Radical_3d
Member
i had a PCIe SSD on PC before many of you and I didn't had 2 seconds loading screens. Don't try to gaslight a forum like this about how the PS5 SSD is the same.
Next gen only consoles centric games (Stellar Blade, Doom) loads in seconds. PC centric games (Wukong) - 20-30secs. Past gen - same as PC.Still praising the fucking ssd secret sauce scam i see...
Agreed that it will take a sunglasses type device before it goes mainstream, but I think that will come with a direction change to make them pure internet streaming devices rather than a mini-console/PC.So long as VR headsets continue to be bulky, off putting to wear and tethered, they will not take off or become mainstream.
The tech needs to advance (along with battery tech) to support almost sunglasses level of weight, comfort and eas of wearing. Then it will take off. We are still years away from that.
It's an interesting statement and easy to say but I've always said about this generation and potentially even a little bit of next, it will be a generation of immediacy and things coming around quicker. And it's been proven to be true when PS5 loads games near instantly and is a staffy premier experience. The software is a different subject but in terms of the hardware and where we're at with advancements, I think we are about to hit a bigger and better boost next generation on top of those efficiencies continuing.
I think people lose focus on what is happening and visuals are already pretty good alongside image quality and those things can always continue to be improved especially technologies like AI upscaling. But the immediacy of games, especially with PS5 has shown, has been probably one of the best achievements of the generation. Not even PC could really touch that yet and is really being optimized the way PlayStation 5 has been.
If you really think about it, we are usually the ones finding over and puffing our chest out on the PC side. And we still do have the performance advantage, but we have to spend quite a bit of money to achieve that. When you have some technology or feature that even the PC is an executing as well, that is a pretty square feat.
That movie had tactile/force-feedback and traversing solved, but in the real world we don't even see a path to that currently. Without that, VR remains a glorified View-Master -- which has its uses to be sure, but ehh.Ready player one movie already showed it. VR is the real future of gaming.
Immediacy? Getting into games quicker and assets loading. It's not some exclusive thing but PS5 is one of the few examples of some of those things being implemented. It's not exclusive to them but they put the HW behind the words they said.Not sure I follow, can you give examples of this?
Not that long ago consoles were at 30fps and barely stable. Sometimes going down to like 26 or less (TLOU original release, i'm looking at you)...now most games release with 60fps modes and with VRR we can reach way above that as well. PS4 managed to get at least stable framerates and this gen 60fps is the norm.This is pure cope. Consoles games are still well behind PC games in both IQ and framerate, and to catch up will require graphics power. If there is a "tech plateau" Sony sure as hell hasn't hit it yet. Frankly, I think all of this stuff with power saving and handhelds and now comments like this are just easing people into the fact that the PS6 is going to be massive letdown for people looking for high performance, high IQ gaming.
Well, no, if they are 800-900 then sales will tumble and people will just stick with the current gen. They may get away with something like 600-650 but any more than that and its dead in the water (ideally it will need to be in the 500-600 range for it to sell like PS4/PS5)"You will pay us 800-900 for the next console to play the same games with a resolution bump and you will like it"
![]()
You know how that old song goes – you say 120fps, I say 60fps / you say ray tracing, I say I'm so bored, I just fell asleep / let's call the whole thing off! Something like that. That's what it might as well be now that multiple industry leaders, including former PlayStation Indies head Shuhei Yoshida, agree that gaming technology has hit a big brick wall.
"Graphics [have] almost hit the level that even I cannot tell the difference between some of the [graphical capabilities] like ray traced or not ray traced, unless it's side by side, or higher frame rate," Yoshida says during a recent episode of Skill Up's Friends Per Second podcast.
Not long ago, former Sony CEO Shawn Layden expressed a similar sentiment, wondering, "How many of us can really tell the difference between 90 frames per second and 120 frames per second?" Even PlayStation design consultant Mark Cerny – who's worked with Sony through multiple console cycles and helped create the PS4 and PS5 – feels like "the current approach" to ray tracing and lighting "has reached its limit."
Continuing this point, Yoshida says about PlayStation that, "clearly they just cannot do the same thing they have been doing, [which] is increasing the graphics power and providing high-end experiences."
With the superheroic power of the PS5, though, that may not be the worst thing ever. Yoshida explains: "I think PS5 is amazing system in terms of quality of experience. I think the adoption of SSD was like an almost miracle."
"I think PS5 and SSD has made almost every game a better game," he concludes.
Source:
![]()
Ex PlayStation exec says Sony can't keep "increasing the graphics power" with new consoles after tech plateau, but PS5 has already "made almost every game a better game"
Shuhei Yoshida says he "cannot tell the difference" between new techwww.gamesradar.com
![]()
We are a LONG LONG way from photorealistic, until then it will be improvements to ray/path tracing, improvements in AI hardware and optimisations and your usual spec bumps across the board. PS6 certainly wont be that big an improvement, I guess by PS10 we may be getting there in regards to proper photorealism unless there is a huge breakthrough in the meantime (which may happen with AI advancements).He's right
If PS6 is capable of running Gran Turismo 8 with path tracing making it basically photorealistic (F1 on PC is already there), how do they sell PS7 with Gran Turismo 10?
If Naughty Dog or Koijima Productions produce an adventure game that looks photorealistic thanks to path tracing, again how do they sell PS7 to the masses.
TV sizes and resolutions can't keep growing, most people don't care about frame rates above 60fps.
Do we end up with tech progress no longer offering benefits to consumers? Do Sony just stick with PS6 for decades?
We are a LONG LONG way from photorealistic, until then it will be improvements to ray/path tracing, improvements in AI hardware and optimisations and your usual spec bumps across the board. PS6 certainly wont be that big an improvement, I guess by PS10 we may be getting there in regards to proper photorealism unless there is a huge breakthrough in the meantime (which may happen with AI advancements).
PC is practically there
PC is practically there
For certain types of game even Xbox and PS5 looks close enough (but still not photo real, at all), but what about open world games? for us to be at the very peak of graphics that has to be across the board no matter the genre. You need to be able to push near infinite polys, path traced and extremely high framerates.
Take Ready Player One for example, we are nowhere close to anything like that in a game and even that is far from realistic looking (deliberate for the most part, but even pre-rendered CGI has its flaws and improvements to be made)
Not that long ago consoles were at 30fps and barely stable. Sometimes going down to like 26 or less (TLOU original release, i'm looking at you)...now most games release with 60fps modes and with VRR we can reach way above that as well. PS4 managed to get at least stable frameraes and this gen 60fps is the norm.
Yes consoles are behind and will always be in some ways, but since tech isn't nearly evolving as fast as it used to, consoles and PCs have never been this "close". At least consoles are catching up in some ways and we should all be happy about it.
Why wouldnt there be?Is there enough market demand for that to warrant that though?
PC is practically there
Your eyes (eye-brain link) basically works like mpeg compression - there is a lot both dlss and framegen happening in this linkI didn't know IRL clarity was upscaled and my eyes created 3 fake frames for every frame it processed.
PC is practically there
So you are waiting for great VR porn...pervertTechnological innovations are too reliant on the Porn industry to make advancements. VR gaming will not improve until VR porn improves.
And yet consoles still have plenty of room to catch up. The idea that they have plateaued is ridiculous and the fact they are pushing this less power usage, less graphical/performance enhancement for next gen isn't something to be excited about. It honestly feels like they are trying to ease people into the fact that the PS6 will be a marginal upgrade at best and they want people to manage their expectations.Not that long ago consoles were at 30fps and barely stable. Sometimes going down to like 26 or less (TLOU original release, i'm looking at you)...now most games release with 60fps modes and with VRR we can reach way above that as well. PS4 managed to get at least stable framerates and this gen 60fps is the norm.
Yes consoles are behind and will always be in some ways, but since tech isn't nearly evolving as fast as it used to, consoles and PCs have never been this "close". At least consoles are catching up in some ways and we should all be happy about it.
This is one of the problems with game development these days. The PS5 isn't the problem — developers should use tools that are compatible with the system, not the other way around.On the one hand I agree that endlessly chasing better graphics and production values doesn't make sense anymore. Cutting edge graphics are no longer as big of a sales tool than before and, more importantly, I think devs can't afford to endlessly increase game budgets if sales don't increase accordingly.
Personally I also think last gen graphics with good IQ at high framerates looks better than "next gen" graphics with poor IQ at 30fps.
But on the other hand, you just have to play almost any UE5 game on Ps5 to see the limitations of the hardware. Can some of the poor performance be blamed on the engine? Sure, but that doesn't change the fact that tons of games will be using it in the future and we need hardware that can at least brute force decent performance and IQ out of these games.
Well we kind of have an idea about what PS6 will concentrate on due to that recent Cerny/AMD talk with a much greater emphasis on ray/path tracing and some quite clever implementations of that along with a much greater emphasis on AI/ML also. I have no doubt they will improve IO further, 3D audio may get some love also but that is already extremely good.They invested a long time in R&D for the PS5 and its bigger brother the Pro and advertised these two with a focus on 3 distinct features
•IO
•3D Audio
•AI(on Pro)
Take those hardware features and what you've learned while programming for them and make them better and more refined. Surely they can take that IO block and further improve on it or that 300 TOPS ML block and 3D Audio and stack more customisations to them, can't they? That alone would be an improvement on top of what that RDNA 5 reference design can offer them, plus some of their own customisations on top of the silicon. Sony's main focus is various types of physical hardware after all and they've learned a lot designing both the regular and pro ps5's.
This is one of the problems with game development these days. The PS5 isn't the problem — developers should use tools that are compatible with the system, not the other way around.
We'll always rely on newer hardware if developers don't learn to build their games with the standard hardware in mind. And the market is pretty clear now: most people aren't going to buy a new system every 7 or 8 years. Developers and publishers need to adapt to that.
Sure you can insult them, but it's not just GAF. The general public have positioned VR gaming into a gimmick-level 'show it off and play it once, then put it away' type of experience and not the next-big-thing with gaming.You will get a lot of old men clowns laughing with a 40+ year old controller design in their fat hands playing the same games on their 80+ year old display technology. Meanwhile stuff like RE4:R/Village VR and Alyx are objectively and unquestionably the best entertainment experiences you can buy for any price.
It's gonna be extremely fun watching the sdf being ok with the ps6 portable after the series s trolling, the 180° are gonna be hilarious and they started already...Damage control for that portable is beginning.
They don't want PR to be similar to Series S, even if actual situation is worse.
Freeze me and wake me up when:Maybe in the far future once they figure out how to make it a more social experience with less bulky headsets, we will finally see it in the forefront instead of as an optional device.