Zombie James
Banned
CozMick said:
Sorry, I just had to.
I admit it, I was fooled until I scrolled up. The way the video was encoded added just enough motion blur to fool the eye when it was scaled down to a GIF.
CozMick said:
Sorry, I just had to.
test_account said:Probably because it isnt high speed enough, or not the right conditions are met. Sometimes even serious drifting hardly leaves any slide marks or smoke, in real life.
Yep, that could also be a reason =)GTP_Daverytimes said:or mabye the track is a bit damp or cool.
Shaneus said:Damnit, I knew there was something I couldn't put my finger on that didn't look right. Now it's all I'll be able to see.
Ah, okie dokie. Still doesn't look right, but of course due to the low res of the vid it's natural to assume it's just overcast.cutmeamango said:Track is wet (althought it shows water 0) but the texture is from the wet track, wheels are not locking, he is not skidding that much.
Shaneus said:Ah, okie dokie. Still doesn't look right, but of course due to the low res of the vid it's natural to assume it's just overcast.
Lol.Metalmurphy said:Direct feed 720p oO
Not in the tiny little YT video window I had it running inMetalmurphy said:Direct feed 720p oO
Pazuzu9 said:You're gonna have to be more specific. What does 'looking better' mean, and how did you reach that conclusion when you're pointing out resolution and car quality in GT's favour? And what does lifeless mean? In the same way that Mafia II's city is lifeless compared to GTAIV's? I don't understand how that relates to a racing game.
So you're saying that PnCIa thinks unrealistic lighting and colours are more full of life, and therefore it looks better...gogogow said:I can understand that some people like the look of Forza better. In Gran Turimso the colours are more subdued, just look at the Spa video, giving it a more realistic look, but can look boring/lifeless to others. Forza on the other hand has more popping colours, much more colourful, thus livelier to others and less boring.
Possible, but I dunno what he thinks. Realistic looking or not, people still have their preferences. Just because GT has more realistic looks than other simulators, people can't prefer the look of Forza, Shift etc.?Pazuzu9 said:So you're saying that PnCIa thinks unrealistic lighting and colours are more full of life, and therefore it looks better...
Well I guess that would be fine... if these games were supposed to have an art direction. But they don't. They're trying to look as realistic as possible. So I dunno how that argument comes into it.
Every game has an art direction.Pazuzu9 said:So you're saying that PnCIa thinks unrealistic lighting and colours are more full of life, and therefore it looks better...
Well I guess that would be fine... if these games were supposed to have an art direction. But they don't. They're trying to look as realistic as possible. So I dunno how that argument comes into it.
For the presentation, menus, hud, etc, sure. But when it boils down to the actual rendering of cars on track, there is no art direction. They are simply trying to make it look photorealistic.Dead Man said:Every game has an art direction.
Pazuzu9 said:For the presentation, menus, hud, etc, sure. But when it boils down to the actual rendering of cars on track, there is no art direction. They are simply trying to make it look photorealistic.
Of course there's art direction when it comes to that. Look at the Codemasters games and their piss filter. There were many complains about it, when they released the first screenshots of F1 2010. It was toned down later on and then completely removed in the sequel.Pazuzu9 said:For the presentation, menus, hud, etc, sure. But when it boils down to the actual rendering of cars on track, there is no art direction. They are simply trying to make it look photorealistic.
As for the lighting effects not many of you are keen on, I'm certainly passing this feedback on to the team.
Just so you know, the team are aware of the current opinion regarding this aspect of the graphics, and I can tell you that we're going to investigate making some adjustments to the lighting for the final game. Obviously this takes time so it might not be evident in screens/videos for a little while, but your voices have been heard.
Our Chief Game Designer has spoke out about the lighting and the images with the lighting effect reduced on our forums:
"Seen it. Like it. We've talked a lot recently about our colour use. I think the Art Director is expecting tracks to become more realistic as they get nearer completion. Monza looks very good, because it's been around for a while."
Exactly.zoukka said:But with the tech at hand, there is still A LOT of stuff that needs to be created from snuff and filler to be placed in between the spots where PD can afford to approach photograph levels of detail and believability. GT5 is going for the "real" look, but we are so far from photorealistic presentation, all games definately have art direction.
Sorc3r3r said:They are to love both, missing one is missing a little world.
Pazuzu9 said:For the presentation, menus, hud, etc, sure. But when it boils down to the actual rendering of cars on track, there is no art direction. They are simply trying to make it look photorealistic.
ShapeGSX said:Digital Foundry Framerate analysis Forza 4 vs GT5:
http://www.eurogamer.net/videos/forza-4-vs-gran-turismo-5
And Forza 4 racing framerate analysis:
http://www.eurogamer.net/videos/forza-4-racing-performance-analysis
No article has been posted yet, though, I don't think.
I'd still say that is not art direction in the way I interpret the term. There would be no need for artists at PD to sketch out what they want the majority of cars to look like for instance. Some sketching is probably done for the fantasy tracks, but those are still grounded in reality. And obviously they have some unique cars and bodykits made specially for the game, but that is not art direction, that is pure automotive design - creating objects that are supposed to sit comfortably in a real-world driving scenario.patsu said:That's not quite true.
Kaz mentioned that they are going after hyper-photorealism, showing the photorealism under the best lighting condition. Reallife lighting can be too harsh for good photography
Gravijah said:keep getting "malicious url blocked" on this page, seems to be coming from "http://i.minus.com/ibyAZDpSr0zHfm.gif"
ShapeGSX said:Digital Foundry Framerate analysis Forza 4 vs GT5:
http://www.eurogamer.net/videos/forza-4-vs-gran-turismo-5
And Forza 4 racing framerate analysis:
http://www.eurogamer.net/videos/forza-4-racing-performance-analysis
No article has been posted yet, though, I don't think.
I was in a race the other day with the tearing/frame rate being the worst it has ever been for me. It was on an old track with standard cars (Formula GT).phosphor112 said:Looks like GT5's frame rate has really increased and now it's only hiccups are when the highest LOD's get swapped in when you're riding someones ass.
phosphor112 said:Looks like GT5's frame rate has really increased and now it's only hiccups are when the highest LOD's get swapped in when you're riding someones ass.
Atrocious? It was almost a constant 60fps the whole time, and the only exceptions where when the really high LOD (which is much higher than FM4's in game) were swapped in.ShapeGSX said:It's still atrocious.
Factoring in the space issues alone, it would be huge.benzy said:I wonder how each game would look and run if the consoles had switched.
phosphor112 said:Atrocious? It was almost a constant 60fps the whole time, and the only exceptions where when the really high LOD (which is much higher than FM4's in game) were swapped in.
Maybe you suggest they (PD) do a 30fps rear view mirror like Turn 10? They can probably increase the fps to a constant that way.
Photorealism is an art direction...Pazuzu9 said:So you're saying that PnCIa thinks unrealistic lighting and colours are more full of life, and therefore it looks better...
Well I guess that would be fine... if these games were supposed to have an art direction. But they don't. They're trying to look as realistic as possible. So I dunno how that argument comes into it.
BobsRevenge said:Photorealism is an art direction...
What else would it be?
I doubt you could form an opinion about either game's framerates if you didn't have these FPS meter videos.Yoritomo said:Maybe you should play FM4, you could probably form an opinion then.
GT5's alpha would probably have looked a lot better. The disc space argument is bogus, as GT2 came on two discs and it was, and still is really, an amazing game. The Arcade/Simulation disc split was a non-issue. And anyway, it's not like the 360 isn't capable of installing games.benzy said:I wonder how each game would look and run if the consoles had switched.
I cry myself to sleep imagining what both games would be like on PC.benzy said:I wonder how each game would look and run if the consoles had switched.
Yoritomo said:Maybe you should play FM4, you could probably form an opinion then.
This made me laugh. Do you even know how GT is calculating damage? Yeah with all the snow, rain and night races it's rushed. Forza 4 weath...oh wait.Mizzou Gaming said:Went back to check on GT5's 2.0 update. Is there really no way to enable damage in the A-Spec career races? Second, as solid as the driving is in GT5 it can't help but get boring extremely quick. Other than that GT5 still feels like a rushed, unfinished game especially after playing the extremely polished FORZA 4. Just one person's opinion though.
phosphor112 said:Atrocious? It was almost a constant 60fps the whole time, and the only exceptions where when the really high LOD (which is much higher than FM4's in game) were swapped in.
Maybe you suggest they (PD) do a 30fps rear view mirror like Turn 10? They can probably increase the fps to a constant that way.