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Forza Motorsport 4 - The Floodgates Have Opened...

saladine1 said:
You know what would be better than replacing an aspirated engine with another NA motor?
Converting the actual aspirated engine into NA instead. I mean we can convert NA to turbo or supercharged but why can't we do it the other way around?

You can at least with the Impreza unicorn in FM3.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Lets get the location of Ronin's amazing car chase scene, Villefranche-sur-Mer, South of France

ronin_villefranche.jpg


http://www.youtube.com/watch?v=HPI5-TSdC9w
 
brotkasten said:
My 360 is fubar. :(

Q5EuE.jpg

I hope that doesnt happen to me again.

I remember back in FM3 I've been anxiously awaiting the Zonda R for months and when the DLC finally came out and I took the car for its first run, I got that screen after 10 mins of playtime.

The Zonda was just too awesome for my console to handle :lol
 

mblitek

Member
SCHUEY F1 said:
Mosport would be pretty sweet. Could be DLC?


I don't understand why these games/sims don't feature MOSPORT more. I believe Ferrari Challenge & Supercar Challenge have Circuit Mont-Tremblant as well as Circuit Gilles Villeneuve. Schumacher referred to Circuit Mont-Tremblant as the mini Green Hell (Nurburgring). I'm not sure why but the Mont Tremblant track is often used for Ferrari Clientele track days and 360/F430/458 etc Spec Challenge racing.

That said Mosport is used for everything but F1 and yet it never appears *sniff*. With Toronto being one of the biggest cities in North America and its proximity to New York, Jersey, Ottawa and Montreal should make it an easy candidate. So many people would buy the game/DLC on Mosport alone.
 

Jamesways

Member
There you go, beans spilled. John and Jeremy, the Radio LeMans guys commentating the Mid-Ohio race just read the FM4 ad, it features 26 IMSA and ALMS cars, and 4 of the ALMS tracks.

Unless they add more tracks as a surprise or DLC, that's it, same 4 tracks. Hopefully we at least get some new 2011 or even the 2010 cars.
Knowing how often Turn 10 reuses body styles from old R Class cars, we'll see.

Not sure if that confirms Porsche or not, if you count the older cars like Audi and Peugeot that ran previous years, it's close to that number without counting the Porsches.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Jamesways said:
that's it, same 4 tracks.

god damn. i hope turn 10 begin to reveal some more new tracks - sounds like the track list will end up being disappointing =(
 

eso76

Member
After closer inspection it appears the game uses full lod models ingame too, at least for the player's car. You can see that in the ISR car bowling video, when the guy switches to third person camera; all interiors are visible and apparently not lacking detail.
 

Jamesways

Member
op_ivy said:
god damn. i hope turn 10 begin to reveal some more new tracks - sounds like the track list will end up being disappointing =(

Yeah, I could really care less if a racing game had 1000 cars or 80 cars. The key for me is track variety. What's the fun of racing hundreds upon hundreds of cars on the same 10-15 tracks?

But I know some gamers love the collectors and numbers mindset.

So far, they've added what, 3 more environments confirmed? Funny they spend so many hours on a fictional environment when people have been clamoring for tracks like Spa and Bathurst for years.

I know I sound negative, but it just leaves a bit of sour taste in your mouth after a while.
 

sneaky77

Member
Jamesways said:
Yeah, I could really care less if a racing game had 1000 cars or 80 cars. The key for me is track variety. What's the fun of racing hundreds upon hundreds of cars on the same 10-15 tracks?

But I know some gamers love the collectors and numbers mindset.

So far, they've added what, 3 more environments confirmed? Funny they spend so many hours on a fictional environment when people have been clamoring for tracks like Spa and Bathurst for years.

I know I sound negative, but it just leaves a bit of sour taste in your mouth after a while.

I agree, Track variety is essential, specially with the single player grind of a career Forza has
 

Shaneus

Member
I'd still love to see a realtime dyno that you can put your car onto, perhaps even with an authentic "printout" that you can upload to your FM.net account to share. Maybe it's located in another part of the Autovista lab?

Come on, it would be awesome.
 
Xanadu said:
that happened to me, only cost £30 to fix luckily
I'm not too upset that it's now completely down. It was just a replacement board for my original 2006 Xbox 360, that I bought with an E74 error from eBay. I payed 15 bucks, fixed it, worked for 1 1/2 year. I'm gonna get a new 360S when the price cut (hopefully) comes.

E: damn you, iOS auto-correct
 

commedieu

Banned
Shaneus said:
I'd still love to see a realtime dyno that you can put your car onto, perhaps even with an authentic "printout" that you can upload to your FM.net account to share. Maybe it's located in another part of the Autovista lab?

Come on, it would be awesome.

That would be cool.

I'd like to see what F4 is adding to the franchise ++ over the genre. So far, over F3, theres autovista, and better detailed vehicles(which should have been in F3), better lighting(F3). Perm assists off(f3).

The Top Gear features/gimmicks are cool, but in all reality. You want the Top Gear license for the Track. Car soccer, etc.. I don't think has a place in sims, else you'd find severely popular mods of Iracing/Rfactor for more arcade like experiences. Just isn't the reality. And what audience is Turn10 trying to get? Sim or NFS Arcade folk? Whatever their demographic is, it doesn't hit the mark with the sim world, nor the arcade world.

They have to add variety, open wheel, rally, etc. Or else I just don't get the point of the game. Those features, variety, are key to any sim out. They are all pretty straight forward. People wanna drive their stock civics, and others open wheel, and some, rally. Variety is a good thing for a sim. Autovista is cool, because its what I've always wanted to see in a game. But as far as forza's simulation/game features. I'm left with a texture/model pack for F4. A track editor is needed, the lack of track variety is staggering at this point. Turn10 never shocks anyone with added features, just things that are left out and ignored. So close to release, it will be interesting to see the giant bomb press releases including night/weather/editor/vehicle creator/vehicle variety/etc. But I wouldn't be shocked if it doesn't show.

My reason for considering a F4 purchase is the car list, thats always been forza's appeal, but the driving physics is what always turns you off. F3 had a permanent aid, which everyone can finally admit now, while they couldn't back in the day, the tracks were made off on purpose to be more fun, etc. I don't buy shift/grid because they aren't challenging if you play sims. You just feel as if you're playing a car game in god mode, and theres no penalty for under/oversteer/underbraking, etc. The new Zonda is an exclusive to NFS. How many people here are going to rush to buy the game because of that car, that weren't buying NFS in the first place. How many people over at Iracing, in GTR leagues, rfactor, etc, are going to buy it for that?

At the end of the day the level of car porn they are showing still isn't the best it could be, none of these shots would be confused for photos. That would be excusable if it combined the rest of standard sim features, the lighting/modeling is definitely close enough at this point. This is a repeat of F3's release. A car list alone isn't going to drive the sales of a racing game, as Forzas' sales performance has shown with the gigantic Xbox360 saturation of the entire world. I mean I'm sure gearheads had their eye on Test Drive, the garage, the idea of owning all those sweet cars and driving in a PGR style freemode?!?! Of course, but then you try the demo. You throw up a little, and decide to pass.

I'd like to see Turn10 pick a direction for Forza and go full boar into it. Go head to head with GT, or Arcade racers, but this middle ground doesn't benefit them. NFS doesn't have a problem selling to casuals that don't need autodrive, and Gran Turismo doesn't have a problem selling to its audience that aren't turned off by its unforgiving physics. Forza needs its own definition, and that would be less popcorn bubblegummer features, everyone has been demanding tracks for years, they haven't even mentioned it. If their team of scientists can make MR/RWD/FWD swaps realistically simulated, they can ask Microsoft to throw some money at SPA to get it. Just as they did Top Gear.
 

Shaneus

Member
Actually, I think the middle ground *does* benefit them. With the introduction and (hopefully decent) implementation of Kinect along with the extra userbase that might be familiar with Top Gear but not the Forza franchise, they'll only sell more copies of the game. Plus, I highly doubt there'll be anyone who bought Forza 3 who wouldn't buy F4 day one (unless they were 360-less for whatever reason*).

People might say that this may dilute the experience, but as long as they at least keep the same baseline of technicality/customisation (that's beyond cosmetic) as the other games, I'll be happy. They seem to be doing that (going by what we've seen so far) so I'm not worried.


*If that's a possibility, maybe MS could release an LE carbon fibre slim for the Forza 4 launch? I'd be so up in that shit it's not funny.
 

skyfinch

Member
Shaneus said:
*If that's a possibility, maybe MS could release an LE carbon fibre slim for the Forza 4 launch? I'd be so up in that shit it's not funny.


With a nice start up sound when you press the power. I'd be all over that as well. Would be my 3rd xbox......triple screen set up would be one step closer.
 

Ty4on

Member
skyfinch said:
With a nice start up sound when you press the power. I'd be all over that as well. Would be my 3rd xbox......triple screen set up would be one step closer.
And a start button that looked like those you find in cars.

Shame they won't do that :(
 

Shaneus

Member
Ty4on said:
And a start button that looked like those you find in cars.

Shame they won't do that :(
I wouldn't be surprised if they did... MS have almost as much to gain with something like that (publicity-wise) than with the Star Wars one. Don't underestimate how popular Top Gear is now.
 
They never did a Forza themed console, iirc. Forza 2 got a faceplate, Forza 3 a "Super Elite" bundle, that included a black 360 Elite with a 250GB HDD (new at that time), two controllers and the game, of course.

41f63E9JNjL.jpg


xbox-360-250gb-forza-motorsport-super-elite-bundle-2549-p.jpg


I doubt we'll see a Forza 4 branded 360S.
 

Shaneus

Member
brotkasten said:
They never did a Forza themed console, iirc. Forza 2 got a faceplate, Forza 3 a "Super Elite" bundle, that included a black 360 Elite with a 250GB HDD (new at that time), two controllers and the game, of course.

I doubt we'll see a Forza 4 branded 360S.
I'm still hoping so... just seems that with GT5 out of the way, Turn 10/MS have their biggest opportunity to gain new followers. Especially with proper usage of the Top Gear license.

PS. That F2 faceplate is UGLY. Give me my PGR3 one anyday:
medium_gotham-thumb.jpg
 
Shaneus said:
I wouldn't be surprised if they did... MS have almost as much to gain with something like that (publicity-wise) than with the Star Wars one. Don't underestimate how popular Top Gear is now.

Sadly MS focus is now on the casual so to them Star Wars would give them more bang for their bucks and for "core" gamer they already have Gear 3 console.

The franchise is not that popular in the US so that left Europe which it is somewhat known but not to the level of GT so... yeah a carbon fiber 360 with power button label "start engine" would be awesome.
 

enzo_gt

tagged by Blackace
Shaneus said:
I'm still hoping so... just seems that with GT5 out of the way, Turn 10/MS have their biggest opportunity to gain new followers. Especially with proper usage of the Top Gear license.

PS. That F2 faceplate is UGLY. Give me my PGR3 one anyday:
medium_gotham-thumb.jpg
What I'd do to get my hands on one of the remaining ones of these, ugh.
 

Mascot

Member
Jamesways said:
Yeah, I could really care less if a racing game had 1000 cars or 80 cars. The key for me is track variety. What's the fun of racing hundreds upon hundreds of cars on the same 10-15 tracks?

But I know some gamers love the collectors and numbers mindset.

So far, they've added what, 3 more environments confirmed? Funny they spend so many hours on a fictional environment when people have been clamoring for tracks like Spa and Bathurst for years.

I know I sound negative, but it just leaves a bit of sour taste in your mouth after a while.

I fear we've known ALL of the new tracks since 1st April when the leaked trailer emerged:

Bernese Alps
Top Gear Test Track
Hockenheimring
Infineon Raceway
Indianapolis Motor Speedway

Although it was dropped for the 'official' trailer that 'five new environments' statement was there for a reason, and there's been nothing in the four months since to suggest that any tracks other than these will ship with the game. I'm bracing myself for that eventuality and have come to accept it. If true, it will undoubtedly be Forza 4's biggest let-down, especially as one of those five (TGTT) is really nothing more than a novelty and will be pretty useless as a racing circuit.

To ignore the rich and varied selection of real-world tracks available (Spa, Interlagos, and Bathurst to name but three) is borderline criminal, as is under-utilising your in-house designers who have proven their ability to create fantastic original racing environments (Maple Valley, Fujimi Kaido, Bernese Alps, Shipyards). If more tracks are planned as DLC to maximise revenue then great, but these need integrating into the career mode for useres to get maximum value from them.

Dan must be living in a bubble if he doesn't realise by now that more tracks above everything else is what the franchise needs, and it shouldn't take an inferior product like Shift 2 to pave the way and show how it should be done.

Forza 4 is still my most anticipated game of 2011 but the lack of track variety will continue to be an albatross around its neck.
 

saladine1

Junior Member
1 month left for Bernese Alps demo.

OK Turn 10 here's what I want to see for the Australian content reveal trailer.

Screen is black, in the background a revving V8 roars,gearing up and down with some nice overrun effects. Picture then begins to fade in slowly revealing an Aussie V8 cockpit with the driver vigorously working the gears. Then, Men at Work's "Down under" song starts to play.

Camera then pans out to reveal the Aussie car being driven through the Bathurst 'esses' and on it's way to Conrod straight. Then, you feature some flashes of sun and surf, some semi naked clad women in bikinis. You then flash back to the track as the driver makes for the home stretch. As he crosses the finish line, you show a cute koala in a tree eating some eucalyptus leaves as a dingo snatches it out of that tree. The dingo walks away as a fade out transition is shown.
Parting words on the black screen..?
"You Aussies better be grateful for us featuring your shit. Buy our game or suffer the consequences"...
 
saladine1 said:
1 month left for Bernese Alps demo.

OK Turn 10 here's what I want to see for the Australian content reveal trailer.

Screen is black, in the background a revving V8 roars,gearing up and down with some nice overrun effects. Picture then begins to fade in slowly revealing an Aussie V8 cockpit with the driver vigorously working the gears. Then, Men at Work's "Down under" song starts to play.

Camera then pans out to reveal the Aussie car being driven through the Bathurst 'esses' and on it's way to Conrod straight. Then, you feature some flashes of sun and surf, some semi naked clad women in bikinis. You then flash back to the track as the driver makes for the home stretch. As he crosses the finish line, you show a cute koala in a tree eating some eucalyptus leaves as a dingo snatches it out of that tree. The dingo walks away as a fade out transition is shown.
Parting words on the black screen..?
"You Aussies better be grateful for us featuring your shit. Buy our game or suffer the consequences"...
no.
 

Seanspeed

Banned
Mascot said:
Dan must be living in a bubble if he doesn't realise by now that more tracks above everything else is what the franchise needs, and it shouldn't take an inferior product like Shift 2 to pave the way and show how it should be done.
Its what you want, not necessarily what the game needs. Shift 2 may have a great tracklist, but it lacks in more areas than it exceeds. It doesn't have half the features of Forza 4 and less than half the amount of cars. I know YOU might they compromise on the car list for more tracks, but it doesn't mean thats what the franchise needs.

Anyways, I love lots of tracks, too, and I see little reason to complain about the available track list. Forza 3 already had a pretty nice size list and 5 more new environments isn't shabby, in my opinion. Probably about the same as the jump from Forza 2 to 3, isn't it?

This is a huge game, guys. The way some of you make it sound, you'd think there's only like a dozen tracks in the game.
 

eso76

Member
5 new locales isn't much to be honest but i'm sure T10 will have a better offer in terms of DLC this time around, with more than ONE track which isn't even used in career mode.
Right, T10 ?
 
I am hoping for a price cut at Gamescom too. Although I am getting antsy to buy one whenever I am at the store. Must....contain....urge to buy
 
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