Forza Horizon 2: Resolution (1080p), Framerate (30fps), Music, & More Detailed - IGNF

Conversely the level of detail for FH2 is immemse with miles of draw distance that we lilely won't see in DC.

Point is hard to compare open world to non-open world games.
DC devs have said that the draw distance is around 200 kilometers.

I agree that it's hard to compare an open world racer to a circuit racer. FH2 looks amazing regardless.
 
DC devs have said that the draw distance is around 200 kilometers.

I agree that it's hard to compare an open world racer to a circuit racer. FH2 looks amazing regardless.

I don't know if I quite understand the draw distance of 200 km. The curvature of the earth makes anything beyond ~ 5 km out of sight unless they are referring to the very tips of mountains? Some rough math would translate in to a 4 km tall mountain just starting to be visible at ~ 200-225 km. Maybe the tips of the Alps for Europe? Would be cool to see how that is implemented but I'm getting off topic. My apologies.

Absolutely loved the engine sound going over that field...yummy.
 
I don't know if I quite understand the draw distance of 200 km. The curvature of the earth makes anything beyond ~ 5 km out of sight unless they are referring to the very tips of mountains? Some rough math would translate in to a 4 km tall mountain just starting to be visible at ~ 200-225 km. Maybe the tips of the Alps for Europe? Would be cool to see how that is implemented but I'm getting off topic. My apologies.

Absolutely loved the engine sound going over that field...yummy.

It's probably montains that they're referring to.
 
I'd take it.

unbenanntd9a35.png

yep, looks like a cross gen game
 
DC devs have said that the draw distance is around 200 kilometers.

I agree that it's hard to compare an open world racer to a circuit racer. FH2 looks amazing regardless.

I doubt that, you wouldn't even be able to see Mount Everest 200km away due to the curving of the earth, its more likely 20km, either that or they were just flat out lying.
200km lol.
 
This color setting looks different from FH1 no? It did have some different settings depending on the region of the map. But I dont remember something like this tone.
According to the write up the other day they are rendering Earth's atmosphere when it comes to lighting so allegedly all possible real world lights and colors will or can be displayed (obviously within the scope of machine and tv)
 
I doubt that, you wouldn't even be able to see Mount Everest 200km away due to the curving of the earth, its more likely 20km, either that or they were just flat out lying.
200km lol.

"Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting."
 
"Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting."

Why would it need a draw distance of 200km when you can't even see anything 200km away?, in fact i believe the furthest away you can see from the ground is about 30km or something.
In fact you have to be about 4km off the ground to be able to see 200km away -
http://blogs.discovermagazine.com/badastronomy/2009/01/15/how-far-away-is-the-horizon/#.U5IHOXbldmY
 
I think they've just chosen a bad scenario to show. That "farm" place is not so interesting as a road on a mountain for example! Also the weather and time of the day they chosed are not proper to call our attention.

And just to finish it all: IGN video on youtube. So its damn compressed!

I believe it may look awesome, they just didnt tease that right.
 
I'm guessing that in the full version that this was cut out of, those clouds rolling in burst forth with rain. Can't wait to see that. Was disappointed to not get a taste of the soundtrack.
 
Conversely the level of detail for FH2 is immemse with miles of draw distance that we lilely won't see in DC.

From the 51 Driveclub details.
#11 - Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.
 
Why would it need a draw distance of 200km when you can't even see anything 200km away?, in fact i believe the furthest away you can see from the ground is about 30km or something.
In fact you have to be about 4km off the ground to be able to see 200km away -
http://blogs.discovermagazine.com/badastronomy/2009/01/15/how-far-away-is-the-horizon/#.U5IHOXbldmY

The highest point in Spain is 3km. Could be some vistas coming off of mountains that need a long draw distance.

Also, it's not real life so the "draw distance" being equated into real world miles is a bit silly.
 
Nobody is mentioning the fact that it seems like there will be variable weather conditions??? That thunder at the end of the teaser is kind of a big clue.
 
Nobody is mentioning the fact that it seems like there will be variable weather conditions??? That thunder at the end of the teaser is kind of a big clue.

They talked about it during the interview earlier this week.

There is definitely variable weather.
 
The highest point in Spain is 3km. Could be some vistas coming off of mountains that need a long draw distance.

Also, it's not real life so the "draw distance" being equated into real world miles is a bit silly.

Yeah cool, it jut didn't make much sense to me and a bit of a waste of resources if you think about it although i highly doubt the game really does render land 200km in every direction!.
 
What we need is for this to make sweet love to a GTA type game, and spawn the future of open world car focused gaming.

THANK YOU. A little free roam GTA style game with ___ i don't know what ___, but as I said before test drive (the island one) almost did it. If you were able to just hang out, walk around the car, do some side quests that make sense for the game. Could even be on foot ones..

Maybe just call it "The Robb Report"
1368196823_robb-report-may-2013-usa.jpg


And your avatar, you just maybe keep it fed and entertained. Complain about poor people??? Which makes it a better driver? Picking up hot ladies or men, driving around town. I don't know but there is something there.
 
Maybe just call it "The Robb Report"

And your avatar, you just maybe keep it fed and entertained. Complain about poor people??? Which makes it a better driver? Picking up hot ladies or men, driving around town. I don't know but there is something there.
The purpose of the game is to ball out for as long as possible without dying from a cocaine overdose. Think of a drug binging, 'Oregon Trail' style of open world racing, action game...
 
Yeah cool, it jut didn't make much sense to me and a bit of a waste of resources if you think about it although i highly doubt the game really does render land 200km in every direction!.
#11 - Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.
Are you having trouble understanding the bolded part??
 
The purpose of the game is to ball out for as long as possible without dying from a cocaine overdose. Think of a drug binging, 'Oregon Trail' style of open world racing, action game...

lol... NEW FORZA-AUTO BADGE BONUS PERK: SCOTT BAIO!!!! Allows you to not pay escorts, and bail out on bar tabs without negative points! Also, police let you go with a warning when you're scott baio.

MAN... if only I had talent.
 
#11 - Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.
Are you having trouble understanding the bolded part??

No, i just don't believe it. It would be a complete waste or resources.
 
lol... NEW FORZA-AUTO BADGE BONUS PERK: SCOTT BAIO!!!! Allows you to not pay escorts, and bail out on bar tabs without negative points! Also, police let you go with a warning when you're scott baio.

MAN... if only I had talent.
My player would be 1/2 Gordon Gekko, 1/2 Tommy Vercetti.
The game must have 1st person gunplay while in the driver seat doing 200mph... also snorting coke off of escort's boobs while wearing a white linen jacket, suspenders, and no shirt.

I motion to change the game's name to "Lifestyles of the Rich and Famous"
 
No, i just don't believe it. It would be a complete waste or resources.

They most likely use only a handful of polygons to make the buildings and trees in the distance, a super low detailed mesh just enough so the scene lighting can effect it more then a 2D sprite can.
 
#11 - Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.
Are you having trouble understanding the bolded part??

Key words: "up to 200km". It'd be downright stupid to model out 200km worth of terrain when you never see it because there's a mountain in the way that no point on the track can ever see past.
 
So wasn't there kind of a mess around how the in-game economy was handled in Forza 5? I didn't pay a whole lot of attention to how all that ended up settling but I suppose it's too early to start worrying about that.
 
Did they said something about damage on cars?

Good question. I wouldn't think damage would be too applicable for an arcade racer. Damage in the sense that we see damage but should it affect how you drive? Not sure how it was done in FH1 (since I never played it).
 
So wasn't there kind of a mess around how the in-game economy was handled in Forza 5? I didn't pay a whole lot of attention to how all that ended up settling but I suppose it's too early to start worrying about that.

It has since been corrected and I doubt MS wants to make the same mistake with FH2. I wouldn't worry.
 
Three times the drivable area, which considering how much was closed off in the first game could end up being roughly the same size.

I was honestly hoping for something much larger.

The actual area is bigger as well.

“It’s bigger in terms of the miles of road you’ll find there, it’s bigger in terms of the overall area but, most importantly, we’ve found it’s bigger in terms of the drivable area – the places you can actually go and explore,” he says. “Three times bigger, actually.”

Certainly it should be more visually varied than the first game as well.
 
Top Bottom