Sony Market Cap Hits $160 Billion For The First Time In Its Company History!

It's funny because this shouldn't be in gaming because that $160 billion market cap has very little to do with PlayStation's recent performance. Their gaming division has been openly struggling with its live-service strategy, evidenced by multiple cancellations and significant layoffs. The real driver, by far, is the Imaging and Sensing Solutions segment, which dominates the global image sensor market for smartphones, alongside strong, consistent contributions from their Music and Financial Services divisions.
 
Nintendo doesn't own theme parks or movie studio, they only license their IPs to Universal
I don't think they need to directly own it for it to be valued in their market cap.

And they do have Nintendo Pictures, although it's unclear to me what they do since, as you mention, the big movie productions are all licensed to others.
 
I don't think they need to directly own it for it to be valued in their market cap.

And they do have Nintendo Pictures, although it's unclear to me what they do since, as you mention, the big movie productions are all licensed to others.

There's big difference between licensing versus owning a division that does producing and manufacturing products.

Sony owns Sony Pictures and Columbia Pictures that actually have the end to end logistic and equipment to produce movies. Nintendo doesn't have infrastructure and logistic to produce movies. That's why they license their IPs to Universal. Same with other Sony's divisions: music, TV, insurance, streaming, camera, etc. they don't license their brands, they actually produce and sell products themselves

Big difference
 
There's big difference between licensing versus owning a division that does producing and manufacturing products.

Sony owns Sony Pictures and Columbia Pictures that actually have the end to end logistic and equipment to produce movies. Nintendo doesn't have infrastructure and logistic to produce movies. That's why they license their IPs to Universal. Same with other Sony's divisions: music, TV, insurance, streaming, camera, etc. they don't license their brands, they actually produce and sell products themselves

Big difference
I don't disagree, but in terms of market cap those things will be included - not only video games.

If we get another pandemic and all theme parks and movie theathers close, everything else being equal, the market cap will dip.
 
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It's funny because this shouldn't be in gaming because that $160 billion market cap has very little to do with PlayStation's recent performance. Their gaming division has been openly struggling with its live-service strategy, evidenced by multiple cancellations and significant layoffs. The real driver, by far, is the Imaging and Sensing Solutions segment, which dominates the global image sensor market for smartphones, alongside strong, consistent contributions from their Music and Financial Services divisions.
Dude SIE are making record profits.

What are you even on about here?
 
NOT One of these games was big enough to show any big changes in their financial report. Trolls were coming up with big numbers to push their own agenda & pretend like Live Service games was ruining PlayStation & that they needed to Fire the CEOs & so on but numbers never agreed with them.
But only one Sony live service was lucky enough to be a success and thats helldiver 2. It is impossible that HD2 did the heavy lifting for Sony profit. Single player exclusives and time exclusives, games like Horizon, Spider man, Ratchet ,Astrobot,Stellar blade, GT7,DS1 directors cut, GOT, SH2 remake, sold decently and gave Sony profit and attracted PS5 new adoptors. And Concord made them lost a rumored $200 million, while Fairgames and Marathon looks like will follow the same route of another L. By the way does Sony have a cut from Overwatch and Fornite? Anyway Im still dissapointed they wasted so many great Ps Ip which remained unused, and great talents and developer wasted there money and time on live service which has not taken fully advantage of PS5 capabilities.
It was pennies.


Fans are not main market. They made on their whole gaas strategy way more money they lost, even opportunity lost of not concentrating on SP games.
They are making on f2p games so much money that any mishaps on their own gaas initiative, that they do to establish name for their large f2p players base, are negligible.

Like PS was mostly known for big 3rd party games, but they do some push during PS3 and now PS associated with big 1st party SP games. PS5 have many big 3rd party GaaS games, but there are few of 1st party one that Sony can associate Playstation name with. And without it it hard to push playstation as "best place to play (gaas) games"
Only helldiver 2 was a success on Sony 1st party live service. I still think , along with hardware sales, its still the single player exclusives and time exclusives like for example Horizon, spiderman, gt7, stellar blade, GOt, DS2 directors cut, Astrobot, and third party time exclusives Sh2 remake and Wukong have the biggest share in PS profit and contributor to attract more Ps5 buyers. Dont tell me hd2 did the heavy lifting on Sony's profit? Well does Sony get a big cut from live service like marvel, fortnite, overwatch? Does Sony get profit from other source like crypto mining or online gambling?
 
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And Playstation is very big and important for Sony. Are their tv's or audio doing well? What exactly is market capping them?
Sony does not publicly disclose the market capitalization of its individual business segments. I would estimate PlayStation is responsible for around 30%. Their other segments:

Entertainment, Technology & Services (ET&S)

Televisions (BRAVIA)
OLED, Mini LED, 4K, and 8K TVs
Audio Equipment
Headphones
Wireless speakers
Soundbars
Home theater systems
Walkman
Cameras
Alpha mirrorless cameras
Cyber-shot digital cameras
Camcorders
Handycam (consumer)
FX and CineAlta (professional)
Mobile Devices
Xperia smartphones and Xperia PRO devices
Storage & Media
Memory cards, SSDs, Blu-ray discs
Wearables
mocopi motion tracking sensors
Broadcast & Production Equipment
Professional-grade cameras, monitors, and switchers for media production.

Pictures (Sony Pictures Entertainment)

Movies
Columbia Pictures, TriStar Pictures
Franchises: Spider-Man (in partnership with Marvel), Jumanji, Ghostbusters
Television Production
Series for streaming platforms and cable (e.g., The Boys, Breaking Bad – distributed)
Streaming & Licensing
Crunchyroll (anime streaming)
Licensing content to Netflix, Amazon, etc.

Music (Sony Music Entertainment & Sony Music Publishing)

Music Labels
Columbia Records, RCA Records, Epic Records
Music Publishing
Sony Music Publishing (world's largest)
Artists
Beyoncé, Adele, Harry Styles, and many others
Anime Music & Soundtracks
Aniplex (also under Sony Music Japan)

Imaging & Sensing Solutions (I&SS)

Semiconductors & image sensors (for smartphones, cameras, automotive, etc.)
Market leader in CMOS sensors (used in many flagship phones like the iPhone)
Financial Services
Sony Life (life insurance)
Sony Assurance (non-life insurance)
Sony Bank (online banking)
Sony Financial Ventures (fintech investments)

Other Areas:

Artificial intelligence & robotics (e.g. robotic dog Aibo)
Virtual production / metaverse initiatives
3D scanning, mocopi motion capture
Medical imaging & technology
Joint venture for EVs (brand: AFEELA)
 
So their big yearly promotion is to temporarily drop prices back down to the price it was before the second global price increase (outside of US)? This isn't defending your point.

The facts are the facts. Sony raised prices globally again (sans US) and now they have their highest valuation ever. Fuck that. I'm not cheerleading that.
what exactly are you complaining about when the competition has raised their prices way above this? When the outdated xbox series x is $729 for a 2TB version and a PS5 Pro 2TB can be bought now for $650? Or the fact that a Switch 1 is $300 for weak ancient hardware (huge profit margins) and a PS5 regular can be bought now for $350?

If hardware price is somehow relevant here (it's not) you should be cheerleading the company that is giving you better value on hardware yes. This was just some info though and nobody is asking you to cheerlead anything nor rant needlessly about something they're doing better than most on.
 
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But only one Sony live service was lucky enough to be a success and thats helldiver 2. It is impossible that HD2 did the heavy lifting for Sony profit. Single player exclusives and time exclusives, games like Horizon, Spider man, Ratchet ,Astrobot,Stellar blade, GT7,DS1 directors cut, GOT, SH2 remake, sold decently and gave Sony profit and attracted PS5 new adoptors. And Concord made them lost a rumored $200 million, while Fairgames and Marathon looks like will follow the same route of another L. By the way does Sony have a cut from Overwatch and Fornite?

Only helldiver 2 was a success on Sony 1st party live service. I still think , along with hardware sales, its still the single player exclusives and time exclusives like for example Horizon, spiderman, gt7, stellar blade, GOt, DS2 directors cut, Astrobot, and third party time exclusives Sh2 remake and Wukong have the biggest share in PS profit and contributor to attract more Ps5 buyers. Dont tell me hd2 did the heavy lifting on Sony's profit? Well does Sony get a big cut from live service like marvel, fortnite, overwatch? Does Sony get profit from other source like crypto mining or online gambling?

What makes you think that a game from a studio that has never made a game cost $200 million?
 
PS5 is their worst generation ever
The worst when we look at the games output.
Don't hate me for speaking out the truth. Maybe a bit hate, but not too much.

We got mostly remasters and crossgen titles and the few console exclusives were mostly possible on the PS4.
Even Ratchet & Clank, considering that the pc port runs on a normal HDD.
 
But only one Sony live service was lucky enough to be a success and thats helldiver 2. It is impossible that HD2 did the heavy lifting for Sony profit. Single player exclusives and time exclusives, games like Horizon, Spider man, Ratchet ,Astrobot,Stellar blade, GT7,DS1 directors cut, GOT, SH2 remake, sold decently and gave Sony profit and attracted PS5 new adoptors. And Concord made them lost a rumored $200 million, while Fairgames and Marathon looks like will follow the same route of another L. By the way does Sony have a cut from Overwatch and Fornite? Anyway Im still dissapointed they wasted so many great Ps Ip which remained unused, and great talents and developer wasted there money and time on live service which has not taken fully advantage of PS5 capabilities.

Only helldiver 2 was a success on Sony 1st party live service. I still think , along with hardware sales, its still the single player exclusives and time exclusives like for example Horizon, spiderman, gt7, stellar blade, GOt, DS2 directors cut, Astrobot, and third party time exclusives Sh2 remake and Wukong have the biggest share in PS profit and contributor to attract more Ps5 buyers. Dont tell me hd2 did the heavy lifting on Sony's profit? Well does Sony get a big cut from live service like marvel, fortnite, overwatch? Does Sony get profit from other source like crypto mining or online gambling?
GT7 is kind of the live services side of things btw… not as much as GT Sports but it is not a SP offline game.
 
So their big yearly promotion is to temporarily drop prices back down to the price it was before the second global price increase (outside of US)? This isn't defending your point.

The facts are the facts. Sony raised prices globally again (sans US) and now they have their highest valuation ever. Fuck that. I'm not cheerleading that.

It's still better that what the others are doing, Nvidia included.
 
The worst when we look at the games output.
Don't hate me for speaking out the truth. Maybe a bit hate, but not too much.

We got mostly remasters and crossgen titles and the few console exclusives were mostly possible on the PS4.
Even Ratchet & Clank, considering that the pc port runs on a normal HDD.

A game being a remaster or crossgen is mostly a mental thing when it comes to excluding them to down talk a generation.


NeoGaf seems to only think of themselves & not the whole picture.

Imagine trying to tell these kids enjoying PS5 right now that somehow the older consoles was better even though they can play the games from the older consoles but better than they was before lol.

Thinking that the PS4 is better than PS5 is pretty stupid to tell the truth 😂
 
Only helldiver 2 was a success on Sony 1st party live service.
HD2, GT7, MLB, Destiny2 are all successfull

I still think , along with hardware sales, its still the single player exclusives and time exclusives like for example Horizon, spiderman, gt7, stellar blade, GOt, DS2 directors cut, Astrobot, and third party time exclusives Sh2 remake and Wukong have the biggest share in PS profit and contributor to attract more Ps5 buyers.
You should go at take a look at Sony financial report where dlc and mtx are majority of playstation sales

Dont tell me hd2 did the heavy lifting on Sony's profit? Well does Sony get a big cut from live service like marvel, fortnite, overwatch?
Sony benefits greatly from gaas games. Mihoyo and Fortnite by themselves are 0.5-1 bil per year each.
Live service games part of business is huge for Sony. So it's natural that they want some names of their own to be associated with platform, same as it is with SP games.
 
I preferred sony of the ps4 era; they had a far better attitude and seemed more gamers "friendly" oriented to me; some E3 were really amazing; I hate with passion the new lead and they don't deserve exactly such success for me.
 
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Congratulations to the shareholders? Many are still 25 years deep into owning and still haven't even broken even on their shares 😂
 
It's funny because this shouldn't be in gaming because that $160 billion market cap has very little to do with PlayStation's recent performance. Their gaming division has been openly struggling with its live-service strategy, evidenced by multiple cancellations and significant layoffs. The real driver, by far, is the Imaging and Sensing Solutions segment, which dominates the global image sensor market for smartphones, alongside strong, consistent contributions from their Music and Financial Services divisions.
Some people really prefer to run wild fantasizes instead of just open and read financial statement. It looks really dumb.

Playstation is 39% of Sony revenue and 32% of Sony profit. A massive increase in recent years and it's really driving the whole company
 
It's funny because this shouldn't be in gaming because that $160 billion market cap has very little to do with PlayStation's recent performance. Their gaming division has been openly struggling with its live-service strategy, evidenced by multiple cancellations and significant layoffs. The real driver, by far, is the Imaging and Sensing Solutions segment, which dominates the global image sensor market for smartphones, alongside strong, consistent contributions from their Music and Financial Services divisions.

What? Some of y'all just say anything.

Read my post again and apply basic critical thinking.

Counter argument is that you should do the same thing.

Some people really prefer to run wild fantasizes instead of just open and read financial statement. It looks really dumb.

Playstation is 39% of Sony revenue and 32% of Sony profit. A massive increase in recent years and it's really driving the whole company

Seth Meyers Thank You GIF by Late Night with Seth Meyers
 
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Sony has: movies, music, financial services, TV, mobile, camera (plus other electronic gadgets), video game, streaming service (crunchy roll) = 160 billion market cap

Nintendo has: video game. THAT'S IT = 95 billion market cap

that should give you the idea
huh? Nintendo co-owns one of the biggest IPs in history: Pokemon (The Pokémon Company), which has animes, merchandise, etc. They make movies now as well. There's the theme parks, there's licencing for all of their characters and toys...Plenty of companies make most of their money on merchandise. Not movies, animes, games. Kids love that shit and Nintendo has god knows how many characters.

Pretending all they make is consoles and videogames is...a choice.
 
Impressive considering pretty much every division of the Sony Corp apart from Playstation is losing money. They had better hope their overall incompetence doesn't spread to it.
 
Sony isn't just PlayStation. Their music and movie divisions had dramatic increases along with their camera sensors staying strong . Music was the surprise increase.
 
Impressive considering pretty much every division of the Sony Corp apart from Playstation is losing money. They had better hope their overall incompetence doesn't spread to it.

Every division of Sony apart from PlayStation is losing money?

It's crazy that people say things that are blatantly false and they think other people are incompetent.

For fiscal year 24
GN&S had an OI of 414.8 Billion Yen
Music had an OI of 357.3 Billion Yen
Pictures had an OI of 117.3 Billion Yen

Every major segment of Sony was profitable last year.
 
Impressive considering pretty much every division of the Sony Corp apart from Playstation is losing money. They had better hope their overall incompetence doesn't spread to it.
Sprout FUD and lies and hope people stupid enough
Some people just can't stand how Sony corrected itself in a right way
 
It blows my mind how strong the Playstation brand is. I feel like the PS5 gen has barely started. Astro Boy was a big success, Hell Divers 2 as well, but what 1st party titles have they released and have been successful besides those 2? I'm admittedly not a Playstation fan so I don't watch them very closely. I just know Concord bombed, nobody has faith in Marathon, and Naughty Dog hasn't released anything on the PS5 except for remasters. I remember somebody high up in management saying Playstation struggles with in-house franchise IP last fall or around that timeframe and that was highlighted by others commenting on Astro Boy's references to PS1/PS2 IP. Franchises that have largely been untouched for a long time. I'm planning on buying a Pro for FFVII Rebirth and Silent Hill 2. But it isn't PS franchises that I'll be buying one for.
 
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Before you fanboys celebrate

They barely release any games - and make more money than ever?

What DO YOU will management do with this info?

1. Make more games?
2. Make less games?

Microsoft having a ton of games that sold well to be in the top charts on PlayStation, together with PlayStation having no real exclusives to sell, just shows that Gaf exaggerated how important exclusives are.

Brand loyalty and visibility sells, not exclusives.
 
Microsoft having a ton of games that sold well to be in the top charts on PlayStation, together with PlayStation having no real exclusives to sell, just shows that Gaf exaggerated how important exclusives are.

Brand loyalty and visibility sells, not exclusives.

I mean there are a combination of factors here.

Microsoft released a bunch of games in a short period of time because they have access to a large catalog of games that haven't released yet or haven't released yet on PlayStation.

That being said, these games individually don't seem to be doing all that well. They don't appear to be having any sort of legs.

I'd agree that largely exclusives don't matter nearly as much as people think, but within reason. I think exclusives do help build a brand and do build visibility, but it's been so fascinating to see people complain about Sony putting games on PC, which is a lot like the theater-home release model.

You have movies come out in theaters and then after a period of time there is a new platform for revenue. We do see some drawbacks there when it comes to streaming vs premium on demand content, but I would say streaming is akin to Day One release single player games.

It blows my mind how strong the Playstation brand is. I feel like the PS5 gen has barely started. Astro Boy was a big success, Hell Divers 2 as well, but what 1st party titles have they released and have been successful besides those 2? I'm admittedly not a Playstation fan so I don't watch them very closely. I just know Concord bombed, nobody has faith in Marathon, and Naughty Dog hasn't released anything on the PS5 except for remasters. I remember somebody high up in management saying Playstation struggles with in-house franchise IP last fall or around that timeframe and that was highlighted by others commenting on Astro Boy's references to PS1/PS2 IP. Franchises that have largely been untouched for a long time. I'm planning on buying a Pro for FFVII Rebirth and Silent Hill 2. But it isn't PS franchises that I'll be buying one for.

Spider-Man 2, God of War Ragnarok are huge successes as is Gran Turismo 7. Horizon Forbidden West was a moderate success. Returnal and Demon's Souls were both probably profitable. I believe Rift Apart broke even or came close. Spider-Man Miles Morales was also a huge success.

There's a lot of double standards and short memories when it comes to Sony's successes this generation.
 
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but what 1st party titles have they released and have been successful besides those 2?
Like every one of them

Microsoft having a ton of games that sold well to be in the top charts on PlayStation, together with PlayStation having no real exclusives to sell, just shows that Gaf exaggerated how important exclusives are.
Brand loyalty and visibility sells, not exclusives.
Playstation has many both exclusive and console exclusive games. Just in last year it was HD2, Ronin, FF7R2, SB, Astrobot, SH2. Those sell platform.
And MS state of selling hardware are just pityfull, completely in line with their "put our games everywhere, day1" strategy
 
Like every one of them


Playstation has many both exclusive and console exclusive games. Just in last year it was HD2, Ronin, FF7R2, SB, Astrobot, SH2. Those sell platform.
And MS state of selling hardware are just pityfull, completely in line with their "put our games everywhere, day1" strategy
So around one exclusive a year?

That ain't alot compared to previous gens.
 
Microsoft having a ton of games that sold well to be in the top charts on PlayStation, together with PlayStation having no real exclusives to sell, just shows that Gaf exaggerated how important exclusives are.

Brand loyalty and visibility sells, not exclusives.

You are partially right but, exclusives importance is not exaggerated. Good exclusives are what got them to this point. Ask Phil when he said they lost the worst generation they could lose last gen.
Exclusives + Libraries built brand loyalty.
 
So around one exclusive a year?

That ain't alot compared to previous gens.
I see six of them for last year. Four of them are even full exclusives for a period of time
Sony compensate divesting internal resources to live service by strengthening 3rd party relations, especially in console exclusivity space that are more important to them.
 
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