VlaudTheImpaler
tl;dr
That's so disappointing. There are a lot of action platformers out there where the boss fights are by far the most interesting parts of the game and the platforming is kinda boring (I'm thinking of Mega Man Zero, Shovel Knight, etc). I think I would have liked a game that cut out the platforming and was just intense boss fights.
I was right though. vvv
What Skikkiks quoted from the article from the Cuphead team, "Why has Cuphead been delayed multiple times? Has the scope changed?
No one likes delays, we get it. Honestly, we dont like them either. But, sometimes they are a necessary evil.
We had an initial dream scope planned for Cuphead. This original plan even included platforming levels. However, since we had humble beginnings as a 3-person team it was obvious that we had to shoot for something a little more realistic. Our intention was to release a very small game, with only bosses, in the hope that we could build a fan base and look at expanding the game down the road.
To our surprise we received a ton of love from the gaming and art communities and decided it was time to up the ante. We quit our jobs, maxed out every loan possible, and partnered with Microsoft. This allowed us to expand the team and produce a larger game. As time passed, we decided to just GO FOR IT and bring back most of our original dream scope. Even with a larger team, the final scope of the game is a ton of work. The idea of rushing or cutting corners just to launch is not in our vocabulary our goal is to release a game we are truly proud of."
Thank you for clearing that up! I knew I wasn't crazy! I was actually just about to post this but I checked right before I pressed submit lol.
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proof please.
I already provided the evidence on the last page, see below.
I don't see what the problem is. Why you guys gotta do all that manual work when you could get similar results 10x faster?
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Can't even tell the difference really.