Riding along with this is also a change of culture at Naughty Dog, the staff are...different, the priorities have changes, they seem to have social problems, and their communication with fans is lacking to say the least.
But I find it pretty sad that Naughty Dog has deformed so much over the years, that now theyare ripping people offpoorly communicating their plans with fans on their upcoming releases, and don't seem to be interested in ambition anymore.
This isn’t just a naughty dog problem it’s a Sony one.
Sequels and franchises have a place. But they can be overdone. Ghost of Tsushima was the last new IP I remember from a Sony studio and it was bloody brilliant - deserves a sequel or new game in the same genre. Gran Turismo is also an iterative journey. I could play more of those (but I’d like Kaz to pass the torch and get some fresh eyes on it to evolve the series more - for example, give us real damage and collision physics!)
But everything else I can think think of from
their first party studios is a franchise game and I have a been there done that feeling with it all. God of War Raganarok isn’t even exciting me and I really enjoyed PS4s GoW.
I wish they’d just announce something new and exciting. Not LoU 3 or Uncharted 5.
Oh please, no. No more unnecessary remakes. Too many in the first few years of this console generation already.I just hope there main team is working on a new IP.
Let the other team work on a new or Uncharted 1 remake.
Then do TLOU part 3 if needed ( start on it with another team )
The shit the internet comes up with. Whew, lads.They were hemorrhaging talent during and after TLOU2 so they are probably struggling to find enough
people willing to put up with their crunch culture
They were hemorrhaging talent during and after TLOU2
According to.....?
This generation hasn't even started for them, from where players are sitting.They spent too much time on TLOU 2. Rebuilding the engine and making it, and its MP. Then shortly after got put onto making TLOU Remake spreading them thin.
As much as I enjoy their technicality and attention to detail to their games, it feels like this generation has been A LOT tougher for them.
Rockstar use to pump out new IPs left and right. They're only risky now because of the insane and unnecessary detail thousand man teams put into our games nowadays that add very little to the game as a game, and endless amounts of repetitive content to justify the price tag, bloating the dev cost and time way up and setting impossible standards in a zero sum game.Drunk the Man is directing a new IP as far as i understood. And creating new IPs are risky. Make the math at how long Rockstar dont create a new IP. Naughtydog is actually one of the studios that more risks take by creating new IPs. They just took advantage of the sucess Unchared and TLOU had by creating sequels. as they should.
Cool story, but not even slightly true.
According to.....?
Jonathan Cooper ex naughty dog developer
So what? We like ND over these other studios precisely because ND were releasing new IPs consistently unlike every other AAA studio. They went from Crash to Jak to Uncharted to TLOU in a span of 14 years. In the last 9 years, they have regressed to be just like every other studio.The last time Valve created a new IP was Left 4 Dead in 2008 (or 2010 if you count Alien Swarm I guess).
The last time id Software created a new IP was Rage in 2011.
The last time Rockstar created a new IP was RDR in 2010.
The last time SSM created a new IP was God of War in 2005.
The last time Crystal Dynamics created a new IP was Project: Snowblind in 2005.
The last time Larian created a new IP was the Divinity series in 2002.
The last time 343 Industries, The Coalition and Playground Games created a new IP was... never.
CD Project Red also never created a new IP as far as I know, all their games use licensed IPs.
ND created The Last of Us in 2013 and Uncharted in 2007.
Makes no sense to single out ND when it look like a pattern in the entire industry not to mention the fact that ND didn't create a new IP recently because they created two super successful IPs during the PS3 gen.
They created 4 IPs in 26 years... yeah they were really churning out those brand new intellectual properties huh? You're conflating the amount of games released with the number of new IPs. In the past 6 years Naughty Dog has released Uncharted 4, The Lost Legacy, and The Last of Us Part II. Some other studios couldn't churn that out in 2 generations.So what? We like ND over these other studios precisely because ND were releasing new IPs consistently unlike every other AAA studio. They went from Crash to Jak to Uncharted to TLOU in a span of 14 years. In the last 9 years, they have regressed to be just like every other studio.
I'm curious as to what is going to happen to Uncharted, it's really hard to see Sony giving up on it yet it's also really hard to see ND going back to it any time soon.They created 4 IPs in 26 years... yeah they were really churning out those brand new intellectual properties huh? You're conflating the amount of games released with the number of new IPs. In the past 6 years Naughty Dog has released Uncharted 4, The Lost Legacy, and The Last of Us Part II. Some other studios couldn't churn that out in 2 generations.
Rush to the defense of NDThe last time Valve created a new IP was Left 4 Dead in 2008 (or 2010 if you count Alien Swarm I guess).
The last time id Software created a new IP was Rage in 2011.
The last time Rockstar created a new IP was RDR in 2010.
The last time SSM created a new IP was God of War in 2005.
The last time Crystal Dynamics created a new IP was Project: Snowblind in 2005.
The last time Larian created a new IP was the Divinity series in 2002.
The last time 343 Industries, The Coalition and Playground Games created a new IP was... never.
CD Project Red also never created a new IP as far as I know, all their games use licensed IPs.
ND created The Last of Us in 2013 and Uncharted in 2007.
Makes no sense to single out ND when it look like a pattern in the entire industry not to mention the fact that ND didn't create a new IP recently because they created two super successful IPs during the PS3 gen.
ND are wasting their time with the TLOU1 remaster and Factions.I'll say it again, Factions is a complete waste!! Why put all that money and resources into an addon that was supposed to come WITH 2. Just my 2 cents. Carry on.
Sorry that simply showing reality bothers you so much.Rush to the defense of ND
Wasn't the original TLOU Factions MP very popular?I'll say it again, Factions is a complete waste!! Why put all that money and resources into an addon that was supposed to come WITH 2. Just my 2 cents. Carry on.
They are working on something new. Are people not aware they have more than one team working on games?ND are wasting their time with the TLOU1 remaster and Factions.
as soon as Part 2 was out they should've got to work on something new.
What do you mean? I'm sure we'll have some lesbian fun.With Druckmann as co-president, your crazy if you think you're getting another "fun" Naughty Dog game.
Most studios put out at least one new IP in the last 9 years.Ridiculous thread.
You can swap Naughty Dog's name with most of the AAA studios around but it has to be ND for...reasons?
Before Uncharted the market was flooded with bald space marine FPS.
Before 2007? The FPS genre really wasn't that prevalent before (especially compared to post-COD 4) the first Uncharted game came out, but Uncharted's success became the staple franchise to emulate from.
Lots of IPs have been around a long time and can remain fresh for me, like Mario and Zelda.
What is funny is that they don't even dare listing the studios that are doing a much better job in that regard. If anything it's impressive how productive ND is when you consider the absurd high bar that each of their releases is able to set.It’s amazing how people always have high expectations for PlayStation studios compared to the rest of the industry…
Name them... quickly. Especially ones that are on the same level as Naughty Dog.Most studios put out at least one new IP in the last 9 years.
Name them... quickly. Especially ones that are on the same level as Naughty Dog.
EA and Ubisoft are publishers with multiple studios under them. Ubisoft alone has over 40 subsidiary studios. Naughty Dog isn't that. Now out of the singular STUDIOS making AAA games how many have created multiple IPs? Created and not licensed is the keyword here.You're joking right? Most AAA studios released or have been working on a new iP waiting to be released in the last 9 years. Even EA, UBisoft, etc.
I think the 9 years part is what you aren't getting, that's almost 10 years. There were new IPS last gen that were AAA.
EA and Ubisoft are publishers with multiple studios under them. Naughty Dog isn't that. Now out of the singular STUDIOS making AAA games how many have created multiple IPs? Created and not licensed is the keyword here.
Resources mean higher quality games, not more of them.So Microsoft is a studio now using your logic? Or where all those posts about Microsoft IPs invalidated by the fact Microsoft has studios under them? This is a semantical argument. When a user said that Nintendo hadn't made a new IP in 7 years, where were you?
Even so, more studios put out new IP even on a small individual level than you think. yes there were a lot of sequels, but Naughty Dog has had 10 years, with more resources than most of the others, and hasn't put out a new game since 2013, a studio known for introducing new Ip every gen, and had time to put out 3 versions of one game in 9 years.
Resources mean higher quality games, not more of them.
Neither has Microsoft game studios…….
It can do both, but if you're striving for the quality in animations and voice acting and overall fidelity that ND strives for they are not big enough for a new IP alongside this unless they double in size.No resources can do both, and ND had both, that's why they had put out 5 new releases and two collections on the PS3 and helped another studio with a Vita game. But in 9 years they can't produce one new IP, but have given us the same game 3 times in that time period, an Uncharted collection, a 4th Uncharted, and an upcoming MP game based on the series they released 3 of the same game of, AND a standalone dlc release for that same series?
They gave you the same game during that other period too. In the beginning with PlayStation it was Crash and Jax ('97-'05). That moved over to just Uncharted for the majority of the PS3 generation until The Last of Us at the very tail-end. They moved over to strict AAA games which have a different development timeline than their other games. You are conflating the number of games released with the number of brand new IPs that have been created.No resources can do both, and ND had both, that's why they had put out 5 new releases and two collections on the PS3 and helped another studio with a Vita game. But in 9 years they can't produce one new IP, but have given us the same game 3 times in that time period, an Uncharted collection, a 4th Uncharted, and an upcoming MP game based on the series they released 3 of the same game of, AND a standalone dlc release for that same series?
That's a publisher, just like PlayStation Studios.Neither has Microsoft game studios…….