ChorizoPicozo
Member
How expensive must Nintendo games be to develop, between $25M - $75M?
good for them to condition their audience.
good for them to condition their audience.
they can be art. the vast majority of them are just entertainment (like movies, books, music, etcetera)Video games can be artistic, but they're not art. They are games. Games that started out as electronic toys for children.
I feel this. There has been multiple times for me where I saw a game after release and said to myself, hmm that's looks cool. But it's a 3+ year old game for full price. Not buying. Then it just completely slips my mind as there are a billion other great games to play. I feel the same when I do catch trailers from the jump and think they look good, not great. If I don't want it day 1, I don't want it ever with Nintendo policies.That's actually nice, because it also works the other way around. I am never on the fence on buying a Nintendo product that only slightly interests me, because I know it will never go on sale. So I just don't buy it and never think about it again. Precise reason for which I buy very few Nintendo games
they can be art. the vast majority of them are just entertainment (like movies, books, music, etcetera)
is not a question of debate. videogames can be art.Sure. Video games can be artistic, but I don't view them as part of the arts. That's a personal view that we've debated on this forum many times. I'd rather not do that again.
However, I cannot see how we can lable all Nintendo games as some form of high art, therefore giving Nintendo carte blanche to charge whatever they like. Mario Kart World might be fun, but art is is not.
Sure. Video games can be artistic, but I don't view them as part of the arts. That's a personal view that we've debated on this forum many times. I'd rather not do that again.
However, I cannot see how we can lable all Nintendo games as some form of high art, therefore giving Nintendo carte blanche to charge whatever they like. Mario Kart World might be fun, but art is is not.
You can't punish users for buying the game at launch without losing sales up front to people who will just wait for a price cut.Nintendo used to have the players choice lineup when they were less successful. They got way more successful and suddenly "we're never dropping our game prices again. Not sorry."
It's not a money investment thing. It's not feeling stupid for buying full price. There's a reason people hold off on buying Ubi games. I waited until PoP was half off, and it got there in a year. Since I'm in no hurry, why would I buy at full price?If you look at buying videogames like some sort of money investment... then yeah that's not great.
If you look at buying games like spending money on entertainment I don't see how it isn't good for me as a consumer.
With every other publisher you get options. Pay full price to get the game day 1 or wait 6-12 months to get it on sale for 30-50% off (let's be honest, the times of 50% off after 3 months are mostly gone). With Nintendo it's pay full price now or pay full price 3 years later. As a consumer I don't see that as a benefit.
Not true, it launched on Game Boy, SNES, Nintendo 64 (successful console in North America), GBA, Wii and 3DS.Yeah but Players' choice/Nintendo Selects launches usually when the console starts to flop, which still isn't the case with the Switch
You are absolutely right ... I would gladly pay 100 dollars for a western game if it meant I didnt have to endure certain "modern" things.. so if nintendo fans want to support their dev who traditionally release exactly what they like .. fuck it .. pay the price, I would too.Because the western industry are 100% right and absolutely flourishing, I presume?
is not a question of debate. videogames can be art.
It definitely is, You can have your opinion about whether it's good art or not, but there is no real debate that it's art.
contradiction detectedSure. There are games that have an artistic quality, but video games overall are not art.
Video games are engineered more like toys or services than artistic statements.
You haven't even defined what your definition of "art" is (which, judging by your frame of mind, seems pretty clueless).If we accept these as art, then where do we draw the line? Is Call of Duty art? Rocket League? Madden? Candy Crush? Is Mario Kart such a work of art that Nintendo can charge what they like?
No need for a philosophical/academic debate.The debate starts to go south from here as it becomes a philosophical question of what is art etc.
NopeOf course it's debatable.
Video games are engineered more like toys or services than artistic statements. If we accept these as art, then where do we draw the line? Is Call of Duty art? Rocket League? Madden? Candy Crush? Is Mario Kart such a work of art that Nintendo can charge what they like?
I used wrong term, I said "starts to flop" (which doesn't really make sense), I should've said "when the console sales started to colapse" (like the Wii did all of a sudden, the 3DS did pretty much starting half of its life, etc. In comparison, the DS didn't have any, despite being between 2 consoles having a select line (GBA and 3DS).Not true, it launched on Game Boy, SNES, Nintendo 64 (successful console in North America), GBA, Wii and 3DS.
That's why games like Fortnite are dominating the industry.Costumer is always right, people are voting with their wallets.
contradiction detected
if videogames can have
artistic quality such as an artistic statement
then they are art.
You haven't even defined what your definition of "art" is (which, judging by your frame of mind, seems pretty clueless).
No need for a philosophical/academic debate.
pretty simple and pragmatic:
"Art" is meant to signify something that is able to produce emotional, existential, cognitive, or philosophical catharsis.
Academic definitions, still rooted in classism and romanticism regarding the "fine arts," ironically ignore the real-world evolution of "the arts," evaluating them as an immutable and stagnant human activity detached form technology, politics and economic factors.
Edit: And I will argue that video games are the most sophisticated art medium
Nope
It goes without saying they are, no point wasting time drawing a line.
Regardless, developers can charge whatever they want for their games period, this has nothing to do with the fact they are art.
Guys, I'm not debating this.
I wouldn't necessarily equate a game's development budget with how fun, engaging or innovative it is. If the consumers are "happy" paying that price to play it, why would the publisher ever drop it?Low budget games that never get cheap, such a good combo.
Considering the amount of games published by Ubisoft, I wouldn't bet against them having a similar amount of million sellers since 2017.Nintendo has said this for decades (minus the Ubisoft part). It's only new news if you literally were born yesterday
Where's that thread at which said Nintendo has 72 first party titles which have sold over 1M units, seems like their strategy is more successful than Ubisoft
What a dishonest statement. Nintendo games before the Switch used to go on sale after selling a certain amount. They just got greedy and they need to own up to that.
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i like their games, i hate the company and how they do business.
This! It's not just the brand recognition,they just know how easy it is to prey on their fanboys that would buy actual dogshit if it had a Mario cap on it!![]()
Edit: Yeah, its clearly not Ubisoft
such a premium product for U$ 70
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trash tier product also U$70
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Nintendo dosnt work on "brand recognition" they work on "fanboyism retardation"
This! It's not just the brand recognition,they just know how easy it is to prey on their fanboys that would buy actual dogshit if it had a Mario cap on it!
Also there are plenty of well known companies out there outside Ubisoft that make quality products that still go on sale so no it's not just the quality of the product keeping it from going on sale it's just Nintendo doing things their greedy way because the warrior zealot part of their fanbase not only allow such practices but feverishly defend them like the good dogs they are.
In the same way Apple can charge their idiot customers the same outrageous prices for the most insignificant updates to their "new" product because they know they'll just flock to it regardless.
What a dishonest statement. Nintendo games before the Switch used to go on sale after selling a certain amount. They just got greedy and they need to own up to that.
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Ubisoft at one point had close co ab with Nintendo sharing rabid franchise etc.Never knew that Super Mario Galaxy was an Ubisoft game all along!
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Also, throwing a pretty loyal partner under the bus like that is nasty work, but I guess that it's not their problem as they don't work at Nintendo anymore.
Not true, it launched on Game Boy, SNES, Nintendo 64 (successful console in North America), GBA, Wii and 3DS.
Do not agree on that. The kind of craft that is required to create a great game, in all the areas (code, graphics, music, gameplay, direction) is at a such level that the only way to consider them is art exactly the same as cinema and music. It started from toys, it evolved in an art and has been transformed in an industry (that in many cases exploit artists and artisans). Nintendo has some of the best artists around in that area and they correctly protect the value of what they produce.Let's not put video games and Nintendo on such a high pedestal.
Video games can be artistic, but they're not art. They are games. Games that started out as electronic toys for children.
pokemon games plays great? its the exact same gameplay all these years...Gameplay > Graphics
Pokemon Scarlet and Violet - 27 million units
Assassin's Creed Shadow - 3 million players(lol)
pokemon games plays great? its the exact same gameplay all these years...
pokemon games plays great? its the exact same gameplay all these years...
Nintendo has some of the best artists around in that area and they correctly protect the value of what they produce.