how Unreal 5 is enabling this "step up". Paired with language suggesting these features will be part of the player's experience buy using terms like "you'll be playing & you'll get to explore".


I could go deeper, but honestly, it's not worth the time. My point is that this showcase was set up in a way that can easily be misinterpreted, and with all the professionals involved, it's hard to believe that wasn't intentional.

Just look around this thread , the reactions to the tech demo are already proving my point. People are clearly treating it like it reflects the actual game.
 
It's since been fixed on the PS5 (the release quality mode issues) and the Pro update is near discernable to the PC.

I dunno, man, 120fps on PC (well, 119 for me technically)? It just hits different. You could argue the visual quality is the same, but for me, frame rate plays a huge role in how good a game looks.
 
Unreal Tech Demo, not real game play, some of you never learn. You can't trust CDPR.

It's not even that you can't trust CDPR. People just can't learn. All throughout the video is a watermark that it's a technical demo, not full gameplay. It was stated with the narration before and during the presentation.

Not sure what else CDPR can do. At some point, stupid people have to take accountability for being dumb. Too many people can't read or hear.
 
This is kind of what i meant in one of my earlier posts. If you didnt know any better you could easily belive all 3 screens were from the same game.
The demo honestly looks like the Enhanced version of W3 with more fine detail. Which to be fair is what they probably were going for.
In this tech demo, Ciri looked beautiful or ugly depending on the emotions she was showing in her face and the camera angle from which you looked at her. It´s really weird. Woke and based artists in CDPR must be having a fierce fight. Hope the based ones win and the final model will be pretty as in the first game.
 
Lol, I'm not falling for any CDPR nonsense a 3rd time.

You know the old saying, fool me once, shame on you, fool me twice, shame on me.

Well, after the Witcher 3 lies and CP2077 lies, I'll not believe a thing till the game is out and people are playing it.
 
The game won't look anywhere near this even on a 6090.

Anyone who takes CDPR at their word about this stuff has a very short memory.
I don't disagree, and was severely let down by the W3 and 2077 downgrades
however, I don't believe at any point during those earlier demos did they give insights into the system that was running the presentation.
The fact that they explicitly stated running realtime on PS5 is much more clarity than we've ever gotten on their demos, and might have some weight to it.
 
While technically impressive, the environment looks, how you say, procedurally generated-esque and potato world-ish. My brain doesn't buy it, it doesn't feel like a real place unlike, say, Kingdom Come: Deliverance 2 or GTA VI.
 
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Another UE tech demo slop. The game won't look like that and probably going to run worse with tons of traversal stuttering. Man I wish devs were still investing on their own proprietary engine instead falling for this trap. Games made on Unreal have that generic look to them despite all the technical mumbo jumbo.
 
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