Shaneus said:
I'd still love to see a realtime dyno that you can put your car onto, perhaps even with an authentic "printout" that you can upload to your FM.net account to share. Maybe it's located in another part of the Autovista lab?
Come on, it would be awesome.
That would be cool.
I'd like to see what F4 is adding to the franchise ++ over the genre. So far, over F3, theres autovista, and better detailed vehicles(which should have been in F3), better lighting(F3). Perm assists off(f3).
The Top Gear features/gimmicks are cool, but in all reality. You want the Top Gear license for the Track. Car soccer, etc.. I don't think has a place in sims, else you'd find severely popular mods of Iracing/Rfactor for more arcade like experiences. Just isn't the reality. And what audience is Turn10 trying to get? Sim or NFS Arcade folk? Whatever their demographic is, it doesn't hit the mark with the sim world, nor the arcade world.
They have to add variety, open wheel, rally, etc. Or else I just don't get the point of the game. Those features, variety, are key to any sim out. They are all pretty straight forward. People wanna drive their stock civics, and others open wheel, and some, rally. Variety is a good thing for a sim. Autovista is cool, because its what I've always wanted to see in a game. But as far as forza's simulation/game features. I'm left with a texture/model pack for F4. A track editor is needed, the lack of track variety is staggering at this point. Turn10 never shocks anyone with added features, just things that are left out and ignored. So close to release, it will be interesting to see the giant bomb press releases including night/weather/editor/vehicle creator/vehicle variety/etc. But I wouldn't be shocked if it doesn't show.
My reason for considering a F4 purchase is the car list, thats always been forza's appeal, but the driving physics is what always turns you off. F3 had a permanent aid, which everyone can finally admit now, while they couldn't back in the day, the tracks were made off on purpose to be more fun, etc. I don't buy shift/grid because they aren't challenging if you play sims. You just feel as if you're playing a car game in god mode, and theres no penalty for under/oversteer/underbraking, etc. The new Zonda is an exclusive to NFS. How many people here are going to rush to buy the game because of that car, that weren't buying NFS in the first place. How many people over at Iracing, in GTR leagues, rfactor, etc, are going to buy it for that?
At the end of the day the level of car porn they are showing still isn't the best it could be, none of these shots would be confused for photos. That would be excusable if it combined the rest of standard sim features, the lighting/modeling is definitely close enough at this point. This is a repeat of F3's release. A car list alone isn't going to drive the sales of a racing game, as Forzas' sales performance has shown with the gigantic Xbox360 saturation of the entire world. I mean I'm sure gearheads had their eye on Test Drive, the garage, the idea of owning all those sweet cars and driving in a PGR style freemode?!?! Of course, but then you try the demo. You throw up a little, and decide to pass.
I'd like to see Turn10 pick a direction for Forza and go full boar into it. Go head to head with GT, or Arcade racers, but this middle ground doesn't benefit them. NFS doesn't have a problem selling to casuals that don't need autodrive, and Gran Turismo doesn't have a problem selling to its audience that aren't turned off by its unforgiving physics. Forza needs its own definition, and that would be less popcorn bubblegummer features, everyone has been demanding tracks for years, they haven't even mentioned it. If their team of scientists can make MR/RWD/FWD swaps realistically simulated, they can ask Microsoft to throw some money at SPA to get it. Just as they did Top Gear.