Former Xbox Boss Says He Knew Sony's Killzone 2 E3 Showcase Was BS

then you shouldve said something at the time, retard

your competitor is completely dick slapping you at e3, amazing everyone with their trailers and CELL crap, and playing coy when asked if this stuff's real-time... yet you know theyre fake and wait 20 years to say anything?
 
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Expect EDGE mag of course.


Xbox can't talk mind, after the bullshit that was project Milo
Show me where Edge touched you Milo.

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I think so
Not really - that was a standard 'vertical' slice showcase polished to N-th degree, but realtime and playable.
No different from Watchdogs, Halo 2, The Division, GR:FS, Dark Souls 2 and countless other E3 demonstrations over the years.
Internet loves to hate those - and there's valid reasons for skepticism relative to actual shipping games - but they are still realtime, interactive demos running on target hw - not a video generated by an FX studio on a farm somewhere like the KZ2 first showcase was.
And most of the debates about 'downgrades' in such content are entirely missing the point - but I'm not gonna repeat myself on that.

The closest to PS3 E3 controversy was most of Kinect 'reveal' videos - from Milo to Jedi Kinect and many others.
 
and The Division looked like the E3 2013 and 2014 videos behind the scenes during early playtesting sessions, before it had it's technological scope scaled down in order to fit on the consoles.
The Division looked like E3 in the 1meter wide radius from the camera track used in E3 preview. There was basically nothing outside of the bounds.
Also 80% of the gameplay was just scripted sequences - again, it 'worked' but only as long as you followed the exact sequence.
TLDR most gameplay systems didn't exist (and some I guess never did in the end) and visuals were amped up for presentation (multiple months spent polishing 100m worth of the game-world), not some nebulous hardware target.
 
The Division looked like E3 in the 1meter wide radius from the camera track used in E3 preview. There was basically nothing outside of the bounds.
Also 80% of the gameplay was just scripted sequences - again, it 'worked' but only as long as you followed the exact sequence.
TLDR most gameplay systems didn't exist (and some I guess never did in the end) and visuals were amped up for presentation (multiple months spent polishing 100m worth of the game-world), not some nebulous hardware target.
Yeah I think The Division may take it. I remember looking at the whole sequence with the dude closing the car door and covering from fire thinking this can't be real. Sure enough.........
 
Sony in the 1990s/early 2000s was all-in on propagandizing complete bullshit claims and then failing to deliver. That said, their hype machine was so well-oiled that the stellar games and widespread support carried the consoles through. Case in point: half of the claims made in the lead-up to the PS2 release were completely, utterly false but they were enough to bury the Dreamcast. Who can forget the flacks saying "IT CAN BE USED AS A SUPERCOMPUTER" at E3?
 
Sony in the 1990s/early 2000s was all-in on propagandizing complete bullshit claims and then failing to deliver. That said, their hype machine was so well-oiled that the stellar games and widespread support carried the consoles through. Case in point: half of the claims made in the lead-up to the PS2 release were completely, utterly false but they were enough to bury the Dreamcast. Who can forget the flacks saying "IT CAN BE USED AS A SUPERCOMPUTER" at E3?
This was definitely not just a Sony thing back then. It was quite common, at that time. E3 was a glamor show. Sizzle over steak. Making a big splash. Style over substance. When it came back in 2009 it was a bit more focused on actual games before Covid killed it.
 
Some aspects of Killzone 2 still look good today, the enemy animations when shot and the gun models. The final version of Killzone 2 looks better than the E3 2005 demo in some aspects.
 
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That's comparing to E3 2007 trailer, while the BS trailer in question was E3 2005
Yes, that's clearly a comparison of the 07 reveal and 07 retail... some of you think they are using that video to show the side by side from 05 to 07. They're just simply using that video to show the 07 trailer. It happens to be a comparison video which is why I think some are confused in here.

Unless of course they actually think that video is the 05 trailer vs 07 trailer but, anyone with unimpaired vision can clearly see its the exact same 2007 trailer, just added detail and effects.
 
Not the reveal lol, I played the game. It's an obvious downgrade, look at the fly and the water and the close up in the reveal. They tried hard to match but there is a clear gulf

The reveal was also a 60fps trailer IIRC. The game was not 60fps on PS4. The MP was but not the SP campaign.
 
I believed in the trailer, This was probably my most talked about and anticipated titles of that gen. Game came out like a hard turd.

The other game that had me pretty wound up was Battlefield 3. The hype was massive and the game looked unreal…On PC. That game was buns also.
 
You know the more I think about it these BS reveals often have a positive effect and result in the devs aiming for a higher level of graphics than other games - Hellblade 2 reveal was BS, Uncharted 4 reveal was BS, animations in the LOU2 reveal were BS, Killzone 2 BS reveal, Cyberpunk reveal was apparently BS - those are some of the best looking games of their respective eras
 
Yes, that's clearly a comparison of the 07 reveal and 07 retail... some of you think they are using that video to show the side by side from 05 to 07. They're just simply using that video to show the 07 trailer. It happens to be a comparison video which is why I think some are confused in here.

Unless of course they actually think that video is the 05 trailer vs 07 trailer but, anyone with unimpaired vision can clearly see its the exact same 2007 trailer, just added detail and effects.
So, what's the point of the comparison? Clearly the 2007 trailer wasn't infeasible like the E3 2005 trailer.
 
Damn I didn't know that. Wonder why they canned it if it was basically done? The reveal for it was really cool and I was definitely looking forward to it.
I guess it had something to do with Capcom walking out of the online free-to-play space that they had envisioned as the future of gaming prior to the arrival of the PS4, a future which had 10 projects in the works at the Capcom Online Games studio, with only Dragon's Dogma Online ever coming out on PS4, PS3 and PC exclusively in Japan and enjoying four years of service before being taken offline in 2019.

Deep Down's demise coincidentally came at the same time Capcom chose to fundamentally revamp the title's Panta Rhei engine and eventually turn it into the RE Engine that went on to debut with Resident Evil 7, which alongside Devil May Cry 5, Monster Hunter World and the Resident Evil remakes (2, 3 and 4 were greenlit together, even though they released over the course of 4 years) marked a shift in Capcom's editorial strategy, doubling down on traditional singleplayer games from existing franchises developed out of their Japanase headquarters -- with, to my knowledge, no home console new IPs coming out over the whole decade in between the releases of Remember Me and Exoprimal in 2013 and 2023, respectively.
 
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