So another site posted a review:
http://www.gamesradar.com/ps3/gran-...a-20101125101232492010/g-20070711154452396099
And what I said in the review thread applies here, too:
Just read the GamesRadar review...and it's a legitimate opinion IMO. I'm having a blast with the game, and it's easily my GOTY...I don't see any racer near GT5...but at the same time I understand completely what he's saying, and he's not wrong.
The comparison to Forza and it's ability to have all "premium" cars has always been a bit flaky to me though. From Forza 1 to Forza 2, there were over 100 cars added with a majority being ported over from the original Xbox game to the 360. And because the Xbox was a nice powerful piece of tech, it wasn't really a big deal- the cars still looked good.
The jump from PS2 to PS3 is nowhere near as "easy", as shown by the standard cars in GT5. Polyphony essentially had to throw everything away and start fresh with GT5. And when they couldn't get to the level of cars and tracks from the PS2 version, they just threw all the PS2 assets in there anyways.
Does it hurt the overall "cohesiveness" of GT5? Yes it does. But consider the alternative. Look at Grand Theft Auto IV- a game that's miles apart graphically from GTAIII but much, much less things to do (rampages, medical games, etc.) Or the newest Final Fantasy. These were games that were hampered by the new HD era of gaming- getting a game to have that next gen feel but at the same time sacrificing much of the original game's qualities due to the budget and time frame.
Polyphony did the right thing for gamers by supplementing GT5 with older assets to create an enormous amount of depth.
A year from now there's not going to be many people talking about GT5's graphical package, but there sure as hell going to be people still playing the game. And that's really what matters.