midnightguy said:image of Nike CG television commercial
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image of EA realtime Madden videogame
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but! I still stand by what I said a few pages ago. that NO football game in the coming Xbox360, Revolution, Playstation3 generation (2005-2010/11) will look like that commercial.
Becuase the further away from the models the better it looks ( meaning the less flaws the trolls can spot )Ramirez said:How can Day 3 be bad and Day 4 be good when it's the exact same models? :lol
And I know the game prolly won't come close to that commercial in alot of aspects,but the character models are pretty comparable,IMO.
Thank you, the point that i tried to make but yet people ignored :lolTheDuce22 said:It looks great but the models are nowhere near accurate. Runyan is 330 pounds, Thomas 350 pounds. Maybe EA is expecting them to lose a ton of weight in the offseason.
olimario said:DAY 01
Bad
DAY 02
Good
DAY 03
Bad
DAY 04
Good
FrenchMovieTheme said:uh, modus there's nothing biased when you call out a crappy game like espn mlb
ramirez said it best already, so i will summarize: espn mlb 2k5 is the worst sports game i have played in at least 5 years, and possibly longer. i'm not exaggerating, i'm not overstating it, that game is complete and total garbage.
ramirez said it best already, so i will summarize: espn mlb 2k5 is the worst sports game i have played in at least 5 years, and possibly longer. i'm not exaggerating, i'm not overstating it, that game is complete and total garbage.
OMG,ESPN MLB does not even come CLOSE to this.
Fight for Freeform said:No game make it look like shit, but it's not that big of a jump from current games.
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From a technical perspective MLB had self shadowing and shadows that applied from one player onto another, and even added them up appropriately.
The reason why I'm posting the pic is to show that people have good reasons to be unimpressed.
Like demon said, gotta see it in motion.
It's clear from the latest pic that all of their pants sport the same texture, and it looks like it doesn't change when they are in different poses, so the wrinkles will always be there. On the other hand, every player there is in a unique and interesting looking poses, meaning that they'll all have different animations
Note the player on the Jumbotron. I'm guessing it's #30, but it's missing the breath. You can see some great detail there!
Kabuki Waq said:I wonder how the crowds will look next gen ?
Odnetnin said:b) they're starting now to look like bad CG. (like a bad made for kids tv cg series)
Hitler Stole My Potato said:What?
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I can't find a "bad" one in the bunch.
sp0rsk said:something doesnt look quite right with this picture
Odnetnin said:its called the ugly stick. Seriously. What happened?
a) their arms are like sardines.
b) they're starting now to look like bad CG. (like a bad made for kids tv cg series)
In 1978, the Japanese roboticist Masahiro Mori noticed something interesting: The more humanlike his robots became, the more people were attracted to them, but only up to a point. If an android become too realistic and lifelike, suddenly people were repelled and disgusted.
The problem, Mori realized, is in the nature of how we identify with robots. When an android, such as R2-D2 or C-3PO, barely looks human, we cut it a lot of slack. It seems cute. We don't care that it's only 50 percent humanlike. But when a robot becomes 99 percent lifelikeso close that it's almost realwe focus on the missing 1 percent. We notice the slightly slack skin, the absence of a truly human glitter in the eyes. The once-cute robot now looks like an animated corpse. Our warm feelings, which had been rising the more vivid the robot became, abruptly plunge downward. Mori called this plunge "the Uncanny Valley," the paradoxical point at which a simulation of life becomes so good it's bad.
As video games have developed increasingly realistic graphics, they have begun to suffer more and more from this same conundrum. Games have unexpectedly fallen into the Uncanny Valley.
DMczaf said:Hopefully EA continues NFL2K's legacy of having molesters in the crowd
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If you want to see good baseball animations play MLB 2006.
The EA fans realized that what I said was very true, and got all defensive and then sought to trash MLB, a game that only scored one or two points (out of 10) lower than MLB according to most reviews.
Pimpwerx said:Boy...am I gonna be right about Japanese devs shaming those Unreal3 shots when they start putting some delicious artwork in their games. If EA is even thinking about doing something like this with their hack employees, then the likes of Namco, Tecmo and KCEJ are gonna blow our socks off. MGS4, get! PEACE.
Pimpwerx said:Boy...am I gonna be right about Japanese devs shaming those Unreal3 shots when they start putting some delicious artwork in their games. If EA is even thinking about doing something like this with their hack employees, then the likes of Namco, Tecmo and KCEJ are gonna blow our socks off. MGS4, get! PEACE.
Pimpwerx said:Boy...am I gonna be right about Japanese devs shaming those Unreal3 shots when they start putting some delicious artwork in their games. If EA is even thinking about doing something like this with their hack employees, then the likes of Namco, Tecmo and KCEJ are gonna blow our socks off. MGS4, get! PEACE.
Pimpwerx said:Boy...am I gonna be right about Japanese devs shaming those Unreal3 shots when they start putting some delicious artwork in their games. If EA is even thinking about doing something like this with their hack employees, then the likes of Namco, Tecmo and KCEJ are gonna blow our socks off. MGS4, get! PEACE.
Wellington said:No one even mentioned in this thread the absurd amount of useless animations and the way that they are triggered in ESPN games. Trying dribbling in NBA 2K5 at all and it triggers like 3-4 different animations, all of which take the control out of the players hand in favor of having the artists dictate where and when the player controlled character moves. Fucking garbage.