917..........................................saladine1 said:http://www.tracktimeaudio.com/?p=207
Some insight into the Audio of the Forza series, posted on July 9th.
Still waiting on Nick Wiswell's feature for FM4 Turn 10...still waiting..
917..........................................saladine1 said:http://www.tracktimeaudio.com/?p=207
Some insight into the Audio of the Forza series, posted on July 9th.
Still waiting on Nick Wiswell's feature for FM4 Turn 10...still waiting..
Lol. Why would they be recording the door latch?Either that session, or recording the door latch on a Lamborghini Reventon at Lamborghini, and having the whole door handle come off in my hand .I thought the guy from Lambo was going to pass out.
saladine1 said:http://www.tracktimeaudio.com/?p=207
Some insight into the Audio of the Forza series, posted on July 9th.
Still waiting on Nick Wiswell's feature for FM4 Turn 10...still waiting..
The loudest car I've recorded? I get asked that a lot, and there have been a few contenders (a NASCAR [V-8] on an engine dyno, a Chevy Nova straight-pipe dragster). Still, the loudest car I've ever recorded had to be a Porsche 996 GT3 Cup car with the race muffler removed. Hell, it was stupid loud before we took the muffler off.
That car was so loud that it made my chest hurt and my teeth chatter, and my ears rang for a good week afterwards. It's the the only dyno session we've done that got the cops called on us. The guys from the dyno shop felt kinda bad for their neighbors, but when we lit that thing off for the first time, we all smiled like naughty little kids. Again, awesome.
saladine1 said:Lol. Why would they be recording the door latch?
saladine1 said:Lol. Why would they be recording the door latch?
Was Wiswell going to have one or are you just hoping?saladine1 said:http://www.tracktimeaudio.com/?p=207
Some insight into the Audio of the Forza series, posted on July 9th.
Still waiting on Nick Wiswell's feature for FM4 Turn 10...still waiting..
Shaneus said:Was Wiswell going to have one or are you just hoping?
Oh, had no idea! Shame, I would've actually preferred to ask questions about his time with Bizarre than Turn 10, ahaha.eek5 said:Dude he popped in on the forums and basically agreed to answer questions later then disappeared forever.
Shaneus said:Was Wiswell going to have one or are you just hoping?
Thanks to all for you kind words. I've been at Turn 10 for just under a year now and we have a great audio team here working hard to make the game sound as awesome as possible.
I'm hoping to do a more in-depth feature looking at the audio in Forza Motorsport 4 at some point in the near future, so you can see some of the great work we are doing here behind the scenes.
If you have any specific questions about the audio let me know and I'll do what I can to answer them in that feature.
Im sitting here in a small, hot, soundproof room, wondering to myself: Why do we do what we do? Why go to the lengths we do to make everything not only sound correct, but to sound great? I thought Id share my findings with you and who, what, when, where, and why seemed a good place to start.
Who?
There is a five person audio team here at Bizarre Creations, plus a small group of supporting staff at Microsoft in the US. The team at Bizarre is responsible for all European recordings and the creation and implementation of every single sound effect you will hear in Project Gotham Racing® 3. The Microsoft team helps us with manufacturer contacts and most of the US recordings. They are also working with us on music licensing and dialogue.
What?
Most of the work we are doing obviously revolves around the sounds of the cars, but there is far more to the games soundscape than just engines. We have been recording and creating samples for each of the cities, crowds, track side commentary, road noise, skids, and the collisions, plus many more little incidental sounds such as gear changes and exhaust pops.
Each of these audio systems is being modelled to a level of detail that just hasnt been possible before, and its great not having to make so many compromises due to lack of voices, memory, or CPU.
When?
Two members of the team (myself and Nick, the audio programmer) moved over to PGR 3 shortly after the completion of the downloadable content for PGR 2 just over a year ago. This team expanded to the current five members over the first six months on the project. During this time our whole approach to game audio has changed and our audio engine has been re-written to take full advantage of next generation hardware.
Where?
(Or to be more precise, where have we been?) Weve been lucky enough to travel quite a bit in our quest to make games sound better. Every sample in the game has been recorded specifically for the game and for the locales and cars featured, including various German trips, Modena, Detroit, and even Blackpool. Its a hard life, but somebody has to do it
Why?
This one is easy, because we care enough about what we do to strive for perfection every time.
Our philosophy with this project was to make everything sound as accurate as possible. PGR 3 isnt trying to be an obsessive simulation, but it is based on real world physics, and therefore the various audible cues that your brain responds to whilst driving normally should work the same way in the game. Many people have found that you can get so much feedback on what the car is doing from the audio system that it helps their driving and makes them better.
Even with non-car-related sounds such as cities and crowds, you can really feel the atmosphere if you hear the crowd cheer as you pull off a cool slide with the ambient sounds of New York playing behind them.
It creates a truly immersive environment that responds to you as you play.
Oh well, thoughts shared, back to the grindstone or should that be the V8 .
Nick Wiswell
Audio Manager
Bizarre Creations Ltd
http://www.microsoft.com/games/mgsgamecatalog/fm3credits.aspxflyinpiranha said:Do all the people that let you look at their cars (private owners) get a nod in the credits? I'm just curious.
I reckon that would feel kinda cheap, though... unless it was free.op_ivy said:great shots. i think i'll shed a tear everytime the sprint positano tracks show up in f4. please turn 10, if you are listening, DLC long track.
op_ivy said:great shots. i think i'll shed a tear everytime the sprint positano tracks show up in f4. please turn 10, if you are listening, DLC long track.
Shaneus said:I reckon that would feel kinda cheap, though... unless it was free.
I actually had an R1 race on the long Positano loop that I hired a driver for. Really, really not suited for fast cars *at all*. But I've had some insane fun with pocket rockets on that track.
Wow, hate I missed that, must've been busy with last year's barrage of winter/holiday releases. I've always wanted to get my hands on the s204.G Rom said:Nope, I have it on display on my TV at the moment. It has a "community team" livery, it was to celebrate the 10 000 followers on Twitter going by what's written on the car.
I hope they give the SS before FM4 hits.
I think you mean Infineon..brotkasten said:When is the reveal of Indianapolis?
Indy can fuck off. I played it on GT5 recently and it's a turd of a track.brotkasten said:When is the reveal of Indianapolis?
NASCAR.Mascot said:Indy can fuck off. I played it on GT5 recently and it's a turd of a track.
Is it a muscle car Mecca or something? I'm trying answer the big WHY.
Jesus.brotkasten said:NASCAR.
Mascot said:Jesus.
There are dedicated, fully licensed NASCAR games on the market to satisfy that demographic. Why use 20% of your new track allocation on some half-assed attempt at some unofficial diluted bullshit?flyinpiranha said:Jesus approves of NASCAR
http://www.nascar.com/news/110901/nascar-unleashed-acitvision-video-game/Mascot said:There are dedicated, fully licensed NASCAR games on the market to satisfy that demographic. Why use 20% of your new track allocation on some half-assed attempt at some unofficial diluted bullshit?
Are Turn 10 trying to be everything to everybody? A jack of all trades?
Mascot said:There are dedicated, fully licensed NASCAR games on the market to satisfy that demographic. Why use 20% of your new track allocation on some half-assed attempt at some unofficial diluted bullshit?
Are Turn 10 trying to be everything to everybody? A jack of all trades?
rich kids that almost always crash, honestly having a supercar as your first car is a dumb ideaDoodis said:Kind of off topic, but I just read this street racing article on CNN.
Check out the list of cars those kids were racing. And all under 21. Who are these rich kids and why couldn't I be one of them?
EDIT: I'm just gonna post the list of cars they were driving:
2007 Ferrari 599
2010 Lamborghini Gallardo
2010 Lamborghini Gallardo
2009 Lamborghini Gallardo
2009 Audi R8
2012 Nissan GT-R
2010 Nissan GT-R
2010 Nissan GT-R
2010 Maserati Turismo
2010 Maserati Turismo
2011 Mercedes SL63
2011 Mercedes SLS
2005 Aston Martin DB9
Doodis said:Kind of off topic, but I just read this street racing article on CNN.
Check out the list of cars those kids were racing. And all under 21. Who are these rich kids and why couldn't I be one of them?
EDIT: I'm just gonna post the list of cars they were driving:
2007 Ferrari 599
2010 Lamborghini Gallardo
2010 Lamborghini Gallardo
2009 Lamborghini Gallardo
2009 Audi R8
2012 Nissan GT-R
2010 Nissan GT-R
2010 Nissan GT-R
2010 Maserati Turismo
2010 Maserati Turismo
2011 Mercedes SL63
2011 Mercedes SLS
2005 Aston Martin DB9
Long course, Indy Racing League Circuit, Nascar Circuit, Quarter Mile Drag..amar212 said:Infenion racing was always magical and highly technical, great track in any way imaginable.
Any words on layouts?
Why not? There's nothing bad about Silverlight.Xun said:Hopefully the video will popup elsewhere soon, since I really don't want to install Silverlight.
Xun said:Hopefully the video will popup elsewhere soon, since I really don't want to install Silverlight.