Apex said:
I've just looked at the first youtube video, and do you know, and please don't take this as some cheap Vs shot, but I can do that in GT5 with ease.. In fact we had a lobby full of us doing this in Macca MP4/12C's as we where convinced cars behaved differently online to offline, so we did the continual pendulation, and also tried lots of 'tyres' to see which gave what level of control.. sufficed to say, we can pendulate all the way around Suzuka with just simple jabs of the throttle, and fixed countersteering. That's not knocking GT5, it's much 'harder' to do, but it's not remotely iRacing brutal is it..
I don't know what isolated tests are you talking about but the differences driving at the limit, recovering mistakes and in most of the handling physics that are suposed to make a sim hardcore are HUGE in FM3 versus the competition.
The tests are here,
http://www.gtplanet.net/forum/showthread.php?p=4238725#post4238725
All I'm saying is, the 'softness' in FM3 that is so discussed, is not actually that attributable to the alledged 'permanent steering assist', when someone clearly shows if you isolate that permanent aid with some simple tests, you find it's not magically helping you in any meaningful way.
The thing is, despite the physics behaviour in this pendulating/inertial state, which are as you say HUGELY different to other games, it still has a lot of detail and complexity in the physics which make it still fairly hold up well as a 'simulator' even to it's alledged peers, it models tyre width/pressure/flex and driving it in a manner where you are exploring that grip (i.e. Hotlapping), it more then stands up as pretty OK in it's own right, it is sad to ridicule it as not being a 'sim' based on that one facet..
The error I see in some people's thinking is that 'hard to drive' or 'swaps ends very easily' means it's a good sim.. those high level handling traits are the easiest thing to spot when tooling around, but physics goes way way way deeper then all that..
I'm so happy FM4 is improved, as clearly there is room for improvement, if they've managed to keep the low level grip 'feel' and interactions with curbs and all the other smaller nuances, but amped up the high level car feel with it 'tank slapping' like GT5, I'd be a very happy camper..