No way is the handling too close to sim. I'd anything I'd say it's too arcadey, I'm sliding around so many corners and coming out fine. With all the assists off.
I'm even handbrake turning fine.
It's very fun though.
Agree.
I feel like the handling is further from Forza 5 than the first Forza Horizon was from Forza 4. I can definitely still feel Forza 5 aspects in the suspension, weight transfer under heavy acceleration and braking, and just how heavy the cars feel overall. However, I'm not having any of the difficulty I would with Forza 5; I never seem to fishtail, can disregard the braking line pretty often, and can start flamboyant turns with heavy handbrake use, something that would almost be an instant death sentence if you got too sideways in Motorsport. I'm also driving without any assists.
Forza Horizon 2 is certainly allowing for a lot more hero driving than the previous Horizon, though I have absolutely no quarrels with that as it leads to extremely fun and harrowing moments while still feeling grounded. I really enjoy what they've done with it.
While not the same as PGR, the handling characteristics still deliver on the same core aspect that I love about PGR, meaning that it allows you to straddle the fine line between what you would like the car to do in your wild fantasies and what the car should realistically do. Although some of this controlability can probably be attributed to every car in the demo being AWD with the exception of the Agera.
I also like the changes to the online collision. In every other Forza game, it has been really easy to accidentally tap someone slightly on the rear and send them spinning off the track; not so much anymore. It may not be accurate, but it's more fair in a game world.