eso76 said:
indeed indianapolis is one rather shitty track.
annoying even.
It really is. And wasn't Sunset Peninsula supposed to be a sort of 'Indy clone' like Blue Mountains was supposed to be a Bathurst clone? Do we really need both(especially considering Sunset Peninsula is actually the better track)? What were they thinking? I'm guessing that track selection isn't a matter of just, "What tracks do we WANT to put in" and more "What tracks CAN we put in?". I seriously doubt that Turn 10 are just ignorant of people's desire for Spa, ya know?
But yea, Forza news lately has sucked balls. Removing Amalfi long is pretty tragic in my opinion. It was an
incredibly good track, just as good as Fujimi Kaido. It was one-of-a-kind.
So yea, now Fujimi Kaido is the only street track in the game, and it doesn't even have that narrow, walled-in vibe that makes street tracks so fun, either(not that its a bad track or anything!). Thats a big disappointment for me.
I also dont expect anything major with the physics. They made a huge deal out of Forza 3's physics improvements over FM2, and while there were definitely changes for the better, it wasn't exactly drastic or anything.
FM4 is definitely looking to me like FM3.5 more than anything. Slightly better looking and with user-created public lobbies being the main improvements. I really couldn't give a shit about crap like Autovista. I understand the appeal, but I think its a bit of a gimmick(or tech demo as someone else said) that will quickly be forgotten.