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Forza Motorsport 4 - The Floodgates Have Opened...

eek5

Member
sobright.png


looks terrible :(
 

Slayer-33

Liverpool-2
The glare is there mainly after the corkscrew c'mon guys. lol.. Not really going to complain about it until I see it in game.
 

commedieu

Banned
Slayer-33 said:
The glare is there mainly after the corkscrew c'mon guys. lol.. Not really going to complain about it until I see it in game.

Do you work for turn10 slayer? You seem to take issue with any and all "complaints" or opinions outside of sheer praise. I've noticed this for sometime. I don't think there is a single negative comment you haven't addressed personally.

The glare is annoying, but its pretty close to racing at that time of day. Most of these surfaces have tiny rocks that kick up a glare like that.

The footage looks great, and the sound is always good. FM4 is a gigantic upgrade from FM3 to the point that FM3 looks archaic. Image based lighting is clearly the way to go from here out till something better comes along.

I think Turn10's done a great job letting their work do the talking, vs their community managers, and not a whole lot of smack talk. I appreciate the effort in pushing the genre forward with new features and polish. This is the game FM3 could have been minus the rush to hit a delivery. Luckily, i'm jumping from Fm2 to FM4. I feel fm3 to 4 feature wise, won't be as large, but will still be a nice effort. Not many players in this genre, so its great to see these guys committed to bringing the thrill of racing home. They've worked with Microsofts restrictions, and have come up with a viable racing game. Sim vs Sim, as long as it doesn't forgive the driver too much, its a blast.
 
Oh My God! That American Le Mans race was so good. The GT2 class winner came down to the final laps and my boys, the Flying Lizard Porsche, won! Laguna Seca is such an epic track.

LONG LIVE PORSCHE!

2007092908211472.jpg
 

Slayer-33

Liverpool-2
commedieu said:
Do you work for turn10 slayer? You seem to take issue with any and all "complaints" or opinions outside of sheer praise. I've noticed this for sometime. I don't think there is a single negative comment you haven't addressed personally.

This game seems to be doing the vast majority of things at the very least right for what it is, maybe that's why people are just nitpicking because they don't have anything huge to bitch about really but I don't join in because I don't comment on negative things (supporting the negative) until I try it and see it first hand, honestly I hope for the best first. When I get the final game anything that seems off I'll critique. We don't even know what build of the game we are seeing :)


And trust me any mode of customization/editing option to cars or livery editor that is missing I'll be the first one in line to beg and cry about it. I'm just very positive in general about the game, I have really enjoyed the vast majority of videos, gameplay videos always tend leave me underwhelmed but I have been very happy seeing FM 4's limited gameplay videos.

The footage looks great, and the sound is always good. FM4 is a gigantic upgrade from FM3 to the point that FM3 looks archaic. Image based lighting is clearly the way to go from here out till something better comes along.

I think Turn10's done a great job letting their work do the talking, vs their community managers, and not a whole lot of smack talk. I appreciate the effort in pushing the genre forward with new features and polish. This is the game FM3 could have been minus the rush to hit a delivery. Luckily, i'm jumping from Fm2 to FM4. I feel fm3 to 4 feature wise, won't be as large, but will still be a nice effort. Not many players in this genre, so its great to see these guys committed to bringing the thrill of racing home. They've worked with Microsofts restrictions, and have come up with a viable racing game. Sim vs Sim, as long as it doesn't forgive the driver too much, its a blast.

I agree with everything you said.
 
m0dus said:
That's because he sucks. I played the game at e3 wi the wireless wheel--ffb it's certainly not, but it was playable even with most assists off--here's the video I took:

http://www.youtube.com/watch?v=Ed8lyxITeTI&feature=youtube_gdata_player
I'm honesty very excited about this thing. I think it's such a cool piece of tech.

Care to write a few words about your experience with it? I guess the $64000 question is how does it stack up against a controller? Do you think, given enough practice, you could set close to equal lap times?
 

2600

Member
drifter444 said:
Oh My God! That American Le Mans race was so good. The GT2 class winner came down to the final laps and my boys, the Flying Lizard Porsche, won! Laguna Seca is such an epic track.

LONG LIVE PORSCHE!

Wow. Great finish! Really surprised to see both the flying lizard and the 62 ferrari back in it at the end. They didn't really show how close they were getting. Good for flying lizard.
 

supersaw

Member
Why can't they just get the road looking like it does in the first bullshot with some consistency, it's way too reflective. A a dry, bumpy surface like racing tarmac breaks up the light, it doesn't reflect it like a mirror.
 

Shaneus

Member
Slayer-33 said:
This game seems to be doing the vast majority of things at the very least right for what it is, maybe that's why people are just nitpicking because they don't have anything huge to bitch about really but I don't join in because I don't comment on negative things (supporting the negative) until I try it and see it first hand, honestly I hope for the best first. When I get the final game anything that seems off I'll critique. We don't even know what build of the game we are seeing :)
Wouldn't it be the final, given that the game's gone gold game gone Goldblum?

I'm trying to remember back to FM3, when they were releasing the occasional screen where the cars had pink taillights... was that fixed before or after it went gold?
 

pmj

Member
I'll consider the upgrade gigantic when we get a few more tracks to race on. Many of the tracks in FM3 were dull and I've played them to death already. I'm not going to spend 60 bucks to do it all over again, even if the physics are better this time around. I'd consider that problem fixed if they revealed some DLC tracks. Just two or three would be enough for me.

A lot has been said about tyres and feeling the weight of the car, but my number one issue with FM3 (besides not caring for half of the tracks) is that I have trouble getting the braking points right, and as a result I rarely get even close to carrying the perfect speed through a corner. I don't have much experience with racing games leaning toward simulation so it's entirely possible that I just suck, but in F1 2010 it was a joy to learn a track and eventually use all of the road and being right on the kerbs, corner after corner, stringing together a great lap, and that almost never happens to me in FM3 no matter how much I play.
 

eek5

Member
CozMick said:
Are the car models being used in F4 the ones from F3 when actually racing in-game? looks it to me.
LOD looks higher from what we've seen (you can see interiors). In time-trials we've seen, LOD looks to be higher than FM3 as well. Who knows what it will look like with other stuff on the track though.
 
Sounds good, but it still sounds a bit artificial. I bet that's the tradeof to having the sound have a little more oomph.

Slayer-33 said:
That yt video is stuck at 30 fps too right.

Replay with post processing is still 30fps right?
 

eek5

Member
Unregistered007 said:
Forza 3 lighting looks complexer and better!
I think the lighting only looks better when driving straight into the sun. Hopefully we'll get alternative time of day for more than 2 tracks lol


PjotrStroganov said:
Replay with post processing is still 30fps right?

As far as we know, yeah. Although Brian Ekberg did say replays are 60fps. You should hold him to his word; it's like the only thing hes said about Forza in the last 3 months. /s
 

saladine1

Junior Member
Shaneus said:
Should've been in Autovista and narrated by Eric Bana.
Lol, he should also use the Mark Chopper Reid accent.....that would be hilarious.."Roight, what we've got here is a fuckin' XB Falcon. She's a beaut so get it into ya!"
 
supersaw said:
Why can't they just get the road looking like it does in the first bullshot with some consistency, it's way too reflective. A a dry, bumpy surface like racing tarmac breaks up the light, it doesn't reflect it like a mirror.
...
except it does, and brutally bright too. It's even worse on roads that have a lot of rubber and other particles burned into the tarmac as well as being bleached by the sun.
 

Shaneus

Member
Have you seen that doco, saladine? I've never bothered tracking it down but as an Aussie, it would probably be good to watch.
 
Phonomezer said:
The colour palette is much more realistic than F3, but the lighting in F3 is more dramatic.

Someone should compare the F4 and GT5 tracks.

That's what you get for asking Epic games for help on the HDR lightning^^ lol.

FM3 was too dramatic for my taste. It fell in the same trap as a lot of current gen games and wen't overboard with the colour saturation and bloom.
FM4 really looks a lot closer to a real situation, sans some colour grading and shaders (expecially rubber and plastic seems to be off)
 

saladine1

Junior Member
Shaneus said:
The one about Eric Bana and his XB.
I've seen it a few times now. It's a very good watch. Sure, you get to see plenty of racing and car action but it was more about his emotional connection with his
mates,his car and it's ultimate demise.
He truly is a car nut...
 
saladine1 said:
I've seen it a few times now. It's a very good watch. Sure, you get to see plenty of racing and car action but it was more about his emotional connection with his
mates,his car and it's ultimate demise.
He truly is a car nut...

I could have sworn they started rebuilding it at the end
 

eso76

Member
Unregistered007 said:
Forza 3 lighting looks complexer and better!

no, it just looks overdramatic and piss filtered in fm3. With fm4 T10 tried a more natural and realistic approach, and finally stopped trying to give each track an 'extreme' lighting condition.
Also, day time lighting is finally correct, which it wasn't in previous games; you get sunlight AND a decent amount of blue-ish fill light from the sky, with more light sources (which actually makes it more complex).


As for the glare:
http://www.youtube.com/watch?v=6QmVer_8osE&feature=related

tarmac DOES reflect sunlight at the right angle. Maybe it's a little too uniform here, but it's pretty much accurate as far as intensity is concerned.

also, downshift sound is sex.
 

eso76

Member
looks like skidmarks don't have their own, different, specularity now though.

I wish they would give us videos with other cars on the track...
 
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