Like what, is this supposed to "make up" for the Perfect Dark "gameplay" footage being revealed as fake or something? "Yes, Sony also lied about gameplay"....but this is almost 20 years ago?
I think most seeing the initial KZ2 footage back then knew it wasn't
real gameplay, but it's still kind of crazy that the final game got pretty close to that initial reveal quality.
Sad to think that E3 days are over, live conferences with all its good and bad and their awesome surprise moments are not going to happen anymore.
The quality of recent shows have generally been so
terrible by comparison, I'm actively avoiding watching them live. Or at least, I'm trying to avoid doing so or not setting any actual time aside to watch them.
They've become background noise for me at this point. Not worth putting my full time and attention into anymore. State of Play, Summer Games Fest, The Game Awards, Xbox Showcase, most Directs (aside the Switch 2 one, because that was for a new console)....they all feel the same. Very "best practices", generally the same format and style, and come out feeling bland.
E3 enabled real competition and encouraged everyone to bring their best to show off; that was good for the industry and the hobby. So what if devs had to take time aside to build out a demo? They aren't building demos now and games are taking significantly longer than they ever did when E3 existed, and that's while accounting for increases in scale adding complexity. Most studios had multiple teams anyway so one team could use assets to build a demo while the other team...kept working on the game.
These new "shows" feel
so by-the-numbers and phoned in, even less entertaining than the corny SEGA and Atari infomercials from the '90s. At least those had a premise and B-movie charm to how bad they were.
I think so
John from DF
Tlou 2
TLOU2's initial trailer wasn't a CG render; it was in-engine with some higher graphical fidelity since it wasn't running all the game logic. The E3 demo was also a vertical slice, so it was still using graphics assets the final game used, just with some higher levels of detail.
That's extremely different from the Killzone 2 situation where that first trailer was in fact CG and none of the assets used were game assets, nor was that trailer running in GG's engine. Disingenuous to try implying both games are the same situation when they aren't.