First two FSR 3 compatible games coming "tomorrow"

Can you do that? it will really good if you can as FSR3 is looking good going off some of the comments I have seen
I thought it would be possible since you can use dlss frame gen without any upscaling. Those 2 things shouldnt be dependant on each other, but it appears that amd perhaps uses a different approach that might require fsr to be used for upscaling, apparently its impossible in forspoken, at least for now.

Looks like amd has indeed stopped me.
 
Frame generation from AMD and FSR 3.0 is now available in the demo of forspoken just tested it out and it works much like nvidia frame generation. U can't combine both dlss and amd framegen, amd framegen will be turned off. Also the demo has no nvidia frame generation because reasons.

What i noticed is, there is a lot of shimmering on the water something dlss doesn't have but FSR has by itself without framegen, and even at native AA with framegen it shows.

Honestly, i wonder how this performs on a steam deck and how this performs on a 3000 series GPU from nvidia. Because if it performance well on the 3000 series GPU's, Nvidia has no excuse to not make a feature for those cards.
 
Last edited:
Frame generation from AMD and FSR 3.0 is now available in the demo of forspoken just tested it out and it works much like nvidia frame generation. U can't combine both dlss and amd framegen, amd framegen will be turned off. Also the demo has no nvidia frame generation because reasons.

What i noticed is, there is a lot of shimmering on the water something dlss doesn't have but FSR has by itself without framegen, and even at native AA with framegen it shows.

Honestly, i wonder how this performs on a steam deck and how this performs on a 3000 series GPU from nvidia. Because if it performance well on the 3000 series GPU's, Nvidia has no excuse to not make a feature for those cards.
 
You might be disappointed. FSR3 turns 60fps into 100+fps basically. Turning 30fps into 60fps will probably look pretty bad and feel worse.

Not really. It will have the input latency of a 30 fps game. But with the visual smoothness of a 60 fps.
It will never be as good as real 60 fps. But it will be better than standard 30 fps.
And consoles can also use Radeon Anti-Lag to shave off a few ms of latency.
 
Not really. It will have the input latency of a 30 fps game. But with the visual smoothness of a 60 fps.
It will never be as good as real 60 fps. But it will be better than standard 30 fps.
And consoles can also use Radeon Anti-Lag to shave off a few ms of latency.
That sounds horrible to be honest.
 
Not really. It will have the input latency of a 30 fps game. But with the visual smoothness of a 60 fps.
It will never be as good as real 60 fps. But it will be better than standard 30 fps.
And consoles can also use Radeon Anti-Lag to shave off a few ms of latency.
Surely the input latency will be worse due to FSR 3.0 holding back a frame.
 
Surely the input latency will be worse due to FSR 3.0 holding back a frame.

From what we have seen with DLSS Frame Gen, this technique does add a bit of latency. But not much.
That's why having Reflex and Anti-Lag is important, as to recover a bit.

2141350-anti-lag-chart-1260x709.png
 
AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion Frames Release Notes
New Feature Highlights

  • AMD Fluid Motion Frames (AFMF) Technical Preview – Boost FPS with frame generation technology for a smoother gaming experience.
    • AFMF adds frame generation technology to DirectX® 11 and 12 games on AMD Radeon™ RX 7000 Series Desktop Graphics.
    • AFMF preserves image quality by dynamically disabling frame generation during fast motion.
AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion Frames Release Notes | AMD
 
You might be disappointed. FSR3 turns 60fps into 100+fps basically. Turning 30fps into 60fps will probably look pretty bad and feel worse.
I've said it before and will say it again- consoles should be minimum 60fps. That is the clear standard with these technologies.
 
From what we have seen with DLSS Frame Gen, this technique does add a bit of latency. But not much.
That's why having Reflex and Anti-Lag is important, as to recover a bit.

2141350-anti-lag-chart-1260x709.png
Right, but at 30 FPS, being 1 frame behind is an extra 33ms of latency. So I think that's why 60 FPS is being recommended as the minimum base framerate.
 
I've said it before and will say it again- consoles should be minimum 60fps. That is the clear standard with these technologies.

I guess is not the console fault, but devs that are pushing this '30 fps by artistic choise' bullshit.

We have all sorts of techs and tricks to reach 60, but some are choising 30 fps 'because'. Consoles are perfect fine reaching 60 if you aren't turning ON raytracing.
 
If all you want is 60 fps. Then yes.
But it will still be better than 30 fps.
No it won't be better than 30fps. The reason being that the game will feel sluggish and like there is almost input delay.

Yes, the motion will look smooth on screen, but the inputs will feel really strange. To be honest, it would be worse than just a standard 30fps.
 

Watched the video earlier today. Tim is very critical of FSR3 (frame generation), but also recognizes the potential in the tech. There are several kinks that need to be ironed out and the tech seems not to be ready yet. For example:

VRR not working
Mandatory v-sync
Impossible to use without FSR3 (even native AA isn't great)
The increased latency compared to DLSS3

That said, it does some things even better than DLSS3, like UI elements.

I think the potential is there. I used it a bit with Forspoken on both my main rig (4090, 7950x3d) the Ally and it works well, though the image quality takes a big hit on the 4090 compared to DLSS and, well, FSR3 still looks like crap for sub 4K resolutions. The potential is there, I think AMD this time proved you don't need dedicated hardware for good frame generation.
 
Watched the video earlier today. Tim is very critical of FSR3 (frame generation), but also recognizes the potential in the tech. There are several kinks that need to be ironed out and the tech seems not to be ready yet. For example:

VRR not working
Mandatory v-sync
Impossible to use without FSR3 (even native AA isn't great)
The increased latency compared to DLSS3

That said, it does some things even better than DLSS3, like UI elements.

I think the potential is there. I used it a bit with Forspoken on both my main rig (4090, 7950x3d) the Ally and it works well, though the image quality takes a big hit on the 4090 compared to DLSS and, well, FSR3 still looks like crap for sub 4K resolutions. The potential is there, I think AMD this time proved you don't need dedicated hardware for good frame generation.


Yes, the lack of VRR support is an issue, but it's not the deal breaker some claim. And can be fixed in an update.
DLSS3 also had issues at launch, like lack of support Vsync or frame capping with rivatuner. And a ton of image artifacts, especially with UI elements.

What is really bad, is that FSR3 still uses the same code as FSR2.2 for upscaling and AA.
FSR2.2 is close to 1 year old and has gotten little improvements. Worse yet, it has been clearly surpassed by XeSS and TSR.

And the lack of AntiLag+ on older GPUs, is also an issue.
 
Last edited:
I am relatively impressed with FSR3/FG. While certainly not as good as DLSS3/FG, Radeon owners aren't getting a drastically inferior experience. FSR3 could definitely use a few more tweaks and will likely get better with time, but those multi-$100 premiums for nvidia GPUs start to look less worth paying for.

As a preview, I like what I see.
 
I am relatively impressed with FSR3/FG. While certainly not as good as DLSS3/FG, Radeon owners aren't getting a drastically inferior experience. FSR3 could definitely use a few more tweaks and will likely get better with time, but those multi-$100 premiums for nvidia GPUs start to look less worth paying for.

As a preview, I like what I see.
FSR3 is damn near useless right now.

- Doesn't work with VRR
- Doesn't work with vsync off
- Doesn't work with AMD Anti-Lag+
- Doesn't work without FSR (inheriting the awful flickering in Forspoken especially)
- The further you are from your monitor's max refresh rate, the more jittery the experience is, often having more judder despite having a higher fps count, defeating its purpose
- Only available in two shit games

It's only useful for those who can get a very high fps and don't mind turning off VRR all the while having vsync on. The number of tradeoffs is ridiculous. Consoles will have no use for this.
 
Last edited:
I didn't like it because it caused minor but annoying input lag(it was better with performance mode though). If I'm already getting 60 fps, I don't know why I would use it.
 
FSR3 is damn near useless right now.

- Doesn't work with VRR
- Doesn't work with vsync off
- Doesn't work with AMD Anti-Lag+
- Doesn't work without FSR (inheriting the awful flickering in Forspoken especially)
- The further you are from your monitor's max refresh rate, the more jittery the experience is, often having more judder despite having a higher fps count, defeating its purpose
- Only available in two shit games

It's only useful for those who can get a very high fps and don't mind turning off VRR all the while having vsync on. The number of tradeoffs is ridiculous. Consoles will have no use for this.

It just released. VRR support will likely be added at some point.

In the meantime AMD is offering frame generation to the majority of GPU owners out there, whom Nvidia said frame generation couldn't work without a new 4000 series GPU.

There's obviously work to do on this, and the upcoming fluid motion frames, but that's a given. My main issue is that it needs to be simplified and "just work". As it is right now I think it can be pretty confusing. Especially with two separate frame generating applications.

I agree that I don't see this being useful for consoles, but then I don't really care either. This is all PC tech first and foremost as far as I'm concerned.
 
It just released. VRR support will likely be added at some point.

In the meantime AMD is offering frame generation to the majority of GPU owners out there, whom Nvidia said frame generation couldn't work without a new 4000 series GPU.

There's obviously work to do on this, and the upcoming fluid motion frames, but that's a given. My main issue is that it needs to be simplified and "just work". As it is right now I think it can be pretty confusing. Especially with two separate frame generating applications.

I agree that I don't see this being useful for consoles, but then I don't really care either. This is all PC tech first and foremost as far as I'm concerned.
It released half-baked and that's me being generous. There are critical functionalities missing. You don't release a product if it's the case. What even pressured them to release it unfinished? It's not like a major AAA title for which it was promised has shipped alongside it.

It works well on my 4090 but that's because I hit the max refresh rate anyway but this won't be the case for 90% of the users out there.
 
Last edited:
The latency on aveum is pretty shit even with reflex on, pretty much the highest latency i've seen from a game using reflex so that game keeps on giving. Wonder why he didn't also test forsaken latency.
 
It released half-baked and that's me being generous. There are critical functionalities missing. You don't release a product if it's the case. What even pressured them to release it unfinished? It's not like a major AAA title for which it was promised has shipped alongside it.

It works well on my 4090 but that's because I hit the max refresh rate anyway but this won't be the case for 90% of the users out there.

Seems to be working for a lot of people including 30XX owners.

Is it as good as DLSS3? Of course not. Does it need work? Of course.

Not sure why they released it in the state it's in, but as someone without access to DLSS3, I'm happy to see it. 🤷🏼‍♂️
 
It released half-baked and that's me being generous. There are critical functionalities missing. You don't release a product if it's the case. What even pressured them to release it unfinished? It's not like a major AAA title for which it was promised has shipped alongside it.

It works well on my 4090 but that's because I hit the max refresh rate anyway but this won't be the case for 90% of the users out there.
Lots of hyperbole in this post... Most people that really want to the feature (not me, tho) are happy with it, hell many even with FMF in the alpha and custom drivers. The people that think they need it won't care about all those perks. Even with Vsync on (you don't need to disable VRR) it's completely playable and I'm very input lag sensible.
 
The latency on aveum is pretty shit even with reflex on, pretty much the highest latency i've seen from a game using reflex so that game keeps on giving. Wonder why he didn't also test forsaken latency.
Reflex does not work with it.
 
It released half-baked and that's me being generous. There are critical functionalities missing. You don't release a product if it's the case. What even pressured them to release it unfinished? It's not like a major AAA title for which it was promised has shipped alongside it.

It works well on my 4090 but that's because I hit the max refresh rate anyway but this won't be the case for 90% of the users out there.
That is why you release it for two games that no-one gives a shit about.
 
Lots of hyperbole in this post... Most people that really want to the feature (not me, tho) are happy with it, hell many even with FMF in the alpha and custom drivers. The people that think they need it won't care about all those perks. Even with Vsync on (you don't need to disable VRR) it's completely playable and I'm very input lag sensible.
You don't need to disable VRR because FSR3 frame generation breaks it.
 
You don't need to disable VRR because FSR3 frame generation breaks it.
It's ok and expected, if the feature requires it to be disable, it's ok if it auto-disables it while it's being used. Yeah it could be awesome if it had VRR support but for now it's what it is and honestly good enough for most people feeling they need it.

And believe me, I wasn't a believer of this tech before because of input lag but it's just good enough imo.
 
Top Bottom