Maybe he misunderstood the quote on this site:TheOddOne said:Does anybody know where this guy got the info that T10 said that night racing was possible etc?
Ty4on said:They removed cars in GT3 and it was the best selling and is currently considered the best by many fans. The low number of cars also made it possible to release it in 2001 when the PS2 was still new.
entertain me, why is that?iceatcs said:I don't think there are possibles to have a weather and day/night in next 360 Forza at all.
Next gen Forza high likely, otherwise it won't be sequel to me.
Based on that Forza 4 quote i posted above here, i agree with it. The quote says that they have to make so many sacrifices to include night racing and/or weather effects, so i dont think that this will happen. I'm pretty sure that they push the Xbox 360 hardware as much as possible, so i dont think that they can find that much extra hardware power through optimization to do all that. But i dont think that there will be more more Forza games for the Xbox 360. Console is getting old, so Forza 5 will probably be on the next Xbox console insteed.statham said:entertain me, why is that?
Clearly they have very very large team in Turn 10 and ton of outsourced (3x than PD), so where is weather or even simple wet road?statham said:entertain me, why is that?
It could very well be a hardware limitation but I'm thinking it's related more to Turn 10 wishing to put their focus elsewhere. Even if it were in the game it would probably look as bad as it does on GT5.iceatcs said:Clearly they have very very large team in Turn 10 and ton of outsourced (3x than PD), so where is weather or even simple wet road?
They could have done that but something holding it. I think it due of the hardware limitation and they have to keep 60fps standard.
imagine if night/rain racing was in, score 95/97 would happenXun said:It could very well be a hardware limitation but I'm thinking it's related more to Turn 10 wishing to put their focus elsewhere. Even if it were in the game it would probably look as bad as it does on GT5.
The lack of night races is a huge shame though since it shouldn't be too taxing to run.
Mush said:
I don't think they need to recording anything physic much for the tires.Yoritomo said:Weather is probably more that they didn't have accurate data for the tires in wet conditions.
AmazingMush said:
Haha.Mush said:
oh shit, is that real?Mush said:
iceatcs said:I don't think they need to recording anything physic much for the tires.
You do the maths that's it.
Mush said:
statham said:if that is from GT5
LOL! I don't think they do that every cars.Yoritomo said:My understanding is that Forza uses an empirical model, meaning they need the data.
The Real Flying Simulator.Mush said:
iceatcs said:LOL! I don't think they do that every cars.
Wet road is easy to made, because not all the real life wet road behave same. All you have to write a code to change the tire slip ratio, and amount of how slippery road is.
Wow that's look so so fun. Time go back GT5 already.Mush said:
Aye like I said, configure the tire slip ratio. No need to physical recordYoritomo said:
statham said:
how did you stuck ??? i think you are very stuped and noob or you did it on porpuse to make us unlike the gt5. ITS NOT GONA HAPENT Punk................
GAGAROPH888 4 weeks ago
statham said:
statham said:
lulz which game is that from? real?? lolMush said:
Every series that sell over 10 million gets the haters. Halo, GTA, COD, Pokemon and GT.DOBERMAN INC said:Don't question me on this but I get the feeling statham dislikes GT5.
DOBERMAN INC said:Don't question me on this but I get the feeling statham dislikes GT5.
amar212 said:Because they though nobody would really notice and there will be no real fuss if anyone notice it.
And I am 100% certain they knew that both linearity-buffer and overall rear-axle buffer are built in the physics, as well as I'm 90% certain they will not update it to full-no-assist model or allow us to have full 900-degree 1:1 steering.
Time will tell, but I don't not buy "it is a bug" explanation.
1) they said they are aware how many serious players were disappointed with steering-buffer assist in FM3
2) they announce new Simulation mode that will have no assists
3) they go into serious partnership with very serious company - and Fanatec is VERY serious about their business, trust me - in order to allow players of their game to experience it properly
4) Somebody just HAD TO DO some testing for God's sake and I really hope that serious players were doing those testings
5) they release the demo, assist is there, people who have green codes and 900 wheels also confirms how assists is on the final code too
6) first they arrogantly deny the assist
7) than, they blame Fanatec (I was beyond words when they said it it Fanatec's fault)
7a) I guess Thomas was not happy how they've blamed him
8) Then they finally acknowledge but say it is a bug.
It is not a bug. Bug is when you have something in the code that is small and annoying and doing some crazy stuff.
This is a deliberate built-in mechanism that prevents you from loosing the grip on rear-axle almost completely when lateral movement becomes loose and that creates a crazy non-linear buffer in 900 mode. It is not a bug. And I personally think it will never be fully fixed too.
He's probably just peeved his precious A8 is nowhere to be found.Polyphony said:Probably has something to do with racing armored cars on Terminal Island to earn his freedom.