Hell is Us Demo Coming to Consoles - August 12th

Man, gotta say, seldomly you see a game "borrowing" from SO MANY other games at the same time to the point of feeling so disjointed and so derivative, the game doesn't know if it wants to be Death stranding, a generic as hell souls-like (or shall I say Nioh-like), Returnal or whatever the fook...
I always believed that THIS type of game has to have the appropriate budget behind it 'cause man, this one lacks one and it friggin' shows everywhere :
- Mediocre as hell graphics
- Mediocre as hell art direction
- Mediocre as hell animations
- Bad to mediocre combat
- super mediocre level design

One moment you're playing a generic 3rd person action adventure inspired by Kojima fuckery, the next you're playing something that it desperately wants to be Returnal with its "heavy atmosphere®" and sound design, the next you're playing a Nioh derivative with ki-pulses (lol) and then you're back again to a Kojima death stranding wannabe with its "weird", futuristic art direction, enemies and general "somberness" - it's this weird mishmash of ideas and NOTHING gels well...
Take for example the 1st combat encounter's "intro", it clearly apes those cyborg ninja/Gray fox moments from MGS in trying to look "cool" but...it falls completely flat, you just can't replicate the usual Kojima fuckery with a straight face and low budget and 1/10 of his expertise, you just can't, the whole "mystical girl with a pancho and sword" intro feels so out place, so badly directed , so tone-deaf that it just comes off as comically bad, and it's followed by some of the most basic, boring and badly animated souls/Nioh-like combat to boot ? Thank you but no thank you.

It feels like one of "those" low budget German open world RPGs and/or Souls-likes that lack everything good about 'em - soulless copies if you will.
The simple, RE inspired puzzles are meh, the level "design" is basically straight, fenced paths with some branching here and there, the whole Ghost of Tsushima "Not a GPS man !®" navigation system is also there 'cause...why not ?, the animations are terribad (press the sprint button while on a ladder, lmao), the camera system is all kinds of fucked, the combat is so idiotic and tone-deaf that I just can't (cinematic finishes anyone ? lmao), the graphics are incredibly mediocre especially after playing/coming from something like DS2), the art direction is outright bad (reminiscent of those ugly, German games I mentioned before) and it also doesn't run particularly well (30fps capped cutscenes/various framerate drops).

Gonna be honest though, since I'm a sci-fi nut, I could see myself playing this down the line - when it's down to 10-15 Eurodollars and/or "free" on a sub service, I just can't do soulless, derivative games anymore with mid budgets, this, judging from the demo at least, is a 6.5/10 game through and through since it doesn't have ONE original bone in its proverbial body...

meh, i don't agree. ha!
I'd be down for basically any game with souls-ish combat without the difficulty, stats, loot drop, and bonfine mechanic to start with.
Also if a game reminds me of Returnal at all, that's a good thing. I still think Returnal is probably the best gameplay we've got all generation.
I also prefer more of a normal campaign than what a souls or returnal does.
 
meh, i don't agree. ha!
I'd be down for basically any game with souls-ish combat without the difficulty, stats, loot drop, and bonfine mechanic to start with.
Also if a game reminds me of Returnal at all, that's a good thing. I still think Returnal is probably the best gameplay we've got all generation.
I also prefer more of a normal campaign than what a souls or returnal does.

You know what ? the game DOES exude some mystery (mostly due to the Returnal-ish sound production) and general depressive and somber tone which i liked, in fact, when the demo ended I actually wanted to play more, thing is, there are SO MANY copy-pasted elements that just take me off the whole experience, that, and the terribad esthetics which are also lifted from other games which IMO, don't gel like, at all...
And don't get me started on the combat, it's LITERALLY one of the worst souls-inspired ones, it's just weightless, boring and super derivative.

It's a totally "meh", 6.5 game that I'll eventually play 😉
 
You know what ? the game DOES exude some mystery (mostly due to the Returnal-ish sound production) and general depressive and somber tone which i liked, in fact, when the demo ended I actually wanted to play more, thing is, there are SO MANY copy-pasted elements that just take me off the whole experience, that, and the terribad esthetics which are also lifted from other games which IMO, don't gel like, at all...
And don't get me started on the combat, it's LITERALLY one of the worst souls-inspired ones, it's just weightless, boring and super derivative.

It's a totally "meh", 6.5 game that I'll eventually play 😉

I like the whole feel, and the story that's being set up. I think I'm probably just more tolerate of jank. ha! I mean I played like 30+ hours of Deadly Premonition 2 on Switch at like 15-20fps. ha!
Half the game is the exploration and puzzles, so it won't be combat heavy. I do think it'll lack in enemy variety though. Only 2 types in the demo, and I doubt there's many more. Just different shapes of the red chest things.
 
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