Denied. I was just playing the remaster that comes with Dark Athena a couple weeks ago.
One of those remasters no one talks about because they completely forget it exists. Did it even release on PC or was it just a console bonus?
I think it released on PC. I remember playing it on my old PC but that was a while back. I replayed a bunch of times Butcher Bay and Dark Athena, and I think Butcher Bay remake was there. I forgot how much I enjoyed this games along with Thief and Dishonored and Splinter Cell series.
Hmm, I might replay those on my PC. Damn you guys.
Now I really want that new game Vin has talked a while back.
Wolfenstein The New Order + Old Blood had the same kind of feel as Butcher Bay and Dark Athena, it was made by ex Starbreeze Devs.
New Colossus and espacially Youngblood was a drop in quality so maybe the same veterans that did depart from Starbreeze yet again departed from Machine Games, if so hopefully they've made it's way back to Vin's new studio and quietly are cooking a new Riddick game, that would be awesome. But yeah, that's just my wishful thinking.
But given the state of industry, I'm more interested in what smaller studios are doing. Sony is staying quiet. Smaller studios around the world drop nice games, although some with performance issues like Rise of The Ronin or Silent Hill 2 Remake.
As I have said in different thread.
I personally I'm interested in Clockwork Revolution, Raphael Colantonio (ex-Arkane dev, Dishonored, Drak Messiah of Might and Magic) new game and Judas. Seems like Colantonio team is not bloated, does not aim for top of industry graphics rather than aesthetics, they even got artist from Dishonored to do the sketches of environments and characters. In WolfEye Studios photos I saw studio looked like bunch of dude bros and dudeds- I'm keeping my eye on this guys, since this looks like they could chase after creativity and not check-boxes.
Another one might be Atomfall and Hell is Us which is made by ex Deus Ex: Human Revolution and Mankind Divided director and hopefully devs.
And he said recently in an interview Hell is Us aims to deliver no hand holding no mini map experience- real oldschool design with modern take.
And the game is designed so you have to actually listen to what NPCs are talking and you actually will know where to go.
Aka I put some wind chimes in the woods so my children wouldn't get lost when they were little, you go there and they are there so you just follow them.
I personally will follow these smaller studios and their games, replay some old games in the meantime on PC, maybe get into emulation, maybe some Sony exclusive will release in the meantime to play on my base PS5 etc etc.