GANGSTERKILLER
Member
Is there a chance for a demo this month?
skyfinch said:I am going to add a couple these to the wheel and bam! Force feed back steering. Haters will hate, but by then, I will be in first place.
What's with that costume?shinnn said:one more japanese video
http://www.youtube.com/watch?v=ZDl1CmoTGxg
- starting 1:00.. I think he saying something about "turn car lovers into gamers and"... but it doesn't look so convincing without the beard.
Japan.Wazzim said:What's with that costume?
This is what will happen to most of us after witnessing Autovista:SPEEDxNASTY said:Combining gaming and body building eh? Not a bad idea... Rofl
jcutner said:They just showed Forza 4 during the ALMS Broadcast of Laguna Seca
Laguna Seca with the Muscle Milk LMP1 car
Looked awesome!
shinnn said:
Xanadu said:that road glare
Dat everything.shinnn said:
They work out PI using the AI and we all know the AI brake too early in corners in forza games... you can out break them every time even on hard.Seanspeed said:Ah man. I just got done playing Forza 3 and it reminded even more of how asinine all these nitpicky complaints are about how good the lighting is on Fujimi Kaido and whatever. There's soooo much more that we should worry about.
First and foremost for me is the balance between AWD and RWD cars. Seriously, maybe 1 in 15 people online use RWD because its so god damn inferior due to Turn 10's ridiculous inability to balance the two with the PI system. Their whole, "Well its what our simulations say is correct' attitude is bullshit. Its a lazy way out of admitting that their shit is fucked up.
If they dont fix this, even somewhat, in Forza 4, I'm gonna be pretty upset. It really takes away from how good online could be. Not only does it suck to be a fan of using RWD(which any motorsport fan should be), it takes away a good HALF of the viable cars for online use. Thats not good for anyone. It reduces the amount of variety we have available to us, which is something that a game like Forza(for car lovers) shouldn't be doing.
Seanspeed said:Ah man. I just got done playing Forza 3 and it reminded even more of how asinine all these nitpicky complaints are about how good the lighting is on Fujimi Kaido and whatever. There's soooo much more that we should worry about.
First and foremost for me is the balance between AWD and RWD cars. Seriously, maybe 1 in 15 people online use RWD because its so god damn inferior due to Turn 10's ridiculous inability to balance the two with the PI system. Their whole, "Well its what our simulations say is correct' attitude is bullshit. Its a lazy way out of admitting that their shit is fucked up.
If they dont fix this, even somewhat, in Forza 4, I'm gonna be pretty upset. It really takes away from how good online could be. Not only does it suck to be a fan of using RWD(which any motorsport fan should be), it takes away a good HALF of the viable cars for online use. Thats not good for anyone. It reduces the amount of variety we have available to us, which is something that a game like Forza(for car lovers) shouldn't be doing.
There were also two big changes in the PI simulation itself. Looking at the PI simulation in Forza 3, we found that AWD cars were not accelerating out of the corners as effectively as they would in the real world. This meant that the average speed for their simulated lap was lowerthus they had lower PI. This error was related to the code as well as the simulation track geometry. So we changed the track geometry to have more increasing radius lines to follow. We also changed the code to push the front tire limits more while accelerating (especially for AWD cars). These changes made the AWD cars faster in the simulation. By making them faster in the simulation, they get a higher PI. Obviously, these changes dont change how fast they are on the track when youre driving them. This just changes how they are scored by the PI system. Therefore, higher PI simulation results for AWD cars means less headroom for upgrades before hitting the class boundary.
Yup. Looks like they have expanded the trackside detail quite a bit. Looks a lot more detailed because of it.Slayer-33 said:Even though you can click 720p the video is not HD quality I think, it has so much compression.
Still looks good, the track seems very detailed.
Diablohead said:They work out PI using the AI and we all know the AI brake too early in corners in forza games... you can out break them every time even on hard.
This means the AI could not drive the AWD vehicles as well as RWD but once you get a human driving the PI is wack because we drive better.
A simple patch to adjust some PI values would have been most welcomed in forza 3 but they gave no shit about it at all, some sim.
Unfortunately, we couldnt realistically address the Forza 3 PI issues with a title update. In order to address PI in Forza 3, we would have had to put an entirely new database out there in a title update. And, the database is larger than what is allowed for a title update. Therefore, the only way to get the new database out would be with a user-selected or Trojan Horse DLC. There are many restrictions on this type of DLC. Also, the likelihood of mismatched databases between players is very high. The final straw was this: In order to make this fix, we would have had to wipe all of the scoreboards and fix up everyones saved games, as well as delete all of the tuning files, ghosts, and replays in the community (including those on the storefront, in your local save game, and those currently installed on all of the cars in your garage). In the end, we elected to study the issues in Forza 3 with better data-logging so that we could hopefully address them all in Forza 4.
Slayer-33 said:Dat engine noise
I can't wait to hear it directly from the game.
doesn't sound reassuring that they can fix problems for forza 4 if any appear which I hope does not happen.2600 said:Also from Under the Hood 2, they did at least address that specifically. Whether or not there is any BS in their explanation is a matter of opinion, I suppose. But this is what they said:
I honestly dont believe Turn 10 when they say that the PI is worked out purely by their AI simulations. I think thats another one of their 'copout' responses as to why things are the way they are in their games. It makes no sense that the AI would have trouble driving AWD cars since they are obviously so much easier to drive in the game. And even if it were true, it wouldn't be to the extent that it is in the game. Seriously, some cars lose 30 to 40 PI with an AWD swap, even though it doesn't actually slow the car down. Which means they have an extra 30-40 PI of upgrades they can play with over my RWD car, which is bullshit.Diablohead said:They work out PI using the AI and we all know the AI brake too early in corners in forza games... you can out break them every time even on hard.
This means the AI could not drive the AWD vehicles as well as RWD but once you get a human driving the PI is wack because we drive better.
A simple patch to adjust some PI values would have been most welcomed in forza 3 but they gave no shit about it at all, some sim.
Well that does sound good. Fingers crossed!2600 said:This was talked about a bit in Under the Hood 2. Looks like there's reason to hope the AWD/RWD disparity might be better this time. Time will tell if it's been balanced enough to make RWD truly competitive, which I agree would be great for opening up the variety of cars that can be used realistically (competitively, that is) online.
Diablohead said:doesn't sound reassuring that they can fix problems for forza 4 if any appear which I hope does not happen.
Seanspeed said:I honestly dont believe Turn 10 when they say that the PI is worked out purely by their AI simulations. I think thats another one of their 'copout' responses as to why things are the way they are in their games. It makes no sense that the AI would have trouble driving AWD cars since they are obviously so much easier to drive in the game. And even if it were true, it wouldn't be to the extent that it is in the game. Seriously, some cars lose 30 to 40 PI with an AWD swap, even though it doesn't actually slow the car down. Which means they have an extra 30-40 PI of upgrades they can play with over my RWD car, which is bullshit.
I dont understand how a game that is supposed to feature prominent motorsports aspects can completely shit on RWD cars so much.
I suspect that its something with how they simulate weight penalties. Which would explain perfectly how its better, more often than not, to give your car more power instead of reducing weight.
Slayer-33 said:Dat engine noise
.
hah yeah, every single time I run that course it's so out of place.MikeDub said:I wonder if they fixed the rumble strip in the middle of the road at Laguna Seca.
Shaneus said:That road glow is really distracting. Are there any roads *anywhere* (that aren't wet) that would reflect sunlight like that?
blanky said:Any of you guys watching ALMS now? Some super tight and aggressive racing in GT class, as always really. http://www.americanlemans.com/primary1.php?cat=live for Europeans who want a nice stream.
If only Forza 4 had all the GT2 cars, but it doesn't seem like they bothered.
2600 said:Interesting to see the flying lizard porsche hanging out in front of GT as long as it has. Wonder if it can keep it up.
Spaceman Spiff said:The scrap it got into with the Risi Ferrari at the Corkscrew could have ended very badly for both of them.
They're still going at it. Great stuff.
blanky said:It's amazing that with all the differences in GT, front/mid/rear engine and other things, they can still be so extremely close. All classes really, whether its a 2, 6, 12 or 24 hour race. Really amazing. It's certainly my favourite type of race.
"What's wrong with GT? Absolutely nothing."
"What needs to change in GT? Absolutely nothing."
blanky said:It's amazing that with all the differences in GT, front/mid/rear engine and other things, they can still be so extremely close. All classes really, whether its a 2, 6, 12 or 24 hour race. Really amazing. It's certainly my favourite type of race.
Spaceman Spiff said:The scrap it got into with the Risi Ferrari at the Corkscrew could have ended very badly for both of them.
shinnn said:
Shaneus said:Small off-topic question: Can anyone tell me what Ferrari this is? I *think* it's an FXX, but I couldn't say for sure.
the road glare?amar212 said:I don't like it at all. And i am serious.
amar212 said:I don't like it at all. And i am serious.