Eurogamer: The game's finally out today. What took you so long?
Kazunori Yamauchi: We really wanted to make it incredible, and to make something incredible just takes time. But it's still not perfect.
Eurogamer: What's not perfect? You said on stage you're going to be upgrading every week, every month what specifically do you want to work on?
Kazunori Yamauchi: That's sort of a surprise we're keeping for the future. Once games go online it's no longer the type of thing where you just make it, hand it over to the players and they go out and play it. Games will keep evolving.
Now it's released we're going to have several million people who'll become citizens of Gran Turismo. From here on we have to listen to their voice and see what they want and change the game accordingly to match their needs. So Gran Turismo really is just at the starting point, it's really the beginning and we're just going to evolve from here.